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用尽一切手段,我在37天内击杀全部Boss

2022-12-18 23:08 作者:小孩梓Sakura  | 我要投稿

速通用到的代码和脚本

脚本修改路径:F:\SteamLibrary\steamapps\common\Don't Starve Together\data\databundles\scripts.zip

1.Mod:Gem Core

功能:生成固定地图

2.修改火狗红宝石掉率,冰狗蓝宝石掉落

文件名:prefabs/hound

SetSharedLootTable('hound_fire',

{

{'monstermeat', 1.0},

{'houndstooth', 1.0},

{'houndfire', 1.0},

{'houndfire', 1.0},

{'houndfire', 1.0},

{'redgem', 0.8},//origin: {'redgem', 0.2}

})

3.修改巨鹿出现时间

文件名:component/deerclopsspawner

4.修改海象爆率

SetSharedLootTable( 'walrus',

{

{'meat', 1.00},

{'blowdart_pipe', 1.00},

{'walrushat', 0.25},

{'walrus_tusk', 1.00},//{'walrus_tusk', 0.50}

})

5.修改泰拉瑞亚箱子物品概率

/scenarios/chest_terrarium

6.修改月岩矿月岩掉率

/prefabs/rocks

SetSharedLootTable( 'rock_moon',

{

{'rocks', 1.00},

{'flint', 1.00},

{'moonrocknugget', 1.00},

{'moonrocknugget', 1.00},

{'moonrocknugget', 1.00},//0.33

{'moonrocknugget', 1.00},//0.33

})

7.天体宝球掉落时间

/component/worldmeteorshower

function self:SpawnMeteorLoot(prefab)

if prefab == "rock_moon" and _moonrockshell_chance < 1 then

_moonrockshell_chance = _moonrockshell_chance + TUNING.MOONROCKSHELL_CHANCE

 if _moonrockshell_chance >= 0 or TheWorld.state.cycles >= 3 or math.random() <= _moonrockshell_chance then //TheWorld.state.cycles >= 60
  _moonrockshell_chance = 1
  return SpawnPrefab("rock_moon_shell")
 end
end
return SpawnPrefab(prefab)

end

8.迷宫宝箱物品爆率

/scenarios/chest_labyrinth

必给铥矿碎片*4

{``item = "thulecite_pieces",count = math.random(4, 4),chance = 1,}, //chance=0.2

9.犀牛宝箱爆率

/prefabs/minotaur

local chest_loot =

{

{item = {"ruinshat"}, count = 1},

{item = {"orangestaff"}, count = 1},

{item = {"yellowamulet"}, count = 1},

{item = {"yellowgem"}, count = {4, 4}},

{item = {"orangegem"}, count = {4, 4}},

{item = {"greengem"}, count = {3, 3}},

{item = {"thulecite"}, count = {14, 14}},

{item = {"thulecite_pieces"}, count = {36, 36}},

{item = {"gears"}, count = {3, 6}},

}

10.饼干切割机爆率

/prefabs/cookiecutter

SetSharedLootTable("cookiecutter",

{

{"monstermeat", 1.0},

{"cookiecuttershell", 1.0},//0.5

})

11.羊角爆率

/prefabs/lightninggoat

SetSharedLootTable( 'lightninggoat',

{

{'meat', 1.00},

{'meat', 1.00},

{'lightninggoathorn', 0.9},//0.25

})

12.控制下雨/停雨控制台指令

TheWorld:PushEvent("ms_forceprecipitation")

TheWorld:PushEvent("ms_forceprecipitation",false)

13.蜘蛛矿化石碎片爆率

/prefabs/spiderhole

SetSharedLootTable('spider_hole',

{

{'rocks', 1.00},

{'rocks', 1.00},

{'silk', 1.00},

{'fossil_piece',1.00},

{'fossil_piece',1.00},//0.50

{'spidergland', 0.25},

{'silk', 0.50},

})

14.传送到主教头、战车鼻子、骑士头、切斯特眼骨控制台指令

c_gonext("sculpture_bishophead")

c_gonext("sculpture_rooknose")

c_gonext("sculpture_knighthead")

c_gonext("chester_eyebone")

15.龙蝇宝石爆率

/prefabs/dragonfly

SetSharedLootTable('dragonfly',

{

{'dragon_scales', 1.00},

{'dragonflyfurnace_blueprint',1.00},

{'chesspiece_dragonfly_sketch', 1.00},

{'lavae_egg', 0.33},

{'meat',      1.00},
{'meat',      1.00},
{'meat',      1.00},
{'meat',      1.00},
{'meat',      1.00},
{'meat',      1.00},

{'goldnugget',   1.00},
{'goldnugget',   1.00},
{'goldnugget',   1.00},
{'goldnugget',   1.00},

{'goldnugget',   1.00},
{'goldnugget',   1.00},
{'goldnugget',   1.00},
{'goldnugget',   1.00},

{'redgem',     1.00},
{'bluegem',     1.00},
{'purplegem',    1.00},
{'orangegem',    1.00},
{'yellowgem',    1.00},
{'greengem',    1.00},

{'redgem',     1.00},//0.5
{'bluegem',     1.00},//0.5
{'purplegem',    1.00},//0.5
{'orangegem',    1.00},//0.5
{'yellowgem',    1.00},//0.5
{'greengem',    1.00},//0.5

})

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