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晴空Last Fallout Overhaul 部分mod护甲无电磁抗性的解决方法。

2023-06-24 13:38 作者:一小撮炮灰3  | 我要投稿

这个mod移植了阴影的一些护甲,但是阴影里没有电磁辐射,因此需要自己添加相应抗性。Clear Sky Last Fallout Overhaul\gamedata\configs\misc\outfit\ecolog_outfit.ltx 要是为了省事就拷贝SEVA甲scientific_outfit.ltx 的防化属性到对应位置。
要是懒就用我这个直接替换全部文本吧。(仅限生态学者绿甲)
[ecolog_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\ecolog_outfit"
$prefetch = 32
class = E_STLK
cform           = skeleton
visual           = equipments\ecolog_suit.ogf
actor_visual = actors\stalker_hero\stalker_sci.ogf
player_hud_section = ohud_ecolog_outfit
ef_equipment_type = 2
inv_name = ecolog_outfit_name
inv_name_short = ecolog_outfit_name
description = ecolog_outfit_description
inv_weight = 9
slot = 6
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 12
inv_grid_y         = 61

full_icon_name = npc_icon_scientific_outfit
nightvision_sect = effector_nightvision_bad
cost = 17750
full_scale_icon = 12,11
immunities_sect = sect_ecolog_outfit_immunities
bones_koeff_protection = actor_light_armor_1
hit_fraction_actor = 0.25
artefact_count           = 3
control_inertion_factor = 1.5

; MEDIUM RESISTANCE
burn_protection = 0.09
strike_protection = 0.5
shock_protection = 0.09
wound_protection = 0.15
radiation_protection = 0.09
telepatic_protection = 0.00
chemical_burn_protection = 0.09
explosion_protection = 0.4
fire_wound_protection   = 0.20
physic_strike_wound_immunity = 0.37
upgrades                 = up_gr_ab_scientific_outfit, up_gr_cd_scientific_outfit, up_gr_ef_scientific_outfit, up_gr_gh_scientific_outfit, up_gr_i_scientific_outfit
installed_upgrades     =
upgrade_scheme           = upgrade_scheme_u17a

[sect_ecolog_outfit_immunities]
burn_immunity = 0.005 ;锚卯媒么么猫枚猫氓铆貌没 猫矛矛贸铆猫貌氓貌脿 帽脿矛卯茫卯 锚卯帽貌镁矛脿
strike_immunity = 0.01
shock_immunity = 0.005
wound_immunity = 0.025
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.005
explosion_immunity = 0.03
fire_wound_immunity = 0.015

[sect_ecolog_outfit_immunities_1]
burn_immunity = 0.003 ;锚卯媒么么猫枚猫氓铆貌没 猫矛矛贸铆猫貌氓貌脿 帽脿矛卯茫卯 锚卯帽貌镁矛脿
strike_immunity = 0.01
shock_immunity = 0.003
wound_immunity = 0.015
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.003
explosion_immunity = 0.03
fire_wound_immunity = 0.015

[sect_ecolog_outfit_immunities_2]
burn_immunity = 0.01
strike_immunity = 0.01
shock_immunity = 0.01
wound_immunity = 0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.01
explosion_immunity = 0.01
fire_wound_immunity = 0.005



[protection_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\protection_outfit"
$prefetch = 32
class = E_STLK
cform           = skeleton
visual           = equipments\scientist_suit.ogf
actor_visual = actors\stalker_hero\stalker_sci.ogf
player_hud_section = ohud_scientific_outfit
ef_equipment_type = 2
inv_name = protection_outfit_name
inv_name_short = protection_outfit_name
description = protection_outfit_description
inv_weight = 7
slot = 6
inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 14
inv_grid_y         = 61
full_icon_name = npc_icon_scientific_outfit
nightvision_sect = effector_nightvision_bad
cost = 28750
full_scale_icon = 12,11
immunities_sect = sect_protection_outfit_immunities
bones_koeff_protection = actor_light_armor_1
hit_fraction_actor = 0.25
artefact_count           = 3
control_inertion_factor = 1.5

; MEDIUM RESISTANCE
burn_protection = 0.081
shock_protection = 0.081
radiation_protection = 0.081
chemical_burn_protection = 0.081
telepatic_protection = 0.081
strike_protection = 0.4
explosion_protection = 0.4
wound_protection = 0.5
fire_wound_protection   = 0.0
physic_strike_wound_immunity = 0.4
upgrades                 = up_gr_ab_scientific_outfit, up_gr_cd_scientific_outfit, up_gr_ef_scientific_outfit, up_gr_gh_scientific_outfit, up_gr_i_scientific_outfit
installed_upgrades     =
upgrade_scheme           = upgrade_scheme_u17a

[sect_protection_outfit_immunities]
burn_immunity = 0.005 ;锚卯媒么么猫枚猫氓铆貌没 猫矛矛贸铆猫貌氓貌脿 帽脿矛卯茫卯 锚卯帽貌镁矛脿
strike_immunity = 0.01
shock_immunity = 0.005
wound_immunity = 0.015
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.005
explosion_immunity = 0.03
fire_wound_immunity = 0.01

[sect_protection_outfit_immunities_1]
burn_immunity = 0.003 ;锚卯媒么么猫枚猫氓铆貌没 猫矛矛贸铆猫貌氓貌脿 帽脿矛卯茫卯 锚卯帽貌镁矛脿
strike_immunity = 0.01
shock_immunity = 0.003
wound_immunity = 0.015
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.003
explosion_immunity = 0.03
fire_wound_immunity = 0.015

[sect_protection_outfit_immunities_2]
burn_immunity = 0.01
strike_immunity = 0.01
shock_immunity = 0.01
wound_immunity = 0.01
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.01
explosion_immunity = 0.01
fire_wound_immunity = 0.005


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