SpriteMancer v0.2.1.0


v0.2.1.0 update is a small update on the outside, but It's a full rewrite of the layer system, to speed up the process of adding new elements and systems, and to allow more functionality like the new "Canvas" element that allows grouping other elements inside.
v0.2.1.0更新是一个外部的更新,但是重写了图层系统以加快了添加新元素和新系统的进程。同时也更新了一个能分组其他元素的图层元素。
This is a big change in how SpriteMancer works internally, so the appearance of new bugs is expected, but I'll be fixing them during this week.
这是SpriteMancer内部工作方式的一个重大变化,所以新bug的出现是意料之中的,我会在本周内修复它们。

NEW
新增
Added a "Made with SpriteMancer" section where users can submit their creations and get showcased.
添加了“使用SpriteMancer制作”选窗,一个用户能够上传并展示他们作品的地方。Added "Noise" element.
新增“噪点”元素。Added "Canvas" element. This element allows placing other elements inside it.
新增“图层”元素。这个元素允许其他元素放置其中。Added Korean localization credits.
添加了韩语的本地化。

CHANGES
改变
Completely rewrote the layer system to allow grouping and more options.
完全重写了图层系统以允许分组和更多原则。

BUGFIXES
BUG修复
Fixed a bug that skipped one frame when exporting a reversed animation.
修复了当导出逆转动画会跳过一帧的bugFixed a bug that made the preview speed be wrong in values under 60fps.
修复了当预览低于60fps时预览速度会出错的bugFixed particle/models being displaced.
修复了粒子/模型位置错误的bugFixed a bug that prevented colors being linked in the timeline.
修复了一个阻止颜色和时间轴链接的bugFixed a bug that made interpolating colors not work.
修复了一个使插值颜色失效的bugFixed a bug that showed particle's position as speed in the inspector.
修复了一个在检查器中以速度的值显示粒子速度的bugFixed a bug that made fluids crash the app.
修复了一个流体使应用崩溃的bugFixed fluid presets that were misplaced.
修复了一个流体预设放错位置的bugFixed a bug that showed "undefined" as the shortcut for pasting layer parameters.
修复了一个粘贴层参数时快捷方式显示为“未定义”的bugFixed a bug that avoided exporting the current frame.
修复了一个避免导出当前帧的bugFixed a bug that made "export current frame" export multiple frames.
修复了一个使导出当前帧导出多帧的bug