《战锤2末日鼠疫2》1.0.4补丁更新了什么?(机翻汉化)

Vermintide 2 - Patch 1.0.4
鼠疫 2补丁1.0.4
Heroes
英雄
Welcome to Patch 1.0.4. This patch includes various fixes and tweaks, stability improvements and balance adjustments. The changelist is as follows:
欢迎来到补丁1.0.4。此修补程序包括各种修复和调整,稳定性改善和平衡调整。更新如下:
Skittergate
史凯特大门
One of our areas of focus have been the Skittergate level and the end fight. This patch solves many of the bugs we have been made aware of.
我们的一个重点领域是史凯特大门最后的战斗。这个补丁解决了我们已经意识到的许多错误。
Players’ buffs and talents will not be removed when they move through the portal.
玩家的技能和天赋在通过传送门时不会被移除。(比如防御光环之类的)
Fixed issues with the final boss’ HP bar showing negative values for clients.
修正了最终boss的HP显示问题。
Fixed issues with some of the animated props in the level, where their state would not be synchronized to joining clients.
修正了一些动画道具的水平,他们的状态将不会同步加入客户。
The final boss will no longer get stuck in corners, or spawn outside the combat area.
最后的boss将不再无限停留在角落里,或者在战斗区域之外召唤小怪。
Fixed a crash when the final boss would cast a spell on a player that left the game.
修正了当最后的boss对离开游戏的玩家施魔法,会导致游戏崩溃的bug。
The final boss fight on Skittergate is divided into two stages. The duration of the fight should now be more equal between both parts.
在史凯特大门最终BOSS战分为两个阶段。战斗的持续时间现在两个部分之间更加平等。
The boss in the first stage of the final fight on Skittergate is now more resistant to burst attacks, but deal less damage with his guns. The boss in the second stage has had his health reduced by around a third.
在史凯特大门在最后的战斗的第一阶段,boss现在更能抵抗爆发式攻击(短时间内高额伤害),减少BOSS加特林机枪的攻击力。第二阶段的boss生命值减少了三分之一。
Spawning of enemies during the final boss fight on Skittergate has been tweaked to reduce the frequency of certain enemy types, such as Berserkers and shielded units.
在史凯特大门进行的最后一场boss战中,降低了某些敌人刷新的频率,例如狂战士和盾兵单位,对敌人进行了调整。
Burblespue Halescourge
burblespue halescourge
Bubblespit Halleberry turned out a bit harder and more unforgiving compared to the other Lords, mainly because of unavoidable attacks and a high health pool.
Bubblespit Halleberry变成了一位更加无情相比其他领主,主要由于不可避免的攻击和高养生池。
We still want this fight to be challenging and different from the other lords, but we’re tuning the Burgersnot fight to make it more fair and balanced.
我们仍然希望这场战斗是具有挑战性的,不同于其他的精英,但我们调整burgersnot战斗使它更加公平和平衡。
Max health reduced by 10% for all difficulties.
全体怪物的生命值在所有的难度中都减少了10%。
Plague Wave - the green illusions. The angle has been increased for the triple Plague Wave attack, allowing players more space when avoiding it.
瘟疫之波-绿色幻想。为三波鼠潮攻击增加了更多攻击角度,让玩家在有更多的空间可以躲避它们。
Plague Wave can now be dodged more efficiently by lowering the impact radius when the player is dodging.
当玩家躲避时,可以通过降低攻击半径来更有效地躲避瘟疫波。
Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.
降低传奇难度狂战士的刷新数量,从5 下降到3。
Lowered number of Marauders spawned on Champion and Legend when spawning with Berserkers and Chaos Warriors.
在与狂战士和混沌战士一起刷新时,降低了噩梦和天劫难度的混沌战士数量。
Balancing Spawns
平衡刷怪
We’re tweaking how we spawn roamers. There is now a smoother distribution of elites in general. We were a bit heavy on armored types on the higher difficulties.
我们正在调整如何产生漫游兵。 一般来说,现在精英阶层的分配更加平稳。 对于更高难度的装甲兵,我们刷新的有点多了。
We are also making tweaks to how we spawn specials, e.g. Gutter Runners, Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict Director divides the level into segments, which primarily spawn either Skaven or Chaos enemies, or a mix of both.
我们也在调整我们如何产生特感,如刺客,瓦斯投掷者,钩子鼠。每次你玩一个关卡时,冲突导演都会将关卡分成几个部分,主要产生Skaven或者混沌的敌人,或者是两者的混合。
Recruit Difficulty
普通难度
Removed double chance of disabler specials for Skaven segments.
去除了Skaven细分市场的特殊功能的双重机会。
Veteran Difficulty
困难难度
Removed double chance of disabler specials for Skaven segments.
去除了Skaven细分市场的特殊功能的双重机会。
Increased time between specials spawn for Chaos segments, it was a bit lower than other segments.
混沌片段特殊产物之间的时间增加,这比其他片段要低一些。
Champion Difficulty
噩梦的难度
Removed the increased chance for spawning disabler specials.
删除了更多刷怪的次数。
Increased time between specials spawn slightly for Mixed and Skaven segments.
混合和Skaven细分的特殊细菌之间的时间间隔增加。
Legend Difficulty
天劫难度
Removed the increased chance for spawning disabler specials.
除去刷怪disabler特价的机会增加。
Increased time between specials spawn for Skaven segments.
Skaven细分产品特殊产品之间的时间增加。
Increased time between specials spawn for Chaos segments just a smidge, since they have a lower total special allowance anyways.
混沌部分的特殊产物之间的时间增加只是一点点,因为无论如何它们的总特殊补贴都较低。
We also fixed an issue on Legend difficulty with the amount of horde waves using the default Recruit settings. We should now correctly spawn hordes across no fewer than three waves with timing tweaked specifically for the Legend experience. Enjoy.
我们还使用默认的新兵设置设置了一个关于传奇难度的问题。我们现在应该正确地刷怪成群不少于三波与时间调整专门为传奇的经验。享受。
Overall, the balance changes to Legend provide a more varied, fair, and fun experience on the higher difficulty setting, with three times the size of hordes for good coop fun.
总的来说,传奇的平衡改变提供了更多样、更公平、更有趣的高难度设置体验,其中三倍的怪群可以带来更好的合作乐趣。
The way we tweak Specials also improve the variations of enemies, but at the same time we’ve increased timings to make for less spammy playthroughs.
我们调整的方式特殊功能还可以改善敌人的变化,但与此同时,我们增加了时间,以减少垃圾邮件的播放次数。
Stay tuned to a future dev-stream with all the details on the Conflict Director!
请继续关注冲突总监的所有细节,并提供未来的开发流程!
Fixes / Tweaks
修复/调整
Fixed an issue when the Bile Troll would get stuck in an animation loop while it was crouching, or when it was close to certain walls.
修复了一个问题,当胆汁巨魔在蹲伏的时候卡在一个动画循环中,或者当它靠近某些墙时。
Tweaked some attacks of the Bile Troll to not trigger when the troll does not have line of sight to the player.
当巨魔对玩家没有视线时,胆汁巨魔的一些攻击不会被触发。
Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.
修正了一个会导致大鼠食人魔迅速执行他的猛击攻击的错误。
Fixed an issue when the Chaos Spawn would get stuck while grabbing a player while all other players are knocked out or dead.
修正了当其他所有玩家被击倒或死亡时,混乱的怪物会在抓住玩家的时候被卡住的问题。
The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.
水蛭的巫师在抓住玩家之前,不再伤害他的目标,即传送到玩家身边不会立即伤害玩家。
Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated.
激光法杖现在确定暴击每过0.45秒,而不是为攻击的持续时间。这样做是为了确保不能被操纵的可预测的暴击率。(修复激光法杖第一击暴击全程暴击,第一击没暴击全程不暴击的bug问题,用大白话说就是激光不但没削弱反而更强了)
Fixed Fencing sword pistol shot to not do less damage when critting.
修复击剑手枪暴击会成更少的伤害的BUG。
When attack speed buffs ended during melee attacks it caused the attack to not count. This was more obvious with slow sweeping weapons. Attacks will now retain any attack speed buffs they had when starting the action.
当攻击速度增益在近战攻击时结束时,它会导致攻击不计数。 慢速武器会更加明显。 现在攻击会保留他们在开始动作时的攻击速度。
Fixed an issue when crossbows sometimes fires twice, when under effects that remove ammo cost - such as the Bounty Hunters crit talent.
修正了一个问题,弩有时会触发两次,当时效果消除了弹药成本 - 比如赏金猎人的暴击天赋。
Fixed Kruber’s Huntsman Career Skill to correctly reset the FOV after deactivating.
固定克鲁贝尔的猎人职业技能,在停用之后正确重置FOV。。
Fixed an issue where shotguns with “critical strike effectiveness” were incorrectly getting an increase to power level when critting on top of the extra boost damage.
修正了一个问题:“爆击效果”的霰弹枪在额外增加伤害的情况下被击中时,错误地增加了力量等级。
Added over 2000 new missing localized subtitles for voice over, in all languages.
在所有语言中添加了超过2000个缺少语音翻译的本地化字幕。(更话痨了)
Balance
平衡
Some of the Bile Troll’s attacks would still damage a player even if the attack was blocked. This was a bit too punishing. We removed this effect on some of the troll’s faster attacks, like the shove.
即使攻击被阻止,一些胆汁巨魔的攻击仍然会对玩家造成伤害,这有点太厉害了。 我们移除了一些巨魔更快的攻击效果,比如猛击。
Decreased the amount of troll projectile-vomit to 20 liters.
将吐出的呕吐物的量减少到20升。
Stability / Performance
稳定性/性能
Fixed a rare crash on startup that happened when the game process had restricted thread affinity,
修复了游戏进程限制线程关联时发生的罕见崩溃问题,
Fixed a rare crash on startup on laptops with dedicated GPU.
修复了使用专用GPU的笔记本电脑启动时罕见的崩溃。
Fixed a crash when Loot Rats were damaged on the end event explosions of Athel Yenlui and Righteous Stand, or when getting hit by a Plague Claw projectile on Fort Brachsenbrücke.
修正了杀伤大鼠在Athel Yenlui和正义立场的结局事件爆炸中受到伤害,或者在布拉克森布鲁克堡受到瘟疫爪射弹袭击时受到伤害。
Fixed an issue where it would take a long time for the Halescourge end fight to trigger.
修复了Halescourge需要等很长时间才能结束战斗的问题。
Fixed a rare crash when hitting the body part of an enemy that had been pulped by another player.
修正了碰到另一名玩家触碰的敌人身体部位时发生的罕见撞车事故。
Fixed rare crash when removing the smoke cloud from Bardin’s Ranger Veteran Career Skill.
修正了从巴尔登游侠精英职业技能中移除烟云时发生的BUG。
Fixed a crash when warpfire flames hit the summoning sorcerers in the end event in Convocation of Decay.
修正了腐朽火焰在朽烂会议结束事件中击中召唤术士时的崩溃。
Fixed a crash that could happen if a player leaves while an enemy tries to play attack dialogue.
修正了当敌人试图进行攻击对话时玩家离开时可能发生的崩溃。
Fixed a crash when dead players drop a long way and try to spawn their equipped pickup items (tomes, first aid kits, potions, etc.)
修正了当玩家死掉了很长一段路去生成他们的装备拾取物品(书籍、急救包、药剂等)
Fixed a crash for other players when starting a flamethrower attack (Drakegun or Flamestorm Staff) and switching to a melee weapon immediately afterwards.
修复了其他玩家在启动喷火器攻击(矮子双枪或喷火器)时发生的碰撞,并在之后立即切换为近战武器。
Fixed a crash when voting for a mission while a player vote kick is active.
修正了在玩家投票随机关卡执行任务时崩溃的问题。
Fixed rare crash when switching ranged weapons as Kerillian Waystalker and having the Vaul's Quiver talent selected.
修正了罕见的崩溃时,开关的远程武器Kerillian Waystalker和具有vaul振动选人才。
固定罕见的崩溃,当精灵切换远程武器迷踪客和选择了暗影的颤抖天赋。
Fixed a rare crash in the sound system.
修正了声音系统中罕见的崩溃。
Outlines that intersect with screen edges no longer create an outline on the left and right sides.
与屏幕边缘相交的轮廓不再在左侧和右侧创建轮廓。
FXAA is now applied to outlines.
FXAA现在应用于轮廓。
The game now applies the “Sharpness Filter” render settings directly without requiring a restart.
游戏现在直接应用“锐化滤镜”渲染设置,而无需重新启动。