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维多利亚3开发日志#68 | 12/1 1.1版本号补丁改动日志(第四部分)

2022-12-05 17:26 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Victoria 3 - Dev Diary #68 - Patch 1.1 Changelog (part 4)

lachek, Victoria 3 Lead Designer


Hello and welcome to the final dev diary on the subject of patch 1.1!The release date for this patch is Monday December 5th, at 10:00 Central European Time.Your existing save games will be compatible with 1.1, but as usual we will backup the old 1.0.6 version as a Steam beta branch you can rollback to if needed (e.g. for mod compatibility).

欢迎来到1.1补丁版本号的终极日志!补丁将于欧洲中部时间12月5日周一10:00发布。你现有的存档将会与1.1版本号兼容,但跟往常一样,我们备份了老的1.0.6版本号,你可以通过Steam测试分支来回滚(比如因为mod不兼容等原因)。


This is a chonky update so I'm not going to go over the entries in detail, but to get a more in-depth look at a few of the major things that have been added or changed to 1.1, you can take a look at our previous dev diaries.

这次更新超大量,所以我不打算详细介绍其条目,但如果想要更深入了解1.1版本号中增加或改动的一些主要内容,你可以看看我们之前的开发日志。


Let's dig into it!

现在咱就开整!


Features
特性

- Reworked Morale to inflict a base loss for every round of battle, modified by the difference in casualties inflicted between the sides as well as various other modifiers
- 士气重做,在每轮战斗中都会对士气造成基础损伤,并根据双方的伤亡差异与其它多种因素进行修正。

- Reworked Legitimacy to provide bonuses and penalties to countries at different Legitimacy levels
- 合法性重做,为处于不同合法性的国家提供加成与惩罚。

- Added a new Legitimacy modifier based on Votes in Government
- 增加新的基于政府选票的合法性修正项。

- Replaced Legitimacy Penalty from Government Size with a Legitimacy Penalty from Ideological incoherence
- 用意识形态分歧的合法性惩罚来取代政府规模的合法性惩罚。

- Treaty Ports will no longer function if the owner's Power Rank isn't greater than the market owner's, ensuring Great Powers cannot use them to get access to the markets of other Great Powers
- 如果条约港所有者的国际地位不高于市场所有者的国际地位,条约港将不再有效,以此确保列强不能利用它们来进入其他列强的市场。


Balance
平衡

- Rebalanced Legitimacy across all Laws
- 重新平衡所有法律的合法性。

- Added Authority bonus to High and Very High Government Wages
- 为高与极高政府工资添加权威力加成。

- Added Morale Recovery and Power Projection bonus to High and Very High Military Wages
- 为高与极高军队工资添加士气恢复与力量投射加成。

- Added Power Projection penalty to Low and Very Low Military Wages
- 为低与极低军队工资添加力量投射惩罚。

- Lowered Training Rate penalty for Very Low Military Wages
- 为极低军队工资添加训练率惩罚。

- Lowered the positive and negative approval from Government/Military Wages
- 降低了政府/军队工资带来的正面与负面支持度。

- Buildings will now only raise wages if they are either competing for wages or are below their minimum wage target; the target is based on employees' Expected Standard of Living to prevent too much active radicalization
- 建筑物现在只有在存在工资竞争或低于其最低工资目标的情况下才会提高工资;目标工资基于就业者的预期生活水平,以防止过多的主动激进化。

- Building wage targets are lowered in unincorporated states (e.g. colonies) and for discriminated pops
- 降低未整合地区(如殖民地)与受歧视人群的建筑的工资目标。

- Laws that restrict cultural / religious tolerance now give a decrease to radicals and increase to loyalists from accepted cultures / religions - the more restrictive the law, the higher the effect
- 限制性的文化/宗教容忍的法律现在会减少激进派,并增加可接受文化/宗教的效忠派——法律的限制性越强,效果越明显。

- Pops in Unincorporated States now have their voting power reduced according to current Incorporation level
- 未整合地区的人口选票力量会减少,基于该地区的当期整合等级。

- Mass migration now only targets incorporated states, to avoid colonies being the main target of mass migration rather than e.g. the New World
- 大规模移民现在只针对整合后的地区,以免殖民地而不是新大陆成为大规模移民的主要目标。

- Unincorporated states now have a lower expected standard of living than incorporated states
- 未整合地区的预期生活水平低于已整合地区。

- Rebalanced potential Oil and Rubber deposits around the world
- 重新平衡全世界各地的潜在石油与橡胶资源储藏。

- Rebalanced Power Plant production method
- 重新平衡发电厂的生产方式。

- Reduced the impact of Artillery Commander traits
- 减少炮兵指挥官特性的影响。

- Rebalanced Port production methods to (generally) increase Convoy production
- 重新平衡港口的生产方式,以(普遍)增加商船产量。

- Rebalanced technology unlocks for potential Port levels to increase sizes over time
- 重新平衡通过科技解锁潜在港口等级的方式,改为规模随时间增长。

- Replaced Cape Colony with Persia as a recommendation for the Learn the Game objective
- 在“学习游戏”目标的建议国家中,用波斯取代开普殖民地。

- USA no longer immediately starts losing its Interest in the Great Plains on game start
- 美国不再在游戏开始时立刻失去其在大平原的利益。


AI

- AI will not begin unifying Canada or Australia until Pan-Nationalism is researched
- 在研究泛民族主义前,AI不会开始统一加拿大或澳大利亚。

- Australian and Canadian confederation no longer forces the annexation of a player
- 澳大利亚与加拿大联邦不再会强行吞并玩家。

- AI acceptance for white peace now increases over time the longer a war goes on
- 现在战争持续时间越长,AI对无条件和平的接受程度就越高。

- AI is now less inclined to pursue annexation of subjects with whom they have good relations
- AI现在不倾向追求吞并与他们有良好关系的国家。

- AI is now more willing to settle wars that are going nowhere with a white peace
- AI现在更愿意用无条件和平来结束毫无进展的战争。

- AI now also takes into account bankruptcy when considering peace desire, neutrality and confidence, not just debt level
- AI现在在考虑和平期望、中立与信心时也会顾及破产,而不仅仅考虑债务水平。

- AI will now properly stop enacting a law to avoid revolution if it calculates this to be in its best interest
- AI现在会适当停止法律以避免革命,如果它计算出这符合它的最佳利益的话。

- AI will now properly use its investment pool when it can cover the entire construction cost, despite being in deficit
- 尽管处于赤字中,AI现在仍会在能够支付建筑所有费用时适当使用其投资池。

- Fixed native uprisings not mobilizing due to not being able to calculate their conscripts' power projection
- 修复土著起义者因无法计算其征召军的力量投射而无法动员的问题。

- Improve the AI's understanding of when it should produce more military goods of a certain type
- 提升AI对何时应生产更多某类型的军事物资的理解。

- Make the AI more interested in switching to more productive PMs, and less interested in switching to less productive ones unless there is a very good reason to do so
- AI将会更愿意切换至生产力更高的生产方式,而不太愿意切换至生产力更低的生产方式,除非有非常好的理由。

- Great Powers are much more likely to declare an interest in Arabia while the Ottomans are trying to reclaim Syria
- 列强更有可能在奥斯曼试图收复叙利亚时,对阿拉伯宣布利益。

- Liberia now begins independent, to discourage US colonization of Africa and to better reflect Liberia's de facto situation
- 现在利比里亚在开局时独立,以阻止美国对非洲的殖民,并更好反映利比里亚的实际情况。

- Changed incorrect check in Powerful Protectors that compared army size to country rank instead of army size
- 改动“强大的保护者”中的错误检查,该检查将军队规模与国家等级相比较,而非与军队规模相比较。

- Fixed some cases where the AI would use the wrong define for computing heuristics
- 修复一些情况,该情况下AI会用错误的定义来计算启发式算法。


Interface
界面

- Improves the Pop Details Panel with tabs and Consumed Goods
- 改进人口详情面板中的标签与消费品界面。

- Added a Good's current Trade Routes to the Goods Panel's Market tab
- 在商品面板的市场标签中添加商品的当前贸易路线。

- Added a delay to opening map tooltips.The amount of delay is controlled by a new setting.
- 添加打开地图提示框的延迟,该延迟可以由一个新设置来控制。

- Added pop consumption goods needs display to Economy and Consumption pop tabs
- 在经济和消费的人口标签页增加人口消费商品需求显示。

- Added "show more" button to the Population panel to display all categories, inspired by the "Complete Pop List" mod by Ron Swanson
- 在人口面板添加了“显示更多”按钮,点击后可显示所有分类信息,这一改动受Ron Swanson制作的“Complete Pop List”模组启发。

- Make the Construction Queue building list items say their State as well as making the list items smaller, inspired by the "Construction Queue with States" mod by Seppiya
- 建造队列中的各项建筑现在会显示所在地区,同时缩小建造队列中的条目大小,这一改动受Seppiya制作的“Construction Queue with States”模组启发。

- Multiple changes to which notification types display as Toasts (middle of the screen) versus Feed (bottom right)
- 对哪些通知用弹窗(屏幕中间)还是反馈(屏幕右下角)的展示类型有多处改动。

- Show usable manpower involved on each side of a battle in addition to the number of battalions
- 战斗时在显示双方营队数的基础上增加显示双方可用的人力。

- The volume for Music Stingers and Background Music can now be adjusted independently in the Audio Settings screen
- 音乐刺针和背景音乐的音量现在可以在声音设置界面分别调节了。

- Inactive Treaty Ports are now displayed as such, with a tooltip explaining why
- 未激活的条约港现在会显示为未激活,并伴有一个提示框解释为什么未激活。

- Active Production Methods are now non-clickable and more distinguishable from the rest
- 已激活的生产方式现在不可点击,并且比其他生产方式更显眼了。

- Game rules are now visible even before you select a Player Objective in the New Game Interface
- 在新游戏界面中选择游戏目标前,也可以看到本局游戏规则了。

- Moved the Timed Modifiers higher up in the change Production Method tooltip
- 在改变生产方式的提示框里,将定时的修正项移动更到上面。

- The amount of unrealized taxes are now displayed in the country budget tooltip
- 国家预算的提示框里现在可以显示没有征收到的税收了。

- Transfer of Power information is now displayed better
- 权力转移制度的信息现在能更好地显示了。

- The outliner now shows the number of currently active unpinned Player Objective challenges and Journal Entries
- 右侧概览窗口现在可以显示启用但未钉选的游玩目标任务和日志条目的数量。

- Update to the construction queue's page buttons visuals
- 更新了建造队列的按钮外观。

- Establish Trade Route Map List Panel can now sort markets alphabetically by name
- 建立贸易路线地图的列表面板现在可以按名称顺序对各个市场排序。

- Updated text for convoy raiding order to better represent information to the player
- 更新了袭击商船命令的文本描述,以更好地将信息呈现给玩家。

- Right-align the Consumption tax cost in the add Consumption tax menu for better readability
- 将添加消费税菜单里的消费税花费向右对齐,以增加可读性。

- Removes decimals from Legitimacy modifier types
- 移除了合法性修正项类别中的小数。


Content
游戏内容

- Added decision to cancel surveys of Panama/Suez
- 添加了终止巴拿马/苏伊士勘测的决议。

- Added event greatly weakening the Shogunate if Japan is forced to open its market
- 增加了一个如果日本被迫开放市场,则会极大地削弱幕府的事件。

- Skyscraper now has a Trade Nexus base PM as an option for Bureaucratic Nexus
- 摩天大楼新增了基础生产方式“贸易中心”,可作为官僚中心的替换选项。

- Changed the requirement for completing the Reading Campaign to only require 95% literacy.
- 将“扫盲运动”成就的要求下调为95%识字率。

- Made several repeating events fire less often
- 使几个重复性事件发生得不那么频繁。

- Fixed various issues in 1848 content
- 修正了1848年内容中的各种问题。

- Expanded the name lists for North German, South German, North Italian, South Italian, and Thai cultures
- 扩展了北德意志、南德意志、北意大利、南意大利和泰文化的命名列表。

- Added some variant unifier flags for Germany and Italy
- 为德国和意大利添加了一些变种的统一旗帜。

- Germany's default flag is now the Black-Red-Gold tricolor
- 德国的默认旗帜现改为黑红金三色旗。

- Italy's default flag is now the Green-White-Red tricolor without the House of Savoy's coat of arms
- 意大利的默认旗帜现改为没有萨伏伊王朝纹章的绿白红三色旗。

- Conservative IGs such as the Landowners, Devout and Rural Folk now tend to be significantly stronger at the start of the game in most countries
- 现在大多数国家的保守派利益集团,比如地主、虔信者和乡村民众,在游戏开局时会显著地更加强大。

- Fixed the large starting unemployment in several Decentralized Countries
- 修正了几个松散政权开局时的高失业率。

- Reduced Hokkaido's population to historical levels
- 北海道的人口降至史实水平。

- Made events that strengthen abolitionism rarer in the USA
- 增强废奴主义的事件在美国变得更少见。

- Manifest Destiny decision now requires an Interest in the Pacific Coast
- 昭昭天命决议现在需要在太平洋海岸有生效利益。

- Manifest Destiny now provide claims on the colonized split states of Mexico
- 昭昭天命现在能提供墨西哥殖民的分属地区的宣称。

- Alaska Purchase decision now has significantly easier requirements
- 购买阿拉斯加决议的要求大幅降低了。

- American West Expedition is now significantly easier to complete
- 勘测美国西部变得容易完成得多了。

- "The Dream" event for gold rushes no longer has one unequivocally better option
- 淘金热系列的“梦想”事件不再有一个明显更优的选项。

- Sub-Saharan African states now have more cultural homelands assigned to them
- 撒哈拉以南的非洲地区现在被更多文化视为本土。

- Amended Great Qing flavor text to better fit its historical situation
- 修改了大清的风味文本,使其更符合本来的历史境遇。

- Reduced the urban center requirements for the Underground Railway Journal Entry from 30 to 20, and made the completion goal valid for cases where the country's capital and the country's market capital are in different states
- 将地下铁路日志条目中的城镇中心等级要求由30降为20,并且当国家的政治首都和市场中心在不同地区时完成条件也有效。

- People's Springtime is now correctly triggered by a powerful Radical IG, not only through insurrection
- “人民之春”现在会恰当地由一个强有力的激进派利益集团触发,而不仅仅是靠起义。

- tanzimat_events.10 now requires Napoleonic Warfare
- tanzimat_events.10(征召齐米)现在需要已研究拿破仑战术。

- migration_laws.6 now displays pop names correctly
- migration_law.6(XX人的请求)现在可以正确的显示人群的名字了。

- "A Tale of Hope" event no longer targets a null state
- “希望的故事”事件的目标不再能是无效地区。

- "An Economic Prison" event no longer applies trade route effects to isolationist countries
- “经济监狱”事件的贸易路线效果不再适用于孤立主义国家。

- "Devout Scandal" no longer has a sentence starting with a lowercase letter
- “虔信者丑闻”中有一句话的首字母没有大写,现已修正。

- "Elevating Our Situation" journal entry has been made less convoluted
- “升高我们的位置”日志条目稍有简化。

- "Expand the East Indies Administration" is now visible whenever the Dutch East Indies exists
- “扩大东印度政府”现在只要荷属东印度还存在就是可见的。

- "Mutually Beneficial" event now applies the correct popularity modifiers.
- “互惠互利”事件现在适用正确的人气修正项。

- "The Rogue Imperialist" event can no longer cause a diplomatic incident with yourself
- “流氓帝国主义者”事件不会再触发一场目标为你自己的外交事件。

- Austrian-formed Germany no longer has the Matter of Hungary Journal Entry
- 奥地利成立的德国不再拥有“匈牙利事务”日志条目。

- Fixed many issues in cultural_homelands_events
- 修正了cultural_homelands_events中的许多问题。

- China now re-incorporates the states of the Heavenly Kingdom upon defeating the rebellion.
- 现在中国在击败太平天国以后会重新整合其一度拥有的地区。

- Commanders can no longer cheat with their own spouses
- 指挥官不会再对配偶不忠。

- Defeat in the Opium Wars will now remove opium bans and opium ban Authority cost
- 鸦片战争失败后将移除鸦片禁令和鸦片禁令的权威力花费。

- Countries with the Free Trade law can now remove trade bans but not add them
- 拥有自由贸易法律的国家可以移除但不能添加贸易禁令。

- Doctrine of Lapse decision for the British East India Company now has a proper cooldown of two years
- 英属东印度公司“无嗣失权”决议的冷却期现在正确地调整为两年。

- Elitist ideology now has a stance on theocracy
- 精英主义者意识形态现在会持神权制的立场。

- Ethiopia now requires at least two fully controlled states to form
- 现在要求至少有两个完全控制的地区才能成立埃塞俄比亚。

- Poland now requires only 5 Polish states to form rather than 7
- 现在只需要5个波兰地区就能建立波兰,而不是7个。

- Event "Campaign Financing" now requires active parties to fire
- 事件“竞选资金”现在只有活跃的党派才能触发。

- Expand Productive Building tutorial challenge now tests if the player can actually expand the target building an additional level before selecting it as a target building
- 扩建生产性建筑的教程挑战,现在可以玩家在选择目标建筑之前进行测试,来检验玩家是否真的可以将其扩建一个等级。

- Italian nations classified as minor powers may now participate in Risoregimento
- 被归类为次要政权的意大利国家现在也可以参与复兴运动了。

- Efficient Home Affairs modifier is now actually efficient
- 高效官僚机构这一修正现在变得真正高效了。

- Made the "Good Word of the Revolution" event less spammy
- 使得 "赞美革命 "事件不再像垃圾邮件那样烦人。

- Mustard Gas no longer permanently applies modifiers to states
- 芥子气不再对各地区永久适用修正项。

- North German Federation, South German Federation, and Italy are now formable if all completion requirements are achieved before Nationalism is researched
- 如果在研究民族主义之前达到所有的完成要求,现在则可以建立北德联邦、南德联邦和意大利。

- Numerous law enaction events will now fire properly, and not auto-cancel
- 众多的法律颁布事件现在可以正常触发,而不是自动取消。

- Paying for school supplies now costs bureaucracy instead of benefiting it
- 购买学习用品事件现在花费行政力,而不是从中获得行政力加成。

- Philip Sheridan's birth date is now correct
- 菲利普-谢里丹的出生日期现在是正确的了。

- Presidents in Republics now die less frequently
- 共和国总统的死亡频率现在降低了。

- Railway research bonus in the Atmospheric Engine tech event now requires all railway prereqs to be unlocked
- 大气式蒸汽机科技事件中的铁路研究奖励,现在需要所有铁路的前置条件被解锁。

- Resolved edge case where native_resettlement.4 has no options
- 解决了native_resettlement.4没有选项的特殊情况。

- Resolved issue with error spam when China was annexed
- 解决了中国被吞并时的一大堆错误问题。

- The Free States of America's name now shows up in its secession event
- 美利坚自由邦的名字现在会显示在其分离事件中。

- The Ripper can no longer be a child or toddler
- 开膛手不能再是儿童或幼儿了。

- Tooltip for "How to Reform your Government" tutorial will no longer flood the error log
- “如何改革你的政府”这一教程的提示将不再淹没在一堆错误日志中。

- West America expedition now removes event tracking variables properly
- 美国西部探险现在可以正确地移除事件追踪变量了。

- Bureaucracy tech no longer uses the same localization key as bureaucracy concept
- 官僚体系这一科技不再使用与行政力概念相同的本地化键值。


Modding
模组

- Cleaned up defines to remove unused ones
- 整理了定义,删除了未使用的定义。

- Renamed some defines to be more precise about what they do
- 重新命名了一些定义,以便更准确地说明它们的作用。

- Exposed several parameters of character life expectancy calculation as defines
- 将角色预期寿命计算的几个参数披露在定义中。


Major Bugfixes
主要的错误修复

- Fixed font atlas not notifying the map system when textures where recycled, leading to garbled map names especially frequent in Chinese, Japanese, and Korean languages
- 修正了字体图集在纹理回收时没有通知地图系统的问题,导致地图名称出现乱码,特别是在中文、日文和韩文中经常出现。

- Enabled new logging system that prevents log files from growing too large
- 启用了新的日志系统,防止日志文件过大。

- Fixed overflows in politics related math that could lead to weird values for political strength of pops, or amount of votes in elections, and other such things
- 修正了政治相关数学中的溢出问题,该问题可能导致出现一些奇怪的数值,比如人口的政治力量,或选举中的票数,以及其他类似的东西。

- Fixed an issue that led to most characters having a natural lifespan in excess of 90 years
- 修正了一个导致大多数角色的自然寿命超过90年的问题。

- Fixed computation error that made it possible to have two highly profitable routes trading the same good back and forth between two markets
- 修正了一个计算错误,该错误使得有可能出现两条高利润的路线,在两个市场之间来回交易同一种货物。

- Fixed an issue that made the "force open market" and "ban slavery" wargoals forbid the affected country from changing policy for 60 years instead of 60 months
- 修正了一个问题,它使得“开放市场”和“禁止奴隶制”的战争目标会禁止受影响的国家在60年而不是60月内改变政策。

- Fixed an overflow in gold reserves limit
- 修正了黄金储备上限的溢出问题。

- Fixed a bug that would cause garrison units to not recover morale
- 修正了一个会导致驻军单位无法恢复士气的错误。

- Ensures that angry IGs always leave the government if able to do so, even when in a party
- 确保愤怒的利益集团在能离开政府时总是离开政府,即使是在某一政党内时也是如此。

- Fixed an issue where tariffs would incorrectly be paid out to market owner from tariff-exempt trade routes
- 修正了一个导致关税会错误地支付给免关税贸易路线的市场所有者的问题。

- Revolutionary and seceding countries can no longer engage in colonization until the civil war is over
- 正在进行革命和分裂的国家在内战结束前不能再从事殖民活动了。

- Discriminated Pops now have their Political Strength reduced by 90% as intended
- 受歧视的人群现在会依照设计将其政治力量减少90%。

- Pops in Unincorporated States now get a 50% penalty to Political Strength as intended
- 在未整合地区中的人群现在按设计会受到50%的政治力量的惩罚。

- Battalions are now assigned to battles in order of descending usable manpower (including Morale)
- 现在,各营将按照可用人力(包括士气)的递减顺序分配到战斗中。

- Countries can no longer make progress on colonies in regions without maintaining an active Interest there
- 国家在没有维持激活利益的情况下,不能再在该区域内的殖民地上取得进展。

- Subjects no longer have to ratify a peace deal if their overlord does, even if they have diplomatic autonomy
- 如果他们的宗主国批准了,附庸国就不再需要批准和平协议。即使他们有外交自主权。

- Expedition leaders are now always properly returned to service upon expedition conclusion
- 探险队的领导人现在总是在远征结束后正确地归队。

- Expeditions no longer automatically fail after turning back on the Niger River
- 在尼日尔河上探险折返后不再自动失败。

- Expedition modifier for expedition taxes now removed upon expedition end
- 探险结束后,探险税的探险修正现在将被移除。

- Fixed general travel exploit that would allow to teleport generals by alternating orders towards the same destination
- 修正了将领移动的漏洞,该漏洞允许通过替换命令指派将领到同一目的地来传送将领。

- Fixed a general travel duration exploit that was possible when giving several orders targeting different destinations, causing GENERAL_TRAVEL_OVERSEAS_SCALE to sometimes not be applied
- 修正了一个将领移动时间的漏洞,当发出几个针对不同目的地的命令时,可能导致GENERAL_TRAVEL_OVERSEAS_SCALE有时不被应用。

- Fixed a bug where making a general return to a previous location during travel would sometimes apply GENERAL_TRAVEL_OVERSEAS_SCALE
- 修正了一个错误,即在移动过程中让将军返回前一个地点有时会应用GENERAL_TRAVEL_OVERSEAS_SCALE。

- Military buildings are now unable to provide more Battalions or Flotillas than their level can support
- 军事建筑现在不能提供超过其等级所能支持的营队或船队了。

- Fixed the bug when Cut Down To Size wargoal would liberate conquered states regardless of when they were acquired
- 修正了一个错误,即削减多余领土的战争目标会解放被征服的国家,而不管它们是何时获得的。

- Fixed a bug that would cause only one admiral to be able to defend against naval invasions
- 修复了一个会导致只有一名海军将领能够防御海上入侵的问题。

- Fixed a bug that allowed an admiral to be able to naval invade a state that has no passable coastal provinces controlled by the enemy
- 修复了一个海军将领可以海上入侵一个没有被敌人控制的、可通行的沿海省份的问题。

- Fixed an issue that caused secessionist countries to not being able to be targeted by diplomatic plays even after they win the secession war
- 修复了一个会导致分离主义国家在赢得分离战争之后,依然不能作为外交博弈对象的问题。

- Fixed a bug where Treaty Ports could give you access to markets in states outside the same state region
- 修复了一个条约港会给你提供同一地区之外的市场接入的问题。

- Fixed bug where market access was not updated in states split due to ceding a Treaty Port or gaining independence
- 修复了市场接入度在因为割让条约港或获得独立而分裂的地区内没有更新的问题。

- Fixed the bug when status of convoy raiding wasn't displayed on the map nodes
- 修复了袭击商船的状态没有显示在地图节点上的问题。

- Combat unit allocation between commanders is now recomputed if a commander loses their role
- 如果一名指挥官失去了自身地位,作战单位在指挥官之间的分配现在会重新计算。

- Failed or timed out Journal Entries won't be triggered by an Objective again unless marked as repeatable
- 现在游戏目标不会再次触发已经失败或者超时的日志条目,除非该条目是可重复的。

- Fixed an error that caused the building tooltip to display incorrectly and produce error log spam when the building was built in a state with an apostrophe in its name
- 修复了一个在名字里带有撇号的地区修建建筑,会导致建筑提示框显示不正确并产生大量错误日志的问题。

- Fixed commonly occuring crash caused by offscreen GUI VFX not being cleaned up properly
- 修复了因为屏幕外的用户界面视觉效果没有正常清除,从而经常出现的崩溃问题。

- Fixed crash when running out of cloud storage space for save files
- 修复了因为存档云存储空间不足而产生的崩溃。

- Fixed OOS for Elections when hot-joining
- 修复了热加入的时候因为选举失去同步的问题。

- Fixed a crash that would happen when the same peace deal is accepted at the same time in multiple wars
- 修复了在多场战争中同时接受同一份和平协议产生的崩溃问题。

- Fixed crash when listing saves
- 修复了列出存档时的崩溃问题。

- Fixed crash arising from cultural_homeland_events.1
- 修复了事件cultural_homeland_events.1带来的崩溃问题。

- Fixed crash during commander generation
- 修复了生成指挥官时的崩溃问题。


Minor Bugfixes
次要的错误修复

- Fixed issue with displaying country names for civil war countries
- 修复了处于内战中的国家的名字显示问题。

- Ensures the correct number of Battalions are reported for both Regulars and Conscripts on various panels and tooltips
- 确保了在各个界面和弹框提示上常备军和征召军营队的数量显示正确。

- Death notifications no longer fire upon the retirement of a politician
- 政客退休时不再会触发死亡通知。

- Fixed an issue in prediction tooltips where Peasant goods consumption was incorrectly calculated, causing price predictions to be wrong for certain goods
- 修复了预测弹框提示对于自给农的商品消费计算不正确,导致某些商品的价格预测错误的问题。

- Fixed an issue where price predictions for pop-consumed goods would get increasingly inaccurate the longer the game went on due to old data not being properly cleared
- 修复了由于没有正常清除旧的数据,导致人群消费的商品的价格预测随着游戏进行越来越不准的问题。

- Fixed flickering map mode in the culture panel
- 修复了文化界面地图模式会闪烁的问题。

- Fixed front map markers not showing up correctly in Observer Mode
- 修复了观察者模式下前端地图标志未能正确显示的问题。

- Fixed overlapping text of the options in the Sway Country Panel
- 修复了拉拢国家界面的选项文本重叠的问题。

- Fixed overlapping text on the Nation Formation panel to not overlap
- 修复了成立国家界面的文本重叠的问题,使其不重叠了。

- Fixed text overlapping and alignment issues on the War Panel
- 修复了战争界面的文本重叠问题以及对齐问题。

- Fixed the Diplomatic Play title text to not overlap the flags when very long
- 修复了外交博弈文本,现在就算名字特别长也不会和旗子重叠了。

- Fixed 'You' label being visible for other players in the War Panel in a Multiplayer game
- 修复了在多人游戏的战争界面中,“你”这个标签对其他玩家也可见的问题。

- Fixed invalid diplomatic relations expandable tooltip
- 修复了不可用的外交关系可扩展弹框提示问题。

- Fixed wrong scope provided to on_sway_offer_rejected
- 修复了on_sway_offer_rejected中的错误范围问题。

- Added missing localization for is_direct_subject_of
- 为is_direct_subject_of增加了之前缺失的本地化。

- Fixed a missing texture that would appear in the war tooltip when the initiator of a diplomatic play had obtained all of their declared war goals
- 修复了一个外交博弈发起者已经获得了所有宣称的战争目标的时候,战争弹框提示缺失纹理的问题。

- Fixed an issue that made it possible to change government or military wage rates when the country wasn't actually paying any government / military wages
- 修复了一个国家在没有支付任何政府/军队工资的时候,可以调整政府或者军队工资的问题。

- Fixed incorrect text that would appear in the war tooltip when either side of a diplomatic play had obtained all of their declared wargoals
- 修复了外交博弈的任意一边已经获得了所有宣称的战争目标的时候,战争弹框提示显示文本不正确的问题。

- Fixed notifications accidentally appearing twice when closed
- 修复了关闭通知之后,还是会意外出现两次的问题。

- Fixed typo in Pop Properties tutorial lesson
- 修复了人群财富教学中的拼写错误。

- Fixed missing text for Annex Subject Diplomatic Play Tooltip
- 修复了吞并附庸外交博弈弹框提示中文本缺失的问题。

- Korean officers now wear clothes
- 朝鲜军官现在会穿上衣服。

- Male Academics and Capitalist pops no longer carry parasols
- 男性学者和资本家人群现在不会带着遮阳伞了。

- Dinka slave pops are now properly naked
- 丁卡奴隶人群现在不穿衣物了。

- The final fallback for character clothing is now peasant's clothes instead of a birthday suit
- 现在角色最窘迫的时候也会穿上农民衣服,而不是一点不穿了。

- The Confederate States of America should now always be called such during the American Civil War
- 在美国内战中,美利坚联盟国会一直叫这个名字。

- Taiping Rebellion war name is now properly localized
- 太平天国叛乱的战争名字得到了本地化。

- Corrected spelling issues with Australian hubs and Theodore Roosevelt
- 修正了澳大利亚贸易中心和西奥多·罗斯福的拼写问题。

- Commanders-in-Chief now use the correct Character background on their Character Panel
- 总指挥官现在会使用和他们的角色界面一样的正确角色背景。

- Fixed unlocalized string in the load game button in the multiplayer game over screen
- 修复了多人界面游戏结束界面加载游戏按钮未本地化的文本问题。

- Resolved several typos in the country flavor text for Parma, Modena, and Krakow
- 修复了帕尔马、摩德纳、克拉科夫的国家风味文本中的拼写错误。

- Fixed spelling of "Van Diemen's Land", "Concepción", and "Legazpi"
- 修复了“范迪门地Van Diemen's Land”、“康塞普西翁Concepción”、“黎牙实比Legazpi”的拼写错误。

##### Patchnotes End #####


We hope you enjoy this update!Please continue to provide your feedbackand make sure to let us know if you run into any other bugs so we can continue to improve the game for the next free patch 1.2.We will return to discuss our next plans for the future next Thursday!

我们衷心希望你能享受这次更新!请继续为我们提供反馈,如果遇到了任何其他问题也一定要告诉我们,这样我们才能在接下来的免费1.2版本更新中继续改进游戏。下周四我们会来继续讨论我们关于未来的下一个计划!



翻译:月蚀 AntiAccess 摸鱼怪 铿尔舍瑟

校对:三等文官猹中堂


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维多利亚3开发日志#68 | 12/1 1.1版本号补丁改动日志(第四部分)的评论 (共 条)

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