Paradox公开了暌违已久的大战略游戏续作,维多利亚3

Paradox Reveals Victoria 3, A Long-Awaited Sequel To a Grand Strategy Series
Paradox公开了暌违已久的大战略游戏续作,维多利亚3
牧游社 牧有汉化翻译
By Leana Hafer | http://ign.com
22 May 2021
Get ready to party like it's 1836.
准备好,像1836年那样狂欢吧!
Victoria 3 has become a meme and an urban legend in the strategy community over the last few years, as speculation has run rampant about when we'd get a proper sequel to 2011's Victoria 2. The franchise sits between Europa Universalis and Hearts of Iron, simulating the technological leaps, ideological movements, and political shifts that shaped the modern world from the Industrial Revolution right up to the eve of World War II. And from what I've seen so far, it looks more than worth the wait.
在过去的几年里,维多利亚3已经成为了战略游戏玩家社群中的一个meme和都市传说。人们不断猜测着2011年发布的维多利亚2何时才能拥有一部正统续作。这部系列的时代背景位于欧陆风云和钢铁雄心之间,旨在模拟工业革命到二战前夜这段时间里塑造了现代世界的科技进步、意识形态运动与政治转型。就我目前掌握的情报来看,这漫长的等待是相当值得的。
While a lot of Paradox's other strategy games have come to resemble something more like a board game (Europa Universalis IV) or an RPG (Crusader Kings 3), Victoria 3 is billing itself as a deep, less abstracted historical simulation. Using a system of POPs – Parts of Population – it represents all one billion people who lived on Earth in 1836, from a subsistence farmer in rural China to a loyal soldier in Prussia to a wealthy captain of industry in Pennsylvania. Most grand strategy games tend to focus on warfare and conquering as much territory as possible – "map painting," as we call it in the biz – but Victoria 3 wants to make you pay more attention to economics, internal politics, and international diplomacy.
在Paradox的其它战略游戏变得更像一款桌游(欧陆风云4)或一款RPG游戏(十字军之王3)时,维多利亚3将自己标榜为一款具有深度且不太抽象的历史模拟游戏。它使用了一套pop系统——即“人口群Parts of Population”来展示1836年地球上的十亿人口,从中国乡村自给自足的小农到普鲁士忠诚的士兵,再到宾夕法尼亚富裕的工业巨头无所不包。大部分大战略游戏倾向于关注战争,想要征服尽可能多的领土——我们在业内一般称其为“地图填色游戏”,但维多利亚3希望你能更多关注经济、国内政治和国际外交。

You can play as any of over 100 countries, from the heavy hitters like Great Britain and the Qing Dynasty of China, to local and regional powers like Siam or Switzerland. They've done away with Victoria 2's problematic "civilized" vs "uncivilized" distinction, with smaller countries outside the European sphere of influence instead being "unrecognized". This basically means that the Great Powers of the era don't see you as an equal, and can bully you without causing so much diplomatic fuss.
你可以扮演一百多个国家中的任何一个,从大不列颠或大清这样的巨无霸,再到暹罗或瑞士这样的地区强权。在维多利亚2中“开化”和“未开化”的区别如今已经被取消了,欧洲势力范围之外的小国如今被打上了“不被承认Unrecognized”的标签。这意味着这个时代的列强并不认为你能和他平起平坐,他肆意欺凌你也不会引起什么外交骚动。
But you're not inherently worse at discovering new technologies or winning wars just because of that label. The conditions in your country, such as having a mostly rural subsistence economy and limited bureaucracy, might make it harder for you to catch up and compete with the big guys. But you won't face any arbitrary, added challenges to doing so. The one exception is what Victoria 3 calls "Decentralized Countries", such as the tribal societies of the inner Sahara. They won't be playable at launch, but Paradox wants to change that in the future when they can give them the unique mechanics and distinct playstyle they deserve.
但是,被打上“不被承认”的标签,并不意味着你天然地就会在发明新科技和打赢战争上落入下风。诸多国情——比如大部分处于自给自足的农业经济状态、官僚体制尚不完备等——可能会让你更难赶上大国并与之对抗,但你并不会因此就在追赶的过程中被任意刁难一番。唯一的例外是维多利亚3划分出的“无中心国家Decentralized Countries”,比如撒哈拉沙漠深处的部族社会。在游戏发售的时候,这些国家无法游玩,但P社希望在未来可以为它们设计独特的机制与独一无二的玩法。
Internal politics in Victoria 3 will be handled by Interest Groups, in which the various POPs in your country will come together to pursue shared goals. Rich capitalists will often join the Industrialists faction, for example, which will push for reduced government spending and privatizing institutions like education and healthcare. Meanwhile, the Devout will oppose any laws and policies that go against the traditional, religious morals of your society. Inviting these groups into your government will be the main way of changing your country internally, allowing you to make anything from a ruthless absolute monarchy to a worker-run anarchist commune.
内政方面,维多利亚3将使用利益集团Interest Group系统进行模拟。在这套系统内,国内的pop将会结成一体,追求一个共同的目标。举例来说,富有的资本家经常会加入工业家Industrialists派系,该派系追求的目标是缩减政府开支,并将教育、医疗等部门私有化。同时,虔信徒Devout派系将会反对一切有违你社会传统和宗教信条的法律与政策。将这些团体邀请进入政府,是改变国家内政最主要的方式,这有可能让你的国家从残暴的绝对君主制变成工人领导下的无政府主义公社政权。





The other big addition is the new system of Diplomatic Plays, which borrows from Victoria 2's Crisis system. When you want something from another country, like a piece of their land or for them to open up their markets to your goods, you can present that demand to them with a diplomatic proclamation. They will then be invited to propose a concession they would like from you. At this point, you enter a maneuvering phase in which you can offer spoils of war to other countries to get them to back your claim, or mobilize your armies as a show of force. Either one side will choose to back down and their opponents will get what they asked for, or the timer will run out and war will be declared, with potentially many different countries and objectives being on the table.
另一个大型的新增功能是崭新的“外交博弈Diplomatic Plays”系统,这一系统是从维多利亚2的危机Crisis系统发展而来的。如果你想从其它国家那里夺来什么,比如一块土地或者要求他们对你的货物开放市场,你就可以对他们发表外交声明,附上一份要求。接下来,他们会被邀请提出希望从你手中得到的让步。此时,你就进入了玩弄手腕的阶段。你可以向其他国家许诺分赃,或者调动你的军队展示武力。任何一方都可以选择退让,对手方就会获得他们要求的东西。或者倒计时走向终点,战争将会爆发,可能会有许多其他国家与索求目标涌入牌桌之中。
Paradox doesn't want every minor border dispute to turn into a World War, and they're balancing this feature accordingly. But the more concessions you ask for, the more your rivals and the Great Powers will see you as a threat and consider backing your opponent to maintain the balance. You won't even necessarily need to throw your weight around on the world stage in Victoria 3, though. It's being billed as a kind of game where "tending the garden" of your nation can be just as engaging and effective, industrializing and modernizing your lands while creating a prosperous and free society that will attract immigrants, investors, and lucrative trade deals.
Paradox并不希望每一场边境摩擦都演变为世界大战,他们现在正在向着这个方向调整平衡性。不过,你越是要求获得让步,你的宿敌和列强就越是把你看作威胁,并考虑支持你的对手来维持平衡。然而,在维多利亚3中,你甚至不必在世界舞台上展示你的力量。它将自己标榜为国家“打理自己庭院”的游戏,这个过程本身就是吸引人和有效率的。让你的国家走上工业化和现代化的道路,打造一个繁荣和自由的社会,移民、投资者和有利可图的贸易条约自会蜂拥而至。
There's always a possibility of danger from within, though. If you can't keep powerful interest groups happy, or your workers start getting educated and reading books by guys with names like Marx and Engels, you may have a full-blown Revolution on your hands. But since everyone likes an underdog, Victoria 3 will let you pick your side at the onset of such a conflict. You can fight to maintain the status quo or join the workers to seize the means of production.
不过,危机也常常来自内部。如果你无法让强大的利益集团感到满意,或者你的工人开始接受教育,并开始阅读马恩的著作,你的眼皮底下就有可能爆发一场全面革命。但由于人人都喜欢黑马,维多利亚3会让你选择在这些冲突中希望扮演的一方。你可以选择为维持现状而战,你也可以选择加入工人一方来夺取生产资料。
There's no release date for Victoria 3 yet, as Paradox wants to really take their time and only ship it when they feel like it's done. That seems wise, given the buggy and unsatisfactory state of some of their more recent DLC releases and 2019's Imperator: Rome. But you can already check out the trailer, along with our round-up of all the big news from PDXCon Remixed!
目前,维多利亚3的发售时间尚未确定,因为Paradox想要不慌不忙地开发游戏,并在他们认定游戏开发工作完成之后再公布日期。考虑到他们最近发售的DLC和2019年发售的帝皇:罗马bug频出、反响较差的现状,这个决定堪称明智。不过你现在已经可以观赏它的预告片了,还可以顺便查阅PDXCon Remixed的所有大新闻!
翻译:一水战阿部熊
校对:三等文官猹中堂
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