十字军之王3开发日志#113 | 1/17 社区选择事件包

牧游社 牧有汉化翻译
Dev Diary #113 - Community Choice Event Pack
rageair, CK3 Game Director
Greetings!
大家好!
We're all back, gathered from the holidays, and ready to set sail for 2023! Actually, most of us have been back for a few weeks by this point, working away on this year's big release, but we're not going to be talking about that just yet. That's not to say we're not going to in the future, but until we are ready to, we want to give you something to dig your teeth into as a community. This is the first of a small series of Dev Diaries about some more minor things, teasers, and today, about a brand-new community initiative!
我们已经放完假回来,并准备好开展2023年的工作啦!其实我们大部分人在几个星期前就已经回来做本年度的大更新了,不过我们不打算在这里展开细说。这并不是说我们不打算在开发日志里展望未来,但我们还没准备好,在那之前,我们打算先给你们玩家社群透露些东西以作消遣。本篇开发日志只是一系列游戏细节和小预告日志的前菜而已,而今天,我们要说的是全新的社群倡议活动!
But first, here's a small teaser of something coming in the expansion:
在开始之前,先来张有关新拓展包内容的小预告吧:

Later this year, after we've released the next big expansion and before we start working on the next large project, we'll have a period where we have the time and opportunity to work on an event pack. For the last event pack we chose 'friends and foes' as the core theme, as it was something practically everyone in the team felt strongly about, and something that needed more content in the game. Since then, we've had so many ideas for future event packs, both from within the team and outside, and this time it's harder to choose…
我们会在本年度晚些时候,在下个大型拓展包上线后与开始做下一个大工程之前,利用这段时间做一个事件包。我们选择了“友与敌”作为上个事件包的中心主题,因为制作组的各位都希望搞这个,且当时游戏在这方面也需要更多内容。在那以后,对于未来的事件包怎么搞,我们就搞到了许多许多的想法,这既有来自组内的意见,亦有来自外界的想法,而这让决定新事件包的主题变得相当困难……
Therefore we'd like to invite all of you to help us decide which theme to pick! We have three themes that we've curated, which means a few things; each theme has designers on the team that are passionate about them, and we know roughly what free feature we'd like to add to the update that will accompany the event pack: generally we'll be aiming for something with a similar size and impact as Friends & Foes' Memories system, which heavily ties into the events we're making but is relevant across the game as a whole.
故此我们希望你们来帮忙决定!我们手上有三个的主题设想,这意味着这三个主题都受到制作组里的设计师青睐,同时,对于在与该事件包一同上线的新版本里要加入什么免费功能,我们心里也有个大概念头。简单来说,我希望在新版本里增加一个规模与“敌与友”中的回忆系统不相上下、与事件包主题息息相关而又能够贯穿整个游戏的新功能。
We don't have final names for the event packs yet, but as we enjoy alliteration here's what we're calling them and a very brief description of each:
我们还没决定好这些主题的最终名称,但我们很喜欢头韵(译注:一句中以同字母开头的押韵形式),所以以下就是这三个主题各自的名字与一个极为简略的介绍。
Wards & Wardens - Anything childhood-related, with themes such as: playing as a child, being a guardian, handling children in court, and so on. A deep dive into what being a child in the Middle Ages was actually like, and what guardianship meant in practical terms.
孩童与监护人 - 所有与童年相关的内容,包括:作为儿童及监护人的游戏内容、与宫中小孩互动等等。深究在中世纪里当小孩是怎样一种体验,以及成为监护人的意义是什么。
Love & Lust - An exploration of more intimate relationships, with themes such as: expanded seduction, romance, married life, and so on. This would be a great time to allow lovers and spouses to take on a larger role in the game.
爱与欲 - 摸索更多样的亲密关系,主题包括:细化勾引、求爱、婚后生活等等内容。这将会让情人与伴侣在游戏中发挥更大的作用。
Villains & Vagabonds - Events and content around Dread and Tyranny, exploring what it means to be dreaded, leveraging your fearsome reputation, making dread more visible, and the consequences and opportunities of being a tyrant. It'd also be interesting to explore the other side of the coin from Dread - fairness, and honor.
恶棍与浪人 — 有关恐怖值与暴政的事件与内容,探索令人畏惧的到底意味着什么,让你的可怖恶名名留青史,把抽象的畏惧转化为可见的事物,体验成为暴君所带来的机遇与挑战。追求恐惧的对立面——公正和荣耀,亦会同样有趣。
Even though this event pack is something we'll work on later this year, it's good to get your input now - this way we can start working on it without delay as soon as the next big expansion is out! As we have a lot of talented event-crafters on the design team, we feel quite confident that we can adapt to whatever theme you, as a community, choose.
虽然我们在本年度晚些时候时才会开始做这个事件包,但我们认为愈早听到玩家的意见愈好——这样我们就可以在下个大型拓展包上线后立马开始做这个事件包啦!我们的组里有一群训练有素的事件写手,所以不论你们玩家群体最后选出了哪个主题,我们都有信心在制作时可以得心应手。
If this turns out to be a popular activity, it is possible that we will do it again in the future! The themes that do not get chosen this time will likely make a comeback, alongside some new challengers.
如果这次活动反响良好的话,我们可能会在未来再点搞类似的活动!这次落选的两个主题很有可能会在日后卷土重来,屇时它们将会与其它新主题一决雌雄。
The poll to vote is located in a separate forum thread here. Voting will begin today and you will have until January 27, 8am CET to discuss the different themes and cast your vote. We're looking forward to seeing which theme you like the most!
投票的网址在论坛里的另一个帖子里。投票将会在今天开始(译注:北京时间1月17日),你们可以在中欧时间1月27日早上8点前讨论这三个事件包主题,并在此之前投出你的一票。我们非常期待投票结果(已结束)!

https://forum.paradoxplaza.com/forum/threads/ck3-community-choice-event-pack-poll.1565251/
Wards & WardensVotes: 4.193 41,5%
Love & LustVotes: 2.645 26,2%
Villains & Vagabonds Votes: 3.255 32,3%
翻译:视力不好的胡德
校对:三等文官猹中堂
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