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20230712_Crows Corner 暗鸦角落 Q&A | 【火炬之光:无限】

2023-07-12 20:01 作者:-躺狗  | 我要投稿

Crows Corner Community FAQ - July 12——https://www.taptap.io/post/5988375

以下由GPT翻译自英语


7月12日 暗鸦角落 常见问题解答 

Q:在我看来,与正在玩这个赛季的玩家数量相比,当前实际可用物品的掉落率非常低。一些传奇物品应该更容易得到,这样非常富有的玩家就不会简单地互相抬价,一次又一次地将同一件物品列为前一次价格的两倍,直到价格飙升到只有这些抬价者才能买得起的程度。现在没有足够的玩家来满足对新元建筑的需求。也许可以添加一个动态系统,在拍卖行上没有(或者非常少量)特定物品的情况下提高其掉落率?这样,那些晚开始赛季的人就可以更容易地获得他们需要的货币来购买建筑必备的物品。

A这是我们未来将重点调整的一个关键问题。在本赛季中,影响传奇物品价格的因素不仅仅是后期玩家较少导致物品掉落不足,还因为本赛季的锻造系统对猎人们来说不够吸引人,导致玩家消耗炎燃的途径不足。未来,我们将增加锻造的吸引力和性价比。此外,我们还将评估增加关键物品的掉落数量的可能性。我们将物品分类为必需品和奢侈品,确保必需品的供应满足大多数玩家的需求。


Q:在游戏的所有区域中是否可以支持完整的鼠标悬停工具提示?现在,在个人物品库中搜索物品时没有鼠标悬停工具提示,而是需要点击每个单独的物品才能查看其数值。如果您可以通过悬停鼠标指针在这些区域的物品上查看数值,这将是一个巨大的改进。

A:在本赛季中,我们已经在地图拾取界面中添加了鼠标悬停功能,使玩家能够更轻松地查看拾取物品的属性。将来,我们还将逐步优化游戏其他部分的用户界面体验。


Q:人们要求更好的战利品,对我来说,这不是最大的问题。随着赛季的进展,参与游戏的人越来越少,因此拍卖行中的物品也越来越少。所以随着赛季的进展,增加物品的上架时间(甚至多次)可能是解决办法。

A:目前我们在这方面没有计划。然而,正如之前所提到的,下赛季我们将增加一些关键物品的产量,减少玩家对交易行的依赖。


Q:电击是如何解决的?当我造成电击时,即使击中没有电击,所有击中伤害也会解决电击,直到解决12次?结算伤害是被电击的一次击中伤害的百分比吗?它只采用电击的最高伤害?例如:我造成1百万点击中伤害的电击,即使我接下来的击中只造成1千点伤害,那么默认的结算伤害也是每次30千吗?电击只在解决12次或者受到更高的电击伤害后才更新?

A:计算将基于该实例中记录的击中闪电伤害的百分比。虽然所有受到的电击都会被记录,但参与计算的效果将是造成的最高伤害,而效果的次数将重新设置为12次。


Q:嗨!游戏中所有区域是否都可以支持完整的鼠标悬停工具提示?目前,在个人物品库中搜索物品时没有鼠标悬停工具提示,而是需要点击每个单独的物品才能查看其数值。如果你能够通过悬停鼠标指针在这些区域的物品上查看数值,这将是一个巨大的改进。

A:在本赛季中,我们已经在地图拾取界面中添加了鼠标悬停功能,使玩家能够更轻松地查看掉落物品的属性。将来,我们还将逐步优化游戏其他部分的用户界面体验。


Q:我希望开发人员在两到三个赛季后免费使用一个英雄或特性。

A:在本赛季中,玩家可以使用英雄徽章免费交换最新的Thea特性。这个赛季我们也提供了100个英雄徽章,其中30个来自活动,70个来自战斗通行证。


Q:我厌倦了因为使用AHK按住左键而被封禁,好吗?所以请让按下按钮时能够持续移动,松开按钮时停止不断移动(光标所在的位置)。这很重要,因为如果我一直按住它,我的手指会疼痛。如果我打开AHK,你们会封禁我,没有道理。

A:我们对使用第三方AHK软件一直持消极态度。如果您使用它,有被封禁的风险。如果您对此事有任何申诉,请在游戏中联系客服。


Q:是否有打算给玩家一个理由去玩常规服务器,例如超过100级的等级,仅限常规服务器的建筑或其他长期游戏终局系统?目前,常规服务器上的交易行非常空洞,可能是因为玩家较少,所以感觉需要玩赛季服务器,否则就不玩。

A:目前,我们没有这样的计划,我们更希望鼓励玩家去探索新的赛季内容而不是常规服务器的内容。


Q:你们是如何决定新英雄的特性的?大多数角色的特性和备选特性都很相似,除了Youga,从施法速度到持续伤害。我们有火与冰、随从、近战、投射物、祝福、多重攻击(近战2.0)、施法速度、持续伤害。

A:英雄代表一种战斗风格,需要从总体的角度进行规划和考虑。我们需要考虑其与所有其他装备和英雄圣物的互动。因此,随着要考虑的因素越来越多,设计英雄变得越来越困难。


Q:未来是否会重做天赋面板,使建筑更自由?

A:目前我们没有这方面的计划,但将来可能会考虑。


Q:所以我一直在尝试通过Frostbitten Gemma扩大冰射击的伤害,并最近遇到了神圣箭板上的词缀,上面写着“24%冰冷伤害,30%随从冰冷伤害,在命中伤害时2秒内降低目标的冰冷抗性5%”。我有多个神圣箭板具有这个词缀。这个词缀的debuff会叠加多次吗?例如,我有3个具有这个词缀的神圣箭板,会得到-15%的冰冷抗性吗?还是只计算1个?

A:效果会叠加。

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(兑换截止时间:2023年7月12日23:59)

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原文


7/12 crows corner FAQ

Q: In my opinion current drop rates of actually usable items is very low compared to the number of players that are playing the season. Some of legendary items should be more available, so very rich players won't simply outflip each other, listing the same item for x2 of the previous price over and over again until the price skyrockets to the point that only these flippers can buy it.There are simply not enough players to supply the demand for new meta builds.Maybe add a dynamic system that increases the drop rate of particular items, if there is none (or very little stock) listed on the AH? that way people who started season late can get currency they need for their build enabling items easier.

A: This is a key issue that we will focus on adjusting in the future. In this season, the factors affecting the prices of Legendary Items are not only due to fewer players in the later stages of the season, resulting in a lack of item drops, but also because the Crafting system in this season is not attractive enough to hunters, leading to a lack of ways for players to consume FlameFuel. Moving forward, we will enhance the attractiveness and cost-effectiveness of Crafting. Additionally, we will assess the possibility of increasing the drop quantity of key Items. We will classify Items into necessities and luxuries, ensuring that the supply of necessities meets the demands of most players.

Q: Would it be possible to have a full mouseover tooltip support in all areas of the game ? Right now , there is no mouseover tooltip when you search for items in the personal stash, instead you have to click each single item to see its values. It would be a huge improvement , if you could just glance at the values by hovering the mouse pointer over stuff in these areas.

A: In this season, we have added a mouseover feature to the map pick-up interface, allowing players to more easily view the stats of dropped items. In the future, we will also gradually optimise the UI experience in other parts of the game.

Q: People ask for better loot, to me that's not the biggest problem.As the season progresses less people play, so less items are in the auction house.So increasing the duration of listed items as the season progresses(even multiple times) could be the solution.

A: Currently, we have no plans in that area. However, as mentioned previously, next season we will increase the production of some key items, reducing players' reliance on the Trade House.

Q: How does shock settle?When I inflict a shock, all hit damage will settle it once even the hit doesn’t shock, til it settle 12 times?And the settlement damage is % of the hit that inflicted shock?And it only takes the highest damage of a shock hit?For example:I cause a shock with 1M hit damage, the default settlement damage will be 30K each time even my next hit only deals 1K?And the shock only renews after it settles 12 times or a higher shock hit is inflicted?

A: Calculations will be based on the percentage of On Hit Lightning Damage recorded in that instance. While all inflicted Shocks are recorded, the effect taken into account will be the highest Damage dealt, and the number of effects will be reset to 12 times again.

Q: HI!  There are 2 similar core talents:Mind Focus / Changes the base effect of Focus Blessing to: Adds Cold Damage equal to 2% of Max Mana to Attacks and Spells , andSacrifice / Changes the effect of each stack of Tenacity Blessing to: +6% additional Attack Speed, +8% Skill Area The second uses words average between 2 types of talents.  It has the ""changes effect"" phrase , like Mind Focus.  But it misses ""basic"", and mentions ""effect of each stack"", like talents providing new effects to blessings.Is it just oversight, or do these 2 work differently?"

A: In essence, the effects should be the same, with only the description being inconsistent.

Q: What value of the physic damage in ""additional physical damage as elemental damage"" take?The physic damage on weapon/spell?  Or after additional physical damage accounting?Also, does it benefit from bonuses again like damage conversion?

A: For Attack skills, it depends on the Weapon; for Spell skills, it depends on whether the skill itself has Physical Damage.

Q: When will we get Coop finally ?

A: We plan to introduce a basic online feature in the upcoming season. Development and debugging are ongoing, with specific information to be provided in official announcements.

Q: I hope dev makes a hero or the traits free to use after two or three seasons.

A: In this season, players can use the hero emblem to exchange the latest Thea trait for free. We offered 100 hero emblems this season too, 30 from the event, and 70 from the battle pass.

Q: I am tired of getting banned for using AHK to hold the left mouse button, OK?  So make it possible to constantly keep moving on button press, stop constantly keep moving on that button press (where cursor is).  This is essential because if I hold it my finger hurts.  If I turn on AHK you guys will ban me.  no sense.

A: We have always had a negative attitude towards the use of third-party AHK software. If you use it, there is a risk of being banned. If you have any appeals regarding this matter, please contact customer service in the game.

Q: Is there any intention to give players a reason to play the permanent server, such as levels beyond 100, permanent server-only builds or some other long-term endgame system?  Currently, the trading house in the permanent server is very empty probably because there are few players so it feels like you need to play the seasonal server or do not play at all.

A: As of now, we have no such plans and would prefer to encourage players to explore new season content rather than Permanent Server content.

Q: How do you decide what the new hero comes with?  Most character's traits and the alternative trait are similar, except Youga, from cast speed to DoT.we got fire & cold, minions, melee, projectile, blessing , multistrike(melee 2.0), cast speed, DoT.

A: Hero represents a combat style and requires planning and consideration from an overall perspective. We need to account for its interaction with all other equipment and Hero Relics. As a result, designing heroes becomes more difficult as more factors need to be considered.

Q: Will the talent panel rework in the future to make the building more free?

A: At present, we do not have a plan for that, but it may be considered in the future.

Q: So i've been trying to scale the damage for Ice Shot w/ Frostbitten Gemma, and recently came across the affix on divinity slates that say "24% Cold Damage, 30% Minion Cold Damage, -5% Target's Cold Resistance for 2s on Damage Hit".  I have multiple Divinity Slates that have this affix.  Does the debuff from this affix stack multiple times?  For example I have 3 Divinity Slates with this affix, does it add up to -15% Cold Resistance?  Or does it just count the 1?

A: The effects will stack.



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