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钢铁雄心4开发日志 | 6/22 瑞士其一

2022-07-08 21:43 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Developer Diary | Switzerland #1

CarloPDX, Sergeant


Hey everyone! You probably don't know me, but I'm Carlo, the Content Designer in charge of Switzerland for BBA. I'm very excited to present to you all, the Swiss Focus Tree, our first circular focus tree, allowing Switzerland to go back and forth between the Make Fondue and Stay Neutral focuses. Through the power of Fondue and Chill, plus all that Nazi gold, Switzerland will prevail over its rivals by completely staying out of the war in absolute comfort and safety.

大家吼啊!各位可能不认得我,我是Carlo,是唯有浴血BBA中负责瑞士的内容设计师。我非常兴奋能向各位展示瑞士的国策树,这也是我们首个循环国策树,能让瑞士在“保持中立”和“制作芝士火锅”(译注:Fondue是瑞士、德意志南部等地区的一种传统食物)这两个国策之中反复横跳。有了芝士火锅和群山寒风之力,再坐拥那一大堆纳粹黄金,瑞士能以绝对安全和舒适的方式将自己完全置身于战争之外,赢到手脚发麻了。



[Record Scratch Sound] If that's how you imagine Swiss life during World War II, I got news for you buddy, that is far from how it went.

[录制杂音]如果这是大家臆想中瑞士人的二战生活,那我只能说,差远了兄弟们。


Yes, Switzerland is not a country most people associate with World War II games, but that doesn’t mean it doesn't have a place in HoI, and in this Dev Diary I hope to bring you to my side of the Alps and show you how interesting and unique Switzerland can be in Hearts of Iron IV.

对,大多数人并不会把瑞士这个国家和一个二战游戏联想起来,但这不代表他在钢铁雄心中没有一席之地。在本篇开发日志里,我希望能为大家展示我对这个阿尔卑斯山间国家的理解,并且展示出瑞士在钢铁雄心4中的独特之处及乐趣。


First, it's always a good idea to have a bit of historical context. Switzerland was founded in the late Middle Ages and from the start, it was a loose confederation of small territories near the alps (3 at this point). They pledged to help each other militarily and economically. This oath, or Eidgenossenschaft as it's lovingly abbreviated, kept growing while always maintaining a decentralized government centered on the cantons, and with a strong military reputation (Despite their current neutrality). Then Napoleon forced Switzerland into a centralized 'Helvetic Republic', which didn't last long. Swiss Neutrality was established after the fall of Napoleon and of this Helvetic Republic, and then finally, in 1848 they became the Switzerland we know and love after adopting the 1848 Constitution following a short revolution (Revolutions were all the rage that year).

首先,来点正经的历史背景总是好的。瑞士这个概念出现在中世纪晚期,起初是一个由阿尔卑斯山周边的领地组成的松散邦联(成立之初有3个州,译注:即“三森林州”,乌里州、施维茨州和翁特瓦尔登州)。他们承诺互相给予军事和经济援助。这个盟约,即所谓宣誓同盟Eidgenossenschaft继续发展壮大,并且在扩张的同时始终保持以各州为中心的分权政府,并且维持强大的军事声誉(尽管当时仍保持中立)。此后,拿破仑强迫瑞士变成了中央集权制的“赫尔维蒂共和国”,可惜国祚略短。在拿破仑败退及赫尔维蒂共和国覆亡后,瑞士的中立得以确立。最终,在1848年的短暂(且在当年风靡大陆的)革命并完成1848年立宪后,她就成为了我们现今所熟知的瑞士联邦。


So what's the Switzerland we know and love? A country with 4 different populations living as one in a period of rising ethno-nationalism. The oldest continuous democracy in Europe, second in the world only to the United States, and arguably, the most direct democracy in our times, and even more so in the 1930s. Each canton and the confederation itself decide most of their laws through referendums and a limited representative body. If you've ever wondered why the Country Leader of Switzerland is a building, that's not because it gained sentience, but because there is no Swiss President/Dictator/Regent as other countries have; The Swiss confederation is led by the bi-cameral Federal Assembly and a Federal Council of 7, with a mostly ceremonial 'First among equals' Presidential role; only the whole Federal Council can act as the Head of State, not a single member.

那么为我们所知和喜爱的瑞士是什么样子的?在种族及民族主义思潮迸发的时期有四个民族共居一家的国家,欧洲最古老和最持续的民主政权(时长居世界第二,仅次于美国),而且可以说是当今世界上最直接民主的政权(在20世纪30年代时更甚)。每个州和联邦本身通过公民投票和有限代表体制决定本国绝大部分法律。如果大家曾好奇过为什么瑞士的国家领导人是一幢建筑,不是因为它有灵气,而是因为瑞士压根没有像其他国家那样的总统/独裁者/摄政。瑞士联邦由两院制联邦议会和7人组成的联邦委员会领导,总统职位基本上是礼仪性的“平等者的首席”,只有整个联邦委员会才能执行国家元首的职责,而非某个成员。


Switzerland in 1936 is a country gripped by the fear of war breaking out. Thanks to Germany going through Belgium during The Great War, they know that their status as a neutral country is not sacred, and when their two biggest neighbors, the Third Reich and France inevitably clash, there's a real possibility one of them will stomp through Switzerland to avoid the other's defenses. How to avoid this, while keeping Swiss Democracy alive, and being ready in case it actually happens are the main pillars of playing Historical Switzerland in Hearts of Iron IV.

1936年,瑞士全国上下充斥着对战争爆发的恐惧。由于一战时德国曾借道比利时,瑞士惊觉他们的中立国地位并无实效,而当接邻的第三帝国和法兰西两个强权不可避免地走入战争之时,德法双方确实有可能假道伐瑞来避开对方正面防线。如何在确保瑞士民主存续的同时,避免上述情况,或当事态来临时做好准备,便是钢铁雄心4中游玩瑞士史实线的主要内容。


So what does the Swiss Focus Tree look like? Well like this:

那么现今的瑞士国策树如何呢?目前大致是这样:



Because this one's more of a focus mountain than a focus tree, you always start at the peak, with the center being the historical path, and the sides the two planned alt-history branches, but it always starts with the Swiss Guiding Principles focus. This will initiate the Balance of Power system for Switzerland and trigger an event where you can choose the general direction Switzerland will take. Let's stop to talk a bit about the Swiss version of the Balance of power:

整套国策更像是“国策山”而非“国策树”。国策路线固定从山顶开始,中间是史实路线,两侧是目前规划的两条架空历史路线,但国策总是从瑞士指导原则Swiss Guiding Principles开始。这个国策将启动瑞士的权力平衡系统,并会触发事件来让玩家选择瑞士整体发展方向。国策先谈到这里,我们来看看瑞士版的权力平衡系统吧。


If you don’t know what the Balance of power is, make sure to read Mano de Zombi’s amazing and gargantuan Dev Diary.

还未了解权力平衡系统的朋友,记得先读读Mano de Zombi的绝妙开发日志。



Switzerland's path through the Hearts of Iron period will depend heavily on where the power lays. Is the power mostly on the cantons? That means it will go the way it went historically, with local citizen militias and limited council power, which made it hard for the country to ally with a foreign power, but at the same time, prevented a central government from being intimidated into capitulation. If instead, the Balance of Power is in the council, you'll be locked out of part of the Historical Path in the middle, but when the BoP closes a door, it opens a window into the two alt-history paths. That's a topic for my next dev diary though.

在钢铁雄心的时间线中,瑞士的路线很大程度上取决于其权力的归属。权力主要下放各州吗?那么瑞士便会走上史实路线,比如地方民兵和限制联邦委员会权力,让瑞士难以与他国势力结盟,但同时也避免出现能受恐吓并妥协的中央政府。另一方面,如果权力平衡偏向联邦委员会,则会锁定史实路线中间的部分国策不可选。不过,权力平衡关上了一道门,必然会给玩家打开另两条架空历史线的窗。不过这是下篇开发日志的内容了。



Each side and segment has its advantages too, the more cantonal power, the cheaper assigning advisors will be, and moving it to the council will grant you War Support. Some of the decisions in the other systems will depend on it, and others will affect it, so keeping an eye on it will be vital to your survival.

权力平衡两侧和各个节点都有各自的优势:州权越大,任命顾问的花费就越低,而转向委员会掌权则会提供战争支持度。其他机制的一些决议也会依赖于或影响权力破坏,因此对权力平衡保持关注是生存的重点。


Now let's keep going down the slope. These two focuses will kickstart the rearmament of Switzerland, giving you a National Spirit that will be helpful for you no matter which path you choose and can be upgraded later.

我们继续看国策树。这两个国策会开始瑞士的重新武装,并提供一个民族精神。它在后续选择任何分支的情况下都会很有用,也会随着国策树的推进而获得升级。



Switzerland had committed to defending their country both physically and spiritually in 1935; we saw the beginning on the physical part with the rearmament focuses, and now it's time to recommit to the spiritual bit. This will unlock the Spirit of Helvetia National Spirit, in its passive mode.

1935年时,瑞士已在现实和精神层面上都决意要保卫国家。我们已经介绍了现实部分的重新武装国策,现在让我们转向精神层面。下面的国策会激活民族精神赫尔维蒂娅之魂Spirit of Helvetia,但却是消极模式。



As you progress through the Historical path, it will change to a defensive stance, an aggressive stance if you go alt-history or it might just stay in the passive stance. Each one also has an "at war" variation, and different modifiers for the six of them.

随着在史实路线上前进,这个民族精神会转为防御态势;选择架空历史则会成为进攻态势,或者也能保持消极态势。每种态势都有对应的“战时”变体,并有对应不同的各类修正。


This is fine…

不也挺好吗……



In case you're wondering who this Helvetia person is, I must take you back to the Helvetic History Hole(tm): Back in Roman Empire times, a tribe called the Helvetii lived in what we now know as the Swiss Plateau, so people since have used the adjective "helvetic" to define confederations, republics and organizations in and around this area, specially after Napoleon created the "Helvetic Republic". Due to the multilingual nature of Switzerland, its official name in Latin is Confoederatio Helvetica (Yes, that's where the font name comes from) and its internet domain is ".CH". From this root, in the 17th century Helvetia is popularized, the personification of Switzerland and the Swiss people, featured in coins, statues, stamps and World War II Grand Strategy games. That's who Helvetia is.

如果有好奇赫尔维蒂娅是哪位的朋友们,让我带大家回到赫尔维蒂历史之窟™:在罗马帝国时期,有个名为赫尔维蒂的部落就定居于现今所谓的瑞士高原,自此人们便用“赫尔维蒂”来指代瑞士地区内及其周边的联邦、共和国和组织,尤其是拿破仑创立赫尔维蒂共和国后。由于瑞士多语言的情况,瑞士的官方名称采用了拉丁语赫尔维蒂联邦Confoederatio Helvetica,(也是这个民族精神的命名来源)。瑞士的域名后缀.CH也是源自这个。十七世纪开始,从这个词源发展来的“赫尔维蒂娅”一词开始广泛应用,并作为瑞士和瑞士人民的拟人形象,在硬币、雕像,邮票上使用,以及现今的二战背景大战略游戏中出现。这就是赫尔维蒂娅。


Ok, so far, I haven't given you much of a chance to deviate from history, and that’s because up to this point, this is a nation very committed to Democracy, Neutrality and Grassroots Defense, and even the alt-history paths will stem from the desire to keep these. Here is where the slope starts to open up:

目前我还没给大家太多偏离历史的机会,这是因为目前瑞士仍是相当推崇民主、中立和全民防御的国家,连架空历史路线也是以维护这些原则为基础设计的。以下便是历史的进程可能选取的其他道路:



Historically, Switzerland fortified their borders with its three biggest neighbors, and the three countries it shares languages with, and with good reason, they all wanted to walk through Switzerland towards their enemy, and thought their shared language would serve as an excuse to annex it, or a possible door to friendly relations and taking them from neutrals to allies. Naturally though, fortifying against a country can be seen as suspicious, and that's why this triggers the start of a very important system: Absolute Neutrality.

史实中的瑞士加固了和语言共通的三大邻国接壤的边境,原因也很合理:毕竟三家都想借道瑞士分别向敌人进军,也都认为语言共通能成为他们吞并瑞士的借口,或单单作为换取瑞士友谊的开端,以便将瑞士从中立国变为自己的盟友。但是,在与他国边境上加设防御自然会被认作可疑举动,这也触发了瑞士非常重要的机制的开端:绝对中立Absolute Neutrality



As a small neutral nation, you want to keep a balance between all countries around you so none of them feel like you're favoring one over the other, otherwise, they could use it as a way to argue that you've broken your neutrality, and prompt them to invade. This system keeps track of your biggest neighbors' opinion of you, and allows you to appease them or antagonize them; most actions will have repercussions to the other countries' perception of you. If one of the countries considers you in grave violation of your neutrality, and has a very negative opinion of you, it'll trigger a timer, at the end of which they'll get a wargoal against you and likely invade Switzerland, so you better scramble and do anything in your power to calm them, or it's game over.

作为一个中立的小国,瑞士会倾向于维持与周边所有国家关系的平衡,防止有人认为她偏向某国,以便他们宣称瑞士打破了中立保证,并以此为由入侵。这个机制将持续关注邻国的看法,并允许瑞士讨好或激怒他们,大多数决议都会对其他国家的看法造成影响。如果某个邻国认为瑞士严重违反了中立承诺,而且关系极差的话就会启动倒计时,倒计时结尾会给这个国家提供针对瑞士的战争借口,并很有可能发动入侵,所以你最好赶紧行动起来,并采取一切可行的措施安抚他们,否则这局游戏可能要到此结束了。



This system is pretty flexible and can keep track of up to 4 majors around Switzerland, and even adjusts if one or more are in a faction. Also, many focuses will have negative and positive effects on this system, and others will require you to reach a certain opinion of them before starting them, so it's integrated into how you play as Switzerland.

这个系统比较灵活,最多可以关注瑞士周围的4个主要国家,并根据他们加入阵营的情况做出相应调整。另外,很多国策也会对这个机制有负面或正面的效果,其它国策也会要求邻国对你有相应关系值才能采用,这套机制会融入玩家扮演瑞士的游戏体验中。



After Ban the Swiss Nazi Party (Which does what it says on the tin, plus some negative opinion modifiers), we have the Armed Neutrality branch. This is the central defensive branch of the Swiss tree, and unlocks another system we need to talk about: The Swiss Citizen Militias.

在取缔瑞士纳粹政党后(效果正如其名,还会外加提供一些负面关系修正),我们准备了武装中立路线。这是瑞士国策树中部的防御分支,并会解锁另外一个我们会稍后介绍的重要机制:瑞士公民武装。



Going back to the Helvetic History Hole now. Because of Switzerland's political system, there's no centralized government powerful enough to conscript a large standing army, but on account of where Switzerland is located, it needs to have the ability to defend itself, or at least deter other countries from invading. This is why historically, the Swiss Army relied on training their population and giving them the required equipment to keep at home, so when needed, they would take up arms and form local militias. This means that they could have up to 20% of their population ready to be deployed in as quickly as 24 hours to stand up to any invaders. This is why Historical Switzerland's military needed its own system.

现在让我们回到赫尔维蒂的历史。由于政治体制的缘故,瑞士并没有大权独揽的中央集权政府来征召维持庞大的常备军,但考虑到瑞士的地缘环境,她仍然需要保护自己的手段,或者至少威慑其他国家以防止入侵。这也是为什么史实中的瑞士军队依赖于全民训练,并允许公民在家持械,以便在必要时可以直接武装起来并组成地方民兵部队。这意味着瑞士可以在24小时内让20%的人口做好部署准备,应对任何入侵者。因此史实路线的瑞士军队也需要其独特的机制。



Switzerland will start with a unique Recruitment Law giving it 10% recruitable population, and no negative effects, that's because the enlisted population is still participating in the economy. The downside is that you cannot train regular troops, only some mountaineers, to represent their small professional army, whose purpose was holding out for 24 hours until the civilian militias were ready.

瑞士开局时将拥有一个提供10%可招募人口但是没有负面效果的独特征兵法案,这是因为受征募的人口还是参与经济活动的。该法案的负面作用是你无法训练除了一些山地部队外的常规部队,以此来体现瑞士的少量职业军人,他们将坚持抵抗24小时直至民兵就位。



To make up the bulk of the army, you can train Militias (Italy's DD also explains this new battalion type). There is a cap to how many divisions you can train, it's a locked template and on top of that, the Dormant Citizen Militias National Spirit makes them very weak, but that's ok, you can deal with these issues by earning, and spending Military Readiness.

你可以训练民兵来构成军队的主干(意大利日志也解释了这种新的营级部队类型)。可训练的民兵部队有数量上限而且锁定编制,另外民族精神“休眠的民兵Dormant Citizen Militias”使得他们战力虚弱。不过这不要紧,你可以通过获取并消耗战备度Military Readiness来解决该问题。



You can find this system in the Decisions panel, and it lets you use Political Power, Command Power and other resources to gain Military Readiness, and then you can spend it to improve the Militias Template, increase the amount you can train, expand the Military Readiness cap, even increase your military production; but most importantly deploying your Citizen Militias, which removes Dormant Citizen Militia and adds Active Citizen Militia, allowing them to perform at their true level, but giving your economy some penalties, which grow the longer you keep them active.

你可以在决议面板中找到这个系统,它可以让你花费政治点数、指挥点数和其他资源来获得战备度,接下来你可以将其用于改进民兵编制、增加可训练民兵营数量、提高战备度上限,甚至提高军工产量。不过最重要的还是通过部署民兵部队来移除“休眠的民兵”并添加“服役的民兵Active Citizen Militia”民族精神,来让民兵发挥其真实的作战水平,但是会给你带来随着服役时间持续而恶化的一些经济惩罚。



Back to the Focus tree, under Armed Neutrality you'll find three branches; The Promote Guisan Branch, the Frontier Defense Plan Branch and a shared one in between. The Frontier Defense Plan was Switzerland's old strategy of fortifying the borders, and not giving any ground to the enemy, so this sub-branch focuses on improving divisions, and fortifying the borders. Historically, this plan was abandoned when Guisan was promoted to General and Commander-In-Chief.

回到国策树,在“武装中立”国策下面有三个分支:“提拔吉桑”、“边境防御计划”和中间的共享路线。边境防御计划是瑞士筑防边境、寸土不让的旧战略,因此该路线聚焦于改进师级编制和边境要塞化。历史上的该计划在吉桑被提拔为上将与总司令(译注:瑞士平时不设上将,见下文)后被放弃。



Another of the many quirks of the Swiss military and political systems, is that their military ranks only go up to Corps Commander, and there can only be a single General (Who also acts as Commander-In-Chief) when the country is at risk of, or at war. Only 4 people have been assigned this role, and the last was our guy Henri Guisan in 1939, who brought the strategy the Promote Henri Guisan sub-branch focuses on. Broadly speaking, the Réduit National approach consisted in letting the enemy advance through the Swiss Plateau and systematically retreat the armed forces to well fortyfied and supplied forts along the alps. Once there, they could maintain their extremely favorable positions and wreak havoc on the enemy, stuck on the exposed Swiss Plateau. The expectation was not necessarily to liberate the rest of the country, but to make it clear taking Switzerland wouldn't be easy, and thus deterring any invaders. This is why this sub-branch focuses on making it easier for you to hold out in the mountains for as long as possible, and even adds the Gotthard Pass victory point, which becomes the capital once Bern is lost.

瑞士军事与政治体系诸怪事之一,是他们的最高军衔只到中将Corps Commander(译注:德语为Korpskommandant,直译为“军团指挥官”),只在国家有可能陷入或已经处于战争时,才会提拔一位上将General(同时作为总司令)。历史上只有4人担当过此职务,最近一位就是1939年大家都认识的亨利·吉桑,他提出的战略也是“提拔亨利·吉桑”路线的重点。整体来说,“国家堡垒”策略意在诱敌深入瑞士高原,并有组织地将武装部队撤退至阿尔卑斯山一带防备森严、补给充足的要塞群。部队一旦到位就能占据地利,痛击阻塞在瑞士高原开阔处的敌军。该计划的目的并非解放剩余国土,而是体现侵略瑞士将会难上加难,从而阻吓任何来犯之敌。这也是为什么该路线聚焦于让瑞士能更容易且尽可能长时间地固守山地,甚至在圣哥达山口添加了胜利点,如果伯尔尼沦陷便可改该地作为首都。



Ok, that's the Armed Neutrality branch done, now on to the rest!

好的,“武装中立”分支讲完了,现在看看其它的!


Switzerland's neutrality and proximity to the conflict made it a prime stage for espionage, for both the Allies and Axis, so of course, the Swiss government also needed to keep up with it, often collaborating with the Allies, and, sometimes unknowingly, with the Soviet Union through the Lucy Spy ring. On the historical part of this focus tree, you have two ways of getting a free Intelligence Agency:

瑞士的中立和临近冲突地区的特性使得它同时成为了同盟国和轴心国的首要谍报地带,因此瑞士政府也需要利用这一点,时常与盟军合作,有时也会悄悄通过路西情报网Lucy Spy Ring(译注:二战时期在瑞士和苏联有联系的反纳粹情报网络)与苏联合作。在该国策树的历史部分,你有两种方式来获得免费的情报部门。


Federal Police Intelligence establishes the agency of the same name, an extension of the existing Federal Police, and gives you a National Spirit with a bonus to counter intelligence, and opens the door SpAb to further counteract foreign intelligence efforts, and other fun militaristic alt-history stuff I won't talk about today.

“联邦警察情报局”会建立同名情报部门,作为现有联邦警察的延伸,并且会提供一个有反间谍加成的民族精神。完成这个国策还能解锁“SpAb (SpionageAbwehr)”来进一步反制外国谍报,还有其他我今天不会说的架空历史路线的军事内容。



On the other side we have Buero Ha, which focuses on building spy networks in other countries and opens up a bunch of defensive, cultural and resistance oriented focuses. Ha History Hole: The Swiss government couldn't risk other countries finding out they were gathering intelligence on them, so to keep it under wraps and have a measure of deniability, they established a covert pseudo-independent intelligence office; Hans Hausamann's Büro Ha (The "Ha" part comes from his name). It was an office in a hotel in Teufen with a couple of desks, and they gathered and reported on intelligence from different sources, including the Lucy Spy Ring, which deserves its own historical rabbit hole but not today.

在另一边我们有“哈局Buero Ha”,注重在别国建立间谍网和解锁一些防御、文化和抵抗相关的国策。“哈局”的历史是这样的:瑞士政府不能让其他国家发现瑞士正在收集他们的情报,于是对情报部门的存在秘而不宣、拒绝承认。瑞士建立了一个隐秘的、伪独立的情报办公室:汉斯·豪萨曼的哈局(“Ha”得名于他的名字)。这间位于托伊芬的一家酒店的办公室只有几台桌椅,工作人员在此从各个源头搜集并汇报情报,包括来自路西情报网的消息,而它也有自己的历史地位,只不过我们今天按下不表。



And that, in very broad strokes, is the Swiss Focus Tree, but there's still some important things to talk about.

至此,基本上就是瑞士国策树了,但还有一些需要谈及的重要内容。


I've babbled on about Switzerland's unique political system in real life, but now it's time to explain how it's being represented in HoI4: Switzerland will start with 3 assigned political advisors, and these represent the 'leading' Federal Councilors (Out of the 7 on the real council), plus a President of the Confederation. Each advisor has one of the new traits unique to Switzerland, most of which correspond to the advisor's role and/or political position during the period. Each year, starting from 1937, you’ll get an event prompting you to elect a new president from your active advisors, this advisor will be removed, and retired forever, but for the next year you’ll get a powerful decision based on the trait they had when they were advisors. After that you better assign a new advisor quickly, or you’ll suffer the consequences of an empty seat. In total there will be at least 25 Political Advisors to choose from with at least 10 different traits, that I hope will make for an engaging and unique system, and a key to the Alternate paths through its interactions with the Balance of Power. More about that on my next Dev Diary.

我唠过了现实世界中瑞士独特的政治体系,也该介绍一下钢铁雄心4中它的具体表现形式了。瑞士开局会有三个已指派的政治顾问,他们代表(实际联邦委员会的七人中间)“领头”的委员,以及联邦主席1名。每个顾问都附带瑞士独有的新特质,主要对应该时期内顾问的职务以及/或是政治职位。自1937年起,每年都会有提出自现任顾问中选举主席的事件,选择的顾问会自此移出游戏并永远退休,但下一年会获得基于其顾问特质的强大决议。此后要尽快指派新的顾问,不然就要承担席位空缺的损失。总共会有至少25个政治顾问可以选择,以及至少10个不同类型的特质,我希望能以此创造一个富有沉浸感且独特的机制;另外走向架空路线的关键之一就是如何处理权力平衡。更多内容详见下篇日志。



At this point you've probably noticed that the map has changed a bit in and around the Alps, let me explain what we've done: The most important change is that we reshuffled the states in Switzerland, it now has five states: The Swiss Plateau, Western Swiss Alps, Eastern Swiss Alps, Ticino and Jura Mountains (Fun fact, this is where the term Jurassic comes from), there's also some new Victory Points. On top of that, Austria did get something after all, Voralberg, a new state I might talk about in the next Dev Diary.

这会儿大家应该注意到阿尔卑斯山周围地图有了点改动,让我做一下说明:最重要的是对瑞士各地区的改动,现在共有5个地区:瑞士高原、瑞士阿尔卑斯西部、瑞士阿尔卑斯东部、提契诺和侏罗山脉(侏罗纪这个词就来源于此),还有一些新的胜利点。此外,奥地利还是有了点调整,下篇日志可能会谈到的是新地区福拉尔贝格。



The other change you might've noticed is that a lot of the provinces along the alps now have impassable borders, helping represent how much of an obstacle the alps were in moving troops and attacking (Unless you happen to have elephants), and showcasing one of Switzerland's bargaining chips during this period: the Saint Gotthard Pass. This route was vital as a fast passage between Germany and Italy, and the possibility of its destruction was a major deterrent against Invasion. HoI4's Switzerland now has 2 out of the 3 connections through the alps, making it a more tempting prize for anyone playing one of its neighbors; German command even considered invading Switzerland as a way of retreating from Italy in the late stages of the war.

大家能注意到的其他改动可能是阿尔卑斯山沿线很多省份的不可通行边界,此举有助于体现穿过山脉进攻有多困难(除非你有大象),以及展现该时期瑞士的一个重要筹码:圣哥达山口。这个关键山口是德意相通的最快路径,“该处可能被毁”是瑞士防备入侵的一个主要威慑手段。钢铁雄心4的瑞士现在控制阿尔卑斯山脉三处通道中的两个,让其成为扮演邻国的玩家心心念念的一个大奖。德国指挥部在战争末期甚至层考虑以入侵瑞士作为撤离意大利的途径。


'

And that’s about it. If these 2800+ words didn’t at least pique your interest in the Swiss Focus tree, well… We do have one extra card up our sleeve:

至此本篇日志差不多啦,如果2800多词的文本还没能勾起大家对瑞士国策树的兴趣,我们还有最后一手。


Switzerland will feature the first dog in a Focus Icon, also featured as a National Spirit: Brandy the St Bernard. The focus Spirit of Saint Bernard will give bonuses for Field Hospitals, slightly ahistorical, but worth it.

瑞士将拥有首个使用狗狗图标的国策树,这个图标还会用在民族精神“圣伯纳德犬布兰地”上。这个民族精神会为野战医院提供加成,有点不合史实,但值了。



Hope this Dev Diary helped you understand all the ways the real Switzerland was and continues to be fascinating, and how it serves as a great base for unique gameplay for Hearts of Iron IV, or at the very least provided some mild entertainment and a nice dog picture.

希望本篇开发日志有助于各位了解真实的瑞士曾是什么样的,以及她如何继续保持光彩亮丽,以及这段历史如何成为钢铁雄心4内独特有趣游戏体验的基石,再不济至少能带点乐子和萌犬养眼。


And if you won't have to wait too long for another super interesting country, because next week, it's Ethiopia time! A country that has always been pivotal to World War II, now gets to have its moment to shine in Hearts of Iron IV.

下个趣味满满的国家也不会让大家等太久,下周是埃塞俄比亚时间啦!一直对二战至关重要的这个国家,现今有机会在钢铁雄心4里大放光彩了。



翻译:人间面包 Raymond Strategemeta视力不好的胡德

校对:zzztotoso 三等文官猹中堂


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