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维多利亚3开发日志#32 | 2/2 殖民

2022-02-18 18:49 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Victoria 3 - Dev Diary #32 – Colonization

neondt, Content Designer


Good evening and welcome to this week's dev diary! Today's topic is colonization, which in Victoria 3 terms means the process of establishing and expanding colonial states in regions owned by Decentralized nations.

大家晚上好,欢迎来到本周的开发日志!今天我们的主题是殖民Colonization,在维多利亚3中这一术语代表着在无中心国家Decentralized Nations拥有的区域建立和扩大殖民地区的过程。


The pith helmet became popular among British forces following the Anglo-Sikh wars, being widely adopted in tropical regions. The helmet has become synonymous with 19th and 20th Century colonial conquests and expeditions.

自从锡克战争之后,“木髓帽”这种头盔在英国军队中开始流行,并在热带地区被广泛采用。这种头盔已经成为19世纪和20世纪殖民主义征服和探险的代名词。


To establish colonies, you must have researched the Colonization technology, a tier 1 technology common to many recognized powers at game start. This unlocks Colonization laws as well as the Colonial Affairs Institution, which affects how quickly your colonies will grow.

要建立殖民地,你必须研究殖民Colonization科技,这是一个1级科技,许多被承认Recognized的强国在游戏开局时就有。这可以解锁殖民法律以及殖民事务机构,它影响到你的殖民地的发展速度。


In 1884 the Berlin Conference initiated the Scramble for Africa. Hungry for new resources and global dominance, the great powers divided the continent between themselves and began a relentless campaign of conquest and colonization, establishing colonial governments to oversee their new domains.

1884年的柏林会议开始了瓜分非洲的狂潮。大国渴望获得新的资源和全球霸权,它们划分非洲大陆,开始了无情的征服和殖民运动,并建立殖民政府来监管它们的新领地。


You can establish colonies in strategic regions where you have declared an Interest, and within those strategic regions you can colonize a state region in which at least one state is controlled by a Decentralized nation. Once you've selected a location, one of the provinces in that state region will be the starting point for your colony. Having a colony in a state region does not give you a monopoly on it; other colonial powers can create competing colonies, resulting in split states and messy borders that are sure to generate diplomatic tensions in the future.

你可以在你宣称利益存在Interest战略区域Strategic Regions建立殖民地,在这些战略区域内,你可以在一个地域State Region内开始殖民,这个地域至少有一个被无中心国家控制的地区State。一旦你选择了一个地点,该地区的一个省份将成为你殖民的起点。在在一个地域内拥有殖民地并不意味着你可以垄断它;其他殖民国家可以建立竞争性的殖民地,这将导致地区分割和混乱的边界,也肯定会在未来产生外交紧张。


Colonial States are a special kind of state that is created by establishing a colony in a Decentralized nation or conquering territory from an Unrecognized power. A Colonial State that borders a non-colonial state belonging to the same country will lose its colonial status and become a regular unincorporated state. Colonial States have a bonus to migration attraction and are affected by certain modifiers from colonial laws and the Colonial Affairs institution. Since Colonial States cannot be incorporated, your institutions do not apply there, and pops living in these states cannot be taxed and will have very little political power to contribute to Interest Groups.

殖民地区Colonial States是一种特殊的地区,你可以在一个无中心Decentralized国家建立,或是通过征服未被承认Unrecognized国家的领土来建立。殖民地区如果与同属一个国家的非殖民地区接壤,就会失去其殖民地地位,成为一个普通的未整合地区Unincorporated State(译注:要了解地区、地域、殖民地区、未整合地区的概念,可以回顾开发日志#16)。殖民地区有一个吸引移民的加成,并受到来自殖民法律和殖民事务机构的某些修正项的影响。由于殖民地区不能被整合,你的机构在那里不适用,生活在这些地区的人口不能被征税,并且将有很少的政治力量贡献给利益集团。


Now, why would you want a colony? Primarily, you'd want colonies to gain access to more natural resources that you may be lacking at home, especially goods required for more advanced manufacturing Production Methods like rubber and dye. Once your colony expands enough that it's the largest State in its State Region, it will become part of your National Market, giving you direct access to the goods it produces assuming that you ensure market access. Many European powers have little opportunity for aggressive expansion in their homelands, as wars there could become very unpredictable and destructive. And of course, any territory you don’t colonize yourself may fall into the hands of your rivals!

现在回到一个问题,你为什么想要一个殖民地呢?首要的原因是,你需要通过殖民地获得更多你国内可能缺乏的自然资源,特别是诸如橡胶和染料这样的商品,它们被更先进的制造生产方式Production Methods所需要。一旦你的殖民地扩张成为其地域内最大的地区,它将成为你的国家市场的一部分,让你直接获得它所生产的货物,前提是你要确保市场接入Market Access。许多欧洲大国在其本土几乎没有机会进行侵略性扩张,因为那里的战争可能变得非常不可预测和具有破坏性。当然,任何你自己不进行殖民的领土都可能落入你的对手手中!


A handy progress bar lets you know how soon your colony will expand, with the corresponding tooltip and nested tooltip breaking down in increasing detail exactly why it is growing (or not growing!) at the current rate.

进度条可以你知道你的殖民地将在多长时间内扩张,相应的提示框和嵌套提示框详细分解说明它为什么以当前的速度增长(或不增长!)。



The rate of Colonial Growth is determined by your incorporated population, and modified by your Colony Growth Generation Speed (primarily affected by your investment in Colonial Affairs) as well as by local conditions in the State Region.The more colonies you have growing at once, the less quickly each colony will develop, though you can selectively pause and resume Colonial Growth in a state. Once a colony grows, it will expand into neighboring provinces owned by a Decentralized nation within its state region.

殖民增长的速度由你已整合地区的人口决定,并受你的殖民增长生成速度(主要受你在殖民事务上的投资影响)以及该地域的当地条件修正。你同时增长的殖民地越多,每个殖民地的增长速度就越慢,尽管你可以有选择地暂停和恢复一个地区的殖民增长。一旦一个殖民地成长起来,它就会扩张到其地域内的无中心国家所控制的邻近省份。


Early in the game, the colonization of most regions will be a very long and painful process due to the prevalence of malaria and other hostile conditions. The technology of the time did not allow the European colonial powers to penetrate far into Africa, but with the development of quinine and malaria prevention techniques this would cease to be the obstacle it once was. In Victoria 3, you will need to develop your medical technology and invest in your institutions to overcome harsh penalties to colonial growth in the most inhospitable regions.

在游戏早期,由于疟疾的流行和其他恶劣条件,大多数区域的殖民化将是一个非常漫长和痛苦的过程。当时的技术不允许欧洲殖民国家深入非洲,但随着奎宁和疟疾预防技术的发展,曾经的障碍将被扫除。在维多利亚3中,你需要发展你的医疗科技并投资于你的机构,以克服最荒凉的区域对殖民增长的严厉惩罚。


Now of course you can't expect to claim and exploit vast swathes of land without some resistance from the people who live there. While a colony is growing, it has a chance to generate Tension with neighbouring Decentralized nations. If Tension rises too high, the Decentralized nation will begin a Native Uprising - a kind of Diplomatic Play - against you to retake their homeland and expel the invaders. Tension will slowly decay, but on average you can expect the factors advancing Tension to eventually outweigh its decay rate. Though it is very likely that the native inhabitants will be technologically outmatched by a colonial power, there are some factors that give them a fighting chance. Firstly, the colonial power needs to manage the logistics of transporting an army to the region while the Decentralized nation has the home advantage. Secondly, other nations with an Interest in the region can join the Diplomatic Play on either side. If France, for instance, has their own designs for dominance over West Africa they might decide to support Kaabu in their struggle against British encroachment.

你当然不可能在没有原住民的抵抗下索取和开发大片土地。当一个殖民地在增长时,它就会与邻近的无中心国家产生紧张度Tension。如果紧张度过高,无中心国家会开启一场原住民起义Native Uprising(一种外交博弈)来对抗你,以夺回他们的家园并驱逐入侵者。紧张度会慢慢衰减,但整体而言,你可以预料到紧张度增长速度最终会超过其衰减速度。虽然原住民很可能在科技上被殖民国家超越,但有一些因素让他们有可能与殖民者相抗衡。首先,殖民国家需要规划后勤工作来将军队运送到该区域,而无中心国家则拥有本土优势;其次,在该区域有利益存在的其他国家可以加入任何一方的外交博弈。例如,如果法国对西非的主导权有自己的打算,他们可能会决定支持卡布人与英国进行斗争。


Colonial laws are typically supported by the Armed Forces due to their Jingoist ideology, which causes them to advocate for an aggressive and expansionist foreign policy. The Industrialists, ever seeking new sources of profit, especially favor Colonial Exploitation, while the Rural Folk fear for their livelihoods if their agricultural jobs are replaced by cheap colonial labor.

殖民法律通常被武装力量利益集团支持,因为军队的沙文主义思想导致他们赞同侵略性和扩张性的外交政策。工厂主们不断寻求新的利润来源,会特别赞成殖民剥削法律,而农村居民则担心如果他们的农业劳动被廉价的殖民劳力取代,他们的生计会受到影响。


One of the most important factors affecting Tension decay is your colonial policy. Colonial powers can choose between Colonial Resettlement, which encourages migration to colonies, and Colonial Exploitation, which improves building throughput in colonial states at the expense of reduced Tension decay and Standard of Living for pops in those states.

殖民政策是影响紧张度衰减的最重要因素之一。殖民国家可以选择“殖民定居”和“殖民剥削”,前者鼓励移民到殖民地,后者则提高殖民地区的建筑吞吐量Throughput,代价是降低紧张度衰减和降低这些地区人口的生活水平。


Let's sum this up: once you have the appropriate technology and laws, you can start a colony in a Decentralized nation and it will slowly expand over time. The rate of growth is determined largely by your level of investment in Colonial Affairs and the population of your incorporated states. As your colonies grow, they generate Tension with nearby Decentralized nations which can eventually lead to a Native Uprising.

让我们来总结一下:一旦你有了适当的科技和法律,你就可以在一个无中心国家里开始建立殖民地,它将随着时间推移而缓慢扩张。殖民地增长的速度主要取决于你对殖民事务机构的投资等级,以及你已整合地区的人口。随着你殖民地的增长,它们会与附近的无中心国家生成紧张度,最终可能导致原住民起义。


Next week I’ll be handing you over to Ofaloaf of Monthly Update video fame, who will talk in more detail about the Decentralized nations of Victoria 3's world map.

下周我将把你交给负责每月更新视频的Ofaloaf,他将更详细地谈论维多利亚3世界地图上的无中心国家Decentralized Nations



翻译:铿尔舍瑟

校对:三等文官猹中堂


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