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十字军之王3 开发日志#132 汉化

2023-08-14 10:07 作者:C4NT1  | 我要投稿

Eccentric

Hello hello hello, welcome to another Wards and Wardens dev diary! Today I'm going to be talking you through two new features: adoption and the Eccentric trait! We'll start off with the simpler of the two features: Eccentricity.
大家好啊!欢迎来到新的一篇,监护人与被监护人的开发日志。今天我们将会介绍两个新的游戏内容:收养和怪异特质。我们先从其中简单的一个开始,怪异。


Why add a new trait in Wards and Wardens?

Friends and Foes added the Loyal and Disloyal traits, but unfortunately these came quite late in development and as a consequence they were quite under-utilized, so we decided to have the discussion around new traits quite early this time around and we went over a few different ideas including Superstitious, Silly vs Serious, but we kind of knew all along that what we really wanted was something analogous to the Wild Wasteland trait in Fallout or CK2 Lunatic.

在朋友和敌人拓展包中,我们添加了忠诚和不忠两个特性,但是不幸的是,这个特质的内容是在开发的晚期才添加,这导致了这个特质部分的内容只被使用了一点,很多潜力还没被挖掘,所以我们决定在这次更新中提前规划新的特质。现在我们已经有了一些好的想法,像是
迷信的,严肃和与其相对的随意,不过我们真正想要的是一个类似,辐射里狂野废土特性和ck2里疯子特性,的一个内容。

For those unfamiliar, Lunacy in CK2 was usually where we made our more… out there content. There are still echoes of this here and there in CK3, but for the most part, Lunacy isn't really the same as it was.

如果你们不了解ck2里的疯子,这里先简单介绍一下,这个特性在前作中是一个我们制作了很多…非常不常规的内容的地方。其中很多内容仍然可以在ck3中看到它的缩影,不过这些已经不是原本ck2中疯子特性的内容了。

The decision was made quite early in CK3's development that the lunatic trait would be analogous to real-world mental illness so this kind of content was typically deemed inappropriate. As a result of that decision, we've not really had an easy way to gate the sillier side of things when it comes to the player character. This has been a bit of a divisive subject on the forums, so we felt we needed some way to gate the content without resorting to game rules.

我们在ck3早期开发就决定将疯子特性与现实生活中的心理疾病联系起来,因此这部分内容将会显得非常不合常规。而这导致了一个问题是,当角色遇到了相关的事件时,我们没有办法很好得把控这些事件的病态的哪一方面。这在论坛上引起了富有争议的讨论,所以我们认为我们需要在游戏基本规则之外,对这一串事件做出额外的规范。

What is Eccentric? Who is Eccentric?

Eccentric is a personality trait meaning it is an essential part of a character's personality. Eccentrics are erratic and irrational, but there is a method to the madness so they may be able to see things that other characters don't.

怪异是一个性格特质,所以它会出现角色的常规三个性格特质中。怪异的角色通常是不稳定且非常规的,但正因如此他们可能可以看到一些正常人无法看到的事物。

Numbers are subject to balancing
数值仍在平衡


Wards and Wardens being all about children and childhood made it the perfect fit for a new Personality trait, and as with all other Personality traits in the game, Eccentric can be acquired during childhood.

监护人与被监护人的内容专注于儿童和他们的童年经历,并且尽量让这两者与角色之后的性格特质完美吻合,像是其他的性格特质,怪异也可以通过事件在童年获得。

People have been known to lose their marbles later in life, so a particularly stressed character may have a mental break which causes them to start seeing things in a more Eccentric way.

人们通常在晚年会逐渐失去他们的理智,所以一个有显著压力的角色更可能会有心理疾病,这会导致他们开始以一个怪异的角度看待事物。

As you can see in the below screenshot, a non-Eccentric child would just guess at the options presented to them, but an eccentric may think of something a bit more creative.

像是你在下面的图片中看到,一个非怪异的儿童只会看到给予他的选项,而一个怪异的儿童能够想到一些更具创造力的东西。

There has also been an audit of some existing content to add checks for the Eccentric trait where sensible. The now-infamous Cat-apult event, for example, has now been made into an Eccentric event.
我们同时也对现在已经存在的内容做了检查,看看它们是否能够归类于怪异这个特质中。像是臭名昭著的弹射器事件已经被加入了怪异事件组。
Something I'd like to nip in the bud quite early is that the Eccentric trait is not intended to reflect any real-world disabilities, illnesses, or neurodivergence. I think it's wonderful if you are able to project some of your own experiences onto the trait, but making a direct and conscious effort to make the Lunatic trait analogous to real-world mental illnesses is the reason why we ended up making Eccentric to begin with and we'd rather not have to come up with another trait for our silly content.

有一件事情我们需要在最开始强调,这个怪异特质并不是为了暗示一些现实中存在的残疾,疾病或者精神问题。如果你能将现实生活中的经历和这个特质的特点相结合,我们认为这是一件非常好的事情,虽然有这样的积极的意义,但是,直接而有意识地将"疯子"特质与现实世界的精神疾病类比,正是我们最初创造怪异特质的原因,我们也不希望为我们的这一部分愚蠢内容再创造另一个特质。
Eccentric is a free feature and will be available to everyone, but some unique content related to the trait will be exclusive for DLC-owners.

“怪异”是一个免费的特性,所有人都可以使用,但是围绕它的其他一些独特的内容是需要拥有这个dlc才能体验的。

 

Adoption

Now onto the next feature of this diary and one that's quite exciting to me personally is the Adoption interaction! Now many many patches ago we introduced the Same-Sex marriage rule and ever since then it's just kind of been there and we've yet to introduce a way to actually make same-sex play… well, playable.

现在我们来谈谈这篇日志的另一项内容,这也是我个人来说认为相当激动人心的,收养这项互动!再很多很多个补丁包之前,我们介绍了一次同性间的婚姻规则,不过遗憾的是这一块内容也仅限那一次介绍,我们还没有实际设计出一个同性间的内容玩法(指rpg模拟)。

 

Who can adopt?

Under the default game rules, Adoption is available to characters who are in a same-sex marriage, the childless and elderly/infertile, and Compassionate characters. Compassionate has long been a bit of a weak trait to have, so it's nice to give them a powerful way to secure succession and bring talented orphans into the family.

在默认的游戏规则下,对于几种角色赉说,收养是一个他们可以进行的互动,比如进行了同性婚姻的角色,或者是因为年老或疾病的原因,失去生育能力且没有孩子的角色,此外拥有富有同情心这个特质的角色也有这个互动选项。富有同情心这个特质在很长的时间内是一个非常弱势的特质,现在收养机制给了它很大的增强,如此富有同情心的角色可以确保家族的继承,同时也能把有天赋的孤儿加入自己的家族。

Who can be adopted?

Children can be adopted as long as: they're not a ruler, they're not in prison or otherwise unavailable, nobody in their family is a ruler, they're not already part of your house, and they're not in the realm of someone of their dynasty. This does mean you're technically allowed to adopt noble children, and children whose parents are still alive, but they are highly reluctant to accept adoption in those circumstances.

小孩如果满足以下几个条件,那么他们就可以被收养:1.他们不是统治者。2.他们不在监狱里,或者因为其他原因无法互动。3.他们家族里没有其他人是统治者。4.他们不是你家族的成员。5.他们不在其家族中的其他成员的宫廷中。这代表着你可以去收养其他贵族的小孩,即使他们的双亲还健在,不过这种情况下孩子会有一个相当高的拒绝倾向。

Noble Adoption

If you want to role-play a culture where adoption is commonplace (as it was in some off-map and out-of-period cultures), you can take up the Noble Adoption cultural tradition!

如果你希望玩一个文化接受领养的角色(有些文化当前不存在在地图中,或者是不存在当前时代中),你可以选择那些有贵族收养这个文化传统的。

Hold on a minute, isn't this anachronistic?

等一下,这难道不是已经过时了吗?

Sort of! While adoption amongst nobility was exceptionally rare, it wasn't completely unheard of. As such, we've restricted access to adoption quite a lot as described and the AI is quite reluctant to do it.

确实是过时了,但是也没完全过时。贵族之间的收养确实非常少见,但也不是完全没有发生过。因此,我们对收养互动添加了很多限制来表现它非常罕见的情况,此外AI也会非常不情愿进行这个互动。

Can the restrictions be loosened?

这个限制可以放宽吗?

Absolutely! Adoption comes with three new game rules that can forbid it or make it easier!

当然是可以的!收养带来了三个新的游戏规则设置,你可以禁止或者放宽它。

Just like the Eccentric trait, Adoption is part of the free update releasing with Wards & Wardens on August 22nd. Next week we will talk about the new Court position and share more details on what to expect from this event pack. See you then!

和怪异特质相同,收养也是下次升级中的免费内容,将会在8月22日和监护和被监护人dlc一同公布。下周我们会谈到新的宫廷职位,以及分享更多事件包里的细节。再见!


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