[Battlebit]2023.8.31 2.1.1版本更新公告社区服务器和api
社区服务器
在过去的一个月中,我们从零开始,为社区服务器开发了一个自定义界面。
这对您(作为玩家)意味着什么?
现在,如果您想玩特定的游戏模式、地图,或者希望游戏速度更慢/更快或有不同的规则,那么您可以使用服务器浏览器来实现你想要的效果了。
您还可以在社区服务器中找到一些社区服务器公告。
如果您有兴趣以自己的规则托管自己的服务器,我们将很快再次开放社区托管申请。
更新内容
转生将不再重置武器/道具/车辆的击杀次数,不再需要重新解锁配件
反复侧身被削
在车辆修复时使用绷带时无法同步
所有狙击手的枪口都会发出更强的火光
L86给默认瞄具 (红点)
将以车辆中心为参考点决定玩家是在安全区还是危险区。这可以防止驾驶员停留在安全区,而乘客处于危险区(边界外)
抢攻模式票数增加
Ads(反手雷道具,主动防御系统,下文简称ads)从重型工具栏移到轻型工具栏(从按键5移到按键4)
Ads不再摧毁友方投掷物
Ads摧毁投掷物加分
摧毁ads/mdx(狙击手反光镜)加分
除非有更新,否则新闻不再显示
在任意游戏模式中,无论旗帜是否被队长标记为目标,玩家在旗帜中都将获得攻击/防御奖励和小队分
ASVAL/AK5C/SVD/Groza/PP19/PP2000/SV98/AK15给OKP7、1P78、PKAS镜子
修复了服务器列表的过滤器
服务器列表,有官方进度的服务器将有正确的指示
将不再允许玩家在活着时更换小队
修复了服务器列表的搜索问题
枪战游戏,玩家弹药会失效的 Bug 已修复
旧District、旧Eduardovo、旧Namak 和旧OilDunes地图 将可用于社区服务器。(根据我们收到的对这些地图的反馈,我们计划将其中一些地图返回官方地图服务器轮换)
枪械调整
----- Famas-----
伤害24→26
-----SG550-----
枪口火焰强度0.85→0.6
----- Ultimax -----
增加10%的换弹速度
首发后座2→1.5
垂直后座1.5→1.1
瞄准时间0.35→0.3
奔跑速度0.9→0.925
----- AsVal -----
水平后座1.9→1.2
准确度68.78→75
枪声传播距离600→200
可控性0.86→0.8
换弹时间3秒→3.33秒
伤害衰减距离20米→40米
----- HoneyBadger -----
伤害32→28
垂直后座1.5→1.25
水平后座1.9→1.1
枪口初速440→400
准确度68.75→72.25
射速800→880
声音传播距离600→200
换弹时间4.17秒→3.79秒
基础弹匣容量24→25
伤害衰减距离20米→40米
----- G36C -----
垂直后座1.4→1.45
水平后座1→0.84
----- UMP45 -----
伤害25→28
垂直后座0.9→1
水平后座0.5→0.65
枪口初速500→475
伤害衰减距离50米→30米
----- PP2000 -----
伤害23→24
垂直后座1.2→1.1
射速900→1000
瞄准时间0.2秒→0.15秒
伤害衰减距离50米→30米
地图
增加前线模式64v64和32v32
Rush模式调整了一个进攻方的出生点,避免被压家
FFA(FreeForAll)模式加入了District和Namak地图,16v16和32v32规模
实验性质的旧淘汰模式(Elimination)32v32规模加入了Frugis, District, Lonovo, OilDunes, Salhan, Sandy Sunset, Tensa Town, Wine Paradise地图
关于快速匹配的更新:
快速匹配现在只会将您放置在官方进阶服务器中,其中包括社区服务器(有官方进度)和由我们托管的官方服务器。
但是,由于社区服务器和官方进阶服务器之间的混淆,在这个问题得到更明确的解决之前,快速匹配目前只会让您进入由我们托管的官方服务器。
自游戏发布以来,所有服务器之间一直没有区别,因此快速匹配被广泛使用。虽然使用起来非常方便,但我们也希望将社区服务器推广进来,这将通过逐步介绍来实现。
原文
Community servers
For the past month, we've been developing a customization interface for community servers, starting from scratch.
What does it mean to you (as a player)
Now, if you had cases where you wanted to play a specific gamemode, map or wanted the game was slower/faster or had different rules, it's your time to use the server browser to it's intended implementation.
You can also find some community server posts in community-servers
If you are interested in hosting your own server with your own rules, we will open applications soon once again community-hosting.
Updates
• Prestige will no longer reset weapon/gadget/vehicle kills, no longer required to re-unlock attachments.
• Leaning spam has been nerfed.
• Bandages wouldn't sync when used in vehicle fixed.
• All snipers will give off stronger muzzle flash.
• L86 will have default sight (reddot)
• To decide if players are in the safe zone or the dead zone, vehicle's center will be used as reference point. This prevents the driver from staying safe zone while other players are in the danger zone (outside boundaries).
• Domination tickets increased.
• Anti Grenade Trophy moved to light gadget section from heavy gadget section.
• Anti Grenade Trophy will no longer destroy friendly grenades.
• Anti Grenade Trophy will give XP when destroys a grenade.
• Destroying Anti Grenade Trophy/MDX will give XP.
• News/updates will no longer showup unless changed.
• Player will get attack/defend bonus + squad point when they are in flag regarless the flag is marked as target by captain in casual gamemode.
• ASVAL/SVD/Groza/PP19/PP2000/SV98/AK15 will have access to OKP7 - 1P78 - PKAS scopes.
• Server browser additional filters fixed.
• Server browser, server that has progression will have proper indicators.
• Players will be no longer allowed to change squad while alive.
• Server browser searching fixed.
• Gun game, a bug where player's ammo would desync fixed.
• Old District, Old Eduardovo, Old Namak, Old OilDunes will be available for community servers. (Depending on how we receive feedback on those maps, we are planning to return some of them to official map server's rotation as well)
Weapon Changes
• Famas damage increased from 24 to 26.
• SG550 muzzle scale changed from 0.85 to 0.6
----- Ultimax -----
• Increase reload speed by 10%.
• Reduce first shot kick from 2.0 to 1.5.
• Reduce vertical recoil from 1.5 to 1.1.
• Increase ads speed from 0.35 to 0.3
• Increase runspeed from 0.9 to 0.925
----- AsVal -----
• Horizontal recoil lowered, from 1.9 to 1.2
• Accuracy increased, from 68.75 to 75
• Sound spread lowered, from 600 to 200
• Control lowered, from 0.86 to 0.8
• Reload time increased, from 3 seconds to 3.33 seconds
• Damage fall-off starting distance increased, from 20m to 40m
----- HoneyBadger -----
• Damage lowered, from 32 to 28
• Vertical recoil lowered, from 1.5 to 1.25
• Horizontal recoil lowered, from 1.9 to 1.1
• Velocity lowered, from 440 to 400
• Accuracy increased, from 68.75 to 72.25
• Firerate increased, from 800 to 880
• Sound spread lowered, from 600 to 200
• Reload time lowered, from 4.17s to 3.79s
• Base magazine capacity increased, from 24 to 25
• Damage fall-off starting distance increased, from 20m to 40m
----- G36C -----
• Vertical recoil from 1,40 to 1,45
• Horizontal recoil from 1,00 to 0,84
----- UMP45 -----
• Damage increased, from 25 to 28
• Vertical recoil increased, from 0.9 to 1
• Horizontal recoil increased, from 0.5 to 0.65
• Velocity lowered, from 500 to 475
• Damage fall-off START reduced, from 50m to 30m
----- PP2000 -----
• Increased damage, from 23 to 24
• Reduced vertical recoil, from 1.2 to 1.1
• Increased firerate, from 900 to 1000
• Reduced ADS time, from 0.2s to 0.15s
• Reduced damage fall-off starting distance, from 50m to 30m
Maps
District - Added Frontline 64v64 and 32v32
District - Rush gamemode adjusted one of attacker spawn on objective to avoid spawncamp.
FFA (FreeForAll) gamemode added to District and Namak in 16p and 32p players sizes.
Experimental old Elimination gamemode 32v32 was added on Frugis, District, Lonovo, OilDunes, Salhan, Sandy Sunset, Tensa Town, Wine Paradise
Update Regarding Quick Match:
Quick match will now place you only in official progression servers, which includes both community servers (with official progression) and official servers hosted by us.
However, due to the confusion between community servers and official progression, until this issue is more clearly addressed, quick match will currently place you only in official servers hosted by us.
Since the game's release, there has been no difference between all servers, so quick match has been widely used. Although it is very pleasing to use, we also want to promote community servers into the mix, and this will be done through a step-by-step introduction.

