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俄罗斯钓鱼4 近期开发者Q&A

2022-06-06 17:51 作者:俄罗斯钓鱼4-CN  | 我要投稿

今天给大家带来了近期的开发者Q&A,快来瞧瞧是否有你关心的问题回复吧~


Q:Will there be "official ingame tournaments" (not forum tournaments) in the game?

问:"官方常规锦标赛"(非论坛赛)是否会被引入游戏?

A:There are no immediate plans for this yet.

答:目前还没有这方面的计划。 

Q:Will there be more visible fish activity comparable to the jumping fish to provide more “life” to the water bodies as well as indicate where certain fish are?

问:是否会有更多类似跳跃的鱼之类的可以明确看到的鱼类活动迹象,为水体提供更多的 "生命"迹象,并显示某些鱼在哪里?

A:Display signs of fish activity on the water bodies is planned. The presence of such activity will certainly add "life" to those reservoirs. Jumping fish and flocks of fish on Kuori are experiments and steps toward more developed life in the body of water.

答:工作室未来有计划在各个地图上增加显示鱼类活动的迹象,这些鱼类活动的迹象会使得这些水域更具“活力”。“洗鳃动作”和“廓里湖上自由活动的鱼群”是实验,也是走向水域更具生命力的开始。

Q:Are there any plans (similar to what have been done with Mosquito, Rivulet and Kuori lake) to update other water bodies?

问:是否有计划类似于对克马羚诺也湖、惟有诺克河和廓里湖所做的那样来更新其他地图?

A:Yes, we plan to update the other bodies of water in the game taking into account the accumulated experience. This work will be done systematically and in parallel with the development of new reservoirs.

答:是的,我们正在计划考虑到积累的经验的情况下更新游戏中的其他地图,这项工作将系统地与新地图的开发同步进行。

Q:Will there be further customization in the game?

Example: - Change colors of reels, rod blanks, etc.

Example: - When we quick-change baits, we need different categories (wobblers, poppers, etc.)

Example: - Opportunity to buy an own grill, so as not to run far away from the camp.

问:未来游戏是否会有进一步的自定义功能?

例如:1-改变鱼竿、渔线轮等等的颜色

2-当快速更换鱼饵时,缺乏分类(诱饵、循环器等)

3-有机会买一个自己的烤架,这样就不会跑到离营地很远的地方

A:We would like to provide as many opportunities for customization of game items as possible. The first step in this direction was made with the update of the workshop, where there is an opportunity to change the oil and internal components of reels. The request for the possibility of changing the colors of reels and rods is coming up frequently, we are in the process of finding the technical possibility for such customization.

答:我们希望尽可能多地为玩家们提供定制游戏中项目的机会,朝着这个方面迈出的第一步的工作就是工作坊的翻新,在那里玩家能够自由更换卷轴和线圈的内部组件。针对于日益增长的改变渔线轮和鱼竿颜色的需求,我们正在积极寻找这种自定义技术可能性。

Q:Will the ability to make notes on the map be introduced?

问:是否会引入在地图上做注释的功能?

A:The ability to put notes on the map is planned.

答:地图上添加注释标记的功能在开发计划内。

Q:This question is about overfishing a spot and finding fish.

Right now, almost any fish will bite for about an hour at a particular spot, after which the frequency goes down to virtually zero. Are there recommendations on how to give a spot a “rest” and are there plans to change this behavior?

Taking into account also the mechanics of overfeeding and different fish behavior, experimenting feels less effective and rewarding than just copying spots from known sources like VK.

Are there plans to change or modernize this in the future?

问:这个问题是关于寻找鱼口以及鱼口衰减的。

现在,钓任何的鱼第一个小时的鱼口都很正常,之后鱼口就会衰减直至到几乎为0,是否有如何让这个点位“休息”的建议以及未来是否会有计划改变这种机制?

考虑到过度喂食的机制和不同的鱼的行为,感觉自己尝试测试不如从已知的来源(例如:VK)复制点位以及钓鱼的数据来的有效率。

是否有计划在未来改变或修复这一点?

A:Many players are using ready-made templates / instructions of other players instead of developing their own strategies to search for fish.

Granted, such established patterns work, but it can be very beneficial to try to "break the pattern". The game provides opportunities for this. We are not going to stay with the existing model of fishing and will continue to develop it.

答:现在许多玩家使用现成的攻略点位/其他玩家的推荐,而不是开发自己的策略来搜索鱼类。

诚然,这种既定的模板形式是有效率的,但尝试 "打破模板"可能是非常有必要的,游戏也为此提供了创新的机会。我们不会停留在现有的捕钓模式上,而是继续发展。

Q:Are there plans to introduce daily and weekly quests (with rewards) to the game?

问:是否有计划在游戏中引入每日和每周的任务(有奖励)?

A:In the near future the introduction of quests / tasks is not planned, but we are working on this.

答:近期并没有这样的计划,但我们也有这种想法。

Q:After introducing the archipelago and increasing the trophy weight of Baltic sturgeon up to 200 kg, does it make sense to try to catch it on Ladoga Lake?

问:在引入拉加多湖群岛并将波罗的海鲟鱼的上星重量增加到200公斤后,在拉多加湖上捕钓它是否还有意义?

A:Yes, but there are larger Baltic sturgeon in the open Ladoga.

答:是的,但较大的波罗的海鲟鱼生活在开阔的拉多加(应该是指拉多加湖群岛)。

Q:An official answer states that the feed area is a diameter of 5 meters (2.5m radius), and all feeding methods (balls, feeders and PVA) will affect the same range. Reading the User's Manual, I paid attention to the description of the feed rockets:

- SPOMB - a fully closed rocket feeder. Can fly at a long distance; opens when hitting the water; provides for compact small-spot groundbait delivery. Efficient when using large-fractioned groundbaits

- SPOD - an open-type rocket feeder. Leaves a groundbait trail. Efficient to create large feeding spots of small-fractioned groundbaits.

In consequence of this a question arose - what size is this “compact small-spot" and "groundbait trail"?

At the moment, the size of obtained feed spots from different rockets in the game is the same, regardless of the description. Perhaps we will complicate the feeding model in the future, and the size of the spot will become variable.

Also please specify what size defines large and small? On some forums it says that the large sizes only include boilies and pellets more than 16 mm, and only 3 pieces of additives of the same size.

Will using fine additives with a SPOMB rocked be effective at all?

问:官方说明,诱饵的有效区域为5*5的正方形,从中可以清楚的看出球、喂食器和PVA的作用范围都是这个大小。在阅读《用户手册》时,我注意到了诱饵火箭的描述:

- SPOMB - 封闭式的火箭(喂食器):可以飞行很远的距离,撞击水面打开,把饵料分散在小面积处,对于大粒的诱饵(香煮成饵或颗粒成饵)的精准投放非常有效。

- SPOD - 开放式的火箭(喂食器):把饵料分散在大面积处,对于以细粉诱饵创造大面积处非常有效。

问题来了,这种"小面积"和"大面积"的具体大小是多少?

同时,请指定哪些添加剂大小的算很大,哪些算小的?

这些信息在外国论坛上得出的结论是,只有大于16毫米的添加剂和打碎才会被认为是大比例,只有三种相同尺寸的添加剂才会被考虑。

如果我在SPOMB火箭上装上一种干混合物,并添加小添加剂,如“煮的小米”或“红虫”,当它撞到水面时,它是不是不会从中溢出任何东西,也不会有诱饵效应?

A:As for the effect of the feed, as rightly pointed out, the size of the additives is important, depending on the type of rocket. The effectiveness of SPOMB rocket feeding is reduced when using small additives, similarly when using SPOD rockets in combination with large additives. In this case, the description is correct. In the context of rockets, additives up to 4 mm are small,  from 12 mm upwards are considered coarse.

答:无论如何,目前在游戏内使用不同的火箭喂食器获得的诱饵(作用范围)的大小都是相同的,至于效果,正如所指出的那样,这与火箭喂食器的类型以及添加剂的大小都有关系,当使用小的添加剂时,SPOMB火箭喂食器的有效性将会降低;同样,当SPOD火箭喂食器与大的添加剂结合使用时也会降低有效性。在火箭投食器的设定中,“大”的添加剂一般是在12毫米,“小”的添加剂一般为4毫米。

Q:Describe the basic mechanics of the interaction of different types of feed presentations - spod, pva, balls, stringers, slingshot/cobra. Which of these work simultaneously, and which replace each other. Is there even a "replacement" when two rockets with completely different compositions hit the same spot, or do they all add up? On the EU forums there are a lot of discussions and guides on this topic, including from the administrators of the forum, such as the recommendation to use the spod-rod + boilie-stringer + slingshot together.

问:描述不同类型的打窝方式相互作用的基本机制 - 火箭喂食器,聚乙烯醇棒,水溶网链,饵球,用弹弓/眼镜蛇喂养。其中哪些可以同时工作,哪些相互替换?

当2枚成分完全不同的火箭喂食器连续到达一个点时,是后者复盖前者?还是两者同时生效?

在论坛上,有许多关于这个主题的讨论和指南,包括来自论坛管理员的讨论和指南;但是玩家们需要了解到最基础的机制,我们愿意去测试,但是需要明白基础机制中什么是有效的,而不是靠猜想

A:First, combining different feeding methods, as mentioned above, will affect the efficiency of feeding. Secondly, feeding charges delivered by different ways work either from the surface or directly on the bottom. This may be important if there is a current. In any case, the feed spot is formed when the charge is triggered. When hitting the same spot, the next feed affects the already existing spot. There is no "replacement" of one type of feed mix by another one, feed mix components start to work in combination.

答:首先,如上所述,将不同的打窝方式组合起来,会影响打窝的有效性。其次,以不同方式打窝,可能会从水的表面触发或在底部触发。如果有水流,这种影响就会变的很大。

在任何时候,打窝就会形成一个诱饵点;当同一个地方被多次打窝,下一个诱饵同样会影响已经存在的地方。但是没有所谓的通过再次打窝、用一种类型的诱饵“替代”另一种诱饵,诱饵的成分会同时组合生效。

Q:There is a Spomb-rocket and there is a Spod-rocket. Spomb-rockets open on impact, so it can be retrieved immediately after throwing. Is it necessary to immediately retrieve the Spod-rocket or is it advised to leave it on the bottom after casting to wash out the bait?

问:SPOMB封闭式火箭(喂食器)在撞击时打开,因此可以在抛竿后立即将其收回来。根据游戏的机制,是需要抛竿后火箭撞击水面、然后立即收回火箭?还是应该在抛竿后将火箭留在水底冲涮鱼饵?
A:Rockets are emptied on the surface the moment they hit the water. After hitting the water, the rocket can be retrieved immediately.

答:SPOMB封闭式火箭(喂食器)在与水碰撞的瞬间即可完成打窝,在击中水面后,可以立即收回火箭(喂食器)。

Q:Is it possible to overfeed a spot? If so, which amount of feed mix will cause this?

问:打窝多少算多?多少份量的打窝会不影响鱼口但是效果最大化?

A:The amount of feed mix influences different types of fish differently. We do not want to give more details on this.

答:诱饵的量对不同类型的鱼有着不同的影响,只能透露这些了。

Q:A few questions about the crusher:

- Is there any difference in the effect of crushing different sizes of boilies?

- Is there a difference when adding pop up or sinking boilies as crushed components?

- Is there a difference between sinking and popup boilies of the same flavour, or does the game consider them the same once crushed?

问:关于成饵打碎的几个问题:

-不同大小的成饵打碎的效果是否会有不同?

-打碎的香煮成饵中,上浮POP成饵,和下沉成饵的效果一样吗?

-同一口味的下沉成饵和上浮POP成饵之间是否有区别,或者游戏判定它们一旦被打碎后效果是一样的?

A:The crusher produces additives of the same size regardless of the original size of the boilie. The only determining factor is the flavor.

答:无论香煮成饵的原始尺寸如何,打碎后产生的添加剂都是一样的,唯一的决定因素是口味。

Q:If you use three identical carp rods and cast them at the same spot but with different bait and PVA feed mix, will all rods work separately or will the PVA mix in this spot? Or is it recommended to use the same flavors of baits and PVA on all rods?

And how do you match the weight of PVA to the fish, since there are 10, 20 and 50 grams?

问:如果你使用三根相同的鲤鱼竿,在同一点位抛出,但是每根竿子都用的不同的聚乙烯醇棒,那么它们是会单独生效还是相互作用?

如果三根鱼竿使用同样的配方的聚乙烯醇棒,每根鱼竿的聚乙烯醇棒的大小(10、20、50)不同呢?

A:If you cast all rods to the same spot with different feed mix, they will form a combined feed spot, which will include all the feed you throw. Such a spot will affect each of the rods.

答:如果你使用不同的鱼竿在某一点附带不同的配方、大小投掷,那么那么它们将形成一个共同的诱鱼点,所有的诱饵、聚乙烯醇棒将作用于每个杆。

Q:Everyone knows the expression "give the spot a rest".

Question: What determines if a spot is overfished, the time the fisherman spent on it or the number of fish caught?

To be clearer - if I spent 3 game days on a spot but I caught 2 fish, is it overfished?

And another question: Does the spot recover only when the player is online?

问:每个人都知道 "让鱼口(钓点)休息一下 "这个说法,问题是:通过什么特征或是其他的特点来确定一个钓点是否被过度捕捞,是在这个钓点上花费的时间还是钓到的鱼的数量?

举个例子:如果我在一个钓点上花了3天(游戏天数),但我只钓到了2条鱼,这个钓点是不是被过度捕捞了?

还有一个问题是只有当玩家在线时,这个钓点才会逐渐恢复吗?

A:The player's time on the spot is not relevant, only the number of fish caught. The spot resets independent of the player being online.

答:三个小时才钓到两条鱼绝对是在向玩家发出的信号,表明他做错了什么,或许应该重新配置。玩家在该钓点上的时间并不重要,只与钓到的鱼的数量有关。鱼口的恢复与玩家是否在线无关。

Q:Are there plans to add licenses for some species of fish? (Beluga, starred sturgeon, etc.).

问:是否有计划增加一些鱼类的许可证?(Beluga、starred sturgeon等)

A:Licenses for fish are not planned right now.

答:目前没有发放鱼类许可证的计划。



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