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十字军之王3开发日志#83 | 11/23 冒险者灵感和其它皇家宫廷新闻

2021-11-30 22:28 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #83 - Adventurer Inspirations and Other Royal Court News

Trin Tragula Design Manager - Crusader Kings 3


Hello and welcome to another development diary for Crusader Kings 3: Royal Court! Today I am here to talk a bit more about one of the more special inspiration types, the Adventurer.

大家吼,欢迎来到十字军之王3:皇家宫廷的新一篇开发日志!今天我要谈谈一种特殊的灵感类型:冒险者Adventurer


As mentioned in an earlier development diary inspiration will strike characters at various times and will mean that they have an artifact or a type of artifact that they want to make for someone who is willing to fund their work.

正如之前开发日志中所说,人物随时都会产生灵感,这意味着他们想为愿意资助他们的人制作一件宝物或者某一类型的宝物。


The adventurer is a somewhat unique type of inspiration in that it is much less clear what this person will present to you in the end. Instead this is a character who knows that they want to undertake a journey to explore and look for an interesting thing for you and your court.

冒险者是个有些独特的灵感类型,因为不知道拥有这个灵感的人最后能给你带来什么,只知道这个人想进行一次旅行,为你和你的宫廷探索寻找一件有趣的事物。


赞助灵感
对你的影响
- Sencer加入宫廷
- 赞助Sencer 50金币探索小亚细亚
对Sencer的影响
- 对你的好感增加40
冒险灵感取决于勇武、外交和学习


How far away a region that an adventurer will want to target with their expedition is mainly dependent on their skill and generally the adventurer already knows where they want to head when they appear to seek your patronage. A highly skilled adventurer might leave the choice of destination up to you.

一名冒险者想去多远的地区探险,主要取决于他们的技能,通常冒险者出现并寻求赞助的时候就已经知道想去哪里了。但一名技能高超的冒险者可能会把目的地选择权交给你。


Regardless of what destination an adventurer will aspire to travel to they will ask you what type of thing they should be looking for. You can let them decide for themselves as their adventure unfolds or you can ask them for a general category of object from the get go (see below).

无论冒险者想去哪个目的地,都会先问你,他们应该寻找什么类型的东西。你可以让他们在冒险过程中自己决断,也可以一开始就让他们寻找一个大致的物品类型(见下文)。


Depending on the adventurer skill you may even be able to ask them to look for something unique, which will make them actively search for one of the unique historical artifacts that exist in the game. Nothing is entirely certain though, and even an adventurer of low skill might run into something interesting if you tell them to keep an eye open for anything interesting, it is just less likely than asking someone with higher skill to do so.

根据冒险者的技能,你甚至可以让他们寻找一些特殊的物品,这会让他们积极寻找游戏中存在的某件特殊历史宝物。不过凡事皆有可能,即使你让一个技能低劣的冒险者留神观察有趣的事物,他也可能会有所斩获,只是比技能高超的人概率更低。


资助灵感
“开始冒险的时刻到了,al-Muazzam苏丹陛下。”我的的赞助受益人Sencer背着沉重的行李向我鞠躬。
“在我出发前,请告诉我,您希望我在旅途中留心寻找什么样的事物?”
- 给我带一件他国异兽的头骨或者毛皮吧。
- 我想要本地没有的材料做的小饰品。
- 挂毯,或者能让我心向往之的艺术品。
- 我相信你的直觉能为我带来好东西。


The above are the most common choices, animal trophies, artwork or trinkets are all potential court artifacts that the adventurer can go looking for.

以上是最常见的选择,动物战利品、艺术品或者小饰品都是冒险者可以寻找的潜在宫廷宝物。


When given free reins you may also end up with a piece of armor, or a weapon from that region (with a visual appearance and local technique to match). There is also a small chance that an adventurer who is told to trust their own instincts could return with something more rare and unique.

如果放权自主选择,你也可能最后得到一件盔甲,或者当地武器(有相应的视觉外观和当地工艺)。还有个小概率事件,是被告知自主决断的冒险者会带回来更为稀有独特的事物。


灵感:野兽传言
我收到了冒险者发来的信件,他已经乘木筏渡过了河漫滩。
“大人,我们在旅途中猎杀了一只恐怖的生物,真是不堪回首。
“那鳄鱼足有五十步长,一口就囫囵吞下了我们一头骡子。那是只狭长的野兽,身子像一支箭,头上有长吻,身后一条长尾巴。身上布满带毒的尖刺和甲块。”
- 我们要用绣着怪物的挂毯给客人开开眼!
- 噢,恐怖得不像是真事!


As an adventurer sets out on a hunt for an artifact to please his employer he or she will send occasional updates to you. Apart from letting you know what happened in the various places the adventurer visited, these events will let you guide them further, potentially impacting the quality of what they bring you home in the end or the length of their journey.

当一位冒险者为了讨好他的雇主而开始寻找宝物时,他或她会时不时给你发送最新消息。除了让你知道冒险者在外地经历了什么,这些事件也可以让你进一步指导他们行动,这可能会影响他们最后带回来的宝物品质,或者他们旅途的长度。


灵感:不合理的肮脏
我的冒险者寄来一封信。上面泥巴都成块了,我只好用小刀切开它。
“大人,我正在沼泽湿地之中,我这么多年的经验都没派上用场。不分昼夜都有泥水溅在身上。昨晚我梦到与恋人拥抱,醒了才发现我嘴上不是香舌而是一只蝾螈。
“我要是有得选,说什么也要去别的地方。为了说明这个地方有多脏,我把一只青蛙在我脏靴子里产下的卵放在了罐子里,连同我的信一起寄给您。”
- 苦难磨练意志!
- 如果你想去寻常地方,就去吧。


The adventurer character will move around in the region their expedition has targeted, and events as well as their in-game location will reflect what barony they are currently in.

冒险者将在他们探险队指定的区域内移动,而事件和他们在游戏中的位置会显示出他们目前所在的男爵领。


灵感:改变方向
一名旅行者被带到我面前,他自称受雇于我赞助的Liutbert,并带来了这位冒险者的消息。
“大人别担心,Liutbert身体健康。我给您带来一个更大的资助计划!您看,Liutbert走错路了,现在在Gevaudan附近。”
Liutbert的旅伴展开一张肮脏的地图,给我看他们去了哪里。“按计划,他的预算可以走到南欧。但建议您追加投资,那他就能追随当地传言,带回来一件了不起的宝物!”
- “简直荒唐!我才不资助这种擅自行动!”
- “生活就是一场冒险,探索这一区域寻找宝物!”


Sometimes things don’t go as expected. Getting lost is not all bad though, as it might mean reaching a region that was otherwise too far away from where they started.

有时事情并不像预想的一样发展。不过迷路并不都是坏事,因为这也可能意味着去一个离出发点很远的地方。


灵感:路遇劫匪
“大人,冒险者Liutbert来信了!”仆人高喊着,举着一封信。
“我和我的同伴已经藏了十天十夜。劫匪头子Amalric在必经之路上设置了路障——您有什么建议?小心谨慎?还是我们去和他们战斗,相信上帝会保佑我们平安?此致,Liutbert。”羊皮纸上写道。
他似乎真的处于困境之中。
- 原地待命,他们最后总会走的。
- 勇气带来荣耀!让他们为浪费的时间付出代价。
- 这些金子当买路钱,应该够你过去了。


Travelling abroad is always a risk, even for a seasoned adventurer.

出国旅行总有风险,哪怕是经验丰富的冒险者也一样。


灵感:酒馆善舞者
在克林根贝格的酒馆之行中,我注意到人群中的一位顾客。
他的头发是顾客中最白的,还散发着一股子一百年没洗澡的臭味。我惊恐地发现,那竟然是我的冒险家Liutbert,他似乎在接受资助几个月后仍然没能成功踏上冒险的第一步。
“那么我的下一段旅程将会是在一口气之内穿越红海!”他随即狂饮了一整杯红酒,酒馆中的欢呼声绵延不绝。
- 滚!滚蛋!
- 骗子!不要再指望我给你的酒买单了!


Even the most promising explorers can sometimes turn out to be charlatans (or just be plagued by the stress of the expectations placed upon them).

哪怕是号称最有名望的探险家,最后也可能空手而归(或者可能只是被他们身上背负的期望给压倒了)。


来自安纳托利亚的问候,
我在小亚细亚的旅程中品尝了羊羔肉、乳酪和茄子,随信附上了一些食谱。
有一位接待我的主人送了我一枚金色的胸针,上面还有个海马的装饰,我也送给你了。我相信在旅行中我还会发现令人惊叹的东西。
狄俄尼索斯 敬上
- 让我们的厨师立刻去按食谱备菜!
- 他似乎在任务中玩心太重了……


Some updates are just short letters and the odd trinket.

有些新消息仅仅是简短的回信和异域的小饰品。


灵感达成
“大人!”封臣约瑟夫大吼着来了,还骄傲地拿着一个精心用布料包装着的包裹。
“我从欧洲带回了一件宝物。”
我接过这个大包裹,一层一层地打开它,发现里面是一张野猪皮。约瑟夫讲述着他是如何打倒这头凶恶的野兽的,而我则接着端详这张兽皮,思考着它原属于一头多么庞大的巨兽。
- 太好了!


Eventually the adventurer will return and present you with their find. Depending on the goal you gave them this might be anything from a trophy made from a rare animal to a unique artifact.

最终,冒险家会带回他们发现的成果,可能是珍奇动物的战利品甚至是一件独特宝物,这取决于你最初给予他的目标。


Unique Artifacts

独特宝物


约柜 辉煌藏品
虔诚:+2.0/月
月度名望:+5%
领土税收(相同信仰):+15%
主教好感:+10
相同文化传统省份中的优势:+5
宫廷显赫度加成:+6
对你的效果:
宫廷显赫度加成:+6
当前持有者:卡利亚尼遮娄其王公索梅斯瓦拉
与卡利亚尼遮娄其王国一同继承
据说约柜原本是一个大石柜,内有石板,由上帝赠予摩西。


Unique artifacts are rarer things that don’t correspond to any of the existing non-adventurer inspirations. They can be relics like one of the swords of Mohammed (a court artifact to be displayed rather than something to fight your enemies with), they can also be great diamonds, or a weapon or crown once wielded by a known king of the past.

独特宝物这类珍奇物品不同于任何现存的、非冒险家类的灵感创作,他们可能是某种圣物,比如穆罕默德之剑(一件用来展示的宫廷宝物,而不是上阵杀敌的主手武器),也可能是大钻石,或是隶属先王的传奇武器/无上王冠。


As we mentioned in a previous diary, a unique or historical artifact is not always necessarily what it is claimed to be. As these artifacts are accepted as genuine by your contemporaries they do however make a certain impression on them, reflected in the artifact effects. In terms of rarity a much larger number of these unique artifacts will be rated higher than other artifacts you would run into in the game.

正如我们前几篇日志提到的那样,一件独特宝物或历史宝物的作用可能与原先不同。因为是当代人认定了这些宝物,当代人对这些宝物会有个当代印象,这具体体现为宝物的效果。在稀有度方面,有更多存量的独特宝物更有可能会在游戏中遇到。


Around 50 such artifacts can come to be found in the game, some of which might also exist in a court at start depending on the start date. Should these be lost at any point adventurers will be eligible to discover them again in their travels. What artifact is found during an adventurer depends on their skill as well as their destination, you won’t find Quernbiter on a journey in India (and also not unless you’ve played past a certain year).

这类宝物大概在游戏中大约可以找到50个,其中有些可能开局就存在于宫廷中,这取决于开局年份。鉴于这些失落宝物可能存在于任何地点,冒险家们就有可能在旅途中发现它们。具体发现的是何样的宝物,要取决于冒险家的技能和目的地,你总不能在前往印度的旅途中发现断磨剑Quernbiter吧(当然游戏没有进行到特定年份也是哒咩哒)(注:断磨剑相传是挪威国王好人哈康934-961的佩剑)。


灵感达成
“大人!”我的骑士Sulislaw,他骄傲地拿着一个精心用布料包装着的包裹。
“我从拉贾斯坦带回了一件宝物。”
我接过这个大包裹,一层一层地打开它,发现里面是一件我闻所未闻的宝物。
Sulislaw自豪地笑着,说:“据说这颗巨大的宝石曾经是一座寺庙雕像上的装饰,后来被一个闯入者偷走了。”
- 太好了!


Since adventurer inspirations are relatively more rare than other inspired characters we have also tried to balance the effects of unique artifacts in a way as to make them worthwhile even if they are meant to clearly not be supernatural.

由于冒险家灵感相对于其他角色的灵感更为稀有,我们也试图平衡了独特宝物的效果使其名副其实,哪怕它们并不意味着什么不可思议的事。


And Now For Something Completely Different!

是时候让游戏焕然一新了!


Howdy y'all!

同志们好!


This year has not been without news of ALL sorts and we do our best to be the first to give you all your Crusader Kings news!

今年一直在咕,现在我们要给你们来个十字军之王的大新闻!


This time is no exception and we are glad to announce without any further ado, that Royal Court will be released February 8th, 2022!

不出意外的话,皇家宫廷Royal Court会在2022年2月8日正式发售!


This means your throne room will be the center of your kingdom - like it should be. Become a master of languages, founder of cultures, collector of relics, and more on your own path to become the greatest ruler of all time! Witness the features you have been expecting and even some you didn't know you wanted.

这意味着你的王座厅将成为王国的中心——就像它应有的那样。成为语言大师、文化建立者、圣物收集者,在你最伟大的王道征途中还有更多道路!见证这些你期待着的新特性,甚至是某些你未曾设想的东西。


Feel free to check out our trailer

欢迎观看我们的预告片。




翻译:居里先生 三里之尘

校对:三等文官猹中堂


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十字军之王3开发日志#83 | 11/23 冒险者灵感和其它皇家宫廷新闻的评论 (共 条)

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