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UE5.1_Niagara高级3.4_ Color Propagation

2023-05-10 10:13 作者:Winter惜曦  | 我要投稿
  • 3.4 Color Propagation【颜色传播】

  • PropagateValue is passed from neighbor to neighbor. Higher values win over lower values. The color associated with the particle goes along for the ride.

    【传播值从邻居传给邻居。高数值胜过低数值。与粒子关联的颜色因此传递】

  • Module Outputs are transient, meanging they only live in the stack context they were created in (Particle Update, for example, or Emitter Spawn) To maintain the AddedToGrid data across simulation stages it is being copied to a Particle attribute.

    【模组输出是临时的,意味着它们仅存在于创建它们的堆叠环境中(粒子生成,或粒子更新),为了跨堆叠保存到下一个模拟阶段,所以把它复制到粒子属性变量里】

  • Allow the color to be switched to the AddedToGrid debug display. This is controlled by a User Parameter.

    【允许颜色被切换到AddedToGrid调试模式。这由用户参数控制】


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