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23.4.14GhostsOfTabor塔波尔幽灵更新公告

2023-04-15 00:10 作者:USMCLEE  | 我要投稿

我们正在擦拭! 服务器将在美国东部标准时间下午 3 点关闭(距本文发布还有 15 分钟)您将收到 10 分钟退出突袭的警告。 服务器将关闭 2-3 小时。 去摸一下草。 今天是擦拭日宝贝!


- 为 Meta 用户增加了从主终端购买 DLC 的能力

- 任务优化更改(这些更新中的大部分都花在了这个上)

- 修复了背包物品复制问题(可能)

- 移动设备上的新金属渲染; 所有的武器和金属部件现在都有反射和渲染,而不是黑色。

- 新的遮挡演员取代引擎原生渲染,改进了移动批量剂量的渲染。

- 新的实例化工具和距离模型渲染的替代品。

- 减少模型碰撞。

- 校准模型和其他世界元素的渲染距离。

- 改进移动设备上的植被渲染。

- 更好地遮挡任务用户

- 修复地堡级别的一些性能元素。

- 改进岛上实验室建筑的性能

- 改进了实验室中突然出现在视野中的物体

- 平衡幽灵库存

- 武器物理性能更高

- 重做的背包 - 这应该修复性能,消除附加到角色时的延迟,以及其他各种错误

- 添加了 stoner63 + 150rnd stanag 鼓弹匣

- 为 ASVAL 添加了轨道

- 增加了户外射击时的枪声尾音

- 在左臂上添加了一个 NERDS 端口

- 增加了地雷和掉落地图死亡的死亡描述

- 地雷标志现在是双面的......因为你们都没有学习 :kek:

- 更新了接收亭用户界面

- 修复了在血量不足的情况下进入突袭时的屏幕效果

- 修复了安全屋中的抽屉,因此其中的物品会随着抽屉移动而不是漂浮在空中

- 在 Raid 任务中发现的设置。 因此,玩家必须从突袭中取出物品才能变成任务

- 奖励任务更新

- 新手表而不是手臂平板电脑

- 手表上的灯会告诉您麦克风是否静音。 红色表示静音,绿色表示未静音(屏幕上的静音图标现在消失了)

- 更新销售百分比并更新交易者每个级别所需的经验量

- 修复大量定制枪支未正确充电的错误

- 修复了你可以将任何回合加载到杂志中的错误

- 修复无限弹药的错误

- 售货亭应急口粮

  - 自动到达更改为更顺畅的抓取系统

- 从事手部力学工作; 添加了平滑功能


下次更新


下一次更新应该包括枪托校准、更好的枪墙等等。


我们目前还在研究肉搏战(拳击),更好的近战刀机制。


这是一项充满爱的劳动,我们作为一家公司正在成长,并尽我们所能努力使这款游戏在每次更新中都更加精彩!


WE ARE WIPING!  Servers will go down at 3pm EST (15 minutes away as of this post) You will receive a 10-minute warning to exit raid.  Servers will be down for 2-3 hours.  Go touch grass for a bit.  IT’S WIPE DAY BABY!


- Added ability to buy DLCs from the main terminal for Meta users

- Quest optimization changes (majority of these updates were spent on this)

- Back pack item replication issues fixed (potentially)

- New Metallic rendering on mobile; All the weapons and metal parts now have reflections and render rather than be black.

- New occlusion actors to replace engine native rendering, improving rendering on batch dose for mobile.

- New instancing tools and replacements for distance models render.

- Reduce collisions on models.

- Calibrate the render distances on models and other world elements.

- Improve foliage rendering on mobile.

- Better occluding for quest users

- Fix some elements for performance on the bunker level.

- Improved performance in labs building on island

- Improved objects in labs popping into vision

- Balanced Specter inventory

- Weapon physics are more performant

- Reworked backpacks - this should fix performance, remove delay when attaching to character, and other various bugs

- Added stoner63 + 150rnd stanag drum magazine

- Added rails to ASVAL

- Added gunshot tail sounds when shooting outdoors

- Added a NERDS port to left arm

- Added death description for land mine and falling through map deaths

- Land mine signs are two sided now...bc you all do not learn :kek:

- Updated the receiving kiosk UI

- Fixed screen effects when going into raid with less than full health

- Fixed drawers in the safehouse so items in them move with the drawers instead of floating in the air

- Setup Found in Raid for turn in missions. So, players will have to take items out of raids to be able to turn into a mission

- Mission Updates for Rewards

- New Watch instead of arm tablet 

- Light on watch to tell you if your mic is muted or not. Red for muted and Green for unmuted (mute icon on screen is now gone)

- Updates the Selling percentages and Updates to amount of experience needed for each level for traders

- Fix bug where heavily custom guns were not being charged correctly

- Fix bug where you could load any round into a magazine 

- Fix bug for infinite ammo

- Kiosk Emergency Rations

 - Auto Reach changed for a smoother grabbing system

- Hand mechanics worked on; smoothing features added


NEXT UPDATE


The next update should include gunstock calibration, a better gun wall and a lot more.


We are also currently working on hand-to-hand combat (punching), better melee knife mechanics.


This is a labor of love, we are growing as a company and working as hard as we can to make this game more amazing with every single update! 


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