SpriteMancer Timeline Update

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SpriteMancer时间轴更新

Lots of changes in this new update! The main one is of course the Timeline, but there's more cool stuff being added too:
新更新中有很多的改变!最主要的当然是时间轴,但是也加入了更多很酷的内容
Overview 预览
Fluid Collisions
流体碰撞

Images and shapes now have a "Solid" checkbox that make them solid for different elements (only fluids for now, more to come).
图像和形状现在有了使他们被其他元素识别为实体的碰撞箱(目前对流体有效,更多的应用会在后续更新)
New Inspector and Layout
新的检查器和图层

The new layout makes everything more accesible, and the new inspector allows for better control of the element properties and has a nice layer preview included now.
新图层让一切变得更加容易理解,而新的检查器现在提供了更好的元素属性控制和图层预览
Lots of quality of life changes
优化了生命周期的表示(灰翼的补充:就是把之前粗略的0~120改成了具体的时间)
SpriteMancer can now be selected as the default app to open .smp files for easier access. JPG support has been added for images, PNG support has been added for palettes, 3D Models materials can now be manually loaded, Integers can now be linked in the Node Graph, added an option to export a single frame, etc.
SpriteMancer现在能够作为默认应用用于直接打开之前版本的smp后缀文件;
图像元素添加了JPG支持;
调色板节点添加了PNG支持(灰翼的补充:提取png中颜色作为色板颜色,但是色板颜色数量有限,像素艺术以外的图片可能提供不了好的效果);
3D模型元素现在可以手动添加元素的材质;
节点图中的整数现在可以被链接(目前没有找到这个功能的作用);
添加了导出单一帧的选项
Timeline 时间轴
The timeline section has been added to SpriteMancer. This changes how SpriteMancer works at its core, but you might be happy to hear that you can ignore the timeline section entirely and SpriteMancer will still work as you are used to.
SpriteMancer现在加入了时间轴选窗。这个改变了SpriteMancer的工作核心,但是完全忽略掉时间轴功能的SpriteMancer和旧版本相似。
The timeline allows more granular control over all the elements as they can now be modified over time by using keyframes. You can link any value that has a key icon next to it by clicking it, that means that the value is now being tracked and will add a keyframe for that value in the timeline. You can add more keyframes by moving the position of the timeline and changing the values that are being tracked. The timeline then will interpolate values between keyframes, taking into consideration seamless looping when possible.
时间轴允许用关键帧对所有元素更加精细的控制。你能通过点击关键帧图标来链接任一数值,这表示软件会跟踪这个数值并在时间轴中打上关键帧。你能通过移动时间轴并改变被追踪的数值来添加关键帧。时间轴会在改变关键帧之间的值,并且在尽可能保证无缝循环。

SpriteMancer's documentation will be updated in the following days to reflect all the changes made and to include the new timeline and other features.
SpriteMancer的文档将在接下来的几天内更新,以反映所做的所有更改,并包括新的时间表和其他功能。
New 新增
Added "Timeline" section.
添加了时间轴选窗Added fluid collision masks.
添加了流体碰撞遮罩Images now have a "solid" property to work with Fluid collision masks. (And particles, other images in the future).
图像现在有一个“实体”属性来处理流体碰撞遮罩。(以后会用于处理和粒子与其他图像的碰撞)。Layer preview in inspector
检查器中的图层预览Projects can now be opened by selecting SpriteMancer as the app to open them.
项目现在能通过SpriteMancer打开Projects can now be opened by drag and dropping them into SpriteMancer .exe file.
项目能通过拖进SpriteMancer窗口中打开Added path location for .obj/.mtl files in the 3D Model inspector.
检查器中的3D模型元素添加了OBJ和MTL类型文件的路径Added an option to manually load the material (.mtl) file of a 3D Model.
添加了为3D模型手动添加MTL文佳的选项Added PNG support for palettes.
添加了调色板的PNG支持(灰翼的补充:提取png中颜色作为色板颜色,但是色板颜色数量有限,像素艺术以外的图片可能提供不了好的效果)Added JPG support for loading images.
添加了图像元素的JPG支持Added an option in preferences to use tabs for "Node Graph" and "Timeline".
在偏好设置中添加了节点图和时间轴选项(用于设置两个选窗的一些小细节)Added an option to export a single frame.
添加了导出单帧的功能Added "Voronoi" Node.
添加了节点“Voronoi(冯洛诺伊图)”(灰翼的补充:用于生成冯洛诺伊图,位于General分类中)Added "Erode" Node.
添加了节点“Erode(侵蚀)”(灰翼的补充:用于侵蚀整个图像的边缘,位于General分类中)Added "Color Mask" Node.
添加了节点“Color Mask(颜色遮罩)”(灰翼的补充:针对指定颜色的遮罩,位于General分类中)Added "Jumble" Node.
添加了节点“Jumble(混乱)”(灰翼的补充:位于Transforms分类中)Added "Lens Blur/Bokeh" Node.
添加了节点“Lens Blur/Bokeh(模糊(镜头))”(灰翼的补充:用于生成类似镜头失焦的模糊效果,位于General分类中)Added more color presets.
添加了更多的颜色预设Added option to enable/disable adding frame size to the file name for spritesheets.
添加了选择是否给雪碧图名称中添加图片大小的选项Changes 改动
Exporting was moved to the main menu.
导出被移动到了工具栏Removed "Render" section.
删除了渲染选窗Particle position is now shown in the inspector.
粒子位置现在会在检查器中显示Smear FX now loops.
涂抹效果现在会循环播放Integers can now be linked in the node graph by modifying nodes.
整数目前可以被节点图链接以规范节点Added antialias to node graph elements that were missing it.
为缺少抗锯齿的节点图形元素添加了抗锯齿Reduced application size by around 25%.
减少了25%应用大小3D Model inspector was reorganized.
检查器的3D模型部分被重新设计了Added build version in the main menu for easier access.
添加了在工具栏右侧显示版本号的功能Bugfixs Bug修复
Preview section opacity has been fixed.
预览选窗的透明度被修复Layer visibility can no longer be edited when a modal is open.
当模型被打开时,图层可见性不在可编辑Shapes are now included in the undo/redo system.
对形状元素的操作也能被撤销和重做了Fluids fade out looking weird has been fixed.
修复了流体的奇怪的消失方式Pressing "Delete Image" with no image in a Fluid element no longer crashes the app.
在没有图片载入的流体元素中点击删除图像不再使程序奔溃Reseting layout now centers the preview and node graph.
重置布局现在会使预览和节点图的图像回到默认状态Preview and node graph are now centered when the app is open.
当软件打开时,预览和节点图的图像会回到默认状态Transform boxes are now properly aligned.
变换框现在已正确对齐Transform boxes cannot be selected behind other sections anymore.
当变换框在其他选项后面时不会再被选中Editing an image through their transform box no longer affect other images if "Show all images transform boxes" is enabled.
如果打开了显示所有图像的变换框,用变换框编辑图像不再应用到所有图像Icons in the preview section cannot be used if they are behind the layer.
在图层后面的图标不能被使用(灰翼的补充,主要是指左上角的几个具有功能的图标,目的应该主要是防止误触)3D Model animation slider headers are now properly highlighted.
三维模型的动画滑块标题现在已正确高亮显示Fluid simulation box is now properly updated after resizing the canvas.
流体的模拟框现在在调整画布大小后已经能正确更新。Fixed a bug that made exporting skip one frame.
修复导出时跳过某一帧的bugFixed a bug that randomly tinted layers.
修复了随机给图层轻微染色的bugFixed a bug that would tint layers when enabling some options in the preview section.
修复了当打开预览选窗的部分选项时,图层轻微染色的bugFixed a bug that would perform "Save" when using the "Save Us" command shortcut.
修复了使用“Save As”命令快捷方式时执行“Save”的bug(灰翼的补充:官方公告这样的错别字好像还挺多)Fixed a bug that would prevent texture filtering from being reset when using fluids.
修复了在使用流体时,阻止纹理过滤的bugElements can no longer be moved in the preview section if they are occluded.
当元素被封闭,元素不再能被移动Elements can no longer be moved in the preview section if there's a modal open.
当模型打开时,元素不再能被移动