【死亡细胞】2.3Alpha测试版更新公告翻译

Hey everyone,
It’s been a while since our last post, which was for the Fatal Falls:DLC release in fact. Dear god that's nearly 6 weeks ago... Why is time so fast?!
Anyway, since then we've been in the game dev kitchen cooking up some spicy sauce to put in our regular updates this year.
(惯例是一些开场白,懒得翻译了。)
Our next one, 'The Whack-a-mole Update' is heading into alpha today (access instructions at the bottom of this post for the impatient).
我们的下一个更新Whack-a-mole已经加入alpha测试。
注:whack-重击 mole-鼹鼠 所以这个更新的名字是……“打地鼠”
TLDR of the changes:
3 big, heavy, f-off weapons
3 damage-focused mutations
Altered the difficulty curve (work in progress)
The Collector’s Intern - spend your cells in 5BC!
A fix to stop all seed error crashes. We hope...
Malaise balancing and UI
Fatal Falls balancing
UI & QoL improvements
A ton of bug fixes (yes, including the Me, Jealous? Achievement not triggering)
Random diet option
更新概要
3个重武器
3个输出型变异
调整游戏的难度曲线(进行中)
真·小收藏家:现在你可以在五细胞解锁东西了!
修复了一些种子相关的崩溃……大概修复了吧
疫病相关的平衡
致命坠落DLC的平衡
改善UI
修复了亿吨bug(是的,也包括夜歌的隐藏成就,噢耶)
选项:随机食谱
The highlights are explained a bit below, for the full picture you can read the entire patchnotes here.
以上即是本次更新概要,你可以在此处获取更详细的介绍。(注:原文此处给了一个链接)
New weapons 新的武器
These are all Survival, one-slot and focus on smashing enemies with something heavy until they stop moving.
新武器全为绿色单手,注重用某种玩意儿重重地打人。
The Big Axe - Sweep your way through mobs as you would with any massive axe. Apparently the last hit can be chained to become an unstoppable lawnmower-thing...
巨斧:让你扫过敌人,最后一击可连击,使你像个割草机一样。
The Big Club - Roleplay as your favourite troll/ogre/giant ugly creature. Smash with the normal attack, or hold the attack button to charge up a downward hit on the head of your foe.
巨棍:让你像cosplay一个巨魔一样。轻按攻击键来粉碎你的敌人,或长按按键造成沉重的攻击。
Tombstone - Kill enemies with a heavy dose of irony. Leaves a tombstone to mark your enemy's grave - why not plant your own death garden ^^
墓碑:很讽刺地杀死你的敌人,为他们留下墓碑——留下一片播种死亡的花园吧
New mutations 新的变异
Execution (colourless) - Instantly kill enemies with under 5% health (scales up to 15%) when you hit them with a weapon. Applies to bosses, for now...
执行(无色):使用武器攻击血量低于5%的敌人时将会秒杀(最高提升至15%),暂时对boss有效,暂时。
Barbed Tips (Tactics) - Inflict X damage per second to enemies, per arrows stuck in them.
倒刺(紫色):对于身上插有箭矢的敌人,每支箭每秒将造成一定伤害。
Point Blank (Tactics) - Close range attacks inflict X% bonus damage.
先锋(紫色):近距离使用远程武器时造成一定百分比的额外伤害。
New difficulty curve 新的难度曲线
We're experimenting with a slightly new way of increasing the difficulty from one BC to the next:
我们将用新的方式来增加boss细胞之间的难度。
BC0: Health fountains in every transition.
零细胞:每关都有完全回复池。
BC1: Health fountain every other transition, with one minor flask when the fountain is missing.
一细胞:每隔一关有完全回复池,在没有血池的关卡提供一个单次血瓶。
BC2: No more health fountain, one minor flask in every transition.
二细胞:不再有完全回复池,每关提供一个单次血瓶。
BC3: One minor flask after the first boss and before the second.
三细胞:打完第一个boss之后,打第二个boss之前提供一个单次血瓶。
BC4: No more health in any transition, enemies teleport to your position.
四细胞:不再有任何血瓶,敌人将会瞬移。
BC5: No more health, enemies teleport, malaise added.
五细胞:不再有任何血瓶,敌人将会瞬移,疫病增加。
We're particularly interested to have your opinion on that new formula, so don't hesitate to give us feedback!
我们期待任何形式的意见,所以请尽情反馈吧!
The Collector's Intern 真·小收藏家
An enterprising Guillain has decided to put on a cloak and trade cells for blueprints in 5BC, so no more shifting down to 4BC to spend your hard-earned cells.
在五细胞时一个古兰(就是游戏内那些卖东西的奇怪生物)将会位于原本收藏家所在的位置,你可以在此解锁图纸。这意味着解锁东西不需要再把难度调整回四细胞了。
Seed error fix 修复种子产生的崩溃
We've worked some developer magic to maybe™ stop all seed error crashes... FOREVEEERRR!
我们使用了某种魔法,永远!永远!阻止了所有的崩溃!!……大概。
Essentially, if a seed error occurs when the game is loading the next level, then instead of crashing it will now start loading the level again but with a new seed. So we'll be trading crashes for occasionally longer biome load times, which we think is a pretty decent exchange.
如果种子加载的时候会导致崩溃,我们会令其加载一个新的种子。遇到这种情况的时候可能会延长区域加载的时间,不过我们认为这是值得的。
Balancing 平衡
Legendary items now scale based on the sum of your two highest stats. Also, Legendary status no longer increases the item level. This is very subject to change and there is no visual indication of the changes yet, so bear this in mind please.
传说武器现在基于你的两个最高属性。传说性质不再提升武器等级。这个目前还没有可视化的证据,请默记。
Malaise no longer increases the movement speed of enemies, plus mobs can no longer spawn or turn into Elites in the first few seconds after an Elite aggros you.
疫病不再提高敌人的移动速度,另外,当有精英正在你的面前时,小怪暂时不会因疫病转化为精英。
Bonus scrolls added in Fractured Shrines from BC3+ and Undying Shores from BC4+.
在三细胞及以上的神庙,和四细胞及以上的沙滩增加了额外卷轴。
Quality of Life 生活质量更新
Option to toggle "Hold to chain attacks" added in the Gameplay tab of Options.
在“游戏”选项中增加:按住连击
Item description and affix list scroll together in the Pause menu.
暂停界面里,词条和装备说明将会一起滚动。
When malaise increases, the changes are now shown by icons in-game.
疫病等级变化时的提示变为图标。
Cursed gems require a long press to be picked up.
现在捡起被诅咒的文物需要长按。
Access Instructions 如何进入测试版
If you want to play through the changes, you can access the alpha like so:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.
如果你想要游玩测试版,你需要:
打开steam库
右键死亡细胞游戏,进入属性-测试版
选择“alpha”测试
关闭界面然后等待游戏下载更新
玩儿
Bear in mind that everything is still being tweaked according to feedback, so some things may break, have strange interactions or just straight up crash the game.
If you want to leave feedback (or bug reports) for the alpha - we now have a fancy form you can fill in.
This will let us collect all the feedback in one place rather than spreading it over Steam, DiScord, Reddit etc etc. If you really don't want to fill in the form then please continue to post in the usual places, we're not going to stop checking them out, but just be aware that we may miss things that are posted there.
(结尾语,懒得翻译了。)
Cheers,
Matt, EE & MT
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原文所带链接为此次更新的超详细公告,我将选取steam公告未提及的内容附于下文:
Community suggestion:Tesla Coil blueprint drop rate increased.
社区建议:特斯拉线圈的掉落率提高。
Items obtained by the Collector (when completing a blueprint) are now Colorless.
当你在收藏家处解锁图纸时,掉落出来的装备将是无色的。
Community suggestion:Sudden Death prevention invulnerability duration increases from 0.5 to 0.6 seconds.
社区建议:一血保护机制提供的无敌时间从0.5秒增加到0.6秒。
All weapons now have a bit of air control if an ennemy is in the strike zone.
现在当怪物处于任何武器的攻击范围时,都可以造成少许的空中制约。
Capped the fatal fall's damages to 15% of your max life.
坠落伤害的上限为你最大生命值的15%。
Fatal Falls Community suggestion:Improved Soul Shot's (the off-hand of Ferryman's Lantern) aim to target multiple enemies if possible.
致命坠落 社区建议:提灯的副手“灵魂攻击”可攻击多个敌人,如果可能的话。
Community suggestion:You can now find one outfit and one other item as blueprints in a level.
社区建议:你现在可以在一关内找到皮肤图纸和一个其他东西的图纸。
Fatal Falls:Community suggestion Reordered Fatal Fall's achievements in the Statistics panel to a more logical order.
致命坠落 社区建议:重新排列了成就的顺序,使他们看起来更直观。
Increased the size of the flask zone to account for all items.
增加了游戏起始处的瓶瓶罐罐区域的大小,以便放下一大堆的东西。
Community suggestion:Cocoon now display "Parry" when a succesful parry occur.
社区建议:道具“茧”在成功后将会显示“招架!”
Improved Cold Blooded Guardian animations and visual effects for a better readability.
改善了“冷血守护者”(神庙的那个蛇怪)的动画效果,提高了可视性。
Community suggestion Fixed Myopic Crows color in the Statistics panel.
社区建议:改善了统计信息中,近视鸟的颜色。(神庙那个在屏幕上乱飞的小红鸟)
Fatal Falls:Improved Serenade's visual effects for a better readability.
致命坠落:改善了夜歌的视觉效果。
Improved readability of War Javelin and Snake Fangs teleport visual effects, especially in Fractured Shrines.
改善了战争投枪和蛇牙的视觉效果。
Community suggestion:Added a small visualisation of the item in your backpack in the pause menu.
社区建议:在暂停界面增加了一个显示背包装备的栏。
Added a small mention of the possibility to use Custom Mode to lock back items in the Collector UI to encourage players to unlock everything, even items they might end up not liking. Use the Custom Mode! It's part of the game! You're not cheating!
在自定模式中添加了一些锁定收藏家解锁项目的UI,以鼓励玩家解锁所有物品。尽情使用自定义模式吧,这不是作弊!
Backpack mutations (Porcupack, Acrobatipack and Armadillopack) now have their icon showcasing the internal cooldown.
背包的三个变异将会在它们的图标内显示冷却时间。
Removed the confusing "Hold RB to empty your backpack" prompt in the switch item GUI.
移除了switch界面的一个奇怪的提示。
Fixed some typos.
改了点错别字。
Fixed Acceptance text not mentionning food cursing you.
修复了 接纳 文本中没有写明“食物将会诅咒你”。
Community suggestion Fixed Acrobatipack not mentioning that melee weapons don't trigger the effect.
社区建议:修复了 杂技背包 文本没有写明“近战武器无法触发特效”。
Hunter's Grenade now respawn on a platform after being thrown into the void.
猎人手雷被扔进虚空后将会重新生成在附近的平台。
Moved the "Random Outfit" option from the classic options to the Custom Mode, with a new option to randomize your skin on every main level (not in the transitions) and an interface to chose which skins you want to have randomly selected.
将“随机皮肤”选项移到了自定模式,增加一个新的选项:每个小关都将使用随机的皮肤。你可以选择有多少种可用的皮肤。
BUG修复
(警告:亿大堆)
Fixed a crash when using the "Hitchcock" or "Darkness" game modifiers in Custom Mode.
修复了自定选项“希区柯克格调”和“黑暗”偶尔导致的崩溃。
Fixed various crashes.
修复了一大堆崩溃。
Fatal Falls:Fixed a crash that occured when dying with a Serenade equipped and replacing a Barrel Launcher.
致命坠落:修复了当你使用夜歌替换木桶发射器时产生的崩溃。
Fatal Falls:Fixed a crash related to Myopic Crows.
致命坠落:修复了和近视鸟相关的崩溃。
Fixed a crash that occured with some mods due to Malaise.
修复了疫病导致某些mod崩溃的问题。
Fatal Falls:Fixed Giant Whistle freezing the Scarecrow.
致命坠落:修复巨人口哨导致稻草人卡住。
Fatal Falls:Fixed some crashes related to the Scarecrow.
致命坠落:修复稻草人导致的一些崩溃。
The Bad Seed:Fixed crash related to Jerkshrooms.
坏种子:修复小蘑菇导致的一些崩溃。
Fixed a crash occuring with hero climbing when modifying SFXs.
修复攀爬时修改某些选项导致的崩溃。
Fatal Falls:Fixed Serenade's icon disappearing when entering or exiting a sub-level.
致命坠落:修复进出关卡时夜歌图标消失的问题。
Fatal Falls:Fixed Serenade sometimes eating your main weapon. God that one was a doozy!
致命坠落:修复夜歌有时候吃掉你主武器的问题,天哪这也太傻了。
Fatal Falls:Fixed Serenade resetting the other power's cooldown. A very finite amount of power.
致命坠落:修复夜歌刷新其他技能的冷却的问题。(少数的技能)
Fatal Falls:Improved performances in the corners. Don't expect anything revolutionnary, but we're working on it.
致命坠落:改善了转角处的画面(进行中)。
Fatal Falls:Fixed Mac OSX version. Technically it was fixed earlier, but better to put it in a patchnote, right?
致命坠落:修复了Mac OSX的一些问题。虽然这从技术上是比较早的修复,不过我们还是应该在补丁说明里提一下。
Fixed the force malaise option from the Custom Mode always re-activating even after deactivating it manually.
修复自定选项“开启疫病”即便手动关闭有时候还是会出现的问题。
Fixed a bug making you float after entering a challenge portal with the Assault power.
修复一个会使你进入挑战关后在空中漂浮的问题。
Fatal Falls:Fixed a soft lock occuring in Undying Shores when using the War Javelin to reach the far right of the map.
致命坠落:修复当你使用战争投枪到达不死沙滩很右侧时导致的软锁。
Fatal Falls:Prevented some soft-locks in Undying Shores when paths are too close to one another.
致命坠落:修复两条路太靠近时偶尔导致的软锁。
Fatal Falls:Fixed some crashes occuring with Serenade.
致命坠落:修复夜歌导致的一些崩溃。
Fatal Falls:Fixed non-reanimated corpse in Undying Shores appearing on the minimap.
修复不死海滩的无生命尸体会显示在地图上的问题。
Reduced the lag occuring when breaking a ground or wall.
减少破墙或砸地后的慢动作时间。
Fatal Falls:Fixed Pool Party achievement not triggering.
致命坠落:修复某些时候无法达成“泳池派对”成就的问题。
Fatal Falls:Fixed A cut above achievement triggering on hits instead of kills.
致命坠落:“出头者死”成就的触发条件由击杀变为“击中”
Fatal Falls:Fixed unstable platforms collapsing during cinematics. Scrolls pickup, etc.
致命坠落:修复动画播放时平台碎裂导致的一些列问题。
Fatal Falls:Fixed Hunter's Grenade locking doors when used on Stone Warden. Yes, it means that you can turn a Warden elite. You asked for this.
致命坠落:修复猎人手雷砸神庙的守门人会导致门不开的问题。是的,现在你们可以去打守门人精英了。
Fatal Falls:Prevent altars from spawning on unstable platforms.
致命坠落:防止祭坛生成在不稳定的平台上。
Fatal Falls:Forced dead cultist to appear if you didn't unlock the Cultist Outfit.
致命坠落:如果你没有解锁教徒服装,死亡的教徒尸体将会强制出现。
Fatal Falls:Fixed Cocoon's cooldown not resetting when parrying a grenade.
致命坠落:修复“茧”格挡投掷物时不恢复冷却时间的问题。
Fatal Falls:Fixed Cursed Sword, Perfect Halberd (and other weapons interacting with hero's damages) not working when replaced by Serenade.
致命坠落:修复当被夜歌替换时,诅咒之刃和化境(以及其他一些与主角受伤有关的武器)的特效不触发的问题。
Fatal Falls:Fixed the achievement "Me, Jealous?" not trigerring.
致命坠落:修复无法解锁“我?不嫉妒”成就的问题。
Fatal Falls:Fixed Soul Shot (the off-hand of Ferryman's Lantern) not triggering Accrobatipack.
致命坠落:修复提灯的副手“灵魂攻击”无法触发杂技背包的问题。
Fatal Falls:Reverted unwanted changes in bestiaries from non-DLC levels to state before the DLC.
致命坠落:是否dlc时有个东西改了这句我实在没看懂所以随便写点啥凑个数
Mushroom Boi now teleport next to you when fatal-falling instead of disappearing.
当你摔落后,蘑菇君会出现在你身边,而不是消失。
Fatal Falls:Fixed Myopic Crows dying when entering fatal-fall zones. Yes, this means more crows. Gnehehe
致命坠落:修复近视鸟在摔落区域会死亡的问题。是的,这意味着更多的鸟,嘿嘿。
Fatal Falls:Fixed the first Serenade you encounter not being colorless.
致命坠落:修复某些时候拿到的第一个夜歌不是无色的问题。
Fatal Falls:Fixed Snake Fangs teleporting to hidden mobs.
致命坠落:修复蛇牙会瞬移到看不见的生物的问题。
Fatal Falls:Prevent a soft-lock when going to the end of the room at the end of Scoring Mode. Why would you do that?!
致命坠落:修复打分模式进入房间最末端时产生的软锁。你干嘛要这么做?!
Fatal Falls:Fixed Soul Shot (the off-hand of Ferryman's Lantern) not interacting with the perk Kill Rythm.
致命坠落:修复提灯的副手“灵魂攻击”没有和“杀戮节奏”联动的问题。
Fixed malaise spawning enemies in transition levels.
修复偶尔会在休息处刷出疫病敌人的问题。
Fatal Falls:Fixed Cocoon not damaging thrown Jerkshroom's.
致命坠落:修复茧无法格挡被扔的吐吐菇的问题。
Fixed Cocoon being able to rally.
修复了茧复原时的问题。
Fixed being able to load the Katana's strike when holding a shield.
修复持盾时能触发武士刀的居合的问题。
Fatal Falls:Removed a confusing "point at self" animation from a lore-room in Undying Shores.
致命坠落:移除不死海滩某剧情房的奇怪的动画。
The Bad Seed:Fixed Ticks soft-locking because of the Hunter's Grenade and the Cocoon.
坏种子:修复猎人手雷丢大蜱虫导致的锁门。
Fixed some seed errors (notably in Cavern).
修复了一些种子错误(尤其是山洞)
Fixed bosses having a small life bar after reloading the level.
修复当重新进入关卡时boss脑袋上会出一个小血条的问题。
Fatal Falls:Fixed Scarecrow's Sickles disappearing after reloading a level, locking the power until the end of the level.
致命坠落:修复稻草人镰刀在进入新关卡之后消失的问题。
Fixed a crash on the Tentacle Whip.
修复了触手第一下攻击的某个崩溃问题。
The Bad Seed:Fixed a crash on attacking Mama Tick during the cinematic. Who does that? And how?
坏种子:修复了趁过场动画时间攻击蜱虫之母的问题。谁触发的的?怎么触发的??
Fix Phaser sometimes teleporting the player out of a boss arena.
修复位移偶尔会移动到boss区域之外的问题。
Fixed Porcupack only working on the first enemy hit.
修复刺猬背包只对途径的第一个敌人生效的问题。