坦克穿衣服 ?| Python编程开发坦克大战游戏

我哪里错了呀,呜呜呜[大哭]
点空格报错并闪退
报错:
Traceback (most recent call last):
File "d:\python_procedure\tank_war\tank_war.py", line 116, in <module>
player.shoot()
File "d:\python_procedure\tank_war\tank_war.py", line 64, in shoot
bullet = Bullet(self.rect.centerx,self.rect.centery,self.direction)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "d:\python_procedure\tank_war\tank_war.py", line 73, in __init__
self.bullet = pygame.image.load(self.bullets[0])
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
FileNotFoundError: No file './img/bullet/bullet_up.png' found in working directory 'D:\python_procedure'.
报错的图片:

文件是有的:

源代码:
import pygame
import os
import random
import pathlib
FPS = 120
WIDTH = 1000
HEIGHT = 600
COLOR1 = (0,0,0)
COLOR2 = (255,255,255)
COLOR3 = (30,210,240)
COLOR4 = (40,220,180)
pygame.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('坦克大战')
clock = pygame.time.Clock()
folder = pathlib.Path(__file__).parent.resolve()
running = True
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
tank_img = pygame.image.load(os.path.join(folder,"img/myTank","tank_T1_0.png")).convert()
self.tank = tank_img
self.tank.set_colorkey(COLOR2)
self.image = self.tank.subsurface((0,0),(48,48))
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speed = 8
self.direction = "UP"
def update(self):
key_pressed = pygame.key.get_pressed()
if key_pressed[pygame.K_RIGHT]:
self.rect.x += self.speed
self.direction = "RIGHT"
self.image = self.tank.subsurface((0,144),(48,48))
if key_pressed[pygame.K_LEFT]:
self.rect.x -= self.speed
self.direction = "LEFT"
self.image = self.tank.subsurface((0,96),(48,48))
if key_pressed[pygame.K_DOWN]:
self.rect.y += self.speed
self.direction = "DOWN"
self.image = self.tank.subsurface((0,48),(48,48))
if key_pressed[pygame.K_UP]:
self.rect.y -= self.speed
self.direction = "UP"
self.image = self.tank.subsurface((0,0),(48,48))
if(self.rect.right > WIDTH):
self.rect.right = WIDTH
if(self.rect.left < 0):
self.rect.left = 0
if(self.rect.bottom > HEIGHT):
self.rect.bottom = HEIGHT
if(self.rect.top < 0):
self.rect.top = 0
def shoot(self):
bullet = Bullet(self.rect.centerx,self.rect.centery,self.direction)
all_sprites.add(bullet)
class Bullet(pygame.sprite.Sprite):
def __init__(self,x,y,direction):
super().__init__()
self.bullets = ['./img/bullet/bullet_up.png','./img/bullet/bullet_down.png','./img/bullet/bullet_right.png','./img/bullet/bullet_left.png']
self.direction = direction
if self.direction == "UP":
self.bullet = pygame.image.load(self.bullets[0])
if self.direction == "DOWN":
self.bullet = pygame.image.load(self.bullets[1])
if self.direction == "RIGHT":
self.bullet = pygame.image.load(self.bullets[2])
if self.direction == "LEFT":
self.bullet = pygame.image.load(self.bullets[3])
self.image = self.bullet
self.image.set_colorkey(COLOR2)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 10
def update(self):
if self.direction == "UP":
self.rect.y -= self.speed
if self.direction == "DOWN":
self.rect.y += self.speed
if self.direction == "LEFT":
self.rect.x -= self.speed
if self.direction == "RIGHT":
self.rect.x += self.speed
if self.rect.bottom > HEIGHT:
self.kill()
if self.rect.top < 0:
self.kill()
if self.rect.right > WIDTH:
self.kill()
if self.rect.left < 0:
self.kill()
all_sprites = pygame.sprite.Group()
player =Player()
all_sprites.add(player)
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if(event.key == pygame.K_SPACE):
player.shoot()
screen.fill(COLOR1)
all_sprites.update()
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()