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机械动力0.3.2 更新日志

2021-07-11 23:33 作者:纵向自衡车_千亿简章  | 我要投稿

Create 0.3.2
for Minecraft 1.16.5

"The Finely Tuned Update"

"一次‘谐调’的更新"

Notice: Minimum Forge Version raised to 36.1.0, Create now requires Flywheel

注意:需要的最低forge版本提高到36.1.0, 同时需要Flywheel作为前置


Additions

添加

Added the Linked Controller

加入了连接控制器(暂定) #其实就是遥控器,右键之后W、A、S、D、蹲、跳可以激活对应的6个频道,shift+右键打开配置页面#

连接控制器?
遥控器!
一对多
可以放在讲台上
另一个视角

Added Crafting Blueprints

加入了合成蓝图 #在墙上标记合成就可以直接右键用背包里的物品合成,有1x1、2x2、3x3三种大小#

合成蓝图界面
外观-可以3x3
奇怪的尝试
成果

Added the Copper Backtank

加入了铜背槽(暂定) #以存储空气并在水下释放出来(需要同时装备潜水头盔),满瓶15分钟,放在地上并通入动力时收集空气,可以附魔“扩容”以存储更多空气,还可以打上其他胸甲附魔#

有护甲值
配方
使用动力源充气
提供氧气

Added Diving helmet and boots

加入了潜水头盔和靴子 #头盔配合铜背槽使用,鞋子会让你在水下行走更快同时允许跳跃#

穿着效果

Added the Precision Mechanism

加入了精密机构(暂定)#替代了电路板的合成材料,或许可以称之为机芯?#

合成方式
取代了电路板


Added the Potato Cannon

加入了土豆大炮(暂定) #右键发射背包内的土豆(或者其他食物,各自有不同效果),有铜背槽时不消耗耐久消耗压缩空气,可以附魔“土豆回收”概率让土豆击中后掉落成物品#

强力大炮,武德充沛
机械手无法发射
发射瞬间
各种奇怪的子弹尝试
最强子弹诞生了!

Added the Peculiar Bell and the Haunted Bell

加入了奇特的钟(暂定)和闹鬼的钟(暂定) #奇特的钟和普通钟一样但是可合成,闹鬼的钟敲击会显示周围可刷怪的地方#

两种钟
闹鬼的钟转化
转化-灵魂火
转化-灵魂营火
使用钟

Added the Deploying recipe type

加入了“装配”配方类型

Added the Sequenced Assembly recipe type

加入了“顺序组装”配方类型

Added the Capacity Enchantment

加入了“扩容”附魔

Added the Potato Recovery Enchantment

加入了“土豆回收”附魔

Added Ponder support to Create's fluid components

加入了思索对机械动力流体组件的支持

Added a custom configuration UI

加入了自定义配置UI界面

(不确定)

Added an intermediate menu screen for in-game links and configs

添加了一个界面用于游戏内链接和调整配置

Added new Blockzapper-esque brush types to the Worldshaper tool

在环境塑形器中加入了方块放置器风格的笔刷


Removals

移除

Removed the Blockzapper (functionality still available through new worldshaper brushes)

移除了方块放置器(功能仍可由环境塑形器的新笔刷实现)

Removed the Deforester (functionality still available through hand-cranked saws)

移除了树林毁灭者(功能仍可由加装手摇曲柄的动力锯实现)

Removed Integrated Circuits (in favour of the Precision Mechanism)

移除了集成电路板(代之以精密机构)

Removed Lapis sheets

移除了青金石板

夭寿啦!


Enhancements, Fixes
增强与修复

Nixie Tubes can now be dyed

辉光管现在可以染色了#霓虹灯!芜湖!#

Cart Assemblers now have a specific direction

矿车装配站现在有了明确的方向

Assembled cart contraptions assemble and disassemble according to the assemblers direction

装配好的矿车结构依装配站的方向装配与卸载(实体化、方块化)

Entities can now jump on Mechanical Belts

实体现在可以在传送带上跳跃了

Entities on belts no longer get force-centered while actively moving or strafing

传送带上的实体在活跃地移动或扫射时不会再被强制往中心拉了

Deployers can now polish items on belts or depots

机械手现在能抛光传送带或置物台上的物品了

磨制玫瑰石英自动化

Fixed kinetic stress loop caused by neighbouring belts

修复了由相邻传送带引发的虚空动力

Fixed kinetic stress loop caused by activating ejectors

修复了由激活的弹射器引发的虚空动力

Added missing localizations for Create's death messages involving an attacker

加入了遗漏的有追击者时的机械动力死亡消息的本地化 #就是“XX在逃离XX时被切成两截”这样的#

Nixie Tubes can now be picked up using the Wrench

辉光管现在可以用扳手拆除了

Water wheels can now be placed with a vertical axis

水车现在能放在竖直的轴上了(也就是水平放置)

Added Mechanical Saw compatibility for cutting Dynamic Trees

为动力锯砍伐动态的树添加了兼容性

Cogwheels and Large Cogwheels can now be created via sequenced assembly

小齿轮和大齿轮现在可由顺序装配合成

Add placement helper for Deployers on belts/depots/etc.

为在传送带、置物台等上方放置机械手添加了放置预览

Added config control for ambient sounds

添加了环境声音的配置选项

Spilled milk off a pipe end now clears effects on entities

从管道末端泄露的牛奶现在会清除实体的状态效果

Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t

不可放置的流体会在管道末端以1mb/t的固定速度漏出

Air currents can now pass through Campfires vertically

鼓风机气流现在可以垂直穿过营火

Added cutting recipes to process Fir Logs from traverse

加入了处理Traverse模组的冷杉原木的锯木配方

Wrenches can now pick up redstone components (tagged #create:wrench_pickup)

扳手现在可以拆除红石元件(任何tag是#create:wrench_pickup的方块)

Fixed Mechanical Plough breaking segments of a bubble column

修复了动力犁破坏气泡柱段的问题

Fixed the press advancement not firing when used with depot

修复了在置物台上压制物品不会触发 Duang! 进度的问题

Fixed chutes directly between two inventories transferring items instantly

修复了两个容器间的溜槽直接转移物品(而不经过它本身)的问题

Fixed jittering visuals of the clientside chute item near containers

修复了客户端中物品视觉上会在溜槽中抖动的问题

Rail blocks can now be picked up with a wrench

现在可以用扳手拆除铁轨类方块

Fixed fluid rendering in JEI scenes

修复了JEI中流体渲染的问题

Fixed enchantment glint on custom rendered items

修复了自定义渲染物品的附魔光泽问题

Added Attribute Filter properties for shulker fill level

在属性过滤器中添加了关于潜影盒内部物品数量的属性

Dough can now be created in the mixer without the need of buckets

现在在搅拌器里不用桶也能制作面团了(面粉和1000mb水即可)

Tweaked item processing behaviour of mechanical saws

调整了动力锯的物品加工行为

Fixed placement assist not playing placement sounds

修复了放置预览不播放放置声音的问题

Saws now yield more planks

动力锯现在可以产出更多木板

Saws can no longer process stacks of items, unless configured to

动力锯现在不能处理堆叠的物品,除非修改配置

Mechanical Arms now require precision mechanisms to craft

动力臂现在需要精密机构来合成

Extendo-grips now require precision mechanisms to craft

伸缩机械手现在需要精密机构来合成

Mechanical Arms now take significantly less stress units to power

动力臂需要的应力明显减少

Allow Linked Controllers to be placed onto and used from Lecterns

连接控制器可以放在讲台上,并在讲台上使用

Added JEI integration to Sequenced Assembly

为顺序装配合成加入了JEI集成

Added support for Sequenced Assembly to Press, Deployer, Spout and Saw

辊压机、机械手、注液器、动力锯添加了对顺序装配合成的支持

Improved lighting on gui-based item and block previews

改进了GUI物品与方块预览的光照

Add blaze burner bobbing to JEI scenes

在JEI场景中加入了烈焰人燃烧室的振动效果

Tweaks to JEI washing scene

调整了JEI中水洗的场景

Cart contraptions no longer turn exponentially

矿车结构不再指数复制

Cart contraption now turn more sluggishly the larger they are

矿车结构现在越庞大速度越慢

Some changes to the cart assembler model

矿车装配模式的一些改动

Adjusted yellow tone of sails and seats

调整了黄色风帆和坐垫的色调

Fixed wrenching of cart contraptions being able to duplicate items

修复了用扳手点矿车结构可以复制物品的问题

Added chocolate melting, honey liquification, and honey compacting recipes

加入了巧克力融化、蜂蜜液化和蜂蜜压制的配方

Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)

伸缩机械手现在具有耐久,在穿戴了铜背槽时不会消耗(也适用于土豆加农炮)

An overview of Ponder Tags can now be opened from the game menu

现在可以从游戏菜单打开思索标签的概观


New Forge versions replace empty config comments with "No comment", so the divider comment was changed from "" to " ".

新的Forge版本将空注释替换成了"No comment"(无注释),所以分隔注释从""换成了" "

Survival mode players can now configure the fluid supplied by a creative fluid tank

生存模式玩家现在可以调整创造流体储罐的流体供应

Removed tooltips for fluid components

移除了流体组件的提示信息

Fixed valve handles not having a tooltip

修复了阀门手轮缺少提示信息的问题

Fixed mechanical harvester's render bounding box

修复了动力收割机渲染碰撞箱的问题

Added safety checks when reading custom nixie tube NBT to prevent crashes

加入了读取自定义辉光管NBT时的安全检查以防止崩溃发生

Fixed Super glue entities being affected by Creeper Explosions with mobGriefing disabled

修复了强力胶实体在mobGriefing关闭时仍被苦力怕爆炸影响的问题

Splash water bottles now extinguish the decorative blaze burners

喷溅水瓶现在会熄灭装饰用烈焰人燃烧室

Decorative blaze burners now accept soul sand to make it a soulfire

装饰用烈焰人燃烧室现在接受灵魂沙来以变成灵魂火 #这东西就是在空的烈焰人燃烧室里点火,用灵魂沙点一下里面会变成灵魂火#

Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity

修复了由粉碎轮缓冲区容量不足导致大量输出时会直接损耗的问题

Fixed basin processing running constant recipe lookups while backed up

修复了备份后工作盆处理流程会持续进行配方查找的问题

Fixed mixer retracting after every operation when auto-output is active

修复了有自动输出时搅拌器每次搅拌后都会收回的问题

Brass tunnels now show a goggle tooltip of contained items within their group

黄铜隧道现在会在目镜提示中显示其相连组群中包含的物品 #相连组群就是连在一起的黄铜隧道#

Right-clicking brass tunnels now retrieves all contained items from their group

右键黄铜隧道现在会检索其组群中包含的所有物品

Fixed Create's redstone components now able to power comparators from the side

修复了机械动力的红石部件,现在它们可以向比较器侧面输入信号

Fixed Belts under Tunnels picking up item entities

修复了隧道下的传送带会拾起物品实体的问题

Fixed activation inconsistencies with Deployers on contraptions

修复了动态结构上机械手的激活矛盾

Deployers' inventories will no longer be voided when their contraption is quickly reassembled

机械手的缓存在其所属动态结构快速重装配时不会再丢失了

Basin spouts can now empty into funnels

工作盆排出口现在可以向机械动力漏斗输出

Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)

装载了刷怪笼的矿车结构不再可以用扳手拾取(可配置)

Added more Keyframes to existing ponder scenes

为已存在的思索场景添加了更多关键帧

甚至支持材质包

The portable fluid interface now waits until extracting pipes have completed their flow before disengaging

移动式流体接口现在等待抽取管道流完后才会脱离

Added ponder scene for deployer's new item processing

为机械手的新物品处理添加了思索场景

Fixed ponder particles rendering faced away from the camera

修复了思索中的粒子渲染背向镜头的问题

Fixed ponder airflow particles not getting lit properly

修复了思索中气流粒子没有正常点着的问题

Fixed lack of culling in Gui-displayed Items

修复了GUI显示物品缺少渲染剔除优化的问题

Fixed depth issues in Ponder UI

修复了思索界面中的深度冲突问题

Fixed lack of backface culling in ponder

修复了思索界面中缺少背面渲染剔除的问题

Schematic insta-placement now uses Schematicannon placement logic

蓝图的立刻放置(创造)现在使用蓝图大炮的放置逻辑

Fixed fluid tank render boundaries

修复了流体储罐渲染边框的问题

Obsidian can no longer be moved by contraptions

黑曜石不能再被动态结构移动了

Mechanical Arms can no longer dance if their speed is zero

动力臂转速为0时不能跳舞了

Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant

流体管道不再在改变开窗和覆壳状态时重置内部的液体流了

Fixed the schematic hotbar overlay

修复了蓝图系统工具栏的图层

Fix registry crash induced by AbnormalsCore 3.2.0

修复了由AbnormalsCore 3.2.0引发的注册表崩溃

Ejectors placed by Schematicannon now keep their targets

由蓝图大炮放置的弹射器现在会保持其目标

Fixed ejectors stacking unstackable items

修复了弹射器堆叠不可堆叠物品的问题

Tweaked infinite fluid source size configuration

调整了无限流体源规模的配置

Added config for disabling large Firework rocket recipes

加入了关闭大烟花火箭配方的配置

Scaled hose pulley search timer with server's infinite block threshold

依服务器的无限方块阈值改变软管滑轮的搜索计时器

Fix JEI boundary areas to be more aligned with drawn textures

修正了JEI边界区域,使绘制的纹理更加对齐

Fixed schematicannon progress bar not displaying

修复了蓝图大炮进度条不显示的问题

Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them

没有连接到任何东西的流体管道不再在旁边放置了不可连接方块时改变方向

Fixed vertical Mechanical saws crashing when mounted on contraptions

修复了竖直的动力锯安装到动态结构上会导致崩溃的问题

Gave stockpile switch output a delay (like comparators have) to improve stability

给存量转换器的输出添加了延迟(就像比较器)以增加稳定性

Fixed texture uvs on the Wrench

修复了扳手贴图的UV问题

Fixed saw and portable storage/fluid interface diffuse lighting

修复了动力锯和移动式存储/流体接口弥散光照的问题

Fixed Extendo Grip not applying extended reach when equipped on rejoin

修复了伸缩机械手在重新进入世界时装备不会提供额外触及距离的问题

Fixed mechanical crafters duping + dropping their items when added to minecart contraption

修复了动力合成器被添加到移动结构上时复制并掉落其上物品的问题

Fixed Wand of Symmetry duping rails under placed cart assemblers

修复了对称法杖复制矿车装配站下方的铁轨的问题

Lecterns now keep NBT when moved by contraption

讲台现在被移动结构移走时会保留NBT

Super glue entities hanging on positions above build limit now get removed

贴在建筑高度极限以上的强力胶实体现在被移除了

Fixed harvester replanting sweet berry bushes in wrong state

修复了收割机重种错误生长阶段的甜浆果的问题

Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions

布谷鸟闹钟和钟表轴承现在在不正确的维度里会疯狂乱转

Fixed startup crash with AgriCraft/InfinityLib

修复了AgriCraft/InfinityLib引发的启动崩溃

Fixed bad behavior with small-max-stack-sized items when extracting multiple items at once

修复了拿取复数最大堆叠数较小的物品时的糟糕表现

Fixed typo in adjustable chain gearshift ponder scene

修复了可调节链式传动箱的思索场景中的文稿错误

Improved timing consistency of sequenced gearshift (esp. for rotations)

改进了可编程齿轮箱的计时连贯性(比如对旋转运动)

Fixed schematic init crash caused by updating null ChunkSections

修复了由更新空的区块部分引发的蓝图初始化崩溃

Fixed schematic deployment crash caused by some Mekanism blocks

修复了通用机械的方块引发的蓝图部署崩溃

Make regular palette stone blocks drop their cobblestone variant instead of themselves (unless silk touch is used)

使通常的调色板类石头方块(指机械动力新添加的那些石头,安山岩除外)掉落对应的圆石而非它们本身(除非使用精准采集)

熔渣圆石烧成熔渣

Added smelting recipes for cobblestone palette blocks

添加了调色板类圆石烧炼成对应石头的配方

Fixed chest minecarts clearing their inventory when disassembled

修复了运输矿车在卸载(方块化)时清空内存物的问题

Fixed blasting-only recipes not shown under the JEI bulk blasting category

修复了高炉限定配方不在JEI批量高炉烧炼分类下的问题

Fixed fan JEI catalyst items being italicized

修复了鼓风机的JEI触发项目是斜体字的问题

Allow block breakers to work at center of bearing

允许方块破坏机器在轴承中心工作

Fixed minecart coupling item dupe

修复了矿车连轴器导致的物品复制

Possibly solve incompatibility with CalemiUtils mod and placement helpers

很可能解决了CalemiUtils模组与放置预览的不兼容问题

Added golden sheets and crushed gold ore to the piglin_loved tag

在piglin_loved标签里加入了金板和碎金矿

Fireproof items can no longer be destroyed by bulk blasting

防火的物品不再被批量烧炼摧毁

Made the bottom half of doors attach up and down

使门的下半部分上下连接起来

Made fan and nozzles not push players flying in creative

使得鼓风机和分散网不会再推动创造模式的玩家

Fixed deployers not able to place down cart assemblers

修复了机械手无法放置矿车装配站的问题

Fixed broken piston poles making the piston base unusable

修复了破坏活塞杆会使动力活塞底座无法使用的问题

Fixed a DoublePlantBlock dupe using deployers

修复了一个使用机械手的DoublePlantBlock(两格高植物#高草、大型蕨、两格高的花#)复制的问题

Fixed a filter item dupe

修复了过滤器物品复制

Allow Schematicannon to place brackets

允许蓝图大炮放置支架

Fix error when a POI block is moved by a contraption

修复了移动结构移走POI方块(村庄村民相关方块)时出现的错误

Schematicannon now keeps options in block item as NBT

蓝图大炮现在将选项以NBT形式储存于方块物品中

Add proper rotation and mirroring to CartAssemblerBlock

向CartAssemblerBlock类方块加入了正确的旋转和镜面对称

Make schematics write tags for filtering behaviour

使蓝图系统为过滤行为写标签

Fixed beds on contraptions

修复了移动结构上的床的问题

Fixed one of the tank rivets being out of place by one pixel.

修复了流体储罐的一个铆钉偏移了一个像素的问题

Fixed diffuse lighting when rendering contraptions without Flywheel

修复了没有Flywheel渲染动态结构时光照弥散的问题

Fixed fluid rendering in tanks and pipes on fabulous graphics

修复了精美图像下储罐和管道中流体渲染的问题

Idle Windmill Bearings now attach their structure when moved as part of another contraption

空转的风车轴承现在在作为其他动态结构的一部分移动时会连着自己的结构一起动了

Fixed pumps not updating transfer speed when directly between containers

修复了直连两个容器时泵不会更新转移速度的问题

Fixed Multiblock Fluid tanks showing inconsistent information on their goggle overlay

修复了多方块储罐在目镜描述中显示的信息自相矛盾的问题

Creative Fluid tanks no longer show a goggle overlay

创造流体储罐不再显示目镜描述

Fixed Funnels and other interfaces not updating properly when affected chunks are unloaded and reloaded

修复了当受影响区块是未加载和重加载区块时机械动力漏斗和其他接口不能正确更新的问题

Fixed tooltips rendering behind item icon in the filter screens

修复了过滤器界面里提示信息渲染在物品图标后面的问题

Added block breaking animations to animated models

向有动画的模型加入了方块破坏动画

Deployers now make a little polishing sound when using sandpaper

机械手现在使用砂纸时会发出一点打磨的音效

Added Placement assist for placing small cogs against machines with integrated cogwheels

添加了将小齿轮放置在具有完整齿轮的机器后面的放置预览

Handheld Worldshaper was renamed to Creative Worldshaper

手持式环境塑形器更名为创造环境塑形器

Worldshapers now have a "surface" and "cluster" brush type

环境塑形器现在具有“表面”与“团簇”这两个笔刷类型

Worldshapers now follow the creative colour palette

环境塑形器现在遵从了创造类物品的色调

Some UI touch-ups for tools

一些工具的UI修饰

Fixed strange compat artifacts from generated filling/emptying recipes

修复了自动生成的注液/排空配方弄出的奇怪兼容产物

Added pressing recipes for path blocks from Environmental, Atmospheric and betterEnd

加入了来自自然环境、 Atmospheric和更好的末地的草(土)径的压制配方

Added washing recipes for Endergetic Expansion's petrified items

为末地拓展的石化物品加入了水洗配方

Added Supplementaries support for milling flax and washing blackboards

为Supplementaries添加了支持,以磨制亚麻、水洗黑板

Add filling and emptying recipes for Alex's Mobs' lava bottles

为Alex's Mobs的熔岩瓶加入了注液和排空配方

Added filling and emptying recipes for Neapolitan's milk bottle

为那不勒斯风味的牛奶瓶加入了注液和排空配方

Added a crushing recipe for ice to obtain ice cubes when Neapolitan is present

加入了一个粉碎配方,当安装有那不勒斯风味时可以把冰粉碎成冰块

Fixed Buzzier Bees compatibility and move the old flowers to Environmental compatibility

修复了Buzzier Bees的兼容性,并将旧的花朵移到了自然环境兼容性中

Add a milling recipe for Necrotic Bone from Tinker's Construct

为匠魂的腐骸加入了一个磨制配方

Remove Podzol from the grass pressing recipe and add a compatibility recipe for Environmental's Podzol Path

从草方块压制配方中移除了灰化土,并为自然环境的灰化土径添加了兼容配方

Fix sudden light transitions in JEI scenes

修复了JEI场景中突然的光照转变

Fix super glue normals, rotation, and reflection.

修复了强力胶常态、旋转和反射的问题

Added sounds for contraption (dis-)assembly

加入了动态结构装配/卸载的声音

Added sounds for wrench interactions

加入了扳手互动的声音

Block breakers now make block breaking noises

方块破坏机器现在发出方块破坏音效

Added Mechanical Crafting noises

加入了动力合成音效

Added sounds for Picking items off belts, depots, basins

加入了从传送带、置物台、工作盆拿取物品的声音

Added sounds for Arms collecting an item

加入了动力臂拿取物品的声音

Added sounds for Mixing noises

加入了搅拌音效

Added sounds for Cranking click noises

加入了曲柄旋转点击声音

Added sounds for Scroll-inputs

加入了滚动输入的声音(就是滚动选择)

Added sounds for Depots, Funnels, Fans, Cogwheels and generic kinetic rumbling

加入了置物台、隧道、鼓风机和齿轮的声音,还有通常运动机构的隆隆声

Added sounds for Millstones and Crushing Wheels

加入了石磨和粉碎轮的声音

Added sounds for the Mechanical Saw

加入了动力锯的声音

Gantry contraptions now make contraption noises

起重机结构现在发出动态结构音效


Localization

本地化

pl_pl created thanks to joker876

ja_jp updated thanks to CKenJa, RakuGaki-MC

es_es updated thanks to FrannDzs

ru_ru updated thanks to sqcode06, Hanqnero

ko_kr updated thanks to red1854th

文中图片均来自CMS机械动力服务器群

在此感谢@三潘乌龟 与@blacccccccc 为本文的翻译提供的帮助——本文的注释内容大多来自两人的翻译草稿

关于机械动力0.3.2的新合成方式,详情可见@戳心PokeHeart 的视频

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