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【TAS】世界上最难的游戏一命最速通关 5分10秒!

2023-02-09 04:20 作者:小青風  | 我要投稿

可能大家发现好像撞到了但是没死,这里是原视频的部分简介,也许可以解答大家的疑惑,后面有我的渣翻


This is a tool-assisted speedrun [TAS] of The World's Hardest Game. I know it appears as if I should have died many times during this run but this is the way the game was designed. The original gameplay, speed of the player, collision detection, etc, remains untouched and is identical to the original version of the game. This run is 29 seconds faster than the human record and beats the old TAS record by Pzula by 13 seconds. This run improved on Pzula's TAS by implementing new strategies on levels 6, 8, 9, 10, 15, 18, 20, 23, 27, 28 and 30 along with one or two frames saved on a few other levels. I was able to pass through some dots without dying due to how collisions work. To perform collision detection against an enemy, the game checks for a collision at 5 different points on the player. These points are: Centre, right, left, top, bottom and are only one pixel in size. At each of these points, the game checks whether the point overlaps with a pixel in an enemy. For a collision to register the game checks the enemies current frame and next frame for a collision, so when the dots are moving fast like in levels 7, 9, 15 and 21, it is possible to avoid collision if the enemy only collides with one of the 5 points on the player for 1 frame......


这是WHG的工具辅助速通(TAS)。我当然知道视频中好多地方本该炸了了,但游戏机制就是这样的。游玩机制,移动速度,碰撞判定等等都没动并且和原版完全一样。此TAS比人手记录快29秒并且比之前的Pzula的TAS记录快13秒。这个TAS在Pzula的TAS的基础上改进了6,8,9,10,15,18,20,23,27,28,30关的思路,当然也还有其他的一些关快了一两帧。由于碰撞的检测逻辑,我可以无伤穿过一些蓝点。碰撞检测具体点来说,游戏会对玩家的五个判定点进行检测,即:上、下、左、右、中心,大小均为一个像素,游戏也就是检测这些判定点。游戏会检测检测前后两帧的碰撞情况,所以在7,9,15,21关里,如果方块只有一个判定点与蓝点碰撞一帧,就不会炸。


简单来说,方块在上下左右中心有五个判定点,如果仅有一个判定点只与蓝点碰撞一帧,那不会判定死亡。

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