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玩家试玩暴雪嘉年华上的合作新指挥官蒙斯克

2019-11-04 21:36 作者:丁香与黑醋栗  | 我要投稿

他blabla说一大堆,我总结下一共是三个方面

兵种

帝国劳工40矿、帝国冲锋队40矿,没有攻防升级,未升级的冲锋队基本等于雷诺好兄弟。

帝国冲锋队自带冲锋枪,如果花160可以升级一个武器,从重机枪、火焰喷射器、火箭发射器中三选一,武器死亡后掉落,只能被未升级的帝国冲锋队再次拾取。

皇家卫队基本等于诺娃部队,兵贵攻高防厚血多耐打,不过部队是以正常方式建造。

当皇家部队附近有敌人死亡时便会获得经验来升级,没有具体需求经验的数据,也没有吸收经验范围。

天空之怒落地后可以升级穿刺弹来进行范围攻击造成大量伤害,攻击方式类似霍纳的维京,风暴英雄的DVA。

元首鬼影在蓝字14级之后发射核弹无需引导,有按键精灵或者自动施法的玩家可以瞬间砸出所有已经造好的核弹,并且只要一个鬼兵就可以做到。

大部分兵种技能都是自动施法。

没有英雄!

皇家卫队的每个士兵都有自己独特的名字,跟诺娃的部队一样。

除了大和之外,其余部队都没有快速位移能力。

建筑

确认了补给地堡的用法跟兽族地堡一模一样。

大地碎裂炮的建造消耗是150矿125气,升级前攻击范围占地图25%,升级后覆盖范围能打到克哈地图50%内的敌人。(根据描述大约估摸)

皇家军校每隔2-3分钟捏一个核弹,建筑储存上限1个核弹,但是皇家军校跟诺娃战役一样没有数量限制。

兵营和基地都可以出兵相互转化,快速爆兵或者爆农民。

面板

补给地堡:空投补给地堡就是兽族地洞,一个地堡六个未升级冲锋队。

辐射攻击:大地碎裂炮的辐射打击类似于炸鸡胆汁喷射体,覆盖范围为建设在克哈地图中间时,能覆盖地图的25%,当你在工程站对大地碎裂炮进行升级之后,覆盖范围基本能打到地图的50%左右。但是由于火炮精准度很低,所以瞄准范围比雷诺的雷达扫描范围要小一圈,但是炮击范围与大主教闪电的范围差不多,所以需要建设多个才可以正常击溃敌人。(根据描述大约估摸)

战争恶犬:初始只能召唤40条无法直接操控的狗,类似泽拉图的350军团,会咬二矿石头

reddit原作者:

“u/HerdOfBuffalo”

reddit地址:https://www.reddit.com/r/starcraft2coop/comments/dr1om9/my_experience_with_mengsk_at_blizzcon/


正文:

My Experience with Mengsk at Blizzcon

My Short Experience with Mengsk at Blizzcon 2019.

The machines available at Blizzcon for Starcraft were pretty small in number, so I was only able to play our new Coop Commander once. But let me tell you, he is interesting.

Like much of the already published material shows, he has laborers, rather than SCV’s. In true WC3 Orc style, you can “call to arms” these laborers and turn them into his basic fighting unit, the Trooper. Much like a Hellion/Hellbat (except battlefield changing is unlocked later), the mode can be swapped. Early on, this must be done at the Supply Bunker (exactly what it sounds like, a bunker and supply depot in one). These units are 40 minerals, and can be built at the CC (already in labor mode) or at the Barracks (already in assault mode).

The Troopers are meant to be cannon fodder, and build quickly. Their weapons, however, remind me a bit of equipping Space Marines in Dawn Or War 2. Instant unlocks for 160 minerals on EACH trooper, lets you select from a Heavy Machine Gun (shoots G/A), a Flamethrower (G), or a Rocket Launcher (G&A). Rockets have great range, and are what I went with on the field. When his troopers die, those guns remain on the field and can be picked up a bit like Biomass by new unequipped Troopers.

His Royal Guard units play a bit like Nova, bigger health pools, more damage, higher cost than regular units, but are purchased in singles. They gain Veterancy by being in the area when enemies are killed (unsure of the range), and gain up to 3 stars. Each star gives base buffs to the unit, and improves their abilities (if I recall, the majority of their abilities were autocast). His Vikings do big time bonus damage to Massive units, and when the die on the ground, gain a shield and raise up, so you don’t lose them (hey look, we’ll actually land Vikings in coop now!).

He has a defensive tower that ties to one of his top bar abilities, and can also auto fire at long range on an area (like Zagara’s defensive tower that nobody uses).

The BIGGEST takeaway I saw, was his Academies, which function as Nuclear Silos. They auto build nukes in 2-3 minutes (sorry, not exactly sure), and there doesn’t currently seem to be a limit as to how many you can have (Multiple Academies, each one holds up to a single nuke). I didn’t even notice if the nukes cost supply, but I built like 8 of them on Temple of the Past, and at the end of the game launched all my nukes at one time on the map, just to use them up (a single ghost can fire them in quick succession, so they all land almost at the same time). The nukes are fired by Royal Guard Ghosts. This seems so overpowered, I can’t imagine it making it into the final build.

I tried to build one of every unit to get a feel for them, and had a nice collection of troopers and Medivacs with the Royal Guard units. The composition felt pretty tanky, but this was on a fairly low difficulty, and my ally was Artanis.

He doesn’t seem to have much mobility, so that will be a weakness.

I only built a single tank, so I didn’t get a chance to have it firing while in the air, or see if it could still heal ground units while doing so.

One of his top bar abilities (which cost a special resource that I haven’t quite figured out how it works) allows you to call down a Supply Bunker with six troopers anywhere on the battlefield. So supply, defense, and offensive units, if disembarked, from a single cooldown.

He should play defense and offense well, and has quite a few more tools I haven’t highlighted here, simply because I didn’t get the chance to try them. Propaganda blimp Ravens and Battlecruisers and Thors. Hope this gives you a little insight into our new Commander, coming out late November!

其实他只试玩了冲锋队F2A,核弹骑脸,大炮颜X,说冲锋队非常牛逼,别的都根本没测试。

(而且他的队友还是无敌的大主教)

当然还有一些关于细节的询问


一:关于大地碎裂炮

Any specifics on range, and what you mean by random?


One of my big takeaways while playing him is his artillery is broken good.

So they cost 150 mins 125 gas. They fire randomly in a large area with a relatively long reload.

You can garrison them with conscripts to increase fire rate. What I did on the maps I played, and I went several rounds with mengsk since he was so fun to play. On Korhal I went to the mid, 2nd phase, cleared mid. And then just built artillery. Lots and lots of them. I obliterated the map with no risk, and the attack waves just got deleted if you can predict their path, which wasn’t hard.

The artillery is way too cheap and super powerful. Had no problems owning with that.

So you can tell the artillery where to fire in a large radius(as big as CC scan) and it drops a shell somewhere In This large radius, with a small radius explosion(psi Storm radius).

So one artillery is pretty useless. But eight are supreme power when fully occupied. (Needs 4 conscripts for full bonus.)

It’s range is about a quarter of the map, upgraded it can hit just a bit under 50% of the map depending on where you put it. So in the middle of temple defense, it can hit all the void thrashers except the last two.


二:关于面板战争恶犬

I think one of his upgrades mentioned an ability to summon zergs(from his top bar)? Did you get to test it?·


Oh yes! I completely forgot. It’s called something like ‘Dogs of War’ and it makes 40 Zerglings with times life pop up out of the ground and attack the nearest enemy to them,. They’re like Zeratul’s legion, and can’t be directly controlled.

They’ll also destroy your opponents rocks if they haven’t done so already......

Or allied’s rocks? :O


三:冲锋队与皇家侍卫相关

As you kinda mentioned, he reminds me as playing the Imperial guard in Dawn of War with all that "sending cannon fodder to weak en the enemy and die" and I'm really looking forward to him. Does he have some sort of royal guard infantry marine type like the sons of Korhal? Or is his marine type infantry just the conscripts?


Not a marine, but he does have Marauders. And ghosts. Though all his units have special names, ie. Vikings are Sky Furies.

And I’m not suggesting he’s quite to the cannon fodder level of Stukov, but if you lose your Troopers, pull your Royal Guard back and get more, then come back for their weapons.

A shame. I guess my space marine counterpart will be the marauders instead of the sons of Korhal lol. Nevertheless he looks really fun to play and can't wait when he comes out. And thanks for your overview.


四:关于落地味精

Thanks for the info, just one thing:

H&H VIKINGS LAND ALL THE TIME :> :> :>

Seems like a decent commander, though it does not look like it will be my type of commander, so most like I will skip this one and wait for the next. I have exactly 5 EUR left over in my account, so I have to be wise this time.


I’ve played H&H a bit, and I don’t think I have yet to land their Vikings 😂

It may be a while before the next one...

It's actually pretty niche - it's probably H&H's best method of killing Infested though after the piercing attack upgrade

Hellbats and Airstrikes man!

But the piercing attack really is nice. That is how I like to use them, against clumping enemies :) But okay, I dont play much H&H these days. Maybe I will revisit them some time. These damn widow mines need a buff. They are so much fun but just dont work that well :)


五:有关皇家部队建造、面板、杂项

Nice. A few questions:

Royal guard units are on a summon timer?


Do the mega range towers actually shoot frrequently enough to be worth anything?


Are the tactical missiles actually strong? One of the upgrades mentions 20 being dropped before a full nuke in one of his calldowns, so I'd imagine it isn't a full-power nuke like Nova's.


They are normal units, not summons.

Couldn’t really tell, need more experimentation. Though building the tower (not sure if you can have multiple?) enabled the ability in the top bar to drop basically a dirty bomb on the map (kind of like building Dekaha’s dens unlock his top bar abilities).

Never saved up enough resource to fire it, so I couldn’t tell you.

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