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十字军之王3开发日志#102 | 6/21 稳定伊比利亚

2022-06-27 22:12 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #102: Stabilizing the Iberian peninsula [1.6.1 patch notes]

Pdx_Meedoc, Corporal


Hello there,

大家吼啊,


We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:

暑假马上就要到了,伊比利亚的命运Fate of Iberia的开发工作也即将告一段落。我们将在今天发布1.6.1版本号的更新,其中主要包括:


The content we revealed two weeks ago
我们两周前披露的内容

Tweaks to the Dissolution faction and a new set of game rules to tweak it for the Al-Andalus. You can now decide to either:
对解体派系的微调和一套有关该系统的新的游戏规则设置,你现在可以在开局时决定该系统在安达卢西亚苏丹国的激活条件:
- Activate it from the start
- 游戏开始时激活
- Block it until the death of the starting Caliph
- 游戏开始时的哈里发死亡后激活
- Block it until 1020
- 1020年后激活


安达卢西亚苏丹国的陨落
史实:解体派系系统只会于1020年之后在安达卢西亚苏丹国激活。


The full update notes are available at the end of this post. You can scroll through if you are impatient.

完整的更新说明可以在本帖末尾找到,如果你等不及了,就快快划下去吧!


I wanted to seize the opportunity to thank you for your feedback on Fate of Iberia. We learned a lot through reading your threads and comments on our forum, as well as the discussions had on other platforms. We also enjoyed the funny anecdotes and were (happily) surprised by your love for cheese and the other stories you shared.

我想抓住这个机会,感谢你们对伊比利亚的命运Fate of Iberia的反馈。通过阅读你们在P社论坛上发布的主题帖和评论,也包括在其他平台上的讨论,我们真的学到了很多。我们也很喜欢那些有趣的轶事,并(愉快地)惊讶于你们对奶酪的热爱和你们分享的那些故事。


Most of all, your comments and feedback regarding the Struggle itself have been invaluable and will continue to help us in the future. If you have any grievances, or wishes regarding the system, please discuss them on our forum! While we are not always able to respond directly, we do keep a keen eye on what is being discussed!

最重要的是,你们关于伊比利亚冲突系统的评论和反馈非常宝贵,并将在未来持续帮助我们。如果你有任何对该系统的不满或期待,请在我们的论坛上讨论!虽然我们并不一定能直接回复,但我们确实在密切关注正在讨论的内容!


Cheers,

干杯,


P.S.: A crash was identified recently, which we were unfortunately not able to resolve in this update. We are however working on a resolution for this issue, which we will release as soon as possible.

P.S:最近我们发现了一个会导致游戏崩溃的问题,但不幸的是我们无法在这次更新中解决它。不过,我们正在加班加点处理这个问题,并将尽快发布。


The crash occurs if you let a Court Event sit in your Royal Court unanswered, meaning the game will crash when the event would time out. This can be worked-around by answering your Court Events before they time out.

该崩溃发生于你让某个宫廷事件“呆在”你的皇家宫廷中长期得不到回应,这意味着当该事件超时后,游戏会崩溃。这个问题暂时可以通过及时处理你的宫廷事件来解决。



1.6.1 Changelog

1.6.1版本改动


###################
# Expansion Features
# 拓展包特性
###################

- Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia
- 为拥有伊比利亚的命运Fate of Iberia的玩家提供有关皈依派、西班牙犹太人(塞法迪犹太人)和其他宗教主题的新事件。

###################
# Free Features
# 免费特性
###################

- West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
- 西非异教徒们现在拥有一条走向封建主义的替代道路,允许他们通过建立成功的王国而不是要求信仰改革来获得封建主义。

- New content related to the Canary Islands
- 与加纳利群岛有关的新内容:
-- The Guanche Culture has been added
-- 增加了关切人文化
-- Found the Kingdom of Canarias Decision
-- 建立加纳利王国的决议
-- A new Megalith Tenet
-- 一个新的巨石文化教义(允许当地人修建巨石阵)
-- A new Pagan Faith: Achamanism
-- 一个新的异教信仰:阿哈曼崇拜

- New game rule to control the fall of the Umayyads. You can choose between:
- 新的游戏规则设置,控制倭马亚王朝的衰落。你可以选择:
-- From game start
-- 从游戏开始时
-- Only after the death of the initial Caliph
-- 只在游戏开始时的哈里发死亡后
-- Only after 1020
-- 只在1020年后

- Added more Andalusian Arabic names to the database
- 在数据库中新增更多的安达卢西亚阿拉伯人的姓名

###################
# Game Balance
# 游戏平衡
###################

- Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
- 修改了敌意阶段的结束条件。你现在既可以拥有两个王国,也可以联合西班牙王室。此外,联合西班牙王室可以将伯爵领的转换率从100%降低到75%

- Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
- 为867年的阿斯图里亚斯王国国王增加威望,以避免从-600威望的情况下开始游戏。

- Adjusted the weight gain from Feasts
- 调整了来自盛宴的体重增长。

- Lowered the cooldown between 2 games of chess from 5 to 1 year
- 将两局象棋之间的冷却时间由5年减少至1年。

- Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
- 调整了教育层级的门槛,使得4级教育更有可能发生,同时仍然保持罕见。

- Improved the balancing of the Dissolution faction
- 改善了解体派系的平衡性。

- Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
- 如果领国正在进行可能导致领土损失的内战,则阻止宣称人的要求。

- Târgoviste is now the de-jure capital of Wallachia
- 特尔戈维什泰现在是瓦拉几亚的法理首都。

- Galician now uses Monastic Communities instead of Agrarian
- 加利西亚现在为神殿地产而不是农业地产。

- The Struggle Clash CB now has a cost after the Struggle ended
- 在冲突结束后,冲突斗争的宣战借口现在会产生宣战花费。

- Adjusted the reward for Secure the Mediterranean
- 调整了“平定地中海”的奖励。

- Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
- 调整了诗歌被赞美/嘲笑的机率,以确保事件结果的好坏符合你的外交能力。

- The Sephardi culture is now Involved in the Struggle
- 塞法迪文化现在可以参与冲突。

- Refined the odds and cooldown for the new events
- 完善了新事件的触发概率和冷却时间。

###################
# AI
###################

- They will wage holy wars again
- 他们又会发动圣战了。

- Added a blocker for the AI to not give away their relics
- 为AI增添了一个阻断器,使其不会送出自己的圣物。

###################
# Bugfixes
# 捉虫
###################

- Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
- 修复了当鼠标悬停在部落宫廷中无法升级的宫廷设施上时导致的游戏崩溃。

- Restored the missing assets from Northern Lords in the Barbershop
- 在理发器中恢复了北境群雄扩展包中丢失的素材。

- Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
- 减少了人物糟糕的同情心,这导致当他们濒临死亡的对手/敌人在任何地方有任何最好的仪式朋友时会得到压力的问题。

- Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
- 修正了大学(和所有特殊建筑)未向伯爵领拥有者提供角色修正的错误。

- Reviving Adoptionism now grants you the heresiarch trait
- 复兴嗣子说(一种相信耶稣是上帝义子的理论)现在将赋予你异端头目的特质。

- Fixed some map names being displaced
- 修正了一些地图名字替换移位的问题。

- Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
- 修正了在西哥特文化被移除后,仍有两个角色的所属文化转回西哥特文化的问题。

- Regnal numbers will no longer appear after the first *word* in a first name, instead appearing after the entire first name
- 统治世代号将不再出现在名字的第一个字后,而是出现在整个名字之后

- Conquest CB now provides more feedback about it's requirements during the struggle
- 征服的宣战借口现在提供更详细的反馈说明,解释它在冲突期间的特殊要求。

- Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
- 为那些不持有头衔首选首都公国的国王(这是极端情况)添加分裂王国法理的行为逻辑。

- Fixed Map Mode in struggle interface not being localized
- 修正了冲突界面中的地图模式没有被本地化的问题。

- There is a proper feedback if you don't have enough money to wage in a board game
- 如果你在棋盘游戏中没有足够的钱,你将获得适当的反馈。

- Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
- “礼仪”信条现在实际上将同一信仰的敌意降为“迷途”,而不是让你无奈地去敬爱仍然说你是异端的信仰领袖。

- Fixed Portugal going to Hispania when created after Compromise
- 修复了妥协后创建的葡萄牙会划入西班牙的问题。

- Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
- 修复了由于王国创建顺序原因,互相竞争的国王们创建帝国的情况。

- Improved script logic of Status Quo de jure transfers and title creation
- 改进了法理转移和头衔创建脚本逻辑。

- Elvira Jimena is definitely unlanded now
- Elvira Jimena现在必然无封地。

- Removed the remains of debug option in the "By Another Man" event
- 移除了“另一个人”事件中debug选项的遗留。

- You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
- 你现在可以选择放逐熙德,哪怕他是你的封臣。这样做会导致你成为暴君,并可能和熙德成为对手乃至于更糟。

- The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
- “自由的秘密”现在更可能触发。如果囚犯是那种通常不透露秘密的人,可能会获得压力。

- Fixed a bug which caused tall characters to float over MENA and Indian thrones
- 修复了一个导致巨人角色漂浮在中东、印度王座上的bug。

- You can now challenge someone to chess, even if they have an active event they need to answer to.
- 你现在可以向某个人挑战下棋,即使他有个需要回应的激活事件。

- The break truce catalyst now works against Count as well
- 破坏休战的诱因现在对伯爵也生效。

- Demanding payment works against any involved Ruler (or any other use of a hook)
- 要求付款(或者任何其他牵制的使用)对任何参与统治者都有效。

- Titles which will be destroyed by the Dissolution Faction are properly displayed
- 被解散派系摧毁的头衔能够正确显示出来。

- We now keep the chosen education traits for custom children rulers
- 我们现在为自定义儿童统治者保留所选择的教育特质。

- An indecent event has been blocked against children
- 移除了一个针对儿童的不雅事件。

- All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
- 所有非穆斯林的伊比利亚文化现在都使用地中海宫廷,而不是退回印度宫廷。

- Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
- 为“邀请参加活动”增加冷却时间,以避免骚扰信息和奇怪情况。

- Removed redundant option in fp2_struggle.2050 if el cid is your vassal
- 如果熙德是你的封臣,移除fp2_struggle.2050的多余选项。

- Displays the activity cost in the interaction window for "Invite to Activity"
- 在互动窗口中显示“邀请参加活动”的活动花费。

- Properly displays the icon and related description for the Share Secret interaction
- 正确显示分享秘密互动的图标和相关描述。

- Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
- 将结束决议的参与和阶段条件一分为二,以避免涉及隐藏条件。

- Only trigger the development gain for city holdings for the Prestigious Development Perk
- 获得繁盛城市Perk时,只触发持有城市的发展收益。

- Lubb Musa is now properly described as having a clan government in the bookmark screen
- Lubb Musa现在在剧本页面被正确地描述为拥有氏族制政体。

- Holy order are properly ignored for Struggle Ending Decisions
- 在结束斗争的决议中,神职被正确地忽略掉。

- Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
- “伊比利亚人的地盘”在拥有土地15年或以上均可用,而不是只在15年可用。

- Fixed issue where betting land causes the county to get permanently set as "in wager"
- 修复了抵押土地导致伯爵领被永久设置为“在押”的问题。

- Enforce Truce can properly be enforced post-Struggle
- 执行休战可以在斗争后正确执行。

- Bells of Santiago is now active for Iberian cultures once the Struggle ends
- 现在圣地亚哥之钟在斗争结束后对伊比利亚文化有效。

- The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
- 对于生活在伊比利亚或拥有伊比利亚文化的宗族,新的宗族路线在斗争结束后仍然可用。

- Fixed some clipping issues
- 修复了一些剪裁问题。

- Fixed a localization error in the tooltip of the hybridization cost
- 修复了配种花费提示框中一个本地化错误。

- Fixed an error in an option's tooltip for the Meet Peers event "Playing House"
- 修复了“玩耍”事件中一个选项的提示框错误。

- Fixe Out of Syncs due to players having different languages
- 修复了由于玩家语言不同导致的不同步问题。

- The Iberian sword will be held properly and without its stand during duels
- 伊比利亚之剑在决斗中将被正确持握,而不是立着。

- History's best friends is now only triggered when seducing / romancing your best friend
- “史上最好的朋友”现在只在对好友勾引/求爱时触发。

- Children cannot become Thief-Slayers anymore: they are forbidden from dueling
- 儿童不能再成为盗贼杀手:他们被禁止参加决斗。

- Adjusted the margin in the character window to allow hovering over and lock tooltips
- 调整了人物窗口的边距,允许悬停在提示框上并锁定提示框。

- Fixed connectivity issues between counties
- 修复了各伯爵领之间的连接问题。

- The missing name "Ató" (for occitan0066) is now in the list of names
- 缺失的名字“Ató”(针对occitan0066)现在进入名字列表。

- Lots of localization fixes in the different languages
- 在不同语言中修复了许多本地化问题。

##### CHANGELOG ENDS #####



翻译:识大体的林登万将军 居里先生

校对:三等文官猹中堂


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十字军之王3开发日志#102 | 6/21 稳定伊比利亚的评论 (共 条)

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