BO2离线进地图指令
TRANZIT = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation transit;map zm_transit
BUS DEPOT = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation transit;map zm_transit
TOWN = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation town;map zm_transit
FARM = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation farm;map zm_transit
NUKETOWN = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation nuked;map zm_nuked
DIE RISE = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation rooftop;map zm_highrise
MOB OF THE DEAD = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation prison;map zm_prison
BURIED = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation processing;map zm_buried
ORIGINS = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation tomb;map zm_tomb
gametype_setting + [name] + [value]
[bool] zmdifficulty (0 = EASY)
[int] startround (1-31)
[bool] magic (1 = ENABLED)
[bool] headshotsonly (1 = ENABLED)
[bool] allowdogs (1 = ENABLED)
对P组新旧补丁皆适用
R组同上 Nightly是直接本地了
在最初的画面输入指令