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博德之门3 8月25日正式主要补丁1号 翻译

2023-08-25 20:09 作者:不明嚼栗的鲨鱼  | 我要投稿


大家好,


今天我们发布了《博德之门3》的第一个主要补丁,解决了1000多个bug,平衡,流程问题等等。由于Steam的角色限制,补丁1对于我们通常的补丁说明来说太大了,所以要获得完整的说明,请访问此链接:


阅读完整的补丁1补丁说明(注意:一些条目可能有剧透!)


那么你对这次更新有什么期待呢?好吧,我们已经消除了一些问题,比如npc有时会在他们不应该看到你的时候发现你,像杯子和报纸这样的漂浮物品应该遵守重力定律,以及《Shadowheart》的浪漫场景的结局不会触发某些玩家等等。随着系统的扩展,会出现许多未知数,因此我们的支持团队将继续与您合作,将任何问题传递给我们。请不要犹豫,联系我们进一步报道。


补丁1还解决了一些视觉缺陷,并在发行后进行了更多润色。我们将为短距离比赛带来更好的接吻接触的短王夏天!




你不会等待太久补丁2,这是在拐角处。这个更新将会有显著的性能改进——但是我们会在接近发布的时候详细介绍。


同时,你是否知道自《Baldur’s Gate 3》发行以来,你总共玩了超过2亿小时的游戏?那是超过22000年!


目前最受欢迎的职业选择是圣骑士,其次是魔法师,而最不受欢迎的职业是牧师。


人类和精灵角色统治着法尔<s:1>,半精灵紧随其后。在光谱的另一端,我们发现矮人,侏儒,吉斯扬基和半身人。我们知道,他们并不是世界上最飘渺的美女,但他们仍然会组成一支疯狂的金属乐队。


现在,我们专注于修复,感谢你玩博德之门3,并继续与我们分享这个冒险。


突出了


很大

意志不再把你困在。

开始使用船去,将角色送到营地,然后使用另一个角色进行旅程将不再阻碍你的进程。

修复了玩家1在对话中偷听,然后过早退出对话可能导致无法与任何东西互动的错误。

修复了一个导致反应界面不正常工作的问题,如果你在反应过程中保存游戏,可能会阻碍战斗进程。

固定战利品在尸体有时不出现在多人游戏,直到一个项目被拖到尸体。

修复了一个bug,导致你在帮助被击落的队友后得到一个游戏结束界面。

修正了奥术敏锐之盔导致游戏崩溃的问题。这个条件现在上限为7层。

在被击落后的对话中攻击NPC现在会让你被捕,而不是给你一个游戏结束屏幕。

修正了字符可能陷入无限下降循环的问题。

修正了马库斯被玩家双持攻击后复活的问题-第二次攻击将不再使他复活。


故事流程和逻辑

威尔应该能够谈论,并且不再有一个感叹号在他的头上没有任何新的要说。

威尔现在应该可以告诉你下一步该怎么做,如果他被杀了,他的头上有一个感叹号。

不再将非蝌蚪角色定位为True Souls。

暗影女应该更容易跟进她在第三幕中提出的浪漫时刻。

修正了在存档加载完成前更新的条件。例如,如果在进入Lower City时加载自动保存文件,玩家的HP将为0,这将阻碍玩家完成相关任务。

固定Karlach不去露营后,如果你的派对是满的。

在你拯救明斯克之后,雅海拉和明斯克的道路就会捆绑在一起,所以如果你已经抛弃了他,雅海拉现在应该跟随他。

修正了与阿斯塔里昂分手时无意中的错误。

如果你在他的路线中间开始跟随他,司机现在会认识到你和他在一起。

Art Cullagh和Fist J'ehlar不再害怕熊和蜘蛛而中断任务。

在他们的盟友撤退到安全地带后,Zhentarim将更持续地使用地雷,并且不会再主动地通过检查有效的地雷来引爆自己。

Minthara不再引用不相关的话题或对同伴进行多次判断。

修正了约会Minthara时的对话流。

固定Minthara的身体消失在营地后,你决定。

你不能在同一个游戏中同时招募哈尔辛和明塔拉。

将一些精确的地图标记改为更合适的一般区域标记,例如用于调查,调查和发现。

当你选择某些对话选项时,让你和盖尔开始一段罗曼史变得不那么模棱两可了。


在Gale教授咒语的场景中,你现在可以选择和Gale在一起的未来是亲吻他还是踢他的头。

当对抗时,将不再以自己的支柱或盟友为目标。

任务现在应该收到关于下落的适当更新,不管任务开始的方式如何。

修正了对埃塞尔阿姨使用非致命攻击仍然会杀死她的问题。

你现在可以选择再次尊重坏村外的妖怪和食人魔的隐私。不要妨碍真爱。

修正了允许玩家使用迷雾之步或维度之门等法术跳过第二章部分主要任务的关卡设计问题。

修正了一个关于一只可爱的猫的博德之嘴标题可能被意外覆盖的问题。

如果威尔没有被招募,他现在会认出神通卡拉奇并开始对话。

确保能随时打断威尔,不管他跑去哪里。

向乞丐扔一枚硬币不会再伤害他们。

如果多莉多莉在月光灯里诅咒你,让她生气,她现在会在你脸上画画。这会给你一个教训。

如果你接近地精营地的真塔林,现在会变得更宽容。


平衡

在游戏中的多个容器中增加了金币奖励。

增加玩家在资源管理模式下的生命值奖励从+50%增加到+100%。

固定的自由cast蝌蚪权力正确重置长休息。它为魔法师创造了无限的法术槽和魔法点数。

奥术魔术师的法师之手的魔法在被摧毁前不会失效,并且在长时间休息时不会失去隐形。

你不能再同时激活多个法师之手。

在沉默状态下不再可以使用护盾反应。

固定不能从魔法点创建5级法术槽。

爱学院的吟游诗人现在可以选择他们获得的额外技能熟练度。已经进入爱学院的吟游诗人需要尊重这个选择。

确保正确的法术DC应用在多职业。

为吟游诗人的魔法秘密特性增加了法术:放逐之击,生命之死,十字军的披风,哈达尔的饥饿,复活,雨雪风暴,虚弱之怒,网,纠缠,猎人的印记,避难所,雷鸣之击,骨寒,邪术变形爆破,火箭,冰霜之光,圣火。

山巨人力量俱乐部现在增加力量到19,而不是一些微不足道的15。

修正了远程敌人即使在不需要的情况下也会不断重复使用猎人印记的错误。

术士的锁链契约召唤现在可以使用他们的额外攻击不止一次。

固定的npc有时发现你,即使他们不应该能够。

修正了当你沿着视场边缘行走时触发多次滚动的问题。

当你长时间休息时,死亡之舞的食尸鬼将不再杀死你。

如果你对一种毒药成功豁免检定,你将获得对该毒药的免疫,持续2回合。

格林姆现在在战术师模式下造成更多伤害。。

魔女现在对暗影诅咒免疫。

增加的HP和AC。

不能再施法,当沉默。

帮助明塔拉记起如何使用武器。

固定的敌人瞄准你从上面通过天花板在。

启用擅闯警告后,任何额外的字符擅闯后,而不是立即触发战斗。

固定npc攻击他们的回合外,当战斗开始时,在强制回合制模式。


可用性

固定对话通知,如支持率和滚动结果,消失得太早。

启动器现在会记住你是选择DX11还是Vulkan。

修正了在所有UI菜单中显示的不正确的黄金数量,如果数量太大。

固定法术,如Hex随机移动的顺序,导致你误点击,如果你移动和点击直觉。

固定的球员谁只是在听一个对话能够跳过线-只有说话者现在可以这样做。

修正了多人游戏中第二个本地玩家如果在游戏中加入营地补给值的问题。唉,长时间的休息将不再不花钱了。

你不能再与其他玩家的库存互动(例如,发送多选物品或使用他们的物品),如果他们的库存被锁定。

修正了暴击文本有时不出现。

改进了当新地图标记出现或旧地图标记消失时小地图的性能。

染过的盔甲现在会在升级界面以正确的颜色出现。

哈尔辛的野性形态现在会正确地显示他是一只洞穴熊。


视觉效果

固定谦虚过滤器不工作的龙胎。

固定耳环对女性坚强的性格模型。

增加了一个控制器样式选项,它允许你覆盖哪个控制器的图标显示。

修复了一个问题,导致小丑化妆不仅不会出现在莱泽尔的脸上,而且还会去除她特有的纹身和化妆。


调用口是心非现在作为一个相同的副本你的角色。而且他们不是裸体的。

固定了一个皮革头盔,一个金属头盔,和打击头盔漂浮在一些人物模型。

接受牙齿!

莱泽尔的内衣现在可以更准确地反映所使用染料的颜色。


电影的场景

修复了与起源角色在游戏中的亲吻场景,例如确保身体接触正确,考虑到较短的比赛,以及考虑到不平坦的地面。

确保盔甲和正确的场景,她。

固定物品,如马克杯和报纸漂浮在空中的对话-角色拿着他们是正确的隐藏,但物品本身没有。鬼的走开!

固定划痕的位置,所以你可以试着把球从他的嘴里拿出来。他是否会让你得到它是另一回事。

改进了Volo的瞄准。

在你们讨论约会的对话中,莱泽尔不再上下浮动。

确保威尔有足够的空间不管你在哪里露营。

修正了一些相机无法包含阿斯达里昂在晚上与他在营地对话时的力量。还在需要的地方调整和添加了面部表情。

当你通过感知检定后,你在翡翠林中通过望远镜看到的东西将不再模糊。

修正了Karlach升级后第一次拥抱你时的镜头位置。

修正了如果你手动触发对话,心灵剥皮者不会出现在与德罗尔·拉格兹林的电影对话中。


战利品和贸易

储存染料的商人现在也储存染料去污剂。

在你完成埃斯特夫人的任务后,可以和她交易。

鱼贩现在有更多的鱼可以卖。那新鱼饵一定起作用了!

马戏团的狗头人波普尔现在卖的怪东西更多了。

Jannath女士现在有艺术品可以交易了。

塞尔<s:1>奈特前哨周围的骷髅不再有新鲜的食物。

长官,现在可以找到洛斯的画像了。


Misc

更新了信用表,并将其重新格式化为两列。

数字豪华DLC的D:OS2的硬歌现在也授予同伴,而不仅仅是玩家的化身。

所有来自豪华版的额外吟游诗人歌曲现在都可以使用,即使你使用豪华版的Lohse's Lute of the Merryweather bard。

DLC奖励将不再被删除,如果你加载一个保存与DLC未安装。任何因此被移除的奖励都将被恢复。

钢铁守望者的空闲声音不再占用流带宽。

你不能再爬摇摇丘了。

优化了供过于求的行走范围,使它能更好地导航世界和战场。



阅读完整的补丁1补丁说明(注意:一些条目可能有剧透!)


原文

Hello everyone,


Today we’re releasing our first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. Patch 1 is too big for our usual patch notes due to Steam’s character limit, so for the full notes head to this link:


Read the full Patch 1 patch notes (Note: Some of the entries might have spoilers!)


So what can you expect from this update? Well, we’ve eliminated issues like NPCs who sometimes spot you when they really shouldn’t be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart’s romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don’t hesitate to reach out with further reports.


Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We’re bringing back Short King Summer with better kissing contact for short races!




You won’t be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we’ll go into more detail about that closer to its release.


In the meantime, did you know that collectively you’ve played over 200,000,000 hours of Baldur's Gate 3 since launch? That’s over 22,000 years!


The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric.


Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they’re not exactly the most ethereal beauties of the Realms but they’d still form a rad metal band.


For now, as we focus on fixes, thank you for playing Baldur’s Gate 3 and continuing to share this adventure with us.


HIGHLIGHTS


Showstoppers

The  will no longer leave you stranded in .

Starting to use the boat to go to the , sending that character to camp, and then using another character to make the journey will no longer block you from progressing.

Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.

Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.

Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.

Fixed a bug causing you to get a Game Over screen after helping Downed party members.

Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.

Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.

Fixed an issue where characters could get stuck in an infinite falling loop.

Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.


Story Flow and Logic

Wyll should be able to talk about , and will no longer have an exclamation point above his head without having anything new to say.

Wyll should now be able to tell you what to do next if  is killed and he has an exclamation mark above his head.

 no longer addresses non-tadpoled characters as True Souls in .

Shadowheart should more easily follow up on her proposed romance moments in Act III.

Fixed conditions being updated before a savegame finished loading. This, for instance, caused  to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.

Fixed Karlach not going to camp after  if your party was full.

Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.

Fixed bug that made it possible to break up with Astarion without meaning to.

The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.

Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.

The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.

Minthara no longer references irrelevant topics or passes judgement on companions more than once.

Fixed the dialogue flow when dating Minthara.

Fixed Minthara's body disappearing at camp after you decide to .

You can no longer recruit both Halsin and Minthara to camp in the same playthrough.

Changed several precise map markers into more appropriate general area markers, such as for investigating , investigating , and finding .

Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.

During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.

When confronting ,  will no longer target his own pillars or allies with .

The  quest should now receive a proper update about  whereabouts, regardless of the way the quest started.

Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.

You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.

Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.

Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.

If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.

Made sure  can always interrupt Wyll, no matter where he runs off to.

Throwing a single coin at the beggars will no longer damage them.

If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.

The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.


Balance

Made gold bounties more generous in several containers across the game.

Increased players' HP bonus in Explorer Mode from +50% to +100%.

Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.

Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.

You can no longer have multiple Mage Hands active at the same time.

The Shield reaction can no longer be used while Silenced.

Fixed not being able to create 5th Level spell slots from Sorcery Points.

College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.

Made sure proper spell DC is applied during multiclassing.

Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.

The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.

Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.

Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.

Fixed NPCs sometimes spotting you even if they're not supposed to be able to.

Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.

Danse Macabre ghouls will no longer kill you when you Long Rest.

If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.

Grym, , now deals more damage in Tactician Mode.

Meenlocks are now immune to the shadow curse.

Increased the HP and AC of .

 can no longer cast , when silenced.

Helped Minthara remember how to use her weapons.

Fixed enemies targeting you from above through the ceiling in the .

Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.

Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.


Usability

Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.

The Launcher will now remember whether you chose DX11 or Vulkan.

Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.

Fixed spells like Hex randomly shifting in order, causing you to misclick if you're moving and clicking around intuitively.

Fixed players who are merely listening in on a dialogue being able to skip lines - only the speaker can now do this.

Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.

You can no longer interact with another player's inventory (e.g. send multiselected items or use their items) if their inventory is locked.

Fixed the critical hit text sometimes not appearing.

Improved the performance of the minimap when new map markers appear or old ones disappear.

Dyed armour will now appear in the right colour in the Level Up screen.

Halsin's Wild Shape tooltip will now correctly call him a cave bear.


Visuals

Fixed the modesty filter not working on dragonborns.

Fixed earrings on tiefling female strong character models.

Added a Controller Style option, which allows you to override which controller's icons are displayed.

Fixed an issue causing the clown makeup to not only not appear on Lae'zel's face when applied, but also remove her characteristic tattoos and makeup.

Invoke Duplicity now works as an identical copy of your character. And they're not naked.

Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.

Undergoing  teeth!

Lae'zel's underwear will now more accurately reflect the colour of dyes used on it.


Cinematic Scenes

Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.

Made sure  armour and  are correct in the scene where she .

Fixed items like mugs and newspapers floating in the air during dialogues - the characters holding them were correctly hidden but the items themselves weren't. Ghosties begone!

Fixed Scratch's position so you can try to get that ball out of his mouth. Whether he'll let you have it is another matter.

Improved Volo's aim during your .

Lae'zel no longer floats up and down during your dialogue where you discuss dating.

Made sure Wyll has room to  no matter where you're camping.

Fixed some cameras that couldn't contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.

The  you see through the telescope in the Emerald Grove will no longer remain blurry after you pass the Perception check.

Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.

Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.


Loot and Trade

Traders who stock dyes now also stock dye remover.

Made Lady Esther available to trade with after you've completed her quests.

Fish vendors now have more fish to sell. That new bait must be doing the trick!

Popper the kobold at the circus now sells more oddities.

Lady Jannath will now have artsy items to trade.

Skeletons around the Selûnite Outpost no longer have fresh food in their inventory.

Lohse's portrait is now reachable, chief.


Misc

Updated the credits and reformatted them into two neater columns.

The Digital Deluxe DLC's D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.

All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse's Lute of the Merryweather Bard from the Deluxe Edition.

DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.

Steel Watcher idle sounds no longer take up streaming bandwidth.

You can no longer climb the Shambling Mound.

Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.



Read the full Patch 1 patch notes (Note: Some of the entries might have spoilers!)



博德之门3 8月25日正式主要补丁1号 翻译的评论 (共 条)

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