自动匹配系统指令,下期视频更新自动分队

首先拿出盔甲架和命名牌,并把命名牌命名为匹配中,在来到盔甲架旁边点击名称
一·基础指令
1.输入/give @s command_block 评论区
2./scoreboard objectives add 倒计时 dummy 评论区
3./scoreboard objectives add 人数 dummy 评论区
二,第一组命令方块{共三个}分别是循环无条件保持,连锁无条件保持开启,连锁无条件保持,备注:dx,dy,dz以及xyz自己改
1./scoreboard players set @e[type=armor_stand,name=匹配中] 人数 0
2./execute @a[x=-882,y=64,z=-106,dx=-18,dy=15,dz=-18]~~~scoreboard players add @e[type=armor_stand,name=匹配中] 人数 1
3./titleraw @a[x=-882,y=64,z=-106,dx=-18,dy=15,dz=-18] actionbar {"rawtext":[{"text":"§l§9匹配中§f|§4目前人数§b"},{"score":{"name":"@e[type=armor_stand,name=匹配中]","objective":"人数"}},{"text":"§f/10"},{"text":"\n§e倒计时§b "},{"score":{"name":"@e[type=armor_stand,name=匹配中]","objective":"倒计时"}}]}
三·第三组指令 循环无条件保持,其余连锁无条件保持
1./scoreboard players set @e[name=匹配中,scores={人数=0..1},type=armor_stand] 倒计时 60
2./scoreboard players set @e[name=匹配中,scores={人数=3..,倒计时=21..},type=armor_stand] 倒计时 20
3./scoreboard players set @e[name=匹配中,scores={人数=8..,倒计时=11..},type=armor_stand] 倒计时 10
4./execute @e[name=匹配中,scores={倒计时=0},type=armor_stand]~~~ title @a[x=-882,y=64,z=-106,dx=-18,dy=15,dz=-18] title §l§a游戏开始
5./execute @e[name=匹配中,scores={倒计时=0},type=armor_stand]~~~tp @a[x=-882,y=64,z=-106,dx=-18,dy=15,dz=-18] -722 63 -144
四·共两个命令方块 循环无条件保持 延迟15 第二个连锁有条件保持。有!有!有!
1./scoreboard players remove @e[type=armor_stand,name=匹配中,scores={人数=2..}] 倒计时 1
2./execute @e[type=armor_stand,name=匹配中,scores={倒计时=0..10}] ~~~playsound random.orb @a[x=-882,y=64,z=-106,dx=-18,dy=15,dz=-18]
指令结束,合作加微:15801655697