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机械动力0.5.1更新日志

2023-05-22 13:54 作者:纵向自衡车_千亿简章  | 我要投稿

Create 0.5.1a

for Minecraft 1.18.2/1.19.2


Additions

新增内容

・Netherite Backtank

下界合金背罐

・Netherite Diving Helmet and Boots

下界合金潜水头盔和靴子

・Contraption Controls

装置控制器

・Elevator Pulley

升降机滑轮

・Copycat Panels and Copycat Steps

伪装板和伪装半阶

#半阶就是四分之一方块,这两个东西类似木匠方块里的框架板、框架方块#

・Block of Andesite Alloy

安山合金块

・Block of Industrial Iron

工业铁块

・Block of Experience

经验块#经验颗粒9合1,又吞了一个附属(笑#

・Large Water Wheel

大水车

・Mechanical Roller

动力压路机

・Andesite, Brass and Copper Doors

安山、黄铜和铜门

・Andesite, Brass and Copper Bars

安山、黄铜和铜栏杆

・Andesite, Brass and Copper Scaffolding

安山、黄铜和铜脚手架

・Clipboard

剪贴板

・Mangrove Windows (1.19)

红树木窗户(1.19)


Changes

更改

・Flywheel is now included in the Create jar (1.18)

飞轮现在包含在机械动力的jar文件中(1.18)

・Overhauled models and textures of Andesite & Brass components (Kryppers)

安山和黄铜组件的模型和材质进行了全面改进(Kryppers)

・Reworked textures of coloured blocks such as seats and sails (dani)

重新制作了彩色方块的材质,例如坐垫和风帆(dani)

・New filter sprites (vectorwing)

新的过滤器图标(vectorwing)

・Valve handles can now be used to precisely turn mechanical bearings by a set angle

阀门手轮现在可以用来精确地按设定的角度转动动力轴承

・Pulley ropes are now climbable

滑轮绳索现在可以攀爬

・Lowered hitbox of seats for improved traversability inside contraptions

降低了坐垫的碰撞箱,以提高装置内部的可穿越性

・Improved safety for players standing on vertically moving contraptions

提高了站在垂直移动装置上的玩家的安全性

・Pulley contraptions will now make an effort to place remote players at y values sensible to the client

滑轮装置现在会尽力将远程玩家放置在客户端合理的y值上

・Fixed seated entities on rotating contraptions not rendering at the correct location

修复了旋转装置上的座位实体没有在正确的位置渲染的问题

・Deployers no longer fail to activate in chunks claimed or protected by the player that placed them

机械手不再会在被放置者占领或保护的区块中无法激活

・Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin

修复了矿车连轴器、蓝图和世界内覆盖显示层在远离原点的坐标上没有正确渲染的问题

・Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds

修复了由可编程齿轮箱驱动的轴承、活塞、滑轮和起重机在高速运行时没有精确地按照指令移动的问题

・Minecart contraptions no longer visually jump to a location when stalled

矿车装置在停止时不再视觉上跳到一个位置

・Mechanical bearings now snap to a rounded angle when stopped

动力轴承在停止时现在会对齐到一个整数角度

・Contraption storage now accepts more chests and barrels from other mods

装置存储现在可以接受来自其他模组的更多箱子和木桶

・Players can now open chests and barrels on assembled contraptions

玩家现在可以打开已组装装置上的箱子和木桶

・Mechanical Pumps no longer reverse direction based on kinetic input

动力泵不再根据动力输入反转方向

・Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump

修复了管道连接比直接连接泵吸取流体速度慢一半的问题#原来这是BUG吗#

・Substantially increased speed of visual flow propagation inside pipe networks

大幅提高了管道网络内部视觉上流动传播的速度

・Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise

移动式存储接口在交换发生后现在会停顿更长时间,否则停顿更短时间

・Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both

单个列车轨道方块如果两边都连接有斜坡,会自动倾斜以创造一个更平滑的上升过渡

・Multiple pulleys can now attach to contraptions in a synchronised group

多个滑轮现在可以以同步组的方式附着到装置上

・Display Boards now update text instantaneously at high input rpm

翻牌显示器现在在高输入转速时立即更新文本

・Diving helmets now always grant aqua affinity

潜水头盔现在总是赋予水下速掘效果

・Diving helmets can no longer be enchanted with aqua affinity

潜水头盔不再能被附魔水下速掘

・Water wheel fins are no longer directional

水车叶片不再有方向性

・Water wheels now only have one speed level

水车现在只有一个速度等级

・Water wheels can now take the appearance of any reasonably implemented wood type

水车现在可以采用任何合理实现的木材类型的外观

・Added sided door control options to elevator contact and train station UI

给升降机接触器和列车站UI添加了侧面门控选项

・Liquid can no longer spread perpendicularly on top of water wheels

液体不再能垂直地从水车顶部扩散开来

・Overhauled UX of scroll values and item filtering

全面改进了滚动数值和物品过滤器的用户体验(?)

#确定这是改进?#

・Filtered item extraction can now be configured to pull "up to x items" per operation

过滤物品提取现在可以配置为每次操作提取“最多x个物品”

・Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)

连接材质现在使用并应用Forge的getAppearance()标准,允许它们与其他模组的外观等连接(1.19)

・Boiler status now highlights information about water flow when insufficient

锅炉状态现在会突出显示关于进水量不足时的信息

・The majority of in-world options no longer require a wrench 

世界内大多数选项不再需要扳手

#这是大改,扳手被削了#

・Fixed fluid container items getting returned twice in basin processing (1.19) 

修复了流体容器物品在工作盆处理时被返回两次的问题(1.19) 

・Chutes can now be encased in Industrial Iron Blocks 

溜槽现在可以被工业铁块包裹 

・Chutes are now less prone to resetting shape when moved or rotated 

溜槽移动或旋转时不再容易重置形状

・Moved metal block variants to Building Blocks tab

将金属方块的不同变体移动到建筑方块标签页

・Changed stonecutting ingredient of metal block variants from sheet to ingot

将金属方块变体的切石配方材料从金属板改为金属锭

・Base stone blocks can now be stonecut back from their cut variants

基础石质方块现在可以从它们的切割变体切石回来

・Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements

修复了轨道的放置允许在特定排列下两个倾斜的轨道之间形成S弯曲的问题

・Fixed funnels losing filters when changing between types

修复了漏斗在切换类型时丢失过滤器的问题

・New randomised textures for natural palette stone types (Kryppers)

为自然调色板石头类型添加了新的随机纹理(Kryppers)

・Readjusted palette stone generation to use taller layers

重新调整了调色板石头的生成,用上更高的世界高度

・World generation now places fewer stone type veins by default

世界生成现在默认放置更少的石头类型矿脉

・Fixed lava fans voiding items that have smoking & smelting recipes with different outputs

修复了岩浆风扇会销毁那些有不同产物的烟熏和冶炼配方的物品的问题

・Filter items now filter for their own item type if left empty

过滤器物品现在如果留空,会过滤自己的物品类型(过滤器作为过滤)

・Valve handles no longer create stress config entries for each dyed variant

阀门手轮不再为每种染色变体创建应力配置条目

・Place near initial angle mode on bearings now has a smaller interval considered 'near'

轴承上的靠近初始角度模式现在有一个更小的间隔被认为是“靠近”

・Players can now take items from saws via right-click

玩家现在可以通过右键从动力锯上取下物品

・Item Drains now accept dropped items as input

分液池现在接受掉落物作为输入

・Train track placement overlay now explicitly mentions the ctrl key

列车轨道放置覆盖层提示现在明确地提到了ctrl键

・Fixed Mechanical Saws not rendering as animated when using rubidium

修复了使用铷模组时动力锯不渲染为动画的问题

・Fixed a ui element of the Station Screen rendering behind the background

修复了车站屏幕的一个ui元素渲染在背景后面的问题

・Belts printed instantly or via cannon now retain the correct type of casing

蓝图立即放置或通过大炮打印出来的传送带现在保留正确的外壳类型

・Scheduled trains no longer slow down for slight ascends/descents on a straight track

时刻表列车不再因为直线轨道上的轻微上升/下降而减速

・Fixed saplings and other non-collidables sticking to chassis or super glue

修复了树苗和其他无碰撞方块粘在底盘或强力胶上的问题

・Encased Fluid Pipes no longer z-fight on open pipe faces

套壳流体管道不再在开放管道面上发生深度冲突

・Valve handles now turn twice as quickly

阀门手轮现在转动速度加倍

・Bearings no longer have the angle-indicating nook on their block

轴承方块上不再有显示角度的凹槽

・Depot hitbox is now a simple cuboid

置物台的碰撞箱现在是一个简单的长方体

・Fixed belts encased with andesite briefly showing brass textures

修复了用安山机壳套壳的传送带会短暂显示黄铜纹理的问题

・Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks

修复了过滤器和属性过滤器不能与未修改、等价的堆叠叠加的问题

・Fixed Attribute Filters saving the name tag preview item in their data

修复了属性过滤器将命名牌预览物品保存在它们的数据中的问题

・Filters and Schedules can now be reset via crafting

过滤器和时刻表现在可以通过合成重置

・Renamed Sails to Windmill Sails

将风帆重命名为风车风帆

・Crushing gold ore now yields more experience nuggets

粉碎金矿石现在产出更多经验粒

・Fixed valve pipes sometimes not rotating their indicator fully

修复了阀门管道有时没有完全旋转它们的指示器的问题

・Horizontal, encased belts now render a support structure when solid blocks are above them

水平、套壳传送带现在当它们上面有实心方块时会渲染一个支撑结构

・Added placement assist for mechanical drills, saws and deployers

为动力钻头、动力锯和机械手添加了放置辅助功能

・Mechanical Belts can now be waterlogged

传送带现在可以含水了

・Depots and Ejectors can now be Waterlogged

置物台和弹射置物台现在可以含水了

・Chutes and Funnels can now be Waterlogged

溜槽和漏斗现在可以含水了

・Fixed upright mechanical saws only able to be oriented in two directions

修复了竖直动力锯只能朝向两个方向的问题

・Deployers now have their filter slot on the side of the block

机械手的过滤器槽位现在在其方块侧面

・Deployers can now be rotated by wrenching them near the edge of the front face

机械手现在可以通过用扳手拧它们前面边缘附近来旋转

・Deployers now set filters on blocks only by targeting any location on a correct side

机械手现在只能通过对准正确侧面上任何位置来设置过滤器

・Fixed Schematics loaded for deployer printing not rotating block entity contents

修复了用于机械手打印加载的蓝图没有旋转方块实体内容的问题

・Added tripwire to #movableemptycollider

将绊线加入#movableemptycollider标签组(可移动空碰撞)

・Renamed Stockpile Switch to Threshold Switch

将存量转信器重命名为阈值转信器

・Renamed Content Observer to Smart Observer

将物品侦测器重命名为智能侦测器

・Smart observer and threshold switch can now be oriented to face blocks above or below them

智能侦测器和阈值转信器现在可以朝向它们上面或下面的方块摆放方向

・Smart observer will now also emit redstone when the block in front of it matches its filter

智能侦测器现在也会在它前面的方块匹配它的过滤器时发出红石信号

・Fixed non-vanilla signs not accepted as valid display targets

修复了非原版告示牌不被接受为有效显示目标的问题

・Brass tunnels with no distribution behaviour no longer show the mode switcher

没有分配行为的黄铜隧道不再显示模式切换器(齿轮)

・Used more contrasting colours for diode and tunnel value inputs

为二极管和隧道数值输入使用对比更明显的颜色

・Fixed crash when hose pulley cannot find reference fluid for infinite draining

修复了当软管滑轮找不到无限排液的参考流体时崩溃的问题

・Clipboards can now be used to transfer settings between blocks

剪贴板现在可以用来在方块之间传输设置

・Clipboards can now be used to manually write to Display Boards and Nixie Tubes

剪贴板现在可以用来手动写入翻牌显示器和辉光管

・Clipboards can now be used as Material Checklists in the Schematicannon

剪贴板现在可以用作蓝图大炮的材料清单

・Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1

修复并编辑了现有的工具提示和“思索”场景,以包含0.5.1版本中的行为变化

・New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers

为智能侦测器、阈值转信器、升降机滑轮、装置控制器和动力压路机添加了新的“思索”场景

・Fixed ponder overlay text rendering with wonky pixels

修复了“思索”覆盖层文本渲染时出现歪斜像素的问题

・Added a ponder category for recently added/changed blocks

为最近添加/更改的方块添加了一个思索分类

・Renamed Filter to List Filter

将过滤器重命名为列表过滤器

・Deployers can now apply filters to a Redstone link with less required precision

机械手现在可以以更低的精度要求给红石链接应用过滤器

・Bezier track segments now render with a slight angle to reduce z-fighting

贝塞尔曲线轨道段现在以一个轻微的角度渲染,以减少深度冲突

・Fixed offset shaft rotation on encased large cogwheels

修复了套壳大齿轮上偏移的轴旋转

・Fixed Smart Fluid Pipe not dropping filter when broken

修复了智能流体管道在破坏时不掉落过滤器的问题

・Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon

置物板和创造板条箱不再保留通过蓝图大炮导入时所含物品的特殊nbt内容(除了药水数据、耐久、附魔)

・Schematicannons can no longer print mobs

蓝图大炮不再能打印生物

・Fixed item frames not requiring an exact nbt match for printed contents

修复了物品展示框不需要精确匹配nbt才能打印内容的问题

・Players can now sneak while using exp nuggets to only consume one item at a time

玩家现在可以在使用经验粒时潜行,只消耗一个物品

・Major internal restructuring of java packages

对java包进行了重大的内部重构

・Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)

矿车装置物品不再能放置在工具箱或潜影盒等容器物品中(可配置)

・Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)

实现了ComputerCraft对速度控制器、显示链接器、速度表、应力表、可编程齿轮箱和列车站的交互(caelwarner)

・Hand crank no longer drains hunger when using the extendo grip (Xstoudi)

手摇曲柄在使用伸缩机械手时不再消耗饥饿值(Xstoudi)

・Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly

修复了链式传动箱没有正确地对方块旋转和镜像反应的问题

・Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)

开放式管道现在能正确地处理建造工茶饮了(NerdsOfAFeather)

・Added Config entry for brass tunnel distribution cooldown (Walle123)

为黄铜隧道分配冷却时间添加了配置条目(Walle123)

・API for custom bogey & track types (Rabbitminers, techno-sam)

自定义转向架和轨道类型的API(Rabbitminers,techno-sam)

・Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)

修复了由起重机装置组装引起的服务器崩溃(Lucasmellof)

・Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)

修复了“比空气轻”的流体在注液器中的显示错误(cakeGit)

・Added rotate and mirror methods to Fluid Pipes (xieve)

为流体管道添加了旋转和镜像方法(xieve)

・Chocolate & Honey fluid fog distance is now configurable (radimous)

巧克力和蜂蜜流体迷雾距离现在可配置(radimous)

・Added a TrackGraph merge event (DaComputerNerd717)

添加了一个TrackGraph合并事件(DaComputerNerd717)

・Fixed players dismounting when trains get assembled (Equinoxxe)

修复了当列车组装时玩家下车的问题(Equinoxxe)

・Added GameTests (TropheusJ)

添加了游戏测试(TropheusJ)

・Added armor tags (NerdsOfAFeather)

添加了盔甲标签(NerdsOfAFeather)

・Major updates now release as patch A

主要更新现在作为patch A发布(即0.5.1a)

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