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【Ultrakill/疯狂连杀】8.29更新日志(个人渣翻)

2022-08-30 21:51 作者:似水刘年_  | 我要投稿

主要修改/General Changes


大部分资源将在进入主菜单之前加载,而非再章节选择界面加载(注:现在进入游戏主菜单前会有个Now Loading)

硬伤槽将会在玩家受到任何硬伤(注:Hard Damage,即血槽灰色的部分,减少血量上限)时闪烁黄光

新增了两个新的辅助功能:禁用鞭子手硬伤和禁用武器新鲜度(注:即切枪对分数风格的加成)

在5-3新增一条教学提示,介绍如何使用火箭发射器应对敌人“Soldiers”

沙盒模式里生成敌人的手臂现在由武器槽的5号位改为6号

为生成敌人的手臂新增了武器图标

为非常困难难度添加了“Under Construction” 即“正在建设”字样

如果需要的话,Cybe Grind模式的分数字体大小现在可以缩小以便可以显示更多的细节

禁用了Cyber Grind暂停菜单中的存档点“Checkpoint”选项,以避免意外重开

硬币锁定“弹射核心”即Core Eject(注:蓝色霰弹枪右键发射的弹射物)和火箭的最大距离现在会基于该核心与玩家的距离而不是核心与硬币的距离,这一改动使“天基核弹”这类操作再次可行


Most assets are now loaded in before the main menu instead of when the player picks a chapter in the Chapter Select menu

Hard Damage bar now flashes yellow whenever the player takes Hard Damage

Added 2 new major assists: Disable Whiplash Hard Damage and Disable Weapon Freshness

Added a tutorial message in 5-3 explaining how to use the Rocket Launcher against Soldiers

Spawner arm slot changed from 5 to 6

Added a weapon icon for the Spawner Arm

Added an "Under Construction" text to the Very Hard difficulties

Cyber Grind score font size should now scale down to show more digits if required

Disabled the "Checkpoint" option in the pause menu for the Cyber Grind to reduce accidental restarts

A coin's max distance to attempt hitting a core eject or rocket is now based on the core's distance to the player rather than the coin to make "orbital nukes" possible again



鞭子、风格评价和硬伤的改动/Whiplash, Style and Hard Damage changes:


当玩家在S及S评价以上被击中时不在直接下降两阶评价

鞭子现在只在硬伤少于50时造成硬伤

当玩家在水下时鞭子不会再会对玩家造成硬伤

由鞭子造成的硬伤冷却时间现在与当前受到的硬伤量有关,而不再是一直将冷却时间重置到最大值

当玩家拉住重型敌人中途取消时,返还玩家的动量流失(注:这块超出了我的游戏理解,怎么取消钩人?动量流失大抵是钩住人的时候会顿一下那种感觉?)

当玩家达到ULTRAKILL评价时,不在出现红色伤害覆盖(注:红色伤害覆盖?Red damage overlay是个啥?)

鞭子现在会穿过Idols和其庇佑的敌人(注:不能勾过去给它一拳了,悲)

被庇佑的敌人不再提供最高的评价奖励

双持现在将会减少武器新鲜度的衰减程度

现在每把武器新鲜度的回涨程度不同


Player will no longer descend 2 style ranks when getting hit at S or above

Whiplash will now only cause Hard Damage if the current Hard Damage is below 50

Whiplash no longer builds up Hard Damage while the player is underwater

Hard damage cooldown from Whiplashing is now relative to the previous amount of hard damage rather than always resetting to the maximum total amount

Reverted player momentum loss when cancelling a pull on a heavy enemy

Red damage overlay no longer shows up while Whiplashing on ULTRAKILL rank

Whiplash now passes through Idols and blessed enemies

Blessed enemies no longer give most style bonuses

Dual Wield will now reduce the decay of weapon freshness

Weapon freshness regain is now also different per weapon




火箭发射器的改动/Rocket Launcher changes:


时停火箭发射器现在会再其时停的火箭被毁时自动取消时停

火箭现在会被敌人身上的磁针吸引

火箭现在会在击中敌人身上的磁针3次时毁掉磁针(空中1次集中算作2次)

连续骑乘3次及3次以上的火箭而不接触地面时现在会导致返还火箭骑乘时间的递减(注:火箭炮玩的少,不太懂这个改动)

硬币将不会锁定玩家正在骑乘的火箭



Freezeframe rocket launcher will now automatically cancel its freeze if all its frozen rockets have been destroyed

Rockets now only track towards magnets that are attached to enemies

Rockets now break magnets after 3 hits on an enemy with a magnet attached to them (a mid-air hit counts as 2)

Chaining 3 or more rocket rides without touching the ground will cause diminishing returns on rocket riding time

Coins will no longer target a rocket the player is riding on



敌人改动/Enemy changes


出拳现在会正常的自动瞄准Idols

Idols现在会被红拳的爆炸波击破

为Idols添加一道垂直的光已使Idols在远处更明显

骑乘Malicious Face时不在使玩家从这个大头旁边滑落

移除击中Leviathan心脏时的爆头伤害倍率来减少反弹硬币射击的伤害

5-4的计时器会在利维坦死亡时停止计时,因为它的死亡动画太长了

Soldiers介绍的弱点部分会提到他们的爆炸抗性

Soldiers在被致盲的情况下不再抵挡爆炸

Soldiers 不在抵抗Mindflayer的死亡爆炸和Malicious Face的蓄力击中硬币和弹射核心时所引发的爆炸

将Violent暴力难度下Soldiers的爆炸抗性由100%下调至与Standard标准难度一致的75%

将5-3最后房间里的大部分Soldiers敌人更换为Stray敌人

为Sentries、Idols和Ferrymen增加了轮廓和颜色(注:应该是辅助功能里的透视)

为Ferrymen和Idols增加了生成时的特制音效

Gabriel 2nd 现在会在他的全力形态减少一半受到的伤害(注:Juggle Phase?全力以赴的阶段?不确定是第一阶段还是第二阶段)

改变了Cyber Grind的刷怪率和复数敌人的刷怪波次(注:这里用的Altered,有减少的意思)

Cyber Grind中,非常见类型的敌人将仅占目前波次数量最大值的一半

增高了Swordsmanchines和Ferrymen敢跳下的最大高度(注:可能是改了寻路机制,不再因为几格高度不敢跳下来,跟玩家绕来绕去了)

提高了Ferryman闪电的追踪速度


Punches now properly auto-aim to Idols

Idols are now breakable with a Knuckleblaster explosion

Added a vertical light shaft on Idols that shows them from a distance

Riding on a Malicious Face will no longer rotate the player alongside the Face

Removed headshot multiplier from Leviathan's heart to reduce the damage of ricoshots

Timer in 5-4 now stops when Leviathan dies to reduce frustration due to the length of its death animation

Soldier terminal now mentions their explosion resistance

Soldiers can no longer block explosions while blind

Soldiers can no longer block Mindflayer death explosions or Malicious Face explosions caused by hitting a core eject or coin

Reduced Soldiers' explosion resistance on Violent difficulty from 100% to 75%, matching Standard difficulty

Changed most Soldiers in 5-3's final rooms into Strays

Added enemy silhouettes and colors for Sentries, Idols and Ferrymen

Added custom spawn sounds for Ferryman and Idol

Gabriel 2nd now only takes half damage during his juggle phase

Altered Cyber Grind spawn rates and waves for multiple enemies

Uncommon type enemies can now only use a maximum of half the current Cyber Grind wave's point reserve

Extended the distance that Swordsmachines and Ferrymen are be brave enough to jump down

Increased tracking speed for Ferryman's lightning bolt






修复/Fixes:


为5号武器舱提供按键绑定

视角不再晃动时穿过整个世界

修复了一些章节中的门没有正常关闭,导致相邻的房间不再加载

修复了Ferrymen的bestiary入口没有战略部分(注:看不懂,是那个仓鼠彩蛋太容易拿?)

修复了5-2中Ferrymen的船2的洞的材质冲突

修复了Nailgun过热的音效

修复了在一些老关卡中Restart/Quit键会在暂停菜单后面立刻弹出

Gabriel 1st 不再意外的使用Gabriel 2nd 的挑衅

修复了分辨率有时会在加载关卡时重设

修复了火箭发射器有时在使用了作弊模式的Spawmer Arm后会无法装备

火箭发射器和霰弹枪的武器顺序不再相关联

修复了当在双持加成效果下的时停火箭炮发射器会有不一致的时停效果

一枚火箭在能够被骑乘前必须被时停

火箭的旋转不再受帧率的影响

暂停时被骑乘的导弹不再旋转

修复了被骑乘的导弹在水面耗尽了骑乘时间后战栗

火箭发射器会正确地自瞄

修复了玩家当在暂停、解除暂停或者使用滑轮后再使用商店界面时会掏出武器

达到ULTRAKILL评价后累积评价进度不再溢出和重置

骑乘被时停的旋转火箭时玩家不再穿过各种表面

在卡顿和低帧率的情况下玩家不再击倒火箭

硬币再骑乘火箭时抛出会继承火箭的速度

修复了一些文本错误

Cyber Grind波次最后的回复不再被爆炸阻挡

修复了5-4的海上平面不够宽的问题

在6-1把红骷髅放置在秘密战斗祭坛上后再回到室外部分的检查点时导致的软锁定问题

玩家在6-1最后部分,胜利通过,折返或重置到检查点时不再从新锁定该区域

在用Core Eject反射Malicious Face的蓄力炮产生的核爆,里面较弱的正常爆炸不会导致Soldiers格挡掉核爆

Ferryman现在会被Stalker和Idols优先保护

Spawner Arm 里所有怪物的生成循环已调整一致

修复了在降低分辨率的情况下Wrath和Heresy boss前的终端机无法正常显示每日建议的问题

使矮顶区域的检查更宽松,减少蹲姿玩家站立穿过天花板的情况

修复了5-1的鱼会出现在它们不该出现的地方的问题

修复了一个5-1中重新进入主洞时鱼会增殖的BUG

修复了5-1 展示洞穴和坑洞时雾的渲染错误

修复了5-1几何图形中的一些漏洞

在5-2的海中手臂的特效会受雾影响

修复了5-2船中一段雾的渲染错误

修复了Lust章节中城市景观雾的渲染错误

修复了章节ACT 2尽管还未解锁但在章节选择界面中会出现可见的评价方块的问题

修复了秘密关卡和Prime Sanctum中的替代终端机没有正常播放音乐的问题

6-1的室内存档点现在也会重置室外区域,以免玩家跳过第一个室外存档点

修复了Ferrymen的闪电有时会在其死后依然存在的问题

修复了Gabriel会在冲刺时被环境卡住的问题

修复了Gabriel 2nd在转换第二阶段时如果被打到天花板上会静止不动的问题

修复了Gabriel 2nd有时被卡在玩家与天花板之间转换全力形态会被秒杀的问题


Added keybind option for Slot 5

Camera no longer clips through the world when shaking

Fixed doors in some layers not closing when supposed to, causing connected rooms to no longer load in

Fixed Ferryman's bestiary entry not having a Strategy section

Filled 2 holes in the collision mesh of the Ferryman's ship in 5-2

Fixed Overheat Nailgun's sound

Fixed the restart/quit prompt appearing behind the pause menu in some old levels

Gabriel 1st no longer accidentally uses a taunt from Gabriel 2nd

Fixed resolution sometimes resetting on level load or reset

Fixed Rocket Launcher sometimes becoming unequippable after using the Spawner Arm cheat

Rocket Launcher and Shotgun weapon orders are no longer linked

Fixed inconsistent rocket freezing with Freezeframe when under the effects of a dual wield powerup

A rocket has to have been frozen at least once before it can be ridden

Rocket riding rotation no longer dependant on framerate

Ridden rockets can no longer be rotated while the game is paused

Fixed ridden rockets jittering when out of rocket riding time on the surface of water

Rocket Launcher now auto-aims correctly

Fixed player pulling out a gun while using a shop after pausing, unpausing and using the scrollwheel

Maxing out the style meter while in ULTRAKILL rank will no longer cause it to overflow and reset

Player can no longer clip through surfaces by rotating a frozen rocket while riding it

Player can no longer be knocked off a rocket by lag or a low framerate

Coins now inherit rocket ride velocity

Fixed some typos

Cyber Grind end-of-wave heal should no longer be blocked by explosions

Fixed 5-4 sea kill plane not being wide enough

Fixed a softlock in 6-1 caused by placing the red skull on the secret fight altar and resetting back to a checkpoint before the exterior section

The final arena in 6-1 will no longer re-lock if the player beats it, goes back and activates a checkpoint from a previous part of the level and then walks back to the final arena

Smaller normal explosion inside a core eject malicious railcannon nuke connecting first will no longer cause Soldiers to block nukes

Ferrymen now have a Stalker and Idol priority rank

Spawn rotation for all enemies in the Spawner Arm has been made consistent

Fixed a bug that caused scrolling in Wrath and Heresy pre-boss terminals to not work if the player has downscaling enabled

Fixed Wrath and Heresy pre-boss terminals not displaying the correct Tip of the Day

Made the check for a low ceiling wider to reduce chances of a crouching player standing up clipping through a ceiling

Fixed fish in 5-1 sometimes appearing where they shouldn't

Fixed a bug that would cause the 5-1 fish to multiply whenever the main cave is re-entered

Fixed 5-1 intro cave pits not rendering fog correctly

Fixed some holes in 5-1 geometry

Arm sprites in 5-2 sea are now affected by fog

Fixed a section of the 5-2 ship not rendering fog correctly

Fixed the Lust cityscape not rendering fog correctly

Fixed the rank square in the chapter select for Act 2 being visible when the chapter isn't unlocked yet

Fixed alternate terminals in Secret mission and Prime Sanctum not playing music

6-1 interior checkpoints will now also reset exterior areas in case the player skips the first exterior checkpoint

Fixed Ferryman lightning bolt windup sometimes staying after the Ferryman dies

Fixed Gabriel getting stuck in the environment during his dash

Fixed Gabriel 2nd freezing if hitting the ceiling right when about to swap to second phase

Fixed Gabriel 2nd sometimes getting instakilled if stuck between the ceiling and the player in the phase change juggle


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