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Hair info

2023-02-22 10:07 作者:小霹雳庄  | 我要投稿


The Strand input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the number of strands of hair in the particle system. This value is used to determine the number of strands that are rendered, with a higher value resulting in more strands being rendered and a lower value resulting in fewer strands being rendered. This input can be used to create the appearance of thicker or thinner hair depending on the desired effect. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its number.

Blender 的 Shader Nodes 中 Hair Info Node 的 Strand 输入是一个浮点值,可以用来控制粒子系统中头发的股数。该值用于确定渲染的股数,较高的值会导致更多的股被渲染,而较低的值会导致较少的股被渲染。此输入可用于根据所需效果创建更浓密或更稀疏的头发外观。此外,此输入可以链接到其他节点,例如颜色渐变节点,以根据其编号控制链的颜色。

The Intercept input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the height of the hair strands in the particle system. This value is used to determine the point at which the strand intersects with the surface of the mesh. A higher value will result in the strand being closer to the surface, while a lower value will result in the strand being further away from the surface. This input can be used to create the appearance of thicker or thinner hair depending on the desired effect.

Blender 的 Shader Nodes 中 Hair Info Node 的 Intercept 输入是一个浮点值,可以用来控制粒子系统中头发丝的高度。该值用于确定股线与网格表面相交的点。较高的值将导致链更靠近表面,而较低的值将导致链更远离表面。此输入可用于根据所需效果创建更浓密或更稀疏的头发外观。

The Length input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the length of the hair strands in the particle system. This value is used to determine the length of the strand and can be used to create the appearance of shorter or longer hair depending on the desired effect. This input can also be used to determine the strength of the strands, allowing you to create more dynamic and realistic-looking hair. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its length.

Blender 的 Shader Nodes 中 Hair Info Node 的 Length 输入是一个浮点值,可以用来控制粒子系统中头发丝的长度。该值用于确定发束的长度,并可用于根据所需效果创建更短或更长头发的外观。此输入还可用于确定股线的强度,使您可以创建更具活力和逼真的头发。此外,此输入可以链接到其他节点,例如颜色渐变节点,以根据其长度控制链的颜色。

The Thickness input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the width of the hair strands in the particle system. This value is used to determine the thickness of the strand and can be used to create the appearance of thicker or thinner hair depending on the desired effect. This input can also be used to determine the strength of the strands, allowing you to create more dynamic and realistic-looking hair. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its thickness.

Blender 的 Shader Nodes 中 Hair Info Node 的 Thickness 输入是一个浮点值,可以用来控制粒子系统中头发丝的宽度。该值用于确定发束的粗细,并可用于根据所需效果创建更粗或更细的头发外观。此输入还可用于确定股线的强度,使您可以创建更具活力和逼真的头发。此外,此输入可以链接到其他节点,例如颜色渐变节点,以根据线的粗细控制线的颜色。

The Tangent Normal input of the Hair Info Node in Blender's Shader Nodes is a vector value that can be used to control the direction of the hair strands in the particle system. This value is used to determine the direction of the strand and can be used to create the appearance of straight or curved hair depending on the desired effect. This input can also be used to determine the strength of the strands, allowing you to create more dynamic and realistic-looking hair. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its direction.

Blender 的 Shader Nodes 中 Hair Info Node 的 Tangent Normal 输入是一个矢量值,可用于控制粒子系统中头发丝的方向。该值用于确定发束的方向,并可用于根据所需效果创建直发或卷发的外观。此输入还可用于确定股线的强度,使您可以创建更具活力和逼真的头发。此外,此输入可以链接到其他节点,例如颜色渐变节点,以根据其方向控制链的颜色。

The Random input of the Hair Info Node in Blender's Shader Nodes is a vector value that can be used to control the randomness of the hair strands in the particle system. This value is used to determine how much randomness is applied to the strands when they are rendered, allowing you to create more dynamic and realistic-looking hair. This input can also be used to create the appearance of thicker or thinner hair depending on the desired effect. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its randomness.

Blender的Shader Nodes中Hair Info Node的Random输入是一个向量值,可以用来控制粒子系统中头发丝的随机性。该值用于确定在渲染时将多少随机性应用于发束,从而让您可以创建更具活力和逼真的头发。此输入还可用于根据所需效果创建更浓密或更稀疏的头发外观。此外,此输入可以链接到其他节点,例如颜色渐变节点,以根据其随机性控制链的颜色。


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