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钢铁雄心4开发日志 | 5/19 波罗的海诸国二篇其二

2021-06-01 10:05 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


HOI4 Dev Diary - The Baltic States 2/2

Meka66, HOI4 Content Design


Hello everyone and welcome back to another dev diary for Barbarossa where today I'm going to be diving into the unique branches for the Baltic states. I would like to open up by showing the state rework I neglected to show last week, so here they are! The new Baltic States'... states.

大家好啊,欢迎来到新一篇巴巴罗萨Barbarossa的开发日志。今天我将要介绍波罗的海诸国的专属国策树。我先得展示一下上周忘了发的省份地图重做,就是这个!一个新的波罗的海诸国的……诸地区划分。



Starting with Estonia, we have two starting focuses: Rally the Nation or the Era of Silence. Historically, the Era of Silence was a time in Estonian history where Konstantin Päts suspended all elections in Estonia out of fear of the fascist Vaps Movement.

让我们先从爱沙尼亚开始,首先是两个起始国策,团结全国Rally the Nation沉默时代Era of Silence。爱沙尼亚历史中的沉默时代,是指康斯坦丁·帕茨Konstantin Päts(时任爱沙尼亚总理)因畏惧法西斯主义组织瓦普运动Vaps Movement,从而暂停所有选举的那段时期。



While going down this path, the Vaps will gradually grow more and more agitated, and the player must use a series of focuses and decisions to prevent the nation from fracturing into a civil war. Once the Vaps are dealt with, Päts stands ready to prepare the nation for the inevitable wars to come.

随着这条国策路线的推进,瓦普运动将会越发躁动不安,而玩家必须通过一系列国策与决议来阻止整个国家分裂陷入内战。在处理完瓦普运动后,帕茨就能着手让国家做好准备迎接终将到来的战争。


瓦普运动叛乱
一些爱沙尼亚境内的老兵社团集合成为了一个法西斯组织——瓦普运动,并威胁着颠覆政府。如果我们要维护国家的和平,我们就必须采取行动遏制住这些民族主义者的势头。
- 瓦普运动进军塔林
- 镇压瓦普运动

对抗瓦普运动
若要彻底解决瓦普运动,我们必须设法进行反击。瓦解瓦普运动的行动将会大幅度降低他们在全国的影响力,从而让武力清除他们更加顺利。
- 分化老兵社团
- 干扰瓦普运动招募活动
- 搜捕瓦普运动
- 审判瓦普运动同情者
- 启动瓦普运动调查
- 反法西斯宣传
- 推迟镇压


A banker and economist, Päts has access to some powerful bonuses to the Estonian economy and internal stability.

作为银行家与经济学家,帕茨可以获取一些出色的加成,有助于提升爱沙尼亚经济状况与内部稳定。


确保国民议会
完成时间:70日
需要以下全部:建立国民议会、祖国联盟
效果:增加民族精神“爱沙尼亚国民议会”,给予:生产效率上限+10%;工厂产出+10%;
陆军经验+10


Since his dictatorship was underpinned by the fear of fascists and communists, the threat both pose must be pushed into irrelevancy if an Estonian player wishes to restore democracy in their nation.

鉴于他的独裁统治建立在群众对法西斯与共产党人的恐惧之上,如果玩家想要让爱沙尼亚重获民主,就必须要把这两个威胁削弱到无关紧要的程度。


打破沉默
完成时间:70日
需要以下全部:塔林现代化、榨取银行
x爱沙尼亚共产党支持率少于1%
x瓦普运动支持率少于5%
x国家中央党支持率高于25%
与下列国策互斥:粉碎反对派
如果条件不满足,这个国策将被取消。
效果:
民主主义理念支持率变化:20%
政局将会发生变化:国家中央党成为执政党
公开选举将会举行
每四年进行一次选举
移除民族精神“民主派的反对”(政治点数-10%,稳定度-15%,战争支持度-10%,民主主义理念每日新增支持率+0.05)


However, the dictatorship can be maintained by pushing not only communism and fascism into irrelevancy, but also democratic support.

不过,玩家不仅可以削弱共产主义和法西斯势力,还能对民主势力下手,以维持帕茨的独裁统治。


粉碎反对派
完成时间:70日
要求以下全部:塔林现代化、榨取银行
x国家中央党支持率少于10%
与下列国策互斥:打破沉默
如果条件不满足,这个国策将被取消。
效果:中立主义党派支持率变化10%
移除民族精神“低强度的民主派反对” (政治点数-10%,稳定度-15%,战争支持度-10%,民主主义理念每日新增支持率+0.05)


Rally the Nation has the player take control of the Vaps in a series of decisions much similar to Britain's fascist marches, whereby the Vaps must rally public support for their movement and overthrow the government. This culminates in a march on Tallinn and taking over in a civil war.

团结全国”这一国策让玩家可以扮演瓦普运动,选取类似于英国法西斯进军的决议组,而瓦普运动必须寻求公众支持他们的运动并推翻政府。整个运动在向塔林进军时达到巅峰,并以发动内战为收尾。


遍布爱沙尼亚的游行
康斯坦丁·帕茨那无能的政府对爱沙尼亚爱国人士的打压已经够久了。我们缺乏独自对抗爱沙尼亚正规军的人力。但是通过游行示威来彰显我们对帕茨政府的不满,我们也许可以唤醒爱沙尼亚的年轻人,让他们知道他们的父辈正为他们争取更好的生活——帕茨政府不愿给予他们的生活。
- 遍布爱沙尼亚的游行(地图决议)
- 即将到来的政府镇压


From here, it's a race against time to bolster the military and ready the nation for war. As a movement made mostly of veteran's societies, the Vaps have access to some powerful military bonuses and free units.

自此便是一场与时间的赛跑,需要加强军队并让国家做好战争准备。作为一个主要由退伍老兵社团组成的运动,瓦普运动可以获得一些强大的军事加成和免费的军事单位。


瓦普青年团
完成时间:70日
需要:战争的荣光
x当前执政党为法西斯主义
如果条件不满足,这个国策将被取消。
效果:获得“瓦普青年团”,(给予:可招募人口2%,每日法西斯主义理念支持度+0.1)


On top of that, the Vaps held close connections to the far-right veterans in Finland and as such, once they have taken over Estonia, they stand ready to give official support to the Finns to do the same in their own country by organizing marches through Finland.

此外,瓦普运动与芬兰的极右翼退伍军人保持着密切的联系,一旦他们夺取了爱沙尼亚政权,他们随时准备好在芬兰全境组织游行,并正式支持芬兰人以相同方式在他们的国家里夺权。


遍布芬兰的游行
“爱国人民运动”与爱沙尼亚自由战士联盟长期保持着良好的关系。现在我们已经掌控了国家,我们必须助力芬兰老兵夺回他们的祖国。
- 遍布芬兰的游行(地图决议)
- 进军新地


Once this is done, Estonia is at a crossroads for where her identity lies. She may lean into her Scandinavian identity and conquer the Nordic countries, or she may lean into the Finno-Ugric identity and prepare for a war against Russia.

一旦此事完成,爱沙尼亚便来到了身份认同的交叉路。她可能倾向于斯堪的纳维亚身份认同并征服北欧国家,或者倾向于芬兰-乌戈尔身份认同并准备对俄罗斯发动战争。



If Estonia successfully conquers the Nordics and completes the "Estonia is Scandinavia" focus, she will gain access to the old Nordic League decision from Waking the Tiger.

如果爱沙尼亚成功征服了北欧,并完成了“爱沙尼亚即斯堪的纳维亚”国策,她将能够选用唤醒猛虎MtG中的旧北欧联盟决议。



Leaning into the Ugric identity however will allow Estonia to form the new Empire of Finno-Ugra out of the Finnic identities living in Scandinavia and Russia.

若选择偏向乌戈尔人身份认同,便能让爱沙尼亚团结居住在斯堪的纳维亚及俄罗斯的芬语族人群建立新的芬兰-乌戈尔帝国。



Next up we have Latvia's political focus, beginning with Kārlis Ulmanis’ historical decision to suspend the constitution of Latvia.

接下来是拉脱维亚的政治国策,首先是史实的卡尔利斯·乌尔马尼斯Kārlis Ulmanis暂停拉脱维亚宪法的决定。



The focus tree is split into the military and civilian governments, which may or may not merge into one depending on your choices.

国策树分为军政府和文官政府路线,根据你的选择两条路线可能合并到一条路线或相互分离。



Historically, Ulmanis assigned the marshal of Latvia to be his Prime Minister, replacing Kviesis of the Farmer's Party. Choosing to do so will allow the player to vastly improve their military industry.

史实中的乌尔马尼斯指派拉脱维亚元帅担任总理,取代农民联盟的克维埃西斯。此举能让玩家显著提升军事工业。



Marshal Balodis became so influential in Latvia that many believed the nation to be a diarchy between Ulmanis and Balodis, despite this not being the case. However, the player will be able to make this perception a reality and establish Balodis as dictator of Latvia, rather than keep Ulmanis' rule.

巴洛迪斯元帅在拉脱维亚的影响力很高,以至于许多人认为这个国家是由乌尔马尼斯和巴洛迪斯进行的二头统治,虽然事实并非如此。不过,玩家可以将这一设想化为现实,并让巴洛迪斯成为拉脱维亚的独裁者,而非延续乌尔马尼斯的政权。



Instead of assigning Balodis as PM, Ulmanis may also choose to renew Kviesis as prime-minister, adopting a more open attitude towards the former Saeima members, giving bonuses to the civilian economy.

若不指派巴洛迪斯,乌尔马尼斯也可以选择让克维埃西斯连任总理——他对前议会成员采取更开放的态度,并为民用经济提供加成。



Similar to the marshal branch, at the end here Ulmanis may either restore public elections and empower Fricis Menders, or he may integrate the Farmer's Party into his own; strengthening the dictatorship.

与巴洛迪斯路线类似,这条路线能让乌尔马尼斯会恢复公共选举,并赋予弗里西斯·门德斯Fricis Menders权力,或将农民联盟整合到自己的党内并加强独裁统治。



Next we have the military side of the Latvian government. Latvia may choose to either suppress the fascist Thunder Cross movement, or collaborate with them.

接下来是拉脱维亚政府的军事路线。拉脱维亚可以选择镇压法西斯主义的雷霆十字运动,或者与他们合作。



Suppressing them will allow Latvia to empower paramilitaries and organizations more aligned with the government, such as the Aizsargi, eventually allowing women to serve in the Women's Aizsargi.

镇压他们将让拉脱维亚可以授权给更偏向政府的准军事团体与组织,比如拉脱维亚卫士团,并能让女性加入妇女卫士团服役。


扩张妇女卫士团
完成时间:70日
需要:组建拉脱维亚卫士团
效果:
“爱国准军事组织”追加效果:消费品工厂-2.5%;工厂产出+10%;


Unlike Estonia, Latvia has the ability to court the fascist Pērkonkrusts group without having them take over the government. However, this is a delicate balancing act because if the Pērkonkrusts grow too powerful too quickly, Latvia will be split into a civil war, so collaborate with them with caution.

与爱沙尼亚不同,拉脱维亚有能力吸纳法西斯主义的雷霆十字党而不必让他们接管政府。但这也是需要谨小慎微进行权衡的问题,若放纵雷霆十字党的势力快速增长,便会导致拉脱维亚陷入内战,因此与他们合作需要谨慎。


雷霆十字叛乱
作为鼓吹波罗的海部落及拉脱维亚民族性的极端民族主义者,雷霆十字党威胁着我们浴血奋斗才得以创建的拉脱维亚。雷霆十字党是受伤的民族自尊上的毒瘤,必须彻底清除他们。

雷霆十字暴动
完成:雷霆十字党支持率大于55%
180天内未完成效果:法西斯支持度+5%;激活任务:雷霆十字暴动;
完成任务的效果:法西斯支持者将掀起内战;拉脱维亚人民委员会将成为执政党;公共选举将不再举行;


If the player can keep the Pērkonkrusts in check for long enough, they can complete the "Anti-German Propaganda" focus, pacifying the Pērkonkrusts for good while utilising their bonuses.

如果玩家稳住雷霆十字党的时间够长,便能完成“反德宣传”国策,在继续利用雷霆十字党给予加成的同时彻底平复他们。


反德宣传
完成时间:70日
需要至少一个:拉脱维亚军事综合体;旧日道路;
√雷霆十字党支持率少于50%
与下列国策互斥:寻求与德国结盟;雷电独鸣;
如果条件不满足,这个国策将会取消。
效果:
移除任务:雷霆十字起义
改变法西斯主义的支持率:-20.00%
将“雷霆十字党”替换为“反德宣传”
效果将改变:适役人口修正+20%;稳定度+25.00%;战争支持度+10.00%;法西斯主义理念每日新增支持率-0.25;征兵法案花费-25%;陆军学说研究速度-5%;


However, Latvia may also have the Pērkonkrusts supercede Ulmanis’ government and take over the nation peacefully, unlocking powerful focuses to help them conquer the Baltics.

然而,拉脱维亚也可以让雷霆十字党取代乌尔马尼斯的政府并和平接管国家,解锁强大的国策来帮助他们征服波罗的海地区。


雷电独鸣
完成时间:70日
需要至少一个:拉脱维亚军事综合体;旧日道路;
×雷霆十字党支持率高于40%
√拉脱维亚完全独立
√当前执政党不属于民主主义
与下列国策互斥:反德宣传,寻求与德国结盟
如果条件不满足,这个国策将会取消。
效果:
政局将会发生变化:雷十字党成为执政党;不再举行公开选举。
改变法西斯主义的支持率:15.00%
德意志国将不太可能允许拉脱维亚加入阵营。
移除任务:雷霆十字党起义
移除民族精神“雷霆十字党”,效果为(陆军学说研究速度-5%,适役人口修正-10%,稳定度:25.00%,法西斯主义理念每日新增支持率+0.15,征兵法案花费-25%)


雷电进击
完成时间:70日
需要:解放火十字团
需要其中之一:
立陶宛:立陶宛完全独立;存在;与雷霆十字拉脱维亚不在同一阵营;
爱沙尼亚:爱沙尼亚完全独立;存在;与雷霆十字拉脱维亚不在同一阵营;
与下列国策互斥:支持波罗的海法西斯主义者
如果条件不满足,这个国策将会取消。
效果:
(立陶宛)触发事件“雷霆十字拉脱维亚要求吞并立陶宛”。
(爱沙尼亚)触发事件“雷霆十字拉脱维亚要求吞并爱沙尼亚”。


On top of that, Gustavs Celmiņš viewed Christianity as a weak and foreign religion, and instead stated that Dievturība neopaganism be adopted as Latvia's state religion. If the player goes anti-German, the Dievturība national spirit is upgraded as you progress down your fascist focus branches, eventually becoming quite a powerful boon to your nation.

除此之外,古斯塔夫斯·塞尔明斯认为基督教是一种软弱的外国宗教,并将狄厄瓦斯崇拜Dievturība新异教信仰作为拉脱维亚的国教。如果玩家选择反德,狄厄瓦斯崇拜的民族精神会随着你在法西斯国策分支上的进展不断升级,最终成为你的国家的强大助力。


旧神之怒
完成时间:70日
需要:国家异教主义
×拥有民族精神“狄厄瓦斯崇拜”
如果条件不满足,这个国策将会取消。
效果:
“狄厄瓦斯崇拜”追加效果:陆军组织度恢复+10.0%;制造战争目标的紧张度限制-40.0%;正当化战争目标所需时间-25.0%;


Going pro-German however will allow Latvia to adopt the mantle of RK-Ostland, serving their German masters by occupying the Baltics and Belarus.

不过对德友好能让拉脱维亚获得东方总督辖区的衣钵,通过占领波罗的海与白俄罗斯来伺候他们的德国主子。



Lastly, we have Lithuania's national focus tree, and similar to Latvia's, most everything is interconnected.

最后来看看立陶宛的国策树,与拉脱维亚的类似,绝大多数国策都是相互关联的。



Just like Latvia, Smetona can choose to appoint either a military prime minister as they did historically, or assign Vladas Mironas, a priest turned politician.

与拉脱维亚一样,斯梅托纳也可以选择走史实路线任命一个军方总理,或指派由教士改从政的弗拉达斯·米罗纳斯Vladas Mironas



No matter which they choose, Lithuania must fulfil Smetona's ambition of empowering the Presidency and elevating the President above party politics. What this will mean for a Lithuanian player is that party popularity will have no impact at all on the nation's stability, and they will instead gain a flat amount of stability as a base.

不管选择谁,立陶宛都必须实现斯梅托纳的雄心壮志,增强总统权力并将其凌驾于政党政治之上。对立陶宛玩家来说,这意味着政党的支持度对国家稳定完全没有影响,反而会获得一个保底的稳定度基础。


改革总统制
完成天数:70日
需要:国家与其权力
效果:
“总统权力”追加效果:每日政治点数获取+0.10;政党支持率对稳定度影响-15.00%;
将“资金不足的军队”替换为“有能力的军队”,效果改变:陆军经验增长+0.10每日;适役人口修正+20%;陆军指挥官花费-55.0%;每日指挥点数增长乘数+55%;陆军学说研究速度-25%;
政治点数+100;


Over on the right here we have some of Lithuania's external politics. Lithuania may attempt to seek peace and eventually mutual guarantees with their old enemies in Poland, or they may sign the Soviet Mutual Assistance pact, ensuring that Vilnius be returned to Lithuania upon completion of the Molotov-Ribbentrop Pact.

位于右边的国策是关于立陶宛对外政治的。立陶宛可以尝试寻求和平,并与他们的老对手波兰相互保证独立;或者签署与苏联互助的条约,确保维尔纽斯在莫洛托夫-里宾特洛甫条约签订后归还给立陶宛。


与苏联互助条约
完成天数:35日
需要:爱国教育
与下列国策互斥:与波兰和平
效果:
在莫洛托夫-里宾特洛甫条约履行后,苏联会将维尔纽斯归还给立陶宛。


Lithuania may also center their politics by suppressing communist and fascist supporters in their nation, eventually allowing them to focus their efforts on their true enemy, be that Germany or the USSR.

立陶宛也可以通过压制本国的共产主义者和法西斯主义者而达成政治中立,最终使他们能够集中精力对付其真正的敌人——不论是德国还是苏联。


警示真正的敌人
完成天数:70日
需要至少一个:反共民兵;逮捕梅梅尔的纳粹分子;
效果:
触发事件“真正的敌人”。


Over on the left, we have focuses for dealing with Augustinas Voldemaras. Voldemaras was once Smetona's Prime Minister, but in 1936 the Iron Wolf leader was in a Lithuanian prison. Lithuania may exile him, granting access to their usual political focuses, or free him, allowing the nation to slowly turn to fascism.

左侧则是处理奥古斯丁纳斯·沃尔德马拉斯Augustinas Voldemaras的国策。沃尔德马拉斯曾经是斯梅托纳的总理,但在1936年,这名“铁狼”的领袖被关在立陶宛的监狱中。立陶宛可以会流放他,获得通常的政治国策,或者释放他,让国家慢慢转向法西斯主义。



In the fascist branch of the Lithuanian tree, Lithuania is able to go on a war-path to restore the old borders of Greater Lithuania. Opposing the Germans will also allow Lithuania to lay claim to "Lower Lithuania", AKA Königsberg.

在法西斯路线中,立陶宛能踏上征途并恢复大立陶宛的旧日边界。反对德国人还能让立陶宛重申对“下立陶宛”——即柯尼斯堡的宣称。



A fascist Lithuania that manages to either occupy Poland or align them will be able to restore things to the way they once were: with a large dominant Lithuania and a small submissive Poland on their border.

一个设法占领波兰或与波兰结盟的法西斯立陶宛能够将自己恢复到曾经的样貌:一个大的、占主导地位的立陶宛,与一个小的、附属的波兰接壤。



But Lithuania does not have to assign a Prime Minister at all. A fourth option is open to Smetona, and that is inviting the son of the duly elected King of Lithuania: Mindaugas III.

但是立陶宛压根不需要委任一个总理。摆在斯梅托纳面前的还有第四个选择,就是邀请合法当选的立陶宛国王的儿子:明道加斯三世。


我们人民的国王
完成天数:35日
需要以下全部:驱逐沃尔德马拉斯;立陶宛保存主义;
当前执政党是中立主义
与下列国策互斥:军方总理;教士总理;
如果条件不满足,这个国策将会取消。
效果:立陶宛现在被称为“立陶宛王国”;获得民族精神“明道加斯三世”,其效果为(稳定度+10%,战争支持度+5%)


And here we have the beautiful Karl Gero von Urach portrait I teased in last week's diary! Big thank you to @Indyclone77 for sourcing the reference picture from the Landesarchiv Baden-Württemberg for us!

这里就是我们在上周日志中作为预告放出的卡尔·格罗·冯·乌拉赫的美丽画像!非常感谢@Indyclone77为我们从巴登-符腾堡州立档案馆中找到参考图片的来源!


明道加斯三世
立陶宛国王:稳定度+10%,战争支持度+5%
士兵国王:师组织度恢复速度+10%


Should Lithuania choose to elect a king, the player will gain access to the same claiming mini-game as Poland but inverted, allowing for a Commonwealth in which Lithuania is the senior partner.

如果立陶宛选择推举一位国王,玩家会进行波兰那样的王位宣称小游戏,但反过来让立陶宛作为联邦主导方。



Should both Poland and Lithuania choose to go monarchist, the two nations will be allowed to decide how they wish to move forward. They may reject the other and go to war, or they may unite into a Commonwealth faction and stand as friends.

如果波兰和立陶宛都选择君主制,两国可以决定他们自己想怎样继续下去。他们可以拒绝另一方并开战,或者可以结成联邦阵营并成为兄弟之邦。



There are also a number of shared focuses in the unique branches as well.

这里还有一些专属国策分支的内容要拿来分享。


Any Baltic State may choose to form the Baltic Entente faction, and if they become democratic, they may also turn this alliance into an economic union. By completing focuses to draw the states closer together, the democratic Baltic state may be able to unite people of the region into one nation.

任何波罗的海国家可以选择建立波罗的海公约Baltic Entente阵营,如果他们成为民主国家,也可以把盟约转变为经济联盟。通过完成拉近各国的国策,波罗的海民主国家可以将该地区的人民团结在一个国家之下。



Similar to Poland, all three Baltic states have a small exiled government branch, granting them access to some offmap factories and weekly manpower.

和波兰一样,三个波罗的海国家都有小的流亡政府分支,让他们可以获得一些地图外工厂和每周人力。


准备工业抵抗
完成天数:70日
需要完成“准备不可避免之战”
x已经投降
如果条件不满足,这个国策将会取消。
效果:获得民族精神“难民流入”,效果为(流亡政府每周人力+700);
获得4个地图外军用工厂;


The Baltics may also choose to do as they did historically: granting basing rights to either the Soviets or Germany, and eventually submitting to their occupation. Should the Baltics submit to Soviet occupation, they will switch to their shared communist branch.

波罗的海国家也可以选择符合史实的做派:为苏联或者德国提供驻军权,并终将屈服于某国的占领。如果波罗的海国家屈服于苏联的控制,他们会切换至共享的共产主义路线。



That's all for this week! Don't forget to tune into PdxCon '21 on Friday and Saturday, there is a bunch of interesting HOI4 stuff there as potentially some reveals.

这就是本周所有内容了!不要忘记在周六周日关注我们的2021年PDXCON,这里将会有各种关于HOI4有关的内容以及可能的揭露内容。



Here's the detailed itinerary of HOI4 events:

这里是具体的HOI4活动日程表:


Friday 21 May
5月21日(周五)

Game Challenge - Corazones de Hierro 1110-1310 CEST: Join Content Designer Drikus Kuiper, Senior QA/NaCl enthusiast Daniel Sjöberg, and Community Manager Josh Bassett on Twitch for a top-secret in game mission, and compete with your fellow players for prizes!
游戏挑战 - Corazones de Hierro(译注:西班牙语的“钢铁雄心”)(欧洲中部时间11:10-13:10):与内容设计师Drikus Kuiper、高级QA/氯化钠狂热者Daniel Sjöberg和社区经理Josh Bassett一起在Twitch上加入绝密游戏任务,与和你一道的其他玩家为大奖而竞争!

Announcement Show 2000-2100 CEST: Our CEO Ebba Ljungerud welcomes all to the Con, with a full rundown of the many new announcements you can expect over the course of the event...including a brand new game from Paradox Development Studio. Pre-show from 1930.
发布秀(欧洲中部时间20:00-21:00):我们的首席执行官Ebba Ljungerud欢迎所有与会者,并带来了含有诸多你可以在活动中期待的新发布内容……包括一个Paradox开发工作室的全新游戏。19:30开始预热秀。

Saturday 22 May
5月22日(周六)

Map Painters - Designing Game Maps for Map Games 0230-0310 CEST: Content Designer Drikus Kuiper joins colleagues from multiple Paradox titles to discuss the ins and outs of making maps for complex strategy games, and answer your questions.:
地图画手 - 为地图游戏设计游戏地图(欧洲中部时间2:30-3:10):内容设计师Drikus Kuiper和他一道设计了诸多P社游戏的同事们,讨论为复杂的战略游戏设计地图的各种细节,并且回答你们的问题。

Kaiserreich Mod Documentary - Two Decades of Alt History 0310-0335 CEST: Content Creator Kaiser Cat Cinema takes us on a journey through the story of this long-lived, legendary mod.
Kaiserreich模组纪录片 – 架空历史20年(欧洲中部时间3:10-3:35):游戏内容创作人凯撒猫影业Kaiser Cat Cinema带我们走上一段关于这个长寿又传奇的模组故事的旅程。

Output Modifiers - Building a HOI Mod 1155-1325 CEST: Content Designer Manuel Molina Grande, QA Viktor Dahlberg, and Community Manager Josh Bassett give a step-by-step introduction to the process of creating your first HOI mod, with a Q&A session to follow.
产出修正 - 打造HOI模组(欧洲中部时间11:55-13:25):内容设计师Manuel Molina Grande、QA人员Viktor Dahlberg、社区经理Josh Bassett手把手讲解如何设计你第一款HOI模组的过程,后续还有问答环节。

HOI Story - 5 Years of Hearts of Iron IV 1715-1755 CEST: Game Director Dan Lind, Content Design Lead Gabriel Blum, and Senior QA Daniel Sjöberg will be your guides through the panoramic sweep of HOI4 history, charting how the game has grown and evolved over the years. What's next for the game?
HOI往事 - 钢铁雄心4的五年(欧洲中部时间17:15-17:55):游戏总监Dan Lind、内容设计组长Gabriel Blum、 高级QA人员Daniel Sjöberg会带着你回顾HOI4的历史,用图表告诉你HOI4随着年份的成长与演变。HOI4接下来会是什么样?

The Greatest Content Generation - Meet the HOI Team 1800-1900 CEST: Meet and greet session with the HOI 4 dev team, including Game Director Dan Lind, Game Designer Robert Dotson, Content Design Lead Gabriel Blum, Content Designer Manuel Molina Grande, UX Designer Peter Johannesson, Programmers Björn Mattsson and Eddie Willman, QA Viktor Dahlberg, and Artist Timor Khanagov.
大内容世代 - 会见HOI团队(欧洲中部时间18:00-19:00):这是一场HOI4开发团队的见面问候聚会,游戏总监Dan Lind、游戏设计师Robert Dotson、内容设计组长Gabriel Blum、内容设计师Manuel Molina Grande、交互设计师Peter Johannesson、程序员Björn MattssonEddie Willman、QA人员Viktor Dahlberg,以及美工Timor Khanagov将会出席。

Paradox Awards 2000-2100 CEST: Event Manager Paula Thelin will be your host for an award show in which we recognize the finest contributions in modding, content creation and more from you, the Paradox fan community. Come celebrate what makes our family so special.
Paradox颁奖典礼(欧洲中部时间20:00-21:00):活动经理Paula Thelin将会在颁奖典礼上作为主持人。在诸位P社粉丝中因为在模组制作、内容创作还有更多事情做出最突出贡献而被我们认可的人将会被嘉奖。来为那些让我们大家庭如此特别的内容献上庆贺吧!


And that's just the HOI-specific content. Feel free to check out the website for the full timetable, including a large number of mysterious secret ones...

这些就是钢铁雄心相关的大会内容了。请随意查看网站中的完整时间表,包括一堆神秘的、秘密的内容……


We hope to see you all at twitch.tv/paradoxintera for PDXCon Remixed!

我们希望在twitch.tv/paradoxintera上看到你们所有人参与到PDXCon Remixed的大联欢!



翻译:铿尔舍瑟 亚历山德罗夫 月蚀 Strategemata

校对:zzztotoso 三等文官猹中堂


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