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POKEMMO更新:2月17号更新

2020-02-17 23:35 作者:弑神-法  | 我要投稿

2月17号的更新,重要性由蓝到红递增。


正文

  • Improved server performance to handle additional players

  • 服务器优化,可容纳更多玩家,目测不用排队了。

  • Fixed Eject Button / Red Card broadcasting effects out of order

  • 逃脱按钮&红牌触发效果时的文本脱框修复

  • Fixed non-tradeable Honey usability

  • 绑定的蜂蜜现在能用了

  • Fixed wild Dex entry rates for non-Winter seasons

  • 图鉴加入部分PM不在冬季出现的说明

  • Fixed an issue where, if a Choice item were given to a target before they used their move for the turn, the selected move would not be locked in immediately

  • 现在如果一回合内把专爱换过去之后,对方又出招了,则下一回合直接锁招而不是可以自由选择技能(好评)

  • Fixed several possible issues for stat stage changes in weird scenarios (e.g. White Herb triggering off of positive stat stages)

  • 修复了在部分场景内的状态变化问题(比如白色香草会锁定上升能力,之后不再下降)

  • Fixed GBA storyline string export util

  • 修复了GBA故事线的文本问题

  • Endgame Sinnoh areas are no longer restricted by the National Dex

  • 神奥二周目地区不会受地区图鉴限制

  • Sinnoh's National Dex now only requires Seeing each species within its Regional Dex

  • 完成神奥图鉴现在只需要见过而不需要拥有过

  • Fixed negative page numbers showing for GTL/Mail widgets

  • 修复GTL和邮件的页码显示问题

  • Fixed Encore being permanently castable in some scenarios

  • 修复鼓掌可以在某些时候永久持续的问题

  • Fixed Bestow message targeting

  • 修复赠品邮件的问题

  • Bike tires now get gummed up in swamps

  • 自行车现在会陷入沼泽(神奥)

  • Future Sight may now target empty battle slots, and will not fail to cast if the target slot's fainted during the turn

  • 预知未来现在可以对不在视野内的目标施放(飞天遁地),并不会因为回合结束时对方先扑街导致使用失败

  • Future Sight no longer bypasses semi-invulnerable states, e.g. Fly/Dig

  • 预知未来现在打不到飞天遁地的单位了

  • Fixed Future Sight failure message reasons

  • 修复预知未来使用失败时的文本

  • Fixed an issue where Sky Drop may have caused participants to become invulnerable if the caster fainted while holding the victim

  • 修复自由落体使用时如果对面阵亡会导致我方PM无敌的问题(上去就不下来了)

  • Shift actions in Triple Battles now test validity of both the action slot & target slot of the shift

  • 三打可以确认换位的有效性

  • Fixed an issue where Drag Below could leave a player in a semi-invulnerable unattackable state in some cases

  • 修复向下拖动会导致玩家处于不可被挑战的状态(貌似是这样)

  • NPC trainers in Sinnoh's postgame rematches remembered that they have full parties, and that they should bring them with them

  • 神奥NPC大幅强化(怪多了,搬砖套路半月而亡233)

  • Players with overworld legendaries can no longer queue for matchmaking / tournaments

  • 有传奇标志的玩家不可以再欺负小盆友(不能打排位或参加锦标赛)(这个是三次元通关封号的节奏233)

  • Form-specific icons are now displayed properly in the battle UI

  • 特殊按键可以正常显示在对战界面中

  • The last used battle box for PvP is now cached in the client

  • 上次使用的PVP队伍现在可以缓存(不用每次都手拉队伍了)

  • Fixed an issue where overworld legendary battle challengers could be forced to use battle box parties if they previously entered matchmaking with them (they'll now always use their real parties)

  • 挑战传奇玩家现在不再被强迫使用对战箱选队,而是使用当时携带的队伍

  • Fixed a server crash which could have occurred (and did!) with charm link sharing

  • 修复了charm link sharing会导致服务器崩溃的问题

  • Fixed various issues with Multitype

  • 修复多重属性(720)的问题(应该是显示问题)

  • Fixed an issue where UI scaling / Immersive Mode would displace GBA NPC battle indicators

  • 修复战斗UI缩放和沉浸模式会取代GBA的NPC战斗指示器

  • Fixed an issue where switching routes in GBA areas could cause the screen to flash

  • 修复了GBA地区中地图切换会导致屏幕闪光的问题

  • Sinnoh scripted TMs are now untradeable

  • 神奥地区捡到的技能机现在不能交易了

  • Fixed GBA trainer names not being overrideable in translations

  • 修复了GBA地区NPC的名字没法被汉化包覆盖的问题

  • Sketch, when used by a wild encounter, will now temporarily keep sweet scent PP until the end of the battle

  • 素描在野外战斗时复制了甜甜香气会暂时保留PP,战斗结束后清零

  • Restrictions for player online times for mail now only apply if sending an item with the message

  • 现在发邮件只有在发道具的时候才需要确认

总结

官方的话:

我们修复了PVP中戏法的BUG

......

NPC搬砖套路已死,请乖乖滚回去搬道馆或者给我充钱

......

以上233

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