Stellaris开发日志#217 | 7/1 守护者团队反馈与问答记录(第二部分)
牧游社 牧有汉化翻译
Stellaris Dev Diary #217 - Custodians Feedback and Q&A Transcript (Part-2)
MrFreake_PDX, Community Ambassador
### DISCORD Q&A TRANSCRIPT 06-23-2021 ###
Question by WizardLizardScoot
Answered by JoJo (QA Lead)
Q: Are there any current plans to improve stability and reduce lag in the mid to end game? Maybe some that can also improve consoles?
问:目前是否有计划提高稳定性和减少中局和终局游戏的卡顿?是否有计划也改善下控制台?
A: Performance is a continuous point of improvement. I'm rather happy with how things run right now, but we are constantly optimising. Things will not slip back again however, we're taking great care that each release never decreases performance
答:性能是一个持续改进的点。我对现在的运行情况相当满意,但我们仍在不断优化。然而,事情不会再变糟了,我们非常注意,以保证每一个版本都不会降低性能。
Question by MONEY LLC
Answered by Daniel Moregård
Q: With potential changes to/replacement of admin cap (fingers crossed), will bureaucrats just vanish from the game?
问:随着行政管理能力上限可能被改动/替换(祈祷这事能发生),官僚会从游戏中消失吗?
A: In my current experimental branch, bureaucrats are the Unity-producing jobs. Culture Workers are gone, and Priests or Managers are swaps of Bureaucrats where applicable.
答:在我当前的实验版本中,官僚是产生凝聚力的岗位。文化工作者已经不存在了,牧师或经理在特定情况下是官僚的替换物。
Question by Perthro
Answered by pdx_fkirsek
Q: Are there plans to expand on some already existing events and systems. Like the Fallen Empires or Ground Combat for example?
问:是否有计划对一些已经存在的事件和系统进行扩展。比如说堕落帝国或地面战斗?
A: Improvements to existing systems and events, like you've mentioned is the type of thing Custodians are looking into. But there are no specific plans for Fallen Empires or Ground Combat.
答:对现有系统和事件的改进,就像你提到的那些东西,是守护者团队正在着手的那一类事情。但是没有关于堕落帝国或地面战斗的具体计划。
Question by Pbever
Answered by GruntsPlayground
Q: Are there any plans to adjust fleet compositions so players don't build anything but battleships with the best technology?
问:是否有计划调整舰队组成,使玩家除了建造拥有最好科技的战舰外不用建造任何东西?
A: While I disagree that its only Battleships that are worthwhile right now, the fleet meta has become quite stale and especially Destroyers and Cruisers are underutilized compared to what we would like to see. We are considering our options in that regard, brainstorming, reading through feedback, experimenting. Don't expect a quick solution in the near future. It's a delicate issue and we want to actually fix it and not just turn the Meta-Wheel to the next stage.
答:虽然当下我不同意只有战舰才有价值的说法,但舰队组成的系统已经变得相当陈旧,尤其是驱逐舰和巡洋舰利用率很低,这远不是我们希望看到的。我们正在考虑我们在这方面的选择,集思广益,阅读反馈,进行试验。不要指望在不久的将来会有个一劳永逸的解决方案。这是一个微妙的问题,我们想真正解决它,而不仅仅是把问题转给下一个阶段。
Question by Helicopter200
Answered by JoJo (QA Lead)
Q: Will machines will get own shipset and citystyle and hivemind will get organic shipset and citystyle?
问:机械帝国会不会有自己的船模和城市风格,蜂巢会不会有有机体的船模和城市风格?
A: Not planned at current, but robot and organic ships are obvious candidates if we look at buffing out our ship selection.
答:目前还没有计划,但是如果我们考虑对我们的舰船进行改进的话,机器人舰船和有机体舰船是明显的候选项。
Question by Tribune of the Plebs
Answered by JoJo (QA Lead)
Q: Is there any plans to introduce more proper logistics where resources actually have to make it to storage places/production buildings etc.?
问:是否有计划引入更合理的物流系统,让资源真正到达储存地/生产建筑等?
A: As much as I personally love logistics I think that might be a bit out of scope for Stellaris. This is a game about exploring and conquering the stars, putting a logistic layer ontop of that might just result in drudgery.
答:尽管我个人很喜欢物流,但我认为这可能有点超出了Stellaris的范畴。这是一个关于探索和征服星空的游戏,在此基础上再加上一个物流层面,可能会让人觉得很乏味。
Question by Insurance Sales Man
Answered by JoJo (QA Lead)
Q: Are there many more mega structures currently in development? If yes then if you can of course can you give us a hint on what they do or change within the game?
问:目前是否有更多的巨构建筑开发中?如果是的话,你能理所当然地给我们一个提示,告诉我们它们在游戏中的作用或变化吗?
A: Megastructures are cool and we know it. Shall say no more
答:巨构建筑是很酷的,我们也晓得。就不多说了。
Question by Tamwin5
Answered by Caligula
Q: You mentioned Utopia might be a bad DLC to add stuff because it's already so popular, but hive minds are severely lacking civics, and many of the ones they do have are bland. Are hives getting left by the wayside, or do you have a solution planned?
问:你们刚才说乌托邦因为非常受欢迎,几乎人人都有了,所以可能不是一个适合添加新内容的DLC,但是蜂巢意识的政体非常缺少国民理念,既有的很多也都平淡乏味。蜂巢意识是不是要被遗忘了,还是你们有什么解决方案?
A: It is true that Gestalts can often fall by the wayside. As a content designer, I know first hand that enabling a piece of content for hive minds or machines adds about 75% more effort each for content designers. So we always have to be a bit selective in what we enable for Gestalts, as it's always a question of where our time is best spent. That said, it is certainly the case that Hives could see some love in terms of civics and origins, and for instance with the Lem update we will be added Hiveminded Necrophages. We don't have any plans for wider changes at the moment, but it is something that certainly could fall within the remit of the Custodians again in future.
答:雀食,格式塔经常被忘在脑后。作为内容设计师,我切身地知道,为蜂巢意识或是机械帝国添加内容会给内容设计师增加75%的工作量。所以我们不得不选择性地为格式塔实装内容,这里总是有一个把时间花在哪里最好的问题。也就是说,蜂巢在国民理念和起源方面还是可以得到一些关爱,比如在莱姆Lem更新中我们会加入蜂巢食尸鬼。目前我们没有任何更广泛更新的计划,但在将来这一定会在守护者团队的考虑范围之内。
Question by Helicopter200
Answered by Daniel Moregård
Q: Will machine shipset and citystyle and hivemind organic ships and cities will be added?
问:你们会不会添加机械帝国的舰船模型和城市背景,还有蜂巢意识的有机体舰船和城市?
A: No current plans, but maybe. They couldn't be explicitly tied to existing DLC content, however, since that would be a cross-dependency.
答:目前没有计划,但有可能会加入。但因为会造成交叉依赖,可能不会明确的加进某个DLC的内容里。
Question by Just Jank
Answered by Ansou
Q: Will you add facial hair to the Fungoid species? I think it would be quite cute
问:能不能给真菌种族加上胡子?我觉得那样会很可爱。
A: I'm sure it would be cute, but we all know that cute species are the most dangerous, and frankly I'm quite scared by the thought of it!
答:我也觉得那会很可爱,但我们都知道可爱的种族往往是最危险的(译注:海星警告),而且实话说我被这个想法吓得不轻!
Question by Confederacy Of Osprania
Answered by JoJo (QA Lead)
Q: Will we ever be able to unlock the technology to travel beyond our galaxy? Like through a rift like the End Game Crisis?
问:我们究竟能不能解锁可以旅行到银河系之外的科技?比方说通过一个终末危机里那样的空间裂隙?
A: Maybe as an endgame goal? But nothing like playing two galaxies at once. The game just isn't built for it.
答:也许可以作为一个游戏最终目标?但不会有同时游玩两个银河的情况。这个游戏不是为了这个而做的。
Question by Archaeon
Answered by JoJo (QA Lead)
Q: Are there any plans for internal politics to be expanded upon? Leaders and factions feel very uninteresting but have a lot of potential
问:有没有什么拓展国内政治的计划?领袖和派系这两部分目前感觉非常无聊但很有潜力可挖。
A: Nothing specific but we're aware factions haven't gotten a lot of love recently. We'll see what the future holds.
答:没有具体计划,但我们意识到了派系系统最近没有得到什么关爱。让我们看看将来会发生些什么。
Question by Fiiral
Answered by Daniel Moregård
Q: Are there plans for more shroud interactions given we just got a whole new layer to it with the crisis mechanics?
问:有鉴于危机机制使我们和虚境有了一个全新层面的联系,你们有没有计划增加更多和虚境的互动?
A: No current plans, but those types of interactions are very neat. If's the type of thing the Custodians could work on, if there's someone passionate about it and if they think there's enough value in doing that. Because of how specific it is, however, its would probably not be a high priority.
答:目前没有计划,但这一类互动是非常轻量级的内容。这是守护者团队可以整的一类活,如果有人对这个足够热情并且觉得这个工作有价值的话。然而考虑到这个工作细枝末节的程度,它可能不会有太高的优先度。
Question by Just Jank
Answered by GruntsPlayground
Q: Might seem like a weird question but how good are you at Stellaris?
问:可能是个有点奇怪的问题,但你们打Stellaris的水平怎么样?
A: Depends a lot on developer, its certainly no hiring requirement to be a good Stellaris player but having played the game usually helps. You will find complete beginners and some incredibly murderous veterans in all of our teams. Personally, there is no other game I have ever played as much as Stellaris and still suck at it after all these years.
答:很大程度取决于开发者个人,很显然我们不会在招聘时要求游戏打得好,但至少玩过游戏通常是有帮助的。在我们所有的团队里,你都能找到完完全全的新手和极其凶残的大佬。我个人玩的最多的就是Stellaris,但这不妨碍我这么多年玩下来还是菜成狗。
Question by Citizen Zero
Answered by JoJo (QA Lead)
Q: Will ship sets get there own Ion cannon design? I mean the Once for space station defence.
问:舰船模组能不能有自己的离子炮台设计?我指的是空间站防御里的那个。
A: Not planned, but I've made a note on this.
答:没有计划,但我记在本上了。
Question by Darkwing
Answered by pdx_fkirsek
Q: Which people are on the custodian team? Will we get an introduction to the team, maybe in a dev diary?
问:守护者团队都有哪些人呢?或许在开发日志里我们能看到有关他们团队的介绍?
A: Well, we are. Some of us are currently only lurking around, while some engage more directly with the community. There might be more concrete introductions after the summer.
答:好吧,我们就是。目前有一些成员只是在潜水,还有一些则更直接地与社区交流。暑假之后会有一个更全面的介绍。
Question by Liggi
Answered by Daniel Moregård
Q: Outside of things recently discussed (ie. Admin Cap / Unity, Traditions), what do you feel is the most underdeveloped area of Stellaris with the most potential?
问:除了最近讨论的这些话题(比如行政容量/凝聚力,传统),你们认为Stellaris里开发最为不充分而且潜力最大的领域是什么呢?
A: Managing and interacting with things like primitives or enclaves, or other "minor civilizations" within your empire is relatively undeveloped, but has a lot of potential.
答:对土著文明、飞地城邦或是玩家帝国内其他“小型文明”一类的东西的管理和互动,这些内容开发相对不充分,但有很大的潜力。
Question by Dragon of Desire
Answered by Caligula
Q: Is there any plan for allowing modders to create new Crisis windows, or duplicate the Crisis window and allow it to be modded?
问:有没有允许模组制作者创建新的终末危机窗口,或者复制并允许编辑终末危机窗口的计划?
A: I'm afraid such moddability changes will not be possible tech-wise, but you can look forwards to plenty of moddability improvements in the Lem update!
答:恐怕这种程度的模组化改造在技术上不可行,但你可以期待莱姆Lem更新中的很多有关模组化的更新!
Question by Helicopter200
Answered by JoJo (QA Lead)
Q: Will hiveminds will be reworked?
问:蜂巢思维会不会重做?
A: Rework might not be the right word. But they do deserve more unique content. Rest assured there are hive mind radicals within the devteam pushing for more love
答:“重做”这个词可能不太恰当。但它们的确应该得到更多独特的内容。请放心,开发团队里有很多蜂巢思维的狂热粉丝,会为蜂巢思维争取更多的关爱。
Question by XcessiveSwag
Answered by JoJo (QA Lead)
Q: Do you think tall and wide should be equally powerful? Or do you think aggressive play should be more rewarding than a more passive strategy
问:你们认为精铺流和爆铺流应该有相同的强度吗?还是说你们认为侵略性玩法的回报就是比消极策略的回报要高呢
A: Balancing tall vs wide is kind of a minefield. Stellaris is a game where you need resources to expand, getting more territory with resources will always have an edge. But we are looking at more ways to make more passive playstyles viables
答:精铺和爆铺之间的平衡总是非常难办。Stellaris是一个需要资源来扩张的游戏,夺取资源丰富领土的套路总是有一个边界的。但我们正在通过多方面努力来让更消极一些的游戏方式变得可行。
Question by Awang Budiman
Answered by GruntsPlayground
Q: The optimal fleet composition seems to be battleships, battleships, battleships, and the occasional corvette. All the other ship class became irrelevant because the battleship can do it better. This makes the 'ship game' rather dull. Of course I have my opinions that each class should have their individual role - similar to rpgs - so that each ship class has a strategic role they play in a fleet. However do you share the same sentiment that the proliferation of battleships to be a problem? (Excuse me if this felt like a loaded question. I could've worded them better)
问:最佳的舰队组成似乎就是战列舰拉满,看情况加点护卫舰。其他的船级变得无关痛痒因为战列舰比他们猛多了。这让“造船游戏”变得非常无趣。当然我个人认为每个船级都有他们各自的角色——就像RPG一样,这样每个船级在舰队中都有对应的战略定位。但你们是否也觉得过量的战列舰是个问题呢?(如果觉得这个问题有点阴阳怪气还请原谅。我应该把语言再组织一下的。)
A: I answered a similar question above already, so the short version. We think that destroyers and cruisers are underutilized, and we are considering our options for a long-term solution to this one-sided fleet setup. Don't expect a quicks solution in the near future but we are looking into it.
答:我前面已经回答过一个类似的问题了,所以就说得简短点吧。我们认为驱逐舰和巡洋舰没有得到充分利用,并且我们正在考虑一种长期方案来解决一边倒的舰队组成。所以短期内不会有快速的解决方案,但我们确实正在考虑这个问题。
Question by M I L K
Answered by Ansou
Q: Will we see lag support for larger games and galaxies? I’m quite tired of my game running 5x slower mid game
问:我们能期待更大规模游戏和银河的延迟优化吗?我真是受够了游戏中期速度能慢到原本的1/5了。
A: The work on improving the game's performance is very continuous in nature and something that we try to do when we get the opportunities. We've seen some performance improvements in the latest updates, and we're doing what we can to try to make it better yet in future updates. Especially since it's one of the goals for the new Custodian team!
答:提升游戏性能表现的工作本质上来说是一直在做的,一有机会我们就会去努力。我们在上次更新中已经见证了一些性能提升,而且我们会在将来的更新中努力做得更好。尤其是这部分已经成为新成立的守护者团队的一大目标!
Question by ASpec
Answered by Daniel Moregård
Q: Are there any plans to create community packs done in combination with modders? Cities and Surviving Mars have had similar programs and I'd love to see some of 3rd party content designers create their own pack that are official extensions of the game. Something more extensive than the ModJam pack.
答:有没有计划和modder合作推出社区拓展包?城市天际线和火星求生都有类似的项目,而且我很乐意看到一些第三方的内容设计师把他们自己的内容包作为游戏官方拓展内容推出。我是指比ModJam包的内容更丰富的拓展包。
A: No current plans due to multiple reasons, but one obvious question is if it would be who would support the content if it breaks? If we have user generated content / paid mods, what happens if someone stops working on it? I think the modding situation works well as it currently is, but its certainly a question that will keep reappearing and being reconsidered.
答:由于多方面原因,目前没有这样的计划,其中一个明显的问题是,如果这么做了,万一出问题了谁来持续维护这些内容?如果我们加入用户制作内容/付费mod,如果将来没人跟进这些东西了会怎么样呢?我认为mod部分现在的情况很好,但这(指付费社区内容)肯定将会是被持续提及和重新考虑的一个问题。
Question by Stone
Answered by JoJo (QA Lead)
Q: Will rogue servitors get some love? A buddy of mine used to always play as a rogue servitor but he wont touch the civic because of the two huge nerfs to their unity production.
问:失控机仆还能得到一些关爱吗?我的一个伙计以前经常玩失控机仆,但因为凝聚力产出的两个严重削弱,他不会再碰这个国民理念了。
A: We'll keep looking over balance as best we can, one for the community to team pipeline on custodians.
答:我们会尽我们所能地持续关注游戏平衡性,这也是守护者团队负责的社区和团队之间沟通的一项重要任务。
Question by Human 6,212,224,590
Answered by pdx_fkirsek
Q: Would having one or more prominent, community-beloved (and, obviously, functional) mods under your belt (and the ability to prove it) be considered an asset when applying to the Stellaris team?
问:在以往曾制作过一个或多个杰出的、社区所喜爱的(而且显而易见是正常运作的)mod,这样的经历在申请加入Stellaris制作组的时候会被考虑为加分项吗?
A: Yes. To be more specific - it is of course a plus, but it is not a prerequisite to apply!
答:是的,更具体一些来说——这当然是个加分项,但并不是申请的必要条件!
Question by ThatGuy
Answered by JoJo (QA Lead)
Q: Is it possible we will see new flag types such as a tricolour, new colours (please just white)
问:我们能不能期待看到新的旗帜类型比如三色旗,还有新的颜色(拜托了,纯白就行)。
A: Nothing planned, but I do keep nagging people about the poor flag selection. At least more colours dangit.
答:没有计划,但我真的一直在给开发团队唠叨旗帜选择太少,至少多加点可选颜色也好。
Question by Ben the Fox
Answered by Caligula
Q: How does one program a opinion modifer into the game? They seem rather complicated and clearly I was missing something.
问:请问好感度的修正项是怎么编写进游戏里的?看起来相当复杂,但是我明显是漏掉了什么东西。
A: I can recommend asking for help modding the game in #modmaking_discussion or #beginner_help in the Stellaris Modding Den discord
答:有关游戏mod的问题我建议去Stellaris模组老窝Discord的里的#modmaking_discussion或者#beginner_help提问。
https://discord.gg/bqRnpsfC
Question by WizardLizardScoot
Answered by GruntsPlayground
Q: Are there any plans to add more advanced tactics for fleets, like formations and specific ship roles to make each ship type more worthwhile in the meta? Formations are cool. Ask Ender Wiggin
问:有没有计划为舰队添加更多的高级战术,比如编队阵型和特定舰船角色,来使得每种舰船类型在高端对局中发挥更大的价值?编队阵形很酷,可以问问安德·维京(译注:《安德的游戏》主角)。
A: No current plans. Personally its something I have spent some thoughts on, but there are several issues with Formations that make them very tricky to use in Stellaris. I haven't given hope up on them yet though, and even if they aren't the solution we need or will go with, its worthwhile to explore them internally.
答:目前没有计划。我个人花过一些时间考虑过这类东西,但编队阵形有几个问题,使得想要运用在游戏中会很棘手。虽然我还没有放弃希望,而且就算它们并不是我们需要或者会选择的解决方案,这仍然值得我们在内部进行探索。
Question by Dragon of Desire
Answered by pdx_fkirsek
Q: The Nemesis trailer had slowly been filling up with the purple, and other trailers seemed to mention things like stars going dark and other events and the lore that has been discovered with the game is slowly pointing more and more to some unknown threat in the universe. Are you allowed to say what is being built up to? Or am I looking too deep into something that was meant to just look cool?
问:涅墨西斯预告片慢慢地被紫色填满了,而且其他预告片似乎也提到了什么恒星在变暗还有其他的事件,还有游戏中被发现的设定也慢慢地越来越指向了宇宙中一些未知的威胁。你们能透露一下这到底是在构建什么吗?还是我把一些只是为了看起来很酷的东西过度解读太深了?
A: It is about the content of the DLC; destroying stars is one of the steps of the Become the Crisis path, while the Galactic Community, lead by the Custodian, is trying to stop it.
答:那些是有关DLC内容的。摧毁恒星系是化身天灾的其中一步,而由监护者带领的星海共同体正在努力阻止。
Question by Naysmith
Answered by Caligula
Q: Currently, Bio and Synth Ascension both get a good pop growth amplifier (clone vats+gene clinic and bonus capital jobs). Psionic only gets default robot labs, angering the spiritualists in their themed ascension. And half the clinic boost, since they don't get assembly. Any plans on giving them more ways to grow?
问:目前,基因和机械飞升都能获得不错的人口增长修正(克隆舱+基因诊所和额外的首都岗位)。而灵能只有默认的机器人实验室,还会激怒灵能飞升的唯心主义者。又因为没有机器人组装厂而只有一半的基因诊所增长。有计划给灵能路线更多人口增长的方法吗?
A: We have been looking at options for improving the Psionic experience, but nothing has been decided on so far.
答:我们一直在寻找提升灵能游戏体验的方法,但目前还没有敲定任何东西。
Question by Guilliman
Answered by Daniel Moregård
Q: Any thought on asking the modding community for small projects/ideas that you can pick and choose from to implement? Eg; let us make you hundreds of non-mechanically complex techs, civics and traits. There might be tons of cool, easily implemented ideas to expand those parts of the game.
问:有没有想过要求模组社区提供一些小项目/想法,让你们可以从中挑选实施?例如:让我们为你制作成百上千的非循环的复杂科技、国民理念和特质。可能会有很多很酷、很容易实现的想法来扩展游戏的这些部分。
A: It's usually not the lack of ideas that prevent us from adding new content to the game, it's more so that reviewing it and supporting it. We like the idea of involving the community's ideas, but haven't yet found a good venue for it. If the community has really good suggestions, make sure to discuss them and pitch them to the Custodians.
答:通常来说,并不是缺乏想法阻止我们为游戏增添新的内容,而是对想法的审视和支持。我们喜欢让社区的想法参与进来的想法,但是并没有找到合适的应用场景。如果社区真的有很棒的建议,请务必讨论它们,并推送给守护者团队。
Question by dan3401
Answered by pdx_fkirsek
Q: Are there plans to add addiotnal scaling options for the start of game such as changing the speed of the galatic community, fed xp gain or the date for tech soft caps for fasters game?
问:是否有计划为游戏的开局增加额外的缩放选项?例如改变星海共同体的速度、联邦经验的获取和科技的软性上限等等,以便于加速游戏?
A: We definitely want to revisit game setup options in the future as we see value in allowing the players to tailor their own experience.
答:我们绝对想要在未来重做游戏的启动选项,因为我们看到了允许玩家定制自身体验的价值。
Question by tr33
Answered by Ansou
Q: With the Plantoids "Rework" can we get a Plantoid Jeff Portrait?
问:随着植物类的重做,我们能得到植物类Jeff的画像吗?
A: Jeff has already grown more powerful than we imagined! We can't control him anymore!
答:Jeff已经比我们所设想的强大得多了!我们再也控制不了他了!
Question by Tamwin5
Answered by GruntsPlayground
Q: Both piracy and crime are systems are basically fully self contained, without any links or interaction to other systems. Any plans to connect them to each other and more outside systems?
问:海盗行为和犯罪行为都受限在自身的那个星系之中,与其他星系没有任何联系或互动。是否有计划将它们相互连接,并与更多的外部星系连接?
A: I'd argue that Crime is actually quite deeply involved with planetary mechanics, but Piracy is indeed not where we would like it to be, both in impact and required player action. No plans for the near future though.
答:我想说的是,犯罪实际上与星球机制有很深的关系,但海盗行为确实没有达到我们希望的程度,无论是其影响还是所需的玩家行动。不过近期没有计划。
Question by Cairos
Answered by Daniel Moregård
Q: Is it possible for the game to stop using portraits I have assigned my own empire or an empire I have set to be generated in my new game? It breaks immersion to run into another race looking exactly the same as my own race or another race i created
问:有没有可能让游戏停止使用我指定给我自己帝国的物种头像,或是我设定的在我的新游戏中生成的帝国的物种头像?当我遇到另一个与我自己的物种或我创造的另一个物种长得一模一样的物种时,就会破坏沉浸感。
A: If we take a look at expanding and updating the game/galaxy setup/settings, it would make sense to have that as an option.
当我们回头决定扩展和更新一下游戏/银河的启动/设置时,将其作为一个选项的确很合理。
Question by Hurpix
Answered by Daniel Moregård
Q: Hello! Have you considered to remake the empire creator user interface, or do you have any plans doing so?
问:你们好!你们有没有考虑过重制帝国创建器的交互界面,或者你们有没有这样做的计划?
A: No current plans for when, but we have made some exploratory designs for some changes to it.
答:目前没有具体的时间安排,但我们已经为它的一些变化做了一些探索性的设计。
Question by El Presidente
Answered by Daniel Moregård
Q: Are you thinking about changing culture a bit so it will be more like in the other PDX titels but with ethics attached to them? Example: The empire x has a culture group and other subcultures can emerge out of them (far away colonies).
And could Religion play a role in intergalactic politics?
问:你们是否考虑过稍稍修改一下文化,以使其更像其他PDX游戏那样,但是具有相应的思潮?例如,帝国X拥有一个文化组,而其他的次文化组可以从其中生成(远地殖民地)。以及宗教可以在星际政治中占据一席之地吗?
A: I very much like the idea of groups of pops belonging to different cultures. There's no current plans for changing that, but it's definitely been on my mind as something I'd want to figure out.
答:我个人很喜欢人口分组属于不同的文化的想法。目前没有改动的计划,但我肯定会想办法解决这个问题。
Question by Turelus
Answered by Caligula
Q: Will any other the older anomalies/space fauna outcomes be changed to give more options or interesting/random outcomes to shake them up for veterans who know them all extremely well?
问:会不会对旧有的异常现象/太空生物群进行改动,以提供更多的选择或有趣的/随机的结果,让那些对它们都非常熟悉的老玩家来调教它们?
A: An interesting idea! As it happens, my Content Design Lead did exactly that on one of the really old events earlier today, and it's certainly something that is on our radar for the future - though I'd stop short of making any specific promises in this regard.
一个很好的主意!碰巧的是,我的内容设计负责人今天早些时候真的在一个旧版本事件中如此这般改动了,而且它已确实提上了我们的日程——虽然就这一点而言我不会做出任何具体的承诺。
###### Q&A TRANSCRIPT ENDS ######
This will be the last Dev Diary for the Summer. We hope you all get out and enjoy the sun, and make time to connect with your friends and family this year, in whatever way you can. It's been a hard year and a half, and everyone has earned it. Dev Diaries will be back in the first few weeks of August!
这将是这个暑期的最后一篇开发日志。我们希望大家都能出去享受夏日的阳光,并在今年抽出时间以任何方式与亲朋好友联络感情。花开堪折直须折,莫待无花空折枝。经过了艰难的一年半,所有人都应得且应当如此。开发日志将会在八月份的最初几周正式回归!
Have a great summer!
暑期快乐!
翻译:Frost AntiAccess 枸杞泡阔落 摸鱼怪 参商朔望
校对:一水战阿部熊 三等文官猹中堂
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