MC1.16.5宝可梦重铸现状#测试阶段
好多人问MC1.16.5版本宝可梦,目前制作尾部处于测试阶段,但bug很多,毕竟是跨版本更新,所以耐心等待官方的消息吧~以下是官方公告 刚刚附带视频不好看 撤掉视频再发了。
With the marathon that is updating Pixelmon to @1.16.5 coming to a close, we thought you all might be interested in a brief summary of what to expect with this upcoming version and its countless new features to experiment with. With Pixelmon 1.16.5, our developers have updated graphic rendering, improved world generation and introduced registries... just to name a few things.
Graphic rendering in 1.16.5 allowed our team to mod Minecraft displays more accurately. Pixelmon will be smoother for players on low-spec hardware. Furthermore, we overhauled UIs in their user experience and capabilities. For example, the Pixelmon Spawner block will now allow day cycling and Pokémon specs. We have also improved graphical components beyond ‘in-game’ - expanding the main menu and multiplayer screens, adding utility and favourites buttons, and most importantly, adding dancing (rarely shiny) Pokémon to load screens.
Minecraft on 1.16.5 introduced world terrain mechanics, which we took full advantage of. We completely phased out the small berry models for full trees, with a new set of woods and leaf blocks. Their growing mechanics are now more inline with Minecraft trees. Moreover, we improved the scattering of structures, utilizing the cartographer maps to help you find our rarest shrines. Ores have been overhauled, introducing new ore types and texture patterns for the visually impaired. Moving forward, Pixelmon will continue to marry our features into the Minecraft experience, bringing our players a more visually and mechanically cohesive gameplay.
The structural changes in Minecraft registries meant Pixelmon required a complete overhaul of our blocks, entities, structures handling. It also gave us the opportunity to improve API usage friendliness. To boot, registry changes forced us to rewrite our species system. This change introduced the datapacks system into Pixelmon, and exponentially increased customization potential. Content creators will be able to design new Pokémon species, forms, moves and abilities - server-sided changes which automatically sync to the client. In time, Pixelmon will extend adaptable registry support into more features, such as boss tiers, natures and Pokémon typings.
All in all, updating Pixelmon to 1.16.5 has become far more than simply a Minecraft version update. It is now the opportunity for a much needed overhaul to systems, a smoother integration of Pixelmon into vanilla, and of course, an expansion of our customization possibilities. While this small list of changes isn’t anywhere near complete, we hope it makes you all as excited as we are with Pixelmon 1.16.5.
以下为机翻汉化
随着将Pixelmon更新为@1.16.5的马拉松即将结束,我们认为大家可能会对这个即将发布的版本及其无数新功能的预期有兴趣。通过Pixelmon 1.16.5,我们的开发人员更新了图形渲染,改进了世界生成,并引入了注册表。。。举几个例子。
1.16.5中的图形渲染允许我们的团队更准确地修改Minecraft显示。对于使用低规格硬件的玩家来说,Pixelmon将更加流畅。此外,我们还对用户界面的用户体验和功能进行了全面检查。例如,Pixelmon产卵器块现在将允许日间循环和神奇宝贝规格。除了“游戏中”,我们还改进了图形组件——扩展主菜单和多人游戏屏幕,添加实用程序和收藏夹按钮,最重要的是,添加跳舞(很少有光泽)的神奇宝贝加载屏幕。
1.16.5版的Minecraft引入了世界地形力学,我们充分利用了它。我们完全淘汰了全树的小浆果模型,使用了一套新的木材和叶块。它们的生长机制现在更符合布雷工艺树。此外,我们还改进了结构的分散性,利用地图绘制工具帮助你找到我们最稀有的神殿。矿石经过彻底检查,为视力受损的人引入了新的矿石类型和结构模式。展望未来,Pixelmon将继续将我们的功能与Minecraft体验相结合,为玩家带来更具视觉和机械连贯性的游戏体验。
Minecraft注册中心的结构变化意味着Pixelmon需要对我们的区块、实体和结构进行彻底的检修。它还为我们提供了改善API使用友好性的机会。为了启动,注册表的改变迫使我们重写我们的物种系统。这一变化将数据包系统引入了Pixelmon,并以指数方式增加了定制潜力。内容创建者将能够设计新的神奇宝贝种类、形式、动作和能力——服务器端的更改,自动同步到客户端。随着时间的推移,Pixelmon将把适应性注册表支持扩展到更多功能中,比如boss tiers、natures和Pokémon打字。
总而言之,将Pixelmon更新到1.16.5已经不仅仅是Minecraft版本的更新。现在,我们有机会对系统进行急需的全面检修,将Pixelmon更顺畅地集成到vanilla中,当然,也有机会扩大我们的定制可能性。虽然这个小小的变化列表还远未完成,但我们希望它能让你们像Pixelmon 1.16.5一样兴奋。