欢迎光临散文网 会员登陆 & 注册

Stellaris开发日志#247 | 3/24 新的统治之道

2022-03-28 21:00 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #247 - New Ways to Rule

Eladrin, Stellaris Game Director


Hello everyone!

大家好!


In the Overlord Announcement last week we mentioned that vassalization mechanics will be undergoing some significant changes in the 3.4 "Cepheus" update. (Click here to wishlist!)

在上周的四海皆臣Overlord发布日志中,我们提到了附庸机制将在3.4版本号仙王座Cepheus更新中进行一些显著改动。(点击这里加入愿望单!)


store.steampowered.com/


Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a "Game Over" screen in your near future. Subjects did not offer sufficient benefits nor had the freedoms necessary to be enjoyable to play.

之前在Stellaris中,附庸别国相较于简单的征服而言很难说是个有说服力的选项,而被附庸往往基本上意味着你的帝国的永久衰落,和不久之后的“游戏结束”画面。附庸既不给宗主提供足够的收益,自己本身又缺少有趣游玩体验必须的自由度。


The Scion origin from Federations was somewhat of an exception with most of the restrictions on both subjects and overlord being waived for them, but we felt that while the system was good, it could be even better. It would also be nice for the Scion to work within the rules rather than being so "special-cased".

联邦Federations扩展包里的先辈子弟起源则是某种例外,在这种情况下对附庸和宗主的一些限制都被免去了,于是我们就想,既然这套系统挺好,那它完全可以更好。与其让先辈子弟这套体系作为一种“特殊情况”,还不如让它能在一套游戏规则内正常运作。


Some people noted that as part of the unity changes in Libra, a bit more of an argument for spinning off sectors into vassals could be made, but with the current numbers it's generally more valuable to control those systems directly.

也有些人指出,作为天秤座Libra更新中的凝聚力改动的一部分,现在确实有更多理由把星域划为附庸,但是按照现在的数值设定来看的话,通常还是直接控制这些星域更划算一点。


For today's dev diary, I'll start by delving deeper into the new rights and responsibilities that can appear in agreements, and some ways this makes keeping subjects more valuable.

在今天的开发日志中,我想深入聊一聊附庸条款中可能出现的新的权利和义务,和一些使维持附庸变更有价值的方式。


As with all previews, numbers, text, and so on are not quite final and are still subject to change.

与所有的预览一样,数字、文字描述等都不是决定版本,仍有可能改变。


Negotiating Terms

条款磋商


Both the overlord and subject will be able to propose alterations of the exact terms of their vassalization contract if it's a contract with another "regular empire". The Khan, Awakened Empires, and the like do not haggle about the terms of their minions, but are much clearer about those exact terms.

如果是与另一个“常规帝国”签订的契约,宗主和附庸都可以提议改变其附庸契约的具体条款。大可汗、觉醒帝国和其他类似的宗主,则不会去和他们的附庸对这些条款讨价还价,但是他们对具体几项条款的要求会更加明确。


Subject contracts start with a "preset". These are the basic subjugation types that you know from before, plus a few new ones - Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Presets have a list of default terms, and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord.

附庸契约会有一份“模板”。这些模板包括一些你已经知道的基础附庸类型,以及一些新的——附庸Vassal子公司Subsidiary朝贡国Tributary保护国Protectorate、边区Bulwark等等。模板有一些默认的条款,并且有一些绑定的独特效果,例如被保护国会在科技赶上宗主之前获得高额的研究科研加成。


The default terms of contract presets may have changed a bit from the old system to better fit the new. We've done our best to ensure that anything you can do right now with your vassals remains possible. The core Negotiation system is part of the free Cepheus update, though many of the brand new terms are part of the Overlord expansion.

为了契合新的系统,契约模板的默认条款可能会在旧系统的基础上做一些调整。我们已经尽最大努力保证你在当前版本中能和属国做的事,在新系统中依旧还是能做。核心的磋商系统是仙王座Cepheus免费更新的一部分,但是很多全新的条款将是四海皆臣Overlord扩展包的一部分。


Negotiable terms include things such as:

可供磋商的条款包含这些东西:


Can the subject be integrated?
属国可以被整合吗?
- As a major change from current gameplay, there are no vassalization contract presets that have integration enabled by default. It must be explicitly turned on in contract negotiations.
- 作为对现有游戏体验的一大改变,现在没有附庸契约模板默认允许整合。如果你想整合属国,就需要在条款磋商时明确地将其设置为“是”。

Does the subject have independent diplomacy?
属国拥有独立外交吗?
- Subjects can be given complete diplomatic freedom, none, or they can have most freedoms except are forced to vote with their overlord in the Galactic Community or Federations.
- 属国可以被给与完整外交自由或者零外交自由,或者他们可以被给与最大程度的自由,但必须在星海共同体和联邦投票时强制和宗主投票保持一致。

Can the subject expand freely?
属国可以自由扩张吗?
- Once exclusively the province of Feudal Society, now you can grant your subject the ability to freely expand. You can also bar them from expansion, or impose an Influence tithe, making them spend extra Influence (which goes to the Overlord) for the right to expand into empty systems.
- 这曾经是封建社会专属的选项,但现在你也可以给与你的属国自由扩张的权力,也可以禁止他们扩张,或者征收“影响力税”,迫使他们花费额外的影响力(这部分归宗主所有)才能获得扩张到无主星系的权力。
- Most presets will start with controlled expansion with the influence tithe as the default term.
- 大多数的模板契约会默认使用影响力税的限制扩张条款。

Various subsidies from the overlord or tribute from the subject.
不同的宗主国加成或来自属国的朝贡
- These are broken into Basic, Advanced, or Strategic resource groups, and Research.
- 这些加成将被分成基础资源,高级资源,战略资源三类,以及研究。
- The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy equal to 15% of the subject’s research from the overlord.
- 这里的数值指的是属国的生产量的百分比——如下图的这个契约提议所示,我们的附庸提供他们基础资源产量的15%作为朝贡,但是会从宗主处获得相当于15%属国研究产出的研究加成。

Are the overlord and subject drawn into one another’s wars, and if so, which ones?
宗主和属国会强制加入另一方的战争吗?如果会的话,哪边会拉哪边呢?
- None, Offensive, Defensive, or Both can be selected in both directions.
- 两边互相不加入,作为进攻方加入,作为防守方加入,或都加入均可以选择。
- Yes, this means that wars can be declared on subjects.
- 是的,这意味着你可以对属国宣战。

Can the overlord build holdings on the subject’s worlds, and if so, how many?
宗主可以在属国的星球上建造地产吗?可以的话,可以建造多少?
- The Vassal preset has a holding limit of 1, allowing you to use some holdings without Overlord. (Though you can lower it to 0 if you need to squeeze out an extra bit of loyalty.)
- 附庸的契约模板默认有1的地产上限,允许你在没有四海皆臣Overlord扩展包时使用一些地产。(你也可以在实在想挤出一点额外忠诚度的时候把这个上限降到0)
- This value is an empire-wide limit - with a holding limit of 3, you can build 3 holdings across a particular subject’s worlds, not on each of their planets.
- 这个值是全帝国范围的上限——意味着在地产上限为3时,你可以在某个特定的属国星球上建造3个地产,而不是在他们的每个星球上都能造3个。

Does the overlord share sensor information with their subject?
宗主是否会和属国分享传感器信息?



Some subject types have fixed, minimum, or maximum terms - Tributaries, Subsidiaries, and Prospectoria, for example, must always provide their overlord at least 30% of their basic resources (energy, minerals, and food) in tribute.

有些附庸类型的条款会有固定的最小或最大值——例如朝贡国、子公司和保护国总是必须将至少30%的基础资源(能量,矿物和食物)产能朝贡给宗主。


Tributaries have many locked terms.
朝贡国会有很多无法选择的条款。


Others can be restricted by civics or for other reasons - for example, overlords with the Feudal Society civic cannot select the Expansion Prohibited term, must join in their subject wars to some degree, and must allow their subjects some degree of diplomatic freedom.

有些其他的条款会被国家理念或其他原因限制——例如,拥有封建社会的宗主不可以选择禁止扩张条款,必须在一定程度上参与属国的战争,且必须给与属国一定程度的外交自由。


封建社会
这是一个封建的社会制度,君主依靠强大的拥有封地和自主权的封臣们来维持统治。
效果:
你的领袖雇佣后不需要花费凝聚力维护费,但他们不可以被开除。此外,你的已雇佣总督会产出等同于他的等级的凝聚力。
你的属国获得1点每月忠诚度,且不会由于你拥有多个属国而获得惩罚。
你的属国不可以选择如下契约条款:
×禁止扩张
×不加入属国战争
×限制外交


Different terms affect a subject's Loyalty, and have an immediate impact as well as over time. For example, the Independent Diplomacy term grants 5 Loyalty and another +0.5 Loyalty per month. This may prove important later.

不同的条款会立即并且随着时间影响属国的忠诚度。比如说,独立外交条款立即给与5点忠诚度,并给与额外的0.5每月忠诚度。这可能会在之后变得重要。


If you're asking your subject to do something they are ideologically opposed to, those terms may cost extra loyalty, though the reverse is also true in a few cases.

如果你要求你的属国做一些对他们理念上反对去做的事时,那些条款将会花费额外的忠诚度,当然,相反的情况也是存在的。


进攻
属国会在进攻战争中加入宗主
效果:Tarassi合作社会加入Mura联盟的进攻战争
每月忠诚度变化:-2.00
其他忠诚度变化:-20.00
√对于Tarassi合作社
至少满足一项:
√拥有和平主义思潮
×拥有极端和平主义思潮

The pacifists don't like being forced into offensive wars.
和平主义者不喜欢被迫加入进攻战争。


Empires can propose a change in terms with a five year cooldown at a cost of some Influence. Exact costs are still being adjusted.

帝国可以以5年的冷却时间提议一次条款变更,并花费一些影响力。具体的花费现在还在调整中。


这些条款可以接受吗?
保护国 0%
基础资源 0%
高级资源 0%
研究 -75%
战略资源 0%
研究:
宗主会为属国提供他们的月度研究产出的75%研究加成。
月度研究:-75%
月度忠诚度变化:+3.75
该月度忠诚度变化仅在属国生产任何上述资源时生效。

We are feeling beneficent today, and want you to catch up to us faster, Protectorate.
我们今天决定大方一点,好让你们赶紧赶上我们,保护国。


How can you influence them into accepting your generous offer? Giving them a good deal is certainly helpful, and just like before, empire relations and relative power go a long way as well.

你该怎么影响他们来接受你的慷慨提议呢?提议本身如果足够诱人当然很好,而就像以前一样,国家之间的关系和相对实力也会起重要作用。


The terms themselves are heavily moddable, I look forward to seeing what some of you come up with.

这些条款本身是可以被mod修改的,我期待着看到你们能想到些什么。


The Benefits of Loyalty

忠诚的好处


Loyalty is the "currency" used between overlord and subject, and while the Specialist empires make more use of it than regular vassals, it's still beneficial to keep your minions loyal since it gives you more options. Loyalty is largely determined by the contract between overlord and subject, but ethical compatibility will come into play as well.

忠诚度Loyalty是宗主和属国之间交易的“货币”,尽管比起普通附庸来说专家帝国更需要这些,但保持小弟们的忠诚度是相当有益的,因为你会有更多选择。忠诚度在很大程度上取决于宗主国和属国之间的契约,但思潮相容性也会发挥作用。


Loyal vassals will agree to more onerous terms during negotiations, and will generally support their overlord. You can also "spend" their loyalty as part of trade agreements, strong-arming them into granting you better than normal trades.

忠诚的附庸在磋商中会同意更苛刻的条款,并且通常会支持他们的宗主国。作为贸易协议的一部分,你还可以“花费”忠诚度来获得比正常交易更多的收益。


You can request a public Pledge of Loyalty to you from a loyal vassal, making them even more loyal over time.

你可以要求附庸国对你公开宣誓效忠,确保它能成为一个忠诚的附庸国,并且能够随着时间更加忠诚。


宣誓效忠
效果:
添加宣誓效忠的修正,带来以下效果:
月度忠诚度变化:+1.5
无可置疑,谦卑的附庸想要效忠高贵的宗主。这是对仁慈和启蒙的回应!


Pledge Loyalty has greater effects if the subject actually likes you for some reason.

如果附庸出于某些原因对你的帝国有好感,宣誓效忠会产生更大的影响。


Disloyal vassals will look for ways to be free of your tyranny, seizing the chance for rebellion should you falter.

不忠诚的附庸会想方设法摆脱你的暴政,在你政局不稳时抓住反抗的机会。


They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War.

他们也可能向你的一个对手暗中效忠,以便对方在争夺附庸时能够里应外合。


提供暗中效忠
至少现在,我们将效忠于Fexklansiga帝国
效果:向Fexklansiga帝国暗中效忠并尊其为我们的宗主


In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord.

在争夺附庸战争中,你的目的是试图夺取对你暗中效忠的附庸的控制权,而他们将加入对他们以前的宗主的攻击。


Gotta Subjugate Them All

一个不留,全部征服


Like herding cats, having many vassals is hard work. Constantly vying for your attention, keeping multiple subjects happy can be difficult as jealousy ruins everything. "Divided Patronage" is a modifier that reduces the loyalty of all of your vassals, and increases based on the number of vassals you have.

就像养猫一样,拥有许多附庸是一项艰苦的工作。在不断吸引你的注意时,同时让多个附庸都满意会很困难,因为嫉妒会毁了一切。“分散的庇护”是一个修正,会降低你所有附庸的忠诚度,而且会根据你拥有的附庸数量而水涨船高。


You can mitigate this by offering them better terms, or by taking a vassalization related civic or the Shared Destiny ascension perk.

你可以通过为他们提供更好的条约,或者采取与附庸相关的国民理念或同甘共苦飞升来缓解这种情况。


特许经营
这一巨企极其依赖特许经营。子公司从宗主那用更多的利润来交换用已有的品牌来销售他们的货物。
效果:
你的属国获得每月0.5的月度忠诚度增长并不受拥有过多附庸的影响。
你的属国不能拥有以下条约:
×禁止扩张
×有限外交权
×独立传感器网络
允许建造地产 特许经营总部
分公司带来的帝国规模:-25%


同甘共苦
当我们达到伟大的高度之时,我们绝不能抛弃那些忠于我们的人。我们帝国的辉煌未来是属于全体国民的。
效果:
可派遣的特使:+2
你的附庸不受拥有过多附庸带来的忠诚度惩罚。


Overlord Holdings

宗主地产


In Cepheus, we're expanding the branch office system from MegaCorp to be more flexible. The corporate tab on planets is being replaced with a more versatile "Holdings" tab. For now, we have corporate and overlord holdings available here, but we have more future plans for this screen.

仙王座Cepheus中,我们正在扩展巨型企业的分公司系统,使其更加灵活。行星上的公司标签页正在被更通用的“地产”栏位所取代。目前,我们制作了企业和宗主地产,但我们对这一界面有更多的设想。


Much like branch office buildings, holdings are built on another empire's colonies and can provide benefits to both empires. Much like criminal syndicate branch office buildings, some holdings might be far more beneficial to one side than the other. Each particular holding is planet-unique.

就像分公司建筑一样,地产可以建在另一个帝国的殖民地上,并可以为两个帝国带来好处。但正如犯罪集团分公司建筑一样,某些地产可能对一方比另一方更有利。每个特定的地产都是行星上独一无二的。


Corporate overlords can build both holdings and branch offices on their subjects' colonies.

公司宗主可以在其附庸的殖民地上建立地产和分公司。


真理部
行星限制:1/1
维护费:2能量币
宗主宣传人员岗位:+2
宗主宣传人员将宗主的凝聚力转化成宗主的影响力。
预计岗位维护费:2凝聚力
预计岗位对宗主的产出:1影响力
这一部门监督本地的信仰、新闻和政治群体。有正确的人员事情就能运行。


The Ministry of Truth provides two Overlord Propagandist jobs to the planet, which turn the subject's Unity into Influence for their overlord…

真理部为这个行星提供了两个宗主宣传人员的职位,将附庸的凝聚力转化为宗主的影响力……


生产部
行星限制:1/1
维护费:2能量币
月度忠诚度变化:-0.5
矿工给附庸生产-2矿物并给宗主生产3矿物
冶金师给附庸生产-1合金并给宗主生产2合金
一个监管本地矿业生产、挖掘和提纯的部门。他们通常给他们的赞助方购买最好的土地并协助他们攫取利润。


…While holdings like the Material Ministry are disliked by subjects as the overlord claims a portion of the planet's production for themselves…

……而像生产部这样的地产不被附庸喜欢,因为宗主能将该行星的一部分产出据为己有……


援助机构
行星限制:1/1
维护费:2能量币 10食物
月度忠诚度变化:+0.5
援助志愿者岗位:+2
援助志愿者给附庸生产舒适度并给宗主带来凝聚力。
预计岗位的产出:+10宜居度
预计岗位对宗主的产出:12凝聚力
由慷慨解囊的外星施主创立并运营的机构,给行星带来他们的外星文化和知识。


…Still others, like the Aid Agency, are welcomed on the planet.

……而其他的建筑,如援助机构,在行星上会受到欢迎。


碎片蜂巢
行星限制:1/1
维护费:2能量币
月度忠诚度变化:-2
宗主孵化者:+1
宗主孵化者将附庸食物转化为宗主首都的2人口组装速度。行星上将会生成一个占据一个区划的宗主综合产卵池地形障碍。
预计岗位维护费:6食物
一坨为蜂巢提供新工蜂的巨大生物质。尽管并未与原蜂巢在一起,这个小蜂巢仍然有与主蜂巢相连的神经网络。


Hive overlords can build the most universally disliked holding (tied with one other), which takes a portion of the subject's planet and dedicates it to a spawning complex.

蜂巢思维的宗主可以建造最广为厌恶的地产(与其它地产相互关联),它会占据附庸行星的一部分并将其奉献给综合产卵池。


We're also adding some holdings associated with civics or origins.

我们还添加了一些与国民理念和起源相关的地产。


贵族城堡
行星限制:1/1
维护费:2能量币
月度忠诚度变化:-1
舒适度:-15
每个贵族城堡给宗主首都提供+2稳定度
一个远离家乡的家,这是供宗主统治精英发泄的完美场地,这样他们就不会为害母星了。


The Noble Chateaus of the Aristocratic Elite allow them to send troublemakers off to bother someone else's planet instead of their own, much to the dismay of their hosts…

贵族精英的贵族城堡允许他们派麻烦制造者去打扰别人的星球而不是他们自己的星球,这让他们的东道主感到忧心忡忡……


外展公共房屋
行星限制:1/1
维护费:2能量币
住房:+10
舒适度:+6
平等主义思潮吸引:+100%
居住权是基本权利,因此宗主将其公共住房计划带到了这颗行星上。这也是给这颗行星居民的一堂完美的平等主义公开课。


…Shared Burdens empires can spread their message through Communal Housing projects.

……同甘共苦帝国可以通过公共住房项目传播他们的信息。


How this is received depends largely on the ethics of the subject…

有多少能被接受这很大程度上取决于属国的道德规范……


盖亚播种站
行星限制:1/1
维护费:30能量币 3异星天然气
宜居度:+20%
月度忠诚度变化:+1
将于2210.02.09完成环境改造
宗主的先进环境改造工艺都集成在了这个建筑里。当在行星上建设后,这一建筑将耗费十年来完成改变世界的工作。


…And Gaia Seeders, who are gaining more terraforming flexibility in Cepheus as described in Dev Diary #243, can also beautify the worlds of their subjects. The subjects tend to like that - unless they're Hydrocentric, of course.

……如开发日志#243中所述,盖亚播种器在仙王座Cepheus更新中获得了更多的环境改造灵活性,也可以美化他们属国的行星。属国通常会欣然接受——当然,除非他们是水生的。


Since there are over twenty different holdings, I'll share some more in next week's dev diary (including a machine specific one), and some more on social media as the Overlord reveals continue (though I'll repost those in that week's dev diaries as well).

由于有超过20种不同的地产,我将在下周的开发日志中分享更多内容(包括智械的独特设定),并且随着四海皆臣Overlord扩展包内容继续披露,我将在社交媒体上分享更多内容(尽管我会在那周的开发日志中重新发布这些内容)。


It's a very versatile system that we look forward to exploring more in the future.

这是一个非常有意思的系统,我们期待在未来进行更多探索。


The Future is Ours

未来属于我们


That's long enough for today. Next week we’ll talk about the advanced form of vassalization coming in Overlord called Specialist Empires.

这篇日志已经够长了。下周我们将讨论四海皆臣Overlord中的高级附庸化形式,称为专家帝国。


Also, starting with this dev diary, we're creating video versions on the Stellaris Official YouTube Channel for those of you that prefer listening to them. Subscribe so you don’t miss them, and let us know what you think!

此外,从本篇开发日志开始,我们将在Stellaris官方YouTube频道上为喜欢收听它们的人制作视频版本。前去订阅,不要错过,并让我们知道你的想法!



翻译:Frost 莱恩希德公爵

校对:一水战阿部熊 三等文官猹中堂


欢迎关注UP主和主播小牧Phenix

欢迎关注牧游社微信公众号和知乎专栏!微信公众号改版为信息流,欢迎【置顶订阅】不迷路,即时获得推送消息!

B站在关注分组中设置为【特别关注】,将会在私信内及时收到视频和专栏投稿的推送!

欢迎加入牧有汉化,致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145!   

本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。


Stellaris开发日志#247 | 3/24 新的统治之道的评论 (共 条)

分享到微博请遵守国家法律