Oblique Photography Import And Edit User Guide
1.Project Setting
(1).ProjectSetting->Engine->Rendering->Postprocessing->CustomDepth-StencilPass.
Set Value Enabled With Stencil.

(2).Create New Trace Channel ,Custom Name.
ProjectSetting->Engine->Collision->Trace channels->New Trace Channel.

(3).Create New Profile,Custom Name.
ProjectSetting->Engine->Collision->Preset->New

(4).Open Plugin
Plugins->Other->ObliquePhotography

Modeling->Oblique Photography


(5).Set the highlight material,the material is in plugin
PostprocessVolume->Rendering Features->Post Process Materials


2.Import Oblique Photography

(1).You can know the meaning of parameters through labels.
(2).The imported directory is consistent with the original oblique photography.
(3).Materials can be customized, but there must be one parameter of texture type named "Diffuse".

(4).You can save while importing(breakpoint continuation is supported).
(5).ImportByLevel Filter by file name.Multiple condition can be added.
(6).Restart the project after importing.
3.Edit Mesh Property
(1).Select All Mesh Asset.

(2).Set the model Component Tags,custom name.

4.Flatten By Model
(1).Parameter Description
Strength-> Z axis offset of model
Size-> brush size
Hit Offset-> offset of mouse click postion in the world space
Point Edit Type-> edit the mesh vertex below model or above model
Use Spline-> use spline or not
Hit Density-> the mouse cilck density along spline ,value range[0.5,2.0]
Trace Tag-> the component tag name of model ,set in Edit Mesh Property
Edit All Mesh Or With Brush Range-> Edit All Mesh Or With Brush Range
Trace Type Query-> Trace channel created in Project Setting

(2).Edit All Mesh, FlattenByModel
Parameter Setting
Edit All Mesh Or With Brush Range-> All
Use Spline-> Uncheck

After setting ,Click in the scene.


(3).Edit Mesh With Brush Range,FlattenByModel
Parameter Setting
Edit All Mesh Or With Brush Range-> Brush Range
Use Spline-> Uncheck

After setting ,Click in the scene.


(4).Edit Mesh With Spline,FlattenByModel
Parameter Setting
Edit All Mesh Or With Brush Range-> Brush Range
Hit Density-> 2.0
Use Spline-> Check

Create Spline Actor First,Make Shure The Parameter Is Active Is Cheched

Click in the scene.


5.Slope Smooth
(1).Parameter Description
Strength-> Z axis offset of hit point
Size-> brush size
Hit Offset-> offset of mouse click postion in the world space
Point Edit Type-> edit the mesh vertex below model or above model
Use Spline-> use spline or not
Hit Density-> the mouse cilck density along spline ,value range[0.5,2.0]
Slope Curve-> the shape of slope,Can be customized
Is Linear Slope-> do not use Slope Curve

(2).Edit Mesh With Spline Slope Smooth
Parameter Setting
Hit Density-> 2.0
Use Spline-> Check
Slope Curve-> Customized Slope(Float Curve)

Click In The Scene.


(2).Edit Mesh With Brush Range,Slope Smooth
Parameter Setting
Use Spline-> Uncheck
Slope Curve-> Customized Slope(Float Curve)

Click In The Scene.


6.DeleteOP
(1).Parameter Description
Strength-> do not work
Size-> brush size
Hit Offset-> offset of mouse click postion in the world space
Point Edit Type-> edit the mesh vertex below model or above model
Use Spline-> use spline or not
Hit Density-> the mouse cilck density along spline ,value range[0.5,2.0]

(2).Edit Mesh With Brush Range,DeleteOP
Parameter Setting
Use Spline-> Uncheck

Click In The Scene.


(2).Edit Mesh With Spline, DeleteOP
Parameter Setting
Hit Density-> 2.0
Use Spline-> Check

Create a New Spline,set parameterIs Activevalue True

Click In The Scene.


7.Delete By Model
(1).Parameter Description
Strength-> do not work
Size-> brush size
Hit Offset-> offset of mouse click postion in the world space
Point Edit Type-> edit the mesh vertex below model or above model
Use Spline-> use spline or not
Hit Density-> the mouse cilck density along spline ,value range[0.5,2.0]
Trace Tag-> the component tag name of model ,set in Edit Mesh Property
Edit All Mesh Or With Brush Range-> Edit All Mesh Or With Brush Range
Trace Type Query-> Trace channel created in Project Setting

(2).Edit All Mesh, DeleteByModel
Parameter Setting
Edit All Mesh Or With Brush Range-> All
Use Spline-> Uncheck

Click In The Scene.


(3).Edit Mesh With Brush Range, DeleteByModel
Parameter Setting
Edit All Mesh Or With Brush Range-> BrushRange
Use Spline-> Uncheck

Click In The Scene.


(4).Edit Mesh With Spline, DeleteByModel
Parameter Setting
Hit Density-> 2.0
Use Spline-> Check

Create a new spline.After parameter set,click in the scene.


8.DeleteOP
(1).Parameter Description
Strength-> do not work
Size-> brush size
Hit Offset-> offset of mouse click postion in the world space
Point Edit Type-> edit the mesh vertex below model or above model
Use Spline-> use spline or not
Hit Density-> the mouse cilck density along spline ,value range[0.5,2.0]
Noise-> avoid flash

(2).Edit Mesh With Brush Range, Flatten
Parameter Setting
Use Spline-> Uncheck

Click In The Scene.


(3).Edit Mesh With Spline,Flatten
Parameter Setting
Hit Density-> 2.0
Use Spline-> Check

Click In The Scene.


8.Boundary Edge
GetEdges-> calculate all edges
Spawn Spline-> spawn spline or not
Spline Actor->spline can be customized
Filter Distance-> The vertices whose distance is less than this value are
regarded as the same vertex
Complete->when the calculation is done , check automaticly

Select a static mesh in the scene ,set parameter.

Click Get Edges wait until Complete is checked.Then Click Accept.


9.Create Edge Spline
Delete Selete Spline-> delete selected spline
Delete Spline-> delete all splines which are useless
Merge Spline-> merge the boundary spline
Delete Original-> delete original spline or not
Spline Actor-> actor
Merge Distance-> The vertices whose distance is less than this value are regarded as the same vertex

Select the start spline click MergeSpline.
