十字军之王3开发日志#63 | 6/8 1.4.0版本号“蔚蓝”补丁附记(第二部分)

牧游社 牧有汉化翻译
CK3 Dev Diary #63 - 1.4.0 "Azure" Patch Notes (Part-2)
pdx_snob, Recruit
篇幅所限,Patchnote前半部分请参见上篇。
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1.4.0 "Azure" Changelog
1.4.0“蔚蓝”改动日志
###################
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# User Modding
# 用户模组
###################
# Changes
# 改动
- Added data functions GetTraitsWithFlag and GetTraitsWithoutFlag
- 新增数据功能GetTraitsWithFlag 和 GetTraitsWithoutFlag。
- Added datamodel GetTraits on TraitGroup
- 给TraitGroup新增数据模型GetTraits。
- Added defines NMercenary::REALM_SIZE_MULT and NHolyOrder::REALM_SIZE_MULT
- 新增定义 NMercenary::REALM_SIZE_MULT 和NHolyOrder::REALM_SIZE_MULT。
- Added effect deactivate_holy_site
- 新增效果deactivate_holy_site。
- Added effect remove_dynasty_perk
- 新增效果remove_dynasty_perk。
- Added effect remove_innovation = innovation_key
- 新增效果remove_innovation = innovation_key。
- Added effect set_army_location
- 新增效果set_army_location。
- Added effects clear_traits and copy_traits
- 新增效果clear_traits and copy_traits。
- Added effects set_age and change_age
- 新增效果set_age 和change_age。
- Added list builder x_culture_global
- 新增列表构建x_culture_global。
- Added modifiers army_siege_value_mult, army_damage_mult, army_toughness_mult, army_pursuit_mult, and army_screen_mult
- 新增修正army_siege_value_mult, army_damage_mult, army_toughness_mult, army_pursuit_mult, and army_screen_mult。
- Added trigger has_innovation_flag
- 新增触发器has_innovation_flag。
- Added trigger perks_in_<lifestyle>, to query how many perks exist in a given lifestyle (rather than how many a specific character has)
- 新增触发器perks_in_<lifestyle>,以获得在特定生活方式的技能数量(而不是某角色已获取的技能数量)。
- Building_garrison was renamed to building_max_garrison
- Building_garrison被重命名为building_max_garrison。
- CBs now support the "icon" parameter to have them use a different icon key
- 宣战借口现在支持“icon”数据使用不同的图标关键字。
- Character interactions now support the "icon" parameter to have them use a different icon key
- 角色互动现在支持“icon”数据使用不同的图标关键字。
- Create_betrothal now logs an error rather than silently failing when something's wrong
- Create_betrothal功能在出错时会记录错误而不是默默出错。
- Ensured that laws are always stored in database order, so that it is predictable how they will override one another
- 确保封建法律会固定以数据库顺序存储,以便让覆写可以预测。
- Fixed replace_path in mod descriptors having no effect
- 修正了mod描述符中replace_path无效的问题。
- Fixed hot-reload for linux
- 修正了linux系统热重启的问题。
- Make_concubine now supports same-sex concubinage
- Make_concubine功能现在将支持同性纳妾。
- Rename garrison param to max_garrison for building configs
- 将驻建配置中的筑军数据重命名为max_garrison。
- Spawn_army will now only spawn levies if scripted to do so
- Spawn_army功能现在若脚本编码如此编写,则只会生成征召兵。
- The assign_council_task effect now properly errors when the old councillor cannot be fired, rather than just silently doing nothing
- assign_council_task 效果会在旧内阁成员无法被辞退时报错,而不是沉默不动。###################
# Bugfixes
# 修复漏洞
###################
- Populist factions can no longer usurp a player's primary title if it is their only title of their tier
- 如果玩家除了其主头衔外再没有第二个与之同级别的头衔,民粹派系便不能再篡夺玩家的主头衔。
- Fixed spiritual head succession not always properly applying, leading to the spiritual head of faith passing on to temporal Rulers. In rare cases that could lead to the player game-overing on death as a result of having inherited the head of faith title
- 修正了属灵信仰领袖继承并不是一直正确应用导致导致属灵信仰领袖继承给世俗统治者。罕见情况下可能导致玩家在角色死亡时,因其继承了信仰领袖头衔而结束游戏。
- Removed occurrence of game over despite having a heir
- 移除了在有继承人的情况下仍然判定游戏结束的问题。
- Theocratic Rulers will keep their government after converting to a faith with the Theocratic doctrine
- 神权制统治者在皈依有“神权”教义的信仰后仍会保留其政体。
- The “Return Roma” decision now always return it to the Pope
- 决议“归还罗马”现在固定将罗马归还给教宗。
- Elective heir from Primary title sets only for the title and doesn't affect others. Succession is tied to each title individually, so that changing succession in one doesn't affect other titles.
- 主头衔的候选继承人只绑定于主头衔而不会影响其他头衔。继承只关乎单个头衔,所以改变一个头衔的继承并不会影响其他头衔。
- Fix a bug when temple holdings get disabled randomly
- 修正了神殿地产随机被禁用的问题。
- Fix an issue where on the MS Store/Gamepass version on some systems the launcher would get stuck during startup and never show up
- 修正了微软商城/Gamepass版本的游戏在某些系统上运行时,启动器会在启动时卡住且不出现的问题。
- Fix random crash/freeze when accessing the military view
- 修正了在检视军事概况时游戏随机崩溃/卡死的错误。
- Fixed a rare case where the game would completely freeze
- 修正了一个极其罕见,会导致游戏完全卡住的问题。
- Fixed AI being able to declare war directly on someone else's vassal
- 修正了AI可以直接对其他人的附庸宣战的问题。
- Fixed an issue that causes unavailable culture innovation can be chosen
- 修正了一个会导致能够选取不可用文化创新的问题。
- Fixed hiring a holy order charging you piety in cases where the interface tells you it will be free
- 修正了雇佣骑士团时,提醒界面中显示免费但实际却扣除了虔诚度的问题。
- Fixed the Straight Medium Beard and Straight Pointy Beard missing from the Barbershop
- 修正了中长直胡子和直尖胡从发型库中丢失的bug。
- Forbid a Scandinavian Adventurer to start a war against someone if they have a Truce with one of their Liege
- 禁止斯堪的纳维亚冒险者对有停战协议领主的封臣宣战。
- Potentially fixed a way you could get booted into observe mode upon succession rather than getting to play as your heir
- 可能修正了一个会导致继承时卡在旁观模式而非继续扮演继承人的问题。
- Scandinavian Adventurers now receive a loan to ensure they don't start out in debt
- 斯堪的纳维亚冒险者现在会获得贷款以确保不会开局就破产。
- Securing the High Kingdom of the North Sea now requires *you* to hold the relevant kingdom titles, not just any randomer
- 巩固北海至高王国决议现在要求“你”拥有所有相关的王国头衔,而非随便哪个人都行。
- Spouses of Rulers will now once again wear clothes based on their spouse's culture
- 统治者的配偶会重新根据其配偶的文化着装。
- The Make Shieldmaiden interaction now correctly checks for Content and Humble traits.
- 招募盾女功能现在会正确检测安于现状和谦逊特质。
- Updated the localization to better explain why the "different faith" modifier is applied in the context of a Marriage acceptance
- 更新了本地化文件以更好解释为什么“不同信仰”修正应用于婚姻接受度。
- Lingering Resentment event is not triggered anymore if the kid do not have a crush
- 若孩子没有中意之人则不再会触发绵长之怨事件。
- Bubonic plague will now only occur after 1346
- 黑死病只会在1346年后出现。
- Liege-less children can be recruited
- 可以招募没有领主的儿童。
- Fixed eye skinning issue in males and females models
- 修复了男性和女性模型中的眼睛皮肤问题。
- First of the Crusader Kings achievement is now properly tagged as impossible after the first Crusade started
- “十字军首王”成就在第一次十字军东征开始后会正确地标记为不可能完成。
- Removed the list of Crusade and Jihad participants on the left-hand side of the Declare War window
- 移除了宣战窗口左侧的十字军和吉哈德参与者名单。
- Fixed a typo in the Danevirke description
- 修正了丹麦边墙描述中的错别字。
- Remove incorrect Courtier Left message when inviting a courtier
- 移除在邀请一位廷臣时,不正确的廷臣离开信息。
- Fixed a case where your concubine would go to another court due to someone in their close family getting landed
- 修复了侍妾会因为她的某位近亲获封领地而进入另一个宫廷的问题。
- Character selection list filters player is not get correctly
- 角色选择筛选器中的玩家将不再能被选择。
- Concubines can always be dismissed, even when they are out of the diplomatic range
- 侍妾随时可以遣散,即便她们不在外交范围内。
- Corrected color code used by some icons to match the correct level color code
- 纠正了一些图标使用的颜色代码,以匹配正确的级别颜色代码。
- Varangian Adventurer will stop having new lovers appearing randomly
- 瓦兰吉亚冒险家不再会随机生成情人。
- Domestic affairs task do not display the loss of crown authority as a potential negative side effect
- 内政任务不再显示丧失王室权威这一潜在负面效果。
- Fixed a typo in the Hunter’s Stable description
- 修正了猎人马厩描述中的错别字。
- Fixed a typo in Malcolm’s name in the Fate of England bookmark description
- 修正了“英格兰的命运”剧本描述中Malcolm名字里的错别字。
- Partners will now be less likely to cheat when they have high opinion
- 好感较高的配偶出轨概率更低。
- The rightful liege condition now is verify the whole hierarchy instead just the n+1 title only
- 现在判定是否法理领主需要检定整个法理层级而非仅检定n+1的头衔。
- Added additional checks to make sure all needed scopes exists before generating tooltip about funding holy order
- 增加了额外的检定,以确保所有必要的条件都满足后再生成赞助骑士团的提示。
- Arabic High Nobility will now use the Scholar's Turban and Caliphs will use the Caliphal Robes
- 阿拉伯高级贵族现在将戴上学者头巾,而哈里发们会穿好哈里发长袍。
- Corrected a trigger incongruity that stopped Adventure and Pillage dynasty legacies being unlocked by valid non-Norse characters (e.g., Swedes, Estonians, etc.)
- 修正了一个触发判定与显示不一致的问题,该问题使冒险和掠夺的宗族传承被有效非诺斯角色所解锁。(例如瑞典人、爱沙尼亚人等等)。
- Corrected your opponent's weapon teleporting into your hand if they concentrated hard enough during a bout
- 修正了对手在决斗中用力集中时,武器会传送到你手中的问题)。
- Event wars are now counted for the purposes of raising runestones
- 事件战争现在被计入“立起符文石”决议的目标。
- Exiling a character as a nithing now causes them to hate you, not themselves
- 现在把一个角色驱逐为猥人会导致他们恨你而非自己。
- Fix console window being invisible on some startups on Linux and macOS (even in debug mode)
-修复了在Linux和macOS系统中,游戏控制台窗口有时启动后不可见的问题(即使是在debug模式下)。
- Fixed hiring new courtiers in a holy order always belong to that holy's order faith
- 修正从骑士团中雇佣廷臣时,新廷臣仍然信仰骑士团所信宗教的问题。
- Fixed map flashing on macOS when zooming between the terrain map and the flat map while advanced shader effects were enabled
- 修正了macOS在启用高级着色器效果时,如果在地形图和平面图之间切换会造成地图闪烁的问题。
- Fixed the End of an Era achievement not unlocking; now unlocks a month before the end date
- 修正了“一个时代的终结”成就无法解锁的问题;该成就将在结束日期前一个月解锁。
- Fixing the issue with "Promote Culture finished" task not displaying what county was converted.
- 修复了“推广文化”任务完成后不显示哪些伯爵领被转换的问题。
- Fixed inconsistent month formatting in Simplified Chinese localization
- 修正了简体中文版本中月份格式不统一的问题。
- Gift-Givers legacy now has a tooltip explaining that it makes you more likely to get trade-raid events
- 送礼达人传承产现在增加了提示文本,提示该修正将使你更有可能触发劫掠或贸易事件。
- If an unlanded character is used in a Conversion event, they will wear the proper religious clothes
- 如果皈依事件中使用无领地的角色,则会让他们穿上合适的宗教服装。
- Landless Scandinavian Adventurers now correctly usurp duchies & may raise conquest runestones
- 无地的斯堪的纳维亚冒险家现在可以正确地篡夺公国,并可以立起征服符文石。
- The 'Spindly' Trait will not make people's limbs too thin anymore
- “纺锤身形”特质现在不会让人们的四肢过于细瘦。
- The AI is now rewarded for fighting well/cunningly in duels even if the player isn't involved
- 现在即使决斗不牵扯玩家,AI也会因战斗力强/狡猾而获得奖励。
- The control rebate received when winning a Varangian Adventure now has a tooltip
- 赢得瓦兰吉冒险时收到的控制反馈现在有了提示文本。
- Upped the likelihood for the Grandmaster of the Jomsvikings to rip their shirt off and come at you for your impiety & assorted faults
- 提高了约姆斯维京战团长因你心不虔诚及种种罪过来讨伐你的可能性。
- Upped the likelihood of the Jomsvikings to harass anyone who isn't an unreformed Norse pagan
- 提高了约姆斯维京骚扰任何非未改革北欧多神教信徒的可能性。
- The Mellow Spirit now applies opinion to parents instead of the liege
- 心智稳健现在应用于父母而非领主的好感。
- When revoking a title, the acceptance modifier from the military strength is clamped to +20
- 当剥夺一个头衔时,来自军事实力的接受度修正被固定为+20。
- Stopped adding a weak hook on top of a weak hook if the expiration date is the same.
- 停止过期日期相同的弱牵制上再加弱牵制的叠加。
- Vassals under the de facto claimed title holder in a war are transferred even if the holder is not the top liege.
- 即使以实际拥有篡夺头衔的所有者不是最高领主,其下属的封臣也会转封。
- Children cannot fight the Troll anymore, and thus cannot become Wolf / Moose / Lynx / Bear / Wolverine-Slayers
- 孩子们不再可以与巨魔作战,也因此不能成为屠狼者/驼鹿杀手/猞猁克星/斩熊者/狼獾杀手。
- Armies won’t suffer from the starving penalty when the army is not using supplies
- 当军队不使用补给时不会遭受饥饿惩罚。
- The Logistician traits now affect supply duration at sea and in friendly territories
- “后勤专家”特质现在将影响在海上和在友方领土上的补给可用时间。
- The winter supply modifiers do not subtract bonus from “in friendly territory” anymore
- 冬季补给修正不再减去“位于友方领土”的加成。
- Tutorial texts have been updated to reflect the map update
- 更新教程文本更新以适配地图升级。
- The “I need to know” event will not be spammed anymore when a character has a lot of lovers
- 一个拥有很多情人的角色不再会频繁出发 “我得知道!”事件。
- The countdown timer for council tasks are now properly updated
- 内阁任务的倒计时器现在得到了妥当更新。
- A Life to Remember refers to the right character’s relationship with the deceased.
- “慎终追远”会引申至正确的角色与死者的关系。
- When trying to join a private server, password are not displayed in clear anymore
- 当试图加入一个私人服务器时,密码不再以明码显示。
- La Cerda cadet branch localisation has been repaired
- 修复了拉塞尔达家族支系的本地化。
- Participants of a civil war can now all be punished without incurring Tyranny
- 现在所有内战的参与者都可以治罪,且不会增加暴政值。
o In case of white peace, they can only be imprisoned and their titles revoked
o 在无条件的情况下只能将其囚禁或剥夺头衔。
o In case of them being defeated, they can also be banished or executed
o 将其击败时可以放逐或处死反叛者。
- The Temple tooltip now tells Rulers with a Theocratic Doctrine that they will be leased to the Realm Priest after the construction.
- 神殿提示现在会告知信仰有神权教义的统治者,在神殿修建完成后会租赁给领国教士。
###### Patchnotes End ######

Otherwise, in addition to all the changes already covered in the previous Dev Diaries, here are some highlights:
此外,除了之前的开发日志中已经涉及的所有改动外,这里还有一些亮点:
Faction behavior
派系行为
Whoever said the life of a medieval Ruler was only an infinite series of conquests? Maintaining good relations with the key Vassals and the integrity of the realm is an intricate diplomatic dance. Azure introduces changes in the faction behavior to make it more realistic and more impactful on the Ruler experience. We look forward to hearing back from you and collecting your feedback on the new behavior! Our intention is to focus the CK3 experience on the complex life of a medieval Ruler - full of political dilemmas - beyond painting the map.
谁说中世纪统治者的生活只有无穷无尽的征途?维护与重要封臣的良好关系、捍卫王国领土完整与长治久安,这都需要你外交上的长袖善舞。蔚蓝Azure补丁引入了派系行为的改动,使其成为统治者体验中更真实更有影响的部分。我们期待听到各位的反馈,并会不断收集有关派系行为的意见。我们向让CK3的体验集中于一个中世纪统治者的复杂生活上——充满了政治的尔虞我诈——而不仅仅沦为一款地图填色游戏。
Bug fixing
BUG修复
You have spoken and we are always listening! Much focus was put on fixing issues reported in the forum, so please continue helping us by posting about bugs and reacting to the ones that matter the most to you, it helps us prioritize them for fixing.
大家说的我们一直都有了解!我们非常重视修复论坛里报告的问题,所以请继续帮助我们,发布有关游戏BUG的帖子,并积极反馈那些你最关心的问题,这有助于我们优先修复它们。
MP open beta
多人模式开放测试
We are planning to roll out an updated multiplayer Open beta on Steam soon after today's release. The open beta will have the same functionality as Azure but will include network stability improvements that we need your support on testing. You can find more information in the dedicated open beta subforum. We want to thank you all for your continued support and please keep on sending us your very useful feedback.
在今天的开发日志发布后,我们很快将会在Steam上放出一个拥有多人模式的公测版本更新。测试版本内容和蔚蓝Azure一致,但将包括网络稳定性的提升,我们需要你的支持来对此测试。你可以在专门的公测版本子论坛上找到更多信息。我们要感谢大家一路以来的支持,并请继续向我们提交这些宝贵的反馈意见。
In the coming weeks we'll continue sharing more details about the Royal Court as it progresses and grows into the graphically rich expansion we are preparing for you.
在未来几周内,我们将继续随皇家宫廷Royal Court的开发进展分享更多有关细节,让它能成为各位玩家喜加一的丰富视觉内容拓展。
Until then enjoy an Azure summer (or winter if you're in that part of the world) :cool:
在此之前,尽情享受这个蔚蓝的夏天吧,酷!(当然地球某处是蔚蓝的冬天)
Cheers!
干杯!
翻译:索 一个幽灵 Raymond 识大体的林登万将军
校对:阿尔法一世 zzztotoso
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