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欧陆风云4开发日志 | 9/21 阿居乌壤和埃塞俄比亚

2021-09-25 16:50 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


EU4 - Development Diary - 21st of September 2021

Ogele, Recruit


Hello and welcome to the 3rd Dev Diary for the content of the Sub-Saharan region. Today we shall take a look at the Horn of Africa - at Ajuuraan and Ethiopia to be more precise.

大家好,欢迎来到第三篇关于撒哈拉以南区域内容的开发者日志。今天我们要看看非洲之角——说得更准确一些,是阿居乌壤和埃塞俄比亚。


We start off with Ajuuraan as they have the smaller mission tree. Ajuuraan is one of the Somali clans in the Horn and is known for its impressive irrigation system, for its unique position as a theocratic clan state, as a trading nation, which had its merchants active in India and Asia, and even as a winner against Portuguese aggression. The mission tree for Ajuuraan reflects these traits, focusing on both the military strength and the trade power it possessed.

我们先从阿居乌壤开始,因为他们的任务树更小。阿居乌壤是非洲之角的一个索马里部落,因为他们出众的灌溉系统、独特的神权部落政体、作为商贾活跃在印度和亚洲的贸易国家、甚至作为对抗葡萄牙入侵的胜利者的独特地位而闻名。阿居乌壤的任务树反映了这些特征,同时集中表现在军事力量和它的贸易实力上。



The most left row focuses on the trade aspect of Ajuuraan. A theme of this row is the importance of Mogadishu as a center of trade and its minted currency. After annexing Mogadishu you get access to the "Gain Gold Access" mission. The requirements of it seem easy enough: just have a gold province. However, the mission can also be completed diplomatically by allying and having 100 opinion with a country which happens to have a gold province. If you finish the mission diplomatically, your ally will receive an event, which will ask them to supply Ajuuraan with their precious metal. They either can choose to refuse, giving mercantilism for the ally, or accept the deal, reduce their own Global Trade Power by 5%, but increase Goods Produced by 5% and reduce the inflation by 0.05 for 25 years.

最左边一列任务聚焦于阿居乌壤的贸面。这列任务的主题是摩加迪沙作为贸易中心的重要性与其铸币行业。你在吞并摩加迪沙之后,可以进行“获取黄金来源”的任务。任务的要求看着够简单了:有一个金矿省份就行。不过,这个任务也可以通过与拥有一个金矿省份的国家结盟并拥有100关系的外交方式完成。如果你以外交方式完成,你的盟友会得到一个询问他们是否向阿居乌壤提供贵金属的事件。他们要么选择拒绝来获得重商主义,要么达成生意,降低他们5%全局贸易力量,但是在25年内提高5%的商品产出并每年减少0.05的通货膨胀。


In exchange, Ajuuraan will receive an acceptance or refusal event. In case of acceptance you get 0.25 years worth of income, increased Global Trade Power by 10%, increased Trade Power Abroad by 25% and increased inflation of 0.05 for 25 years.

作为交换,阿居乌壤会收到接受或者拒绝的事件。如果接受的话,你会获得等同于一年收入四分之一的金币、在25年内增加10%的全局贸易力量、25%的海外贸易力量、0.05的每年通货膨胀。


The Trade Power Abroad might seem a little bit off, but it will come in handy for the next mission "Trade with India", where you need to have 5% Trade Power in any of the Indian trade nodes. Achieving this mission will trigger the "The Merchants of Ajuuraan" event for all countries which have their capital in India:

海外贸易力量看起来有点少,但是会在下一个任务“与印度通商”中得到更多,该任务需要你在任何印度的贸易节点拥有5%的贸易力量。完成该任务会触发为所有定都印度的国家触发“阿居乌壤商贾”的事件。


阿居乌壤商贾
阿居乌壤的商贾近年来在印度已屡见不鲜。他们为商公道,带来的货物品质优良。最引人注目的是他们对本地制造业流程的参与和他们支付给我们的货币。这些商贾也许在我们多种商品的产能提升上能大显身手,但是我们也可能对这些异邦人过于依赖。

- 但是更高的产能永远是好的。[毗奢耶那伽罗获得“阿居乌壤投资”直到1469年11月11日,效果如下:国内贸易力量-10.0%,商品产出修正:15.0%]
- 驱逐他们。

Note: The AI will always expel your merchants if their attitude is either outraged, hostile or rival to you.
注意:如果AI对你的态度是愤怒、敌意、宿敌,他们总是会选择驱逐商人。


Additionally, Ajuuraan gains in every Indian Trade Node, where they had at least 5% Trade Power, +10 Trade Power for 25 years too.

另外,阿居乌壤也会在每一个至少拥有5%贸易力量的印度贸易节点获得持续25年的10贸易力量。


Afterwards your trade row branches into three directions, where you need to have an active merchant in Beijing, good relations with Dong Kinh and have 5% trade power in Moluccas. My personal favorite is the event for the Emperor of China when you finish the mission "Trade with the Dragon":

你的贸易任务线随后会有三个分支,分别要求你在北京有行动中的商人、与(越南)东京关系友好、在摩鹿加有5%的贸易力量。我个人最喜欢的是在你完成“与真龙通商”的任务之后,中华天子触发的事件。


麒麟献天子
遥远的阿居乌壤国派遣使节面见伟大的朱祁镇皇帝。他们带给我们了关于他们的土地的故事与贵重的礼物,其中有一份引起了圣上的注意。那是一头麒麟,在中土更像是神话传说中的动物。他们将这头动物作为来自他们伊玛目的友谊象征赠与我们。
- 真乃……瑰奇之宝![北京获得“异域动物园”直到1469年11月11日,效果如下:本地叛乱-2.00,年度威望+0.25,本地繁荣度增长+0.10]
- 感谢,但是我们不是真的需要麒麟。

Note: a proper event picture is currently work in progress by our great artists. The picture you see right now is just a placeholder.
注意:我们牛逼的美工正在创作合适的事件图片。你现在看到的图片只是占位符。


All the trade missions interact with the countries in their respective trade nodes while the rewards for Ajuuraan itself are more moderate like cash, mercantilism and monarch power.

所有的贸易任务与相应贸易节点的国家互动,阿居乌壤得到的奖励则是普通的金币、重商主义和君主点数。


The right side of the mission tree is more focused about the military and the conquest with the end goal of consolidating your region. They are quite self explanatory, so I will show you how the end result of all the conquest missions should look like if you only take the claims from the mission tree.

任务树右侧的分支更注重于军事和征服,并以巩固你的地区为最终目标。这些任务的意思很简单明了,所以我会向你展示如果你只夺取任务树提供的宣称省份,全部征服任务的最终结果是什么样子的。



While I am at it: we did not forget to use this opportunity to showcase one of the formables we will add with the patch:

我想在这提一嘴:我们没有忘记用这个机会展现我们将在此版本新增的一个可成立国家:


Note: Final color might change later as Somalia's blue clashes too much with Ethiopia's blue.

注意:最终的颜色后面会修改,因为索马里的蓝色和埃塞俄比亚的蓝色太像了。


Finally one last thing: Ajuuraan is well known for its hydraulic constructions, which they used to enforce their power in their provinces. To represent the importance of these wells and the Ajuuraan efficiency in creating them, the mission "Hydraulic Expertise" grants Ajuuraan the estate privilege "Hydraulic Rights":

最后说一点:阿居乌壤用于在治下省份巩固权力的水利建设闻名于世。为了体现这些水井的重要性与阿居乌壤打造他们的效率,“水利专长”任务会给予阿居乌壤“水利特权”的阶级特权。


水利特权
水的分配一直是偏僻村落担心的问题。通过允许商人行会对水资源拥有更直接的掌控的特权,我们可以确保水源分配的公正与效率。
效果:
每个拥有的沙漠、海岸沙漠、草原、稀树莽原的省份因地形造成的发展度花费惩罚减少50%


With that said, let's move on to Ethiopia, the empire of the legendary Solomonid dynasty.

说完这些,我们现在看看埃塞俄比亚,传奇的所罗门王朝统治的帝国。



The mission tree of Ethiopia has basically 3 major parts: the Liberation of the Copts in the Middle East, the legacy of the Aksumite Empire and the contact with the Europeans.

埃塞俄比亚任务树基本上有三个主要分支:解放中东的科普特信徒、阿克苏姆帝国的遗产和接触欧洲人。


Let's start with the most basic one: the rightmost missions, which are about the Aksumite Empire and surpassing its old territory. These missions are quite conservative as they give you permanent claims over the whole Horn of Africa eventually and even some permanent claims on Arabian provinces, which are part of the Gulf of Aden trade node. The "Centralize the State" mission is more interesting though, as it requires that you reach the 6th tier of the government reforms or that you abandon your starting government reform.

我们先从最基本的说起:关于阿克苏姆帝国与超过其旧有疆域的最右侧任务。这些任务相当保守,它们最终给你提供整个非洲之角的永久宣称,甚至还有一些属于亚丁湾贸易节点的部分阿拉伯省份的永久宣称。“国家集权”任务则更有趣,因为它需要你达到第六级政府改革或者放弃你的初始政府改革。


内格萨·纳格斯特(万王之王)君主制
尽管埃塞俄比亚是一个帝国,它仍缺少合适的手段来确保内格萨·纳格斯特——即埃塞俄比亚皇帝——的权威。内格萨·纳格斯特君主制将是埃塞俄比亚帝国的婴儿期,因此这次改革还伴随著宗教不统一、缺乏中央权力和流动首都制,这些都是弊大于利的。
以下之一必须为真:
是埃塞俄比亚
完成了内格萨·纳格斯特君主制改革
政府机制:
拥有流动首都
允许征召恰瓦武士
改革修正:
全国叛乱度:-1.00
稳定度花费修正:-10.0%
迁移首都花费修正: -75.0%
这是你在目前在这个等级选择的改革。
这是一项特殊的政府改革。你不能再选择其他同等级改革。


And well, I have to give credit where credit's due. The Itinerant Capital mechanic and the Ç̌äwa regiment (the game doesn't like the Ç̌, so we had to settle with "Cawa") are heavily inspired by ajsieg incredible suggestions.

好吧,该表扬的时候就要表扬。流动首都的机制和恰瓦武士团(这游戏不喜欢字母Ç̌,所以我们只好写成Cawa)很大程度上都受到了aisieg绝妙建议的启发。


Around the start of the game, Ethiopia will receive the following event, explaining the starting situation and the drawbacks of their moving capital system:

在游戏开始的时候,埃塞俄比亚会获得下面这个事件,说明开局情况和他们的流动首都系统的缺点:


埃塞俄比亚的流动首都
埃塞俄比亚永远不会有一个固定的首都。当埃塞俄比亚的内格萨·纳格斯特把宫廷迁移到他们认为必要的地区时,首都也随之改变。虽然这一系统保证了新首都周围的地区获得了所罗门的恩赐,但埃塞俄比亚的其他地区则基本处于自治状态,导致国家失去对它们的控制。
- 好吧。
埃塞俄比亚获得“去中心化国家”直到游戏结束,带来以下效果:
最低自治度:+15.00
每月自治度变化:+0.20


To combat the issues caused by this modifier, the Itinerant Capital has a special mechanic attached to it: provinces of the capital area always have the following modifier.

为了平衡这一修正带来的问题,流动首都带有一个特殊机制:首都地区的省份会一直获得以下修正。


流动首都所在地区
本地叛乱度:-2.00
最低本地自治度:-15.00
每月自治度变化:-0.25
每月荒废度:-0.25
本地繁荣度增长:+0.03


It should also be mentioned that for 5 years after moving your capital you get +1000% Move Capital cost modifier, so make sure you make the best out of it.

必须提到的一点是,在移动首都后5年内你会获得+1000%的迁移首都花费修正,所以请好好利用流动首都的修正。


To get rid of this nasty modifier you have to complete the mission "Centralize the State", which fires the following event:

为了摆脱这个讨厌的修正,玩家需要完成“国家集权”的任务,该任务会触发以下事件:


建立一个永久首都
内格萨·纳格斯特扎拉·雅各布将埃塞俄比亚带入了现代化时代并于1444年在贡德尔建立了第一个首都。同时,他还解决了拖延重要决策的宗教争端,并建立了中央集权政府。他的成就将永远铭刻在埃塞俄比亚的历史上。
- 终于不再有流动首都了。
- 但我更喜欢移动的首都。

实行所罗门帝国一级政府改革
给予以下效果:
政府机制:
锁定帝国政府等级
允许征召恰瓦武士
改革修正:
全国叛乱度:-2.00
正统信仰容忍:+2.00
最大专制度:+20.00
恰瓦最大值:+100.0%
(这是一项锁定的改革。你将无法转变成同等级的其他改革。)
将“去中心化国家”从埃塞俄比亚移除。


Of course you can choose to keep your current government reform. Both cases will remove the modifier and you can later choose to switch to the Solomonic Empire.

当然你也可以选择保留当前的政府改革。这两种情况都会移除修正,且之后你可以选择转变为所罗门帝国。


Ethiopia history has a lot to offer, and as such we couldn't forget the legendary war between Adal and Ethiopia, which almost brought doom upon Ethiopia if it wasn't for the Portuguese. As such we tried to recapture it with a few flavor events for both Ethiopia and Adal.

埃塞俄比亚的历史十分丰富,因此我们不能错过阿达尔和埃塞俄比亚之间的传奇战争。如果不是因为葡萄牙人的介入,这种战争几乎造成了埃塞俄比亚亡国。所以我们试图通过埃塞俄比亚和阿达尔的一些风味事件来重现这一传奇。


Now, here is the deal though: The Ottomans, the ally of Adal during this war, look usually like this in the test runs

然而,现在的情况是这样的:奥斯曼,阿达尔在这场战争中的盟友,在测试中经常看起来像这样:



Meanwhile, the Ethiopian ally...

同时,埃塞俄比亚的盟友就……



Because of this limitation + the usual tendency that the Iberians won't reach Africa we have decided to recapture the spirit of this war through military aid in the form of mercenaries.

由于这个限制以及伊比利亚人通常不会涉足非洲的倾向,我们决定通过雇佣兵形式的军事援助来重现这场战争的精髓。


For Adal that means they get the following events should they be at war with Ethiopia while the Ottomans exist

对于阿达尔来说,这意味着在奥斯曼存在时,当他们与埃塞俄比亚开战时会触发以下事件:


奥斯曼的援助
在1529年的埃塞俄比亚-阿达尔大战中,奥斯曼作为阿达尔苏丹国的盟友加入了战争,以击败埃塞俄比亚帝国并消灭非洲之角上的最后一座基督教堡垒。尽管对奥斯曼来说这并不是一场全面爆发的战争,他们还是派出了几个兵团的土耳其士兵来支持阿达尔。
- 感谢奥斯曼的帮助,愿真主保佑他们!
解锁奥斯曼禁卫军雇佣兵团。可派遣将军萨伊德·穆罕默德(3/3/2/0)。
获得5.00%军队职业度。获得25.0军事传统。


Around 2 - 5 years later, Ethiopia receives the help of the Portuguese - if they are still alive that is

大约2到5年后,埃塞俄比亚会获得葡萄牙的帮助——如果他们那时还存在的话。


葡萄牙的援助
埃塞俄比亚—阿达尔之战对埃塞俄比亚来说是一场灾难。不少城镇被夷平,首都被阿达尔和奥斯曼帝国的联军攻占,而剩余的埃塞俄比亚军队不得不撤退到群山之中。穆斯林们认为埃塞俄比亚的覆灭只是个时间问题了。
然后,葡萄牙人来了。在1541年,葡萄牙派来了指挥官克里斯多弗·达伽马以及一个葡萄牙军团来帮助埃塞俄比亚抗击奥斯曼帝国。这些新的军队让埃塞俄比亚得以扭转局势,并击败了人数众多的穆斯林军队,最终带来了1543年的无条件和平。
- 感谢上帝,葡萄牙人来了!
解锁葡萄牙鸟铳手雇佣兵团。可派遣将军克里斯多弗·达伽马(4/4/3/0)。
获得5.00%军队职业度。获得25.0军事传统。


The Janissaries have -10% Shock and Fire damage received, while the Portuguese have +5% Discipline and +10% Infantry Combat Ability. Both merc companies are a little bit cheaper than the usual mercenaries, so it is advised to use them.

禁卫军受到的突击和火力伤害-10%,而葡萄牙人则有+5%的训练度和+10%的步兵作战能力。这两个雇佣兵团都比一般的雇佣兵稍微便宜一些,所以我们推荐你使用它们。


Speaking of units: the second mechanic Ethiopia receives are the Ç̌äwa regiments. Right now you recruit them in your states like Janissaries, but without the requirement of being limited to heathen provinces. The amount of Ç̌äwa you can have is dependent on the development of your provinces, which is about 0.125 regiments per development (+ some other modifiers).

说到单位:埃塞俄比亚获得的第二个机制是恰瓦武士团。目前,你可以在国家中像征召禁卫军那样征召它们,且不必局限在异教省份。你可以拥有的恰瓦武士的数量于省份的发展度有关,大致是每点发展度带来0.125个武士团(以及一些其他修正)。


Recruiting one regiment costs 10 Mil Power right now (value might change later on).

现在,征召每个武士团消耗10点军事点数(该数量之后可能会有变化)。



Figures for the Ç̌äwa and their privilege are not final, we're still waiting on some more modifiers which will give me more options to fine-tune them. Also, we are not entirely sure what color we want to give them just yet, so they are blank for now (I personally considered yellow for their color as it is part of the Ethiopian flag + it is free to take). I am open for suggestions though.

恰瓦武士的数据和特权还未最终确定,我们仍在等待更多的一些修正,它们将给予我们更多的选项来微调这些。另外,我们目前还不确定要给予他们什么颜色,所以他们现在是空白的(我个人考虑黄色,因为这是埃塞俄比亚国旗的一部分+这颜色还未被占用)。不过,我愿意接受其他建议。


Other highlights of Ethiopia:

埃塞俄比亚的其他亮点:


A small event chain triggered by "Create the Ethiopian Navy", where a small fleet sails along the Nile and reaches the Pope
由“打造埃塞俄比亚海军”触发的小型事件链,描述了一只小舰队沿尼罗河而下找到教宗的事。

"Modernize the Army" allows you to switch your unit type to "Western Units"
“现代化陆军”任务允许玩家把单位类型转为“西欧兵种组”。

"Train the Cawa" unlocks Noble privileges, which reduce the amount of available Ç̌äwas in exchange for global modifiers. Right now, there are two mutually exclusive privileges, which reduce the allowed Ç̌äwa by 50%, but either reduce global unrest by 1 or increase Siege Ability by 5%
“训练恰瓦武士”解锁贵族特权,这将通过减少可用的恰瓦武士数量来换取全局修正。目前有两个不可共存的特权,通过减少50%的可用恰瓦武士,获得全局叛乱度-1或者攻城能力+5%的修正。

"A Blessed Empire" is the only permanent modifier, giving -15% Stability Cost and +3 Tolerance of Faith
“受称颂之帝国”是唯一的永久修正,它会带来-15%的稳定度花费和+3的信仰容忍。


Before finishing the Dev Diary for good, let's look back at West Africa for a moment: After doing some research, we took some suggestions from the forums done after the last DD, so we have been working on a rework of starting setup (although with no new provinces, as you already know).

这彻底结束开发日志之前,让我们来回顾以下西非:在做了些研究之后,我们采取了上次开发日志发布后论坛上的一些建议,所以我们现在在重做开局设定(但是正如你所知道的,没有新的省份)。



The Mossi Kingdom has been split into 3 realms now: Yatenga, Fada N'gourma (also known as Gurma) and Wagadugu. Additionally, the ahistorical state of Macina has been annexed by Mali, although we're working on a better balancing of this area, as Mali may be a bit overpowered with this extra provinces. Also, on every Bambara province there is now a Segu core. The event "Emergence of the Fulani" allows you now to switch your country to Fulo and the event "The Ashanti" allows you to switch your country to Ashanti.

莫西王国现在被分为3个国家:雅滕加、法达恩古尔马(也被称作古尔马)、瓦加杜古。同时,魔幻历史地区马西纳也被并入马里,但我们仍在调整这一区域的平衡,因为马里有可能因为这些额外的省份而变得过于强大。另外,现在每个班巴拉的省份都有一个塞古核心。事件“富拉尼的紧急情况”允许你把国家转变为富洛,而事件“阿散蒂人”则允许你转变为阿散蒂。


Also, Songhai's decision "Focus on a Professional Army" now costs 75 mil power instead of 200 per ruler and the Songhai mission tree has seen some QoL changes:

另外,桑海的决议“专注于职业军队”现在每个统治者需花费75军事点数而非200。桑海的任务树也有一些游戏基础质量方面的改进:



By hovering over the triggers and effects you can read what the eventual branches would request of you if you select any of the two paths.

通过将鼠标悬停在触发条件和效果上,你可以看到选择这两条中的任意一条路线最终分支会要求你做什么。


That's it for today. I hope you enjoyed the Dev Diary.

以上就是今天的全部内容了。希望你喜欢这篇开发日志。



翻译:Strategemata Parapinakes

校对:113322qwe1 三等文官猹中堂


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