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十字军之王3开发日志#98 | 5/24 城堡的基石

2022-06-08 11:09 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #98: the Castle's foundation

Pdx_Meedoc, Corporal


Hello there,

大家好咧,


The release is approaching and before sharing the release notes with you next week we have a few topics to cover! Today we will be focusing on what is going to be added in the free update "Castle" released along Fate of Iberia. For the modders, you will also find the updated documentation attached to this post, in case you want to have an early look at the new functionality!

新内容上线在即,在下周与分享发布说明前,我们有一些主题需要讨论!今天我们将重点关注伴随伊比利亚的命运Fate of Iberia释出的免费更新“城堡Castle”中将会添加什么。对于mod制作者来说,如果你想提前了解新的功能,你也可以在这篇文章的附件找到更新的文档。



Clan Contract

氏族制封臣契约


Since Iberia in 867 has several clan realms that play big parts in the region, we wanted to add some new options to clan contracts:

因为867年的伊比利亚半岛有几个重要的氏族制王国,我们想增加几个新的选项给氏族制的封臣契约:


Marriage Favor: the goal is to get benefits in exchange for a promise. Not fulfilling it will have consequences though..
婚姻恩宠:用婚约来获取利益。拒绝履行将带来后果。

Ghazi: encourage your vassals to wage holy wars, but get less levies from them
加齐:鼓励你的附庸发动圣战,但从他们那里获得的税收会减少。

Iqta: less tax and levies but better synergy for Men-At-Arns for both parties
伊克塔制:减少封臣提供的税收和兵力,但对兵士的招募和维护有加成。

Jizya: unlocked by the Tenet of the same name, this is a specific contract for people of a different faith, increasing their tax but lowering the levies their liege receives
吉兹亚:由同名的核心教义解锁。契约要求信仰不同的封臣支付更高的税收,但他们提供的兵力会减少。


There are now cool options to get the most of out your vassals as Clan Liege now.

作为氏族制领主,现在有很酷的选项来充分盘剥你的附庸。


We are looking forward to working more on clan governments in future updates as this was a first step to making them as complex and interesting as they were historically.

我们期待着在未来的更新中对氏族制度做更多的工作,因为这是使它们像历史上一样复杂和有趣的第一步。



Dissolution Faction

解体派系


To model some of the big historical shake-ups in Iberia, we’ve introduced a new faction type. The Dissolution Faction will aim to destroy the primary title of the top liege of the realm, as well as any other same tier title. This makes all vassals independent, shattering a kingdom or empire. In FP2, this means that the Umayyads can collapse as they did in history, but it also means that any large realms in decline will face this challenge.

为了模拟伊比利亚历史上的一些巨变,我们引入了一个新的派系类型。解体派系的目标是摧毁王国最高统治者的主要头衔及其他同等级的头衔。这会使得一个王国或帝国碎成一片,所有的封臣宣布独立。在FP2中,这意味着伍麦叶可能像历史上一样崩溃,但这也意味着任何衰落的大国都将面临这一挑战。


Anything detracting from a realm's unity will increase the risk of a Dissolution Faction forming. That means short reigns, low cultural acceptance, war losses, and unallied vassals will all be dangerous to King and Empire tier rulers.

任何有损王国统一的情况都会增加解体派系出现的几率。这意味着过国王和皇帝们面临短暂统治、低文化接受度、战争损失和不忠封臣时都危机重重。


Realms where the vassals either like the heir or can elect their own are less likely to face a Dissolution Faction. And if a vassal can make a claim for the title themselves, they’ll do that instead.

解体派系在封臣喜欢继承人或者可以选举他们自己上位的王国里不太容易出现。要是有人对王国头衔有宣称,他们也不会这么做。


There is a high chance of the Umayyad falling when starting in 867
从867年开始,伍麦叶王朝很有可能衰落

解体战争
安达卢西亚苏丹国头衔被摧毁,苏丹穆罕默德的封臣独立。
你获得独立。



Map update

地图更新


To go along the theme of the flavor pack, we've updated the map for Iberia. The map changes are fairly small in scope this time around though, and the focus was to update northern Iberia, more specifically the kingdom of Aragon.

为了配合风味包的主题,我们更新了伊比利亚半岛的地图。这一次地图改动的范围相当小,主要更新了伊比利亚北部,更确切地说是阿拉贡王国。


In order to improve the overall accuracy we added new counties such as Rossello and Pallars. For a better depiction of the area, existing baronies were moved around and new ones added in order to increase the granularity of the area.

为了提高地图的精确度,我们增加了新的男爵领,如罗塞略和帕利亚斯。为了更好地描绘该地区,我们移动了现有的男爵领并添加了新的男爵领,使得该区域的划分更加细致了。


In addition to the county set up, the terrain type of some provinces also changed.
除了男爵领的设置,一些省份的地形类型也发生了变化。


In addition to the changes in Aragon, we added cultural naming variations for many Berber and Arabic cultures to many titles across Iberia.

除了阿拉贡的变化之外,我们还为伊比利亚的柏柏尔文化和阿拉伯文化添加了在半岛上的许多头衔命名变体。



Shared Head of Faith

共享信仰领袖


Heads of faith can now be set as characters of a different faith. This is done through script, rather than manually in-game. This means for insular Christians, Conversos, and Mozarabs, the Pope will be their Head of Faith, even though they are of a different faith.

信仰领袖现在可以被设定为不同信仰的角色。这无法在游戏中手动完成,是通过脚本完成的。这意味着对于海岛基督徒、皈依派和莫扎勒布人,教皇将是他们的信仰领袖,即使他们是一个不同的信仰。



Historical faiths can be emulated by using the Rite tenet. Provided you don't meet certain red lines for your old Head of Faith, at the cost of a tenet slot, you can keep your old faith's Head of Faith while converting.

历史信仰可以通过使用“礼仪”信条来模拟。如果你没有满足旧日信仰的某些红线,以一个信条槽位为代价,你可以保留原信仰领袖。


Ecumenical Christians taking this decision keep ecumenism, making them "astray" from the Catholic perspective.

拥有普世共荣教义的基督徒在此种情况下采取创建信仰决议时会保留普世共融,从天主教的角度来看他们“误入歧途”了。


礼仪
新信仰创建后会保留旧的信仰领袖。
拥有普世共融的基督教信仰创造后会保留普世共融信条。


Islam now has a bespoke system for choosing the correct caliph: though Shias are still fairly split between several caliphates and imamates, the mainline Sunnis (Ashari, Muwalladi, and Maturidi) now share the Sunni caliph as a Head of Faith. Muslims who share a Head of Faith view each other as "righteous".
现在,伊斯兰教有了一个选择正确哈里发的定制系统:尽管什叶派仍然由几个哈里发和伊玛目分散领导着,但主流逊尼派(艾什尔里派、穆瓦拉德派和马图里迪派)现在都将逊尼派哈里发视为信仰领袖。共尊一个信仰领袖的穆斯林认为彼此是“正义的”。


Influential members of an Islamic faith whose Head of Faith doesn’t share their faith can attempt to appoint a Righteous Caliph, claiming (and creating) the caliphate for themselves and splintering the Ummah.

对于有影响力的伊斯兰教徒而言,如果信仰领袖不认同他们的信仰,他们可以尝试任命一位正义的哈里发头衔,宣称(并创造)哈里发头衔为自己所有,分裂整个伊斯兰世界。


任命一位公正的哈里发
哈里发穆塔兹是个距离遥远、德不配位的人,无力领导乌玛。他信奉艾什尔里派,却甚至无法理解穆拉瓦派思想中的精微真理。
他或许做不到,但我可以……
效果:
你是新的穆瓦拉德派信仰领袖
你获得1奉献等级
哈里马穆塔兹成为你的仇敌
你获得100压力(显著)
要求:
你是独立统治者
你的奉献等级不低于忠实仆人(3)
你拥有至少10个穆瓦拉德派伯爵领
你不是你信仰领袖的领主
你的罪恶特质不多于2个
至少必须满足以下所有条件的3个……
- 我受天国指引!


Once splintered, a faith cannot be brought back into the fold. Islam is stronger together, but its differences often become irreconcilable.

一旦分裂,信仰就无法恢复。伊斯兰教团结起来更强大,但其分歧却往往会变得不可调和。


New temporal Sunni and Shia faiths cannot appoint themselves as caliphs immediately if there's a caliph available (either the orthodox version or their prior faith's caliph). Instead, they must show submission to an existing caliph from whom they derive their authority, even in rebellion, and then follow the path to appoint a Righteous Caliph themselves. Characters intending to do this all along can get a little boost on the path.

只要有哈里发存在(无论是正统的还是他们先前信仰的哈里发),世俗逊尼派和什叶派信仰就不能马上任命他们自己为哈里发。他们的权力总是源于向一个现存的哈里发宣誓效忠来取得。即使是在叛乱中,他们也得遵循任命一个正义的哈里发来效忠这样的途径。打算一直这样做的角色可以在道路上得到一点推动。



History Changes (and friends!)

历史改动(和历史朋友!)


Visigothic is Visigone

西哥特亡啦


As I’m sure some of you have noticed in the streams and such, we've removed Visigothic from the map 867, starting Iberia off pre-split between the 1066 cultures (save for Aragonese, which now emerges as part of the creation of the Kingdom of Aragon).

肯定有些人已经从直播之类的地方发现了,我们删掉了867年地图上的西哥特文化,把伊比利亚的文化拆成了1066年那几种(除了阿拉贡文化以外,阿拉贡文化会在创建阿拉贡王国时出现)。


There's a few reasons for this - Visigothic was always a bit of a wonky culture, a holdover from CK2's Charlemagne DLC that made mapping 9th century Iberia very inexact but which added some fun flavour to the region. Since cultures before 1.5 were mostly cosmetic, it didn’t really affect actual gameplay much, even if it fudged history somewhat (not least by making the Visigoths hang around long after they'd diverged or hybridised).

这一改动的原因有——西哥特文化的设定一直都有点不对,这是CK2查理曼DLC的历史遗留问题了。西哥特文化使得9世纪伊比利亚的模拟非常不准确,但也确实为该地区增加了一些趣味。因为1.5版本号前文化系统大体就是摆设,所以它虽然不符合史实(历史上西哥特人早就分化或者杂交了,游戏中却一直存在很久),对实际游玩也没什么太大的影响。


The release of Royal Court changed that situation, making playing in Iberia a very weird flow. You start, you have one set of traditions, then within a few decades an event shifts your culture and you almost certainly end up with a radically different set of traditions with no feasible way to do much about it.

皇家宫廷Royal Court发布后就不同了,伊比利亚的游玩体验会很奇怪。开局时你有一套传统,过个几十年后跳个事件把文化变了,传统也发生了极大的变化,玩家却没什么对应的手段。


This, plus just being bad history, clinched it for Visigothic, and we had it taken out to the block and given the ol’ Royal Anti-Pardon. As with Suebi and co before it, Visigothic will continue to exist in the files, along with its associated namelist, where it remains useable for history and in mods and such.

这一个问题,再加上魔幻历史的问题,就判了西哥特的死刑,但是我们还是决定给它大赦。和之前的苏维汇等文化一样,西哥特文化以及姓名表都会保留在文件里,在历史、mod之类的地方可以使用。



Fresh Faces & Further Foes

新的面孔和新的敌人


Further on from this, we've updated, added, and occasionally removed hundreds and hundreds of characters all across Iberia (as well as a smattering in Occitania - if we never read about another character named Bernard, we'll be happy), adjusting relations, lifespans, traits, and dynasties.

除此之外,我们还更新、增加、有时也移除了全伊比利亚各处的成百上千的角色(以及一些奥西塔尼亚的角色),调整了他们的关系、寿命、特质、宗族。


This'll add a bit of life in both major bookmark dates, but most importantly, it'll be a bit of colour for those of us who enjoy spelunking the history databases and checking to see if titles in-game have their Migration Period rulers properly associated. Title-nerds need love too. On that note, the Visigothic Kings now have a titular historical title to give them their correct royal dignity & regnal numbers.

这样,两个开局日期就都能增添些生气。更加利好我们这些喜欢探索历史数据库、检查大迁徙时期的头衔和人物是否正确对应的人。头衔宅也需要关爱嘛。为此,我们给西哥特诸王们加上了历史上的名誉头衔,还他们应有的王室尊严与正确的君主序数。


For folks who like actual gameplay more than interactive reading, we've added the Mozarabic strand of Christianity - Arabicised Catholics who carry on the strongly independent liturgical and ecclesiastic traditions of pre-Islamic Iberia but view the Pope as their Head of Faith (with the aid of the Rite tenet).

对于比起读设定更喜欢实操的玩家,我们新增了基督教的莫札拉布派——即阿拉伯化的天主教,他们继承了穆斯林打来之前伊比利亚基督教的独立礼拜、独立教会传统,但同时也将教皇视为信仰领袖(体现在仪式这一教义)。


Squeezed between the Catholic North and the Islamic South, the Mozarabs struggle to preserve their way of life, and since you can see a lot more of them in 867 than 1066, you can probably guess how it's going for them.

莫札拉布派夹在北方的天主教与南方的伊斯兰之间,极力保存着自己的生活方式。他们在867年出现得比1066年多得多,你可以猜测一下他们身上发生什么事了。


Previously, we've portrayed the sparsely-regulated Leonese portion of Iberia's Inner Plateau as being, variously, either under nominal Andalusian control (since they notionally held it) or nominal Asturian control (since they grabbed it soon after the Andalusians stopped caring about it).

之前,我们将伊比利亚内部高原上的桀骜不驯的莱昂人描述为,要么名义上属于安达卢西亚(因为它名义上保有莱昂),要么名义上属于阿斯图里亚斯(因为在安达卢西亚对莱昂不闻不问之后,阿斯图里亚斯迅速将其夺取)。


Neither of these were quite perfect solutions, and relied on fictitious local characters either way, so we’ve now given this rural area over to a collection of minor Mozarabic characters. Abandoned by their Islamic overlords, eyed greedily by their orthodox brethren, these minor landholders soldier on as they have for centuries. At least, they try to, but it's a difficult life being a one-county minor wedged between larger realms…

但这两种方案都不怎么完美,需要虚构当地角色来解决问题。所以我们现在将这块农村地区交给一群下级的莫札拉布派角色。他们被穆斯林领主所抛弃,天主教的同胞则对他们虎视眈眈。这些小地主们已经坚守了几个世纪。虽然他们已经竭尽全力,但是在几个大国的夹缝之间,一地小伯爵真是有点困难。


It's not all doom'n'gloom for Iberia's new minors though, because, on the subject of those larger realms, we've also split them up a tad! Asturias has lost Portucale, which they're actually only in the process of trying to snatch, whilst Andalusia has been given a reality check. Both Portucale and Toledo, whilst paying nominal homage to Cordoba, were functionally independent, with Toledo in particular resisting repeated military expeditions and attempts at taxation.

但是伊比利亚新增的下级领主并不是未来一片灰暗,因为我们把大国手下的封臣也拆散了一些!阿斯图里亚斯丢了波图卡莱,因为当时它才刚刚准备攻打那里。同时,我们也检查了安达卢西亚是否符合历史现实。波图卡莱和托莱多名义上向科尔多瓦称臣,实际上却是独立的。尤其是托莱多,它击退了科尔多瓦发起的多次远征以及讨税行动。



Andalusia is in the process of making a play to subjugate Toledo more firmly in 867, with Portucale also being on the books, so we represent this as a brace of wars on start. Andalusia is trying to quell its powerful border districts of Toledo and Portucale, keeping them in the realm, whilst Asturias tries to snatch Portucale mid-rebellion.

867年,安达卢西亚正在尝试着收紧对托莱多的掌控,也有记载说正对波图卡莱动手。所以我们用开局的两场战争作为代表。安达卢西亚试图镇压托莱多和波图卡莱这两个强大的边区,不让它们脱离王国,而在这场叛乱的中途,奥斯图里亚斯也试图夺取波图卡莱。


Finally, Asturias has been tweaked, losing its starting title law of feudal elective. The current king's father decisively abolished the notion of the nobility electing their kings in the short term, and his son carried that on, so they start sans-title law now. In addition to this, Castile also starts with de jure territory in 867, making it creatable in the earlier bookmark - if Castile actually is created for any reason, Asturias is reduced to Leon. If Asturias is able to de jure drift Castile into itself before Castile can be created, then the union is preserved and Asturias earns its right to perpetually exist for 867 starts.

最后,我们也微调了阿斯图里亚斯,去掉了开局时阿斯图里亚斯头衔的封建选举继承法。开局时国王的父亲已经果决地废除了贵族选举国王的观念,他的儿子也将这点传承了下去。所以,现在阿斯图里亚斯开局没有头衔法律。除此之外,867年开局时卡斯蒂利亚也有法理领土,这样就能在早期剧本种创建出来这个头衔了——如果卡斯蒂利亚被创建出来,阿斯图里亚斯就会缩水成莱昂。但是如果阿斯图里亚斯能在卡斯蒂利亚创建出来之前把它的法理洗掉,它就能一直保留下来,在867年开局永远地存在下去。



Achievements

成就


And last but not least, they are not part of the free update, but the community poll spoke:

最后的最后,这里的投票不是免费更新的内容。



The result being tight, they will be hidden in a spoiler field, so you can keep the surprise for next week if you prefer

因为票数咬得很紧,我们先把成就折叠起来以防剧透,可以留到下周再品味。


(Please be mindful of people's choice and don't spam the comments with the achievements or such)

(注意,请尊重大家的选择,不要再评论区里发太多成就之类的东西)


SPOILER: THE NEW ACHIEVEMENTS

剧透预警:新的成就



And that concludes today's Dev Diary!

以上就是今天开发日志的全部了!


See you next week for the release note! Until then, you can follow Hugo and Ola's adventure in Iberia in tomorrow's stream, 2:30pm CEST

我们下周的发布日志再见!在那之前,你可以收看明天下午2点半(欧洲中部夏令时间)的直播:Hugo和Ola的伊比利亚大冒险。


Cheers,

再见,




翻译:索 一个幽灵

校对:三等文官猹中堂


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