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维多利亚3开发日志#2 | 6/4 能力值

2021-06-05 17:02 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Victoria 3 - Dev Diary #2 – Capacities

Wizzington, Game Director (Victoria 3)



Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main 'currencies' of the game - namely Capacities (the last being Money, which we'll of course come back to later).

大家吼啊!欢迎阅读第二篇维多利亚3的开发日志!今天我们会讲到游戏中的四种主要“通货”中的三种——即能力值Capacities(最后一种通货就是金钱Money,我们肯定会在之后的开发日志中介绍)。


We mentioned in the very first dev diary that there is no 'mana' in Victoria 3, and since this dev diary is about the game's "currencies", I want to be clear on what I mean by that. When we say there is "no mana" we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game's currencies to be strongly rooted in the mechanics and not feel arbitrary.

我们在第一篇开发日志提到过,维多利亚3中并没有“点数”。既然这篇开发日志是讲游戏中的“通货”,我想先澄清一下我的意思。我们所谓的“没有点数”,是指维多利亚3中的资源是以定义明确的方式生产与花费的,这些方式是模拟的一部分,而不是某种抽象或模糊的概念。当然,一定程度上的抽象还是有的(毕竟所有游戏都是一种抽象),但我们希望的是游戏中的通货能深深地根植于游戏机制中,而不会有任意武断的感觉。


But enough about that and onto Capacities. What exactly are they?

既然已经说了那么多了,那么能力值Capacities到底是什么呢。


Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation's ability to Govern and is used solely for matters relating to that area.

好吧,首先来说,称它们为“通货”其实有点名不副实。能力值不是积攒的资源,不能累积或者消耗,而是具有恒定的生成Generation和恒定的使用Usage(类似于Stellaris中的行政容量)。作为玩家,你一般要确保能力值的使用不能入不敷出。每种能力值代表了治国理政的一个特定领域,只能用于该领域相关的事物。


As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

如上所述,能力值是不能累积的。因此多余的能力值并不会积攒起来,而是会产生相应的效果。如果生成值超过使用值就是正面效果,如果使用值超过生成值就是负面效果。如果一个国家疯狂吃地而不扩充官僚集团的话,就可能会因税收崩溃而深陷债务的泥潭!


Bureaucracy represents a nation's ability to Govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation's Bureaucrats will be employed. All of a nation's Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

官僚力Bureaucracy代表了一个国家在其核心领土上治理、投资和征税的能力。它由政府行政建筑生成,国家中的很多官僚Bureaucrats人口也正是在这些建筑上工作。一个国家的所有本土州Incorporated States都会一个使用官僚力的基础值,该数值会随着其人口规模而增加,还会随着国家投资建设的每个机构Institution(例如教育或警察——会在之后的开发日志中详细介绍!)而进一步增加。总而言之,官僚力的设计意图是为了确保治国理政、征纳税款与赡养人口是有成本的——统治大清这样一个大国可不会便宜!


The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.

瑞典的官僚力现在有些捉襟见肘了。如果能再造一两座政府行政建筑,国家的情况就会改善很多。


Authority represents the Head of State's personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

权威力Authority代表了国家元首的个人权势,以及在国家内通过法案推动变革的能力。它由法律Laws生成(一般来说,国家越压迫专制,生成的权威力就会多),可以用在很多行动上,例如在特定区域通过法案、与利益集团互动,以及提倡或禁止某种货物。总而言之,权威力的设计意图是为了在社会的专制程度上创造一种有趣的权衡——如果把权力分配从人民汇集到君主的手中来,你就有了更多下达法令治理国家的能力,反之亦然。


The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.

瑞典国王手里的权威力大于正在使用的数量,可以小幅提升通过法案的速度。


Influence represents a country's ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

影响力Influence代表了一个国家开展外交的能力,以及其在国际舞台上的号召力。它主要由你的等级Rank生成(列强Great Powers的影响力大于大国Major Powers,以此类推),可以用于支持正在进行的外交行动与协定,例如改善关系、结盟、贸易协议、附庸国等等。总而言之,影响力的设计本意是为了迫使玩家做出有趣的选择,决定要与哪些国家建立牢固的外交关系。


Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!

瑞典还有大量没用完的影响力,可以用来再签一两个外交协定!


That's all for today! Join us again next week as I cover something yet another topic that's fundamental to Victoria 3: Buildings. See you then!

今天就是这些了!下周请继续关注我们,我会介绍维多利亚3中另一个至关重要的主题:建筑Buildings。回头见!



翻译:阿尔法一世

校对:三等文官猹中堂


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