欢迎光临散文网 会员登陆 & 注册

Stellaris开发日志#284 | 1/26 粉碎锁链

2023-02-07 16:25 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #284 - Broken Shackles

CGInglis, Recruit


Free at Last!

终获自由!


I'm incredibly excited to introduce 'Broken Shackles', one of the new origins featured in the upcoming First Contact DLC.

我现在非常激动地向大家介绍,在我们即将到来的“第一次接触”DLC中的一个新的起源,“粉碎锁链Broken Shackles”。


Watch the Video Dev Diary here:

在这里观看开发日志视频版:

youtube.com/watch?


From the very beginning of the project, @Eladrin stressed the word 'utopian': First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

从这个项目起初的时候,Eladrin就强调了“乌托邦”这个单词:第一次接触要歌颂对全新陌生世界的发现,同时歌颂不同文化(和不同物种)相互交流以及相互帮助的所有方式。


As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What;s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor's ship and survive the chaotic crash landing on a habitable planet.

当我着手为这个DLC设计一个新的起源的时候,这就是支撑我工作的精神和基调。还有什么比一群底层奴隶团结一致勇敢争取自由更加理想化的事情?被阴险的米纳玛专业工造抛弃后,这些前契约奴工夺取了他们的奴隶主的飞船控制权,并在飞船坠机着陆在宜居星球的混乱中幸存下来。


粉碎锁链
这个文明起始于一场在运奴船上的叛乱,由多种不同的前FTL种族组成。

效果:
- 警告:具有挑战性的起源
- 游戏开始时有一些重要的初始科技未被研究并且在基建方面存在劣势
- 你的物种是由全银河多个前FTL物种的人口混合而成
- 一个由你的物种组成的前FTL文明将会在银河的某个位置生成
- 这个起源将会保证在银河中出现一定数量的前FTL文明,无视开局设置
- 一个随机的前FTL文明将会在被提升后拥有“回报”起源
- 一个拥有“你的升天之梯”起源的高级帝国将会在银河某处生成
可用特使:+1
第一次接触发现速度:+20%
渗透速度:+20%

要求:
不是格式塔意识
不是威权主义
不是排外主义
没有国民理念:种族洁癖
没有国民理念:*********
没有国民理念:*********


You'll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

游戏开始时,你将利用被你劫持的船只的残骸作为基础设施。


While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

尽管这个起源具有挑战性(玩家开局科技劣势,并且在进入太空前需要努力),多样的物种人口意味着有大量机会殖民新世界。


More species = better parties.

物种越多,趴体越棒。


As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

当你的帝国不断发展,你将有机会发现你的前母星世界。到达这些星球不仅是凯旋,同样可以推动你的人民到达新的高度。


发现母星
Jishui…从轨道上看,它小小的。

There's no place like home.
没有比家更好的地方了。


However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

然而,不是所有的事情都是完美的。不同的物种意味着不同的观点,如果玩家希望最大化快速发展的帝国的潜能,就必须要满足多个派系的诉求。


Interactive Narrative

交互式叙述


Broken Shackles represents a new paradigm for Stellaris origins: along with 'Payback', it comprises one half of a full story. But what's a story without a good villain?

“粉碎锁链”展示了一个Stellaris起源的新范式:和“血债血偿”一样,这只是一个完整故事的一半。怎么会有故事里没有一个合适的反派角色呢?


Enter Minamar Specialized Industries, or 'MSI.' This 'benevolent corporation' prides itself on helping ‘less developed societies' reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

这里就说到米纳玛专业工造了,或称“MSI”。这家“慈善公司”以帮助“欠发达社会”充分发挥其潜能而骄傲。他们通过向前FTL社会提供科技贷款来启动发展——以一种他们承诺非常慷慨的利率提供贷款。


What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

还款日期到来时会发生什么是另外一个故事,契约奴役只是MSI讨债的工具之一。


和MSI的联络
我们一直期待的时刻终于来了:我们和Minamar Specialized Industries建立了联络。

“Enlightenment may not be free. But at MSI, it is always worth the cost.”
“启蒙可能不是免费的。但是在MSI,这往往是值得的。”


Why MSI?

为什么是MSI?


Helmets in the boardroom.

董事会里戴头盔的人。


Back in the earliest days of development, there was a discussion about how present the "evil slaver empire" would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

回到开发的早期,当时有一个关于如何表现一个“邪恶奴隶主帝国”的讨论。我们决定做一个高级帝国,它在游戏中的任何时候都可以被发现——有时它会在你的母星系附近,而有时它们会出现在银河系的另一端。这种随机放置可能会对游戏产生根本影响。


Initially, we envisioned the antagonist of 'Broken Shackles' and 'Payback' as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

最初我们设想“粉碎锁链”和“血债血偿”的敌人是一个常规的威权主义奴隶帝国,但是随着起源的不断成型,它们的动机和本质发生了变化。


Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it's likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

MSI将自己打造成一家慈善公司,以象征性的费用提供科技启蒙。有些人可能会说,他们利用了他们启蒙的物种的天真,但在商言商。无论如何,很可能MSI的普通员工相信公司的运营路线,但董事会认为自己凌驾于道德这种微不足道的事物之上。


In regards to their erstwhile assets, the 'indentured servants' who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as 'an ultimate evil' that can't be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they're just another greedy Megacorp.

关于他们昔日的财产,也就是这些组成“粉碎锁链”起源的前契约奴隶人口,MSI宣称要放下仇恨。事实上,我们有意回避将MSI看作是一个无法被理解或处理的终极邪恶。从粉碎锁链帝国的视角来看,MSI可能确实代表了知性生命最糟糕的本能,但对银河系的其他地方来说,他们只是另一个贪婪的巨型企业。


There isn't much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the 'evil corporation' trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can't wait for the release!

一般来说,在Stellaris中没有很多和巨型企业相关的内容,所有当前的相关内容都在同名的拓展包中。打造一个“邪恶公司”的形象,使我们能够给MSI赋予独特的个性和风味。对我来说,他们就像是对乌托邦起源的完美陪衬。我已经等不及发售了,快点端上来罢!



翻译:枸杞泡阔落

校对:三等文官猹中堂


欢迎关注UP主和主播小牧Phenix

欢迎关注牧游社微信公众号和知乎专栏!微信公众号改版为信息流,欢迎【置顶订阅】不迷路,即时获得推送消息!

B站在关注分组中设置为【特别关注】,将会在私信内及时收到视频和专栏投稿的推送!

欢迎加入牧有汉化,致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145!    

Stellaris开发日志#284 | 1/26 粉碎锁链的评论 (共 条)

分享到微博请遵守国家法律