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Layer Weight

2023-02-22 10:13 作者:小霹雳庄  | 我要投稿


The Blend input of the Layer Weight Node in Blender's Shader Nodes is a float value that can be used to control the blend strength of two input layers. This value is used to determine the amount of blending that is applied to the layers, with a higher value resulting in more blending and a lower value resulting in less blending. This input can be used to create the appearance of smoother transitions between the layers or to create more distinct lines between the layers. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on its strength.
Blender的Shader Nodes中Layer Weight Node的Blend输入是一个浮点值,可以用来控制两个输入层的混合强度。该值用于确定应用于图层的混合量,值越高,混合越多,值越低,混合越少。此输入可用于在层之间创建更平滑过渡的外观,或在层之间创建更清晰的线条。此外,此输入可以链接到其他节点,例如颜色渐变节点,以根据其强度控制混合的颜色。

The Normal input of the Layer Weight Node in Blender's Shader Nodes is a vector value that can be used to control the direction of the blending between two input layers. This value is used to determine the direction in which the two layers are blended, allowing you to create the appearance of smoother transitions between the layers or more distinct lines between the layers. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on its direction.
Blender 的 Shader Nodes 中 Layer Weight Node 的 Normal 输入是一个向量值,可用于控制两个输入层之间的混合方向。该值用于确定两个层的混合方向,允许您在层之间创建更平滑的过渡外观或在层之间创建更清晰的线条。此外,此输入可以链接到其他节点,例如颜色渐变节点,以根据其方向控制混合的颜色。

The Fresnel output of the Layer Weight Node in Blender's Shader Nodes is a float value that can be used to control the blending between two input layers. This value is based on the Fresnel effect, which is a phenomenon that occurs when light is reflected off of a surface at an angle. The Fresnel output of the Layer Weight Node can be used to create the appearance of smooth transitions between the layers or more distinct lines between the layers. Additionally, this output can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on the Fresnel effect.
Blender 的着色器节点中层权重节点的菲涅尔输出是一个浮点值,可用于控制两个输入层之间的混合。该值基于菲涅尔效应,这是一种当光以一定角度从表面反射时发生的现象。图层权重节点的菲涅耳输出可用于创建图层之间平滑过渡的外观或图层之间更清晰的线条。此外,此输出可以链接到其他节点,例如颜色渐变节点,以根据菲涅耳效果控制混合的颜色。

The Facing output of the Layer Weight Node in Blender's Shader Nodes is a float value that can be used to control the blending between two input layers. This value is based on the facing ratio of the surface, which is the ratio of the surface normal that is facing the camera to the surface normal that is facing away from the camera. The Facing output of the Layer Weight Node can be used to create the appearance of smooth transitions between the layers or more distinct lines between the layers. Additionally, this output can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on the facing ratio.
Blender 着色器节点中层权重节点的 Facing 输出是一个浮点值,可用于控制两个输入层之间的混合。该值基于表面的朝向比率,即面向相机的表面法线与背向相机的表面法线之比。 Layer Weight Node 的 Facing 输出可用于创建层之间平滑过渡的外观或层之间更明显的线条。此外,此输出可以链接到其他节点,例如颜色渐变节点,以根据面比率控制混合的颜色。

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