欢迎光临散文网 会员登陆 & 注册

钢铁雄心4开发日志 | 6/15 意大利其一(第二部分)

2022-07-01 22:32 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Developer Diary | Italy #1 (Part-2)

ManoDeZombi, Content Designer - HOI4


篇幅所限,前半部分请移步上篇:


Now let's skip the Political branch for a moment and let's jump to the far right part of the tree to talk briefly about the Foreign Politics branch.

现在让我们暂时跳过政治线,让我们看看国策树的最右边部分,简单谈谈外交线。



In this branch, which is shared with other alt-hist paths, you can first decide to antagonize Yugoslavia by getting claims in the Dalmatian coast and sending an Ultimatum to them, or you can seek to find reliable allies in the Balkans, potentially Yugoslavia, Romania and Bulgaria.

在这个与其他可选历史路线共享的分支中,你首先可以决定,是要宣称达尔马提亚海岸并向他们发出最后通牒以对抗南斯拉夫,还是在巴尔干地区寻找可靠盟友——这些盟友可能是南斯拉夫、罗马尼亚和保加利亚。


At the leftmost part we have the Albanian sub-branch, in which you will send an ultimatum to Albania just like usual, but then you can also slightly boost the oil extraction there, Support Albanian Irredentism for some fast claims in the Balkans and form the Albanian Fascist Militia which, apart from unlocking the Colonial Police occupation law (that we discussed earlier) in Albanian states, will also increase the Blackshirts division cap and spawn a few divisions.

在最左边的部分,我们有阿尔巴尼亚子路线,你将和之前一样向阿尔巴尼亚发出最后通牒,但你也可以稍微提高那里的石油开采量并支持阿尔巴尼亚民族统一运动,这可以在巴尔干地区快速取得一些宣称,并组建阿尔巴尼亚法西斯民兵,除了在阿尔巴尼亚各地区解锁殖民地警察占领法案(我们之前讨论过)外,还将增加黑衫军的师上限并生成几个师。



At the rightmost part lies the Iberian sub-branch, which has not seen that many changes, even though Corpo di Truppe Volontarie (the former Support Nationalist Spain) now has slightly more appealing effects.

最右边的是伊比利亚子路线,这没有什么变化,尽管“志愿军团”这一国策(以前的“支持西班牙国民军”)现在稍微增加了些吸引人的效果。



The three sub-branches in the middle are the juicy part of the Foreign Affairs branch, with Pact of Steel (historical Axis path) and Italy First (Alt-hist Italy forming its own faction) having seen just a few structural changes and minor additions here and there.

中间的三个子路线是外交线的核心部分,其中“钢铁条约”(史实轴心国路线)和“意大利万岁”(架空历史,意大利组建自己的阵营)只做了一些结构上的变化和一些小的补充。


(图略)


The third sub-branch is the Stresa Front one, in which Italy guarantees Austrian independence and can oppose to the Anschluss and start a war if Germany presses the issue, which will potentially lead to Italy getting closer to the UK and France, which can in turn be used later to negotiate some colonial concessions in East Africa and force the Allies to recognize certain Italian claims in the Balkans. You can then Ratify the Stresa Front and seek closer cooperation with your new friends, which you will need in order to face the natural enemy of capitalism and imperialism, the Soviet Union.

第三个子路线是“斯特雷萨阵线”,在这个路线中,意大利将保证奥地利的独立,并且可以反对德奥合并,如果德国施加压力的话,可以发动战争。这将有可能导致意大利与英国和法国走得更近,从而可以在以后作为筹码用来谈判在东非的一些殖民地的让步,迫使盟国承认意大利在巴尔干的某些主张。然后,你可以批准斯特雷萨阵线,并寻求与你的新朋友进行更密切的合作,为了面对资本主义和帝国主义的天敌——苏联,你将需要这种合作。



And now let's go to the Political Branch:

现在,我们来看看政治线:



We'll go through the focuses in a moment, but first we need to talk about the main system for Italy, Mussolini's missions (or, as someone in the team nicknamed them, Missiolinis).

我们稍后会介绍这些国策,但首先我们需要谈谈意大利的主要系统,墨索里尼的任务(或者,正如团队中有人给他们起的绰号,务索里尼Missiolinis)。


The main purpose of this system is to both represent the growing ambitions of one of the most infamous fascist dictators while also being a tool with which to help guide new players towards making beneficial decisions and preparing for the conflicts to come.

这个系统的主要目的,既是用于代表最臭名昭著的法西斯独裁者之一日益增长的野心,同时也是一个工具,来帮助指导新玩家做出有益的决议,并为即将到来的冲突做准备。


A Missiolini will usually popup around January/June (with a few exceptions) and consist of an Event in which you are presented with Mussolini's demands, activating a mission. You'll need to complete the mission before it times out, otherwise you'd have failed the Duce.

一个“务索里尼Missiolini”通常会在一月或者六月左右(除了少数例外时间点)弹出,它是一个传达墨索里尼要求的事件,并会激活一个任务。你需要在后者超时之前完成它,不然的话你会让领袖失望的。


We wanted this system to offer some challenges and reward players, not to punish people for not doing whatever some random fascist guy wants them to do, so while succeeding on these missions will grant some appealing rewards, which can vary depending on the theme of the mission, failing them will only have mild penalties, so you should never feel forced to do something you are not interested in, especially during mid-late game when these missions might get a bit more… crazy.

我们想让这个系统给玩家一点挑战和奖励,而不是惩罚那些不按某个法西斯主义者的想法做的人,所以成功完成这些任务将会给予与其主题相关的奖励,而失败则只会受到轻微的惩罚,所以你应该永远不会觉得自己被逼做了不感兴趣的事,特别是当这些任务在游戏中后期时可能会变得有点……疯狂。


Long story short, Mussolini has ambitions (many ambitions), and he wants you, dear player, to fulfill them. Spoiler alert, you're about to see a lot of WIP stuff, so bear with me!

长话短说,墨索里尼很有雄心(非常多的雄心),而他渴望你,亲爱的玩家,来实现它们。剧透警告,你将会看到一大堆还在开发中的内容,所以还请谅解。


As you already know, Italy starts the game at war with Ethiopia, so in the first Missiolini, which will popup a couple of weeks after game start, Mussolini will ask you to make some actual progress in the war after the end of the Ethiopian Christmas Offensive. In this case, you have two options, you can opt for a major offensive to try to advance by all means necessary or you can choose a more methodical approach. Be wise on your decision, because it will affect the Duce's expectations and the time you have to show him that your wise strategy is producing the desired results.

如你们所知,意大利在游戏之初就和埃塞俄比亚开战了,所以第一个“务索里尼”会在游戏开始数星期后弹出,墨索里尼会要求你在埃塞俄比亚的圣诞攻势之后在战争中取得一些实质的进展。在这一次任务中,你有两个选项,你可以挑选发起一场大规模攻势,用尽必要的手段以尝试推进,或者选择一个更为循序渐进的方式。做决定时要保持明智,因为这会影响领袖的期望,以及你向他证明你的高见正在带来理想成果的时限。



The first set of Missiolinis, which will popup during the first years of the game, are pre-set and as mentioned above aimed at guiding new players to do stuff that will be useful, such as building civilian factories, having certain manpower in the field or stockpiling trucks. Later on, Missiolinis will be randomized, with certain criteria, and you will usually only have a max of 2 Missiolinis active at the same time.

第一组“务索里尼”会在游戏里的第一年期间弹出,它们是预先设计好的,并且像上面提到那样,旨在引导新玩家做一些用的事,比如建造民用工厂,部署一定的人力或者储蓄卡车。过了一段时间后,“务索里尼”将会在一定的条件下被随机化,而你在同一时间通常只能拥有两个生效的“务索里尼”。



Back to the Political Branch, these first three focuses are a bit special in the sense that they cannot be completed manually. Instead, they will be auto completed based on your success or failure on the first Missiolinis, Conquer the North and Conquer the South.

回到政治线,开头的这三个国策有点特别,因为它们都不能被手动完成。他们会取决于你在第一项“务索里尼”——征服北部以及征服南部中的成败,而被自动完成。


Succeeding in both missions before time is out, will autocomplete Solid Progress. If you fail in at least one of them, you will have to choose (via event) to autocomplete either of the focuses at the sides.

如果你在上述两项任务超时前完成它们的话,将会自动完成“稳步向前”。如果你无法完成其中一项任务,你就要(通过事件)选择自动完成两边国策的其中一个。



Solid Progress is what you want if you are going historical.

如果你打算走史实路线的话,“稳步向前”就是你需要的。



Struggle in Ethiopia might be useful if you are aiming for an alt-history fascist or monarchist run (if you have BBA), but it's still not the end of the world if you want to go historical but you failed the missions and had to auto complete this focus, you can still go down the historical path.

如果你打算开一局架空历史的法西斯线或是君主线游戏(假如你有唯有浴血By Blood Alone的话),“在埃塞俄比亚的苦战”大概会很有用,不过对想玩史实线却又没法完成任务而被逼自动完成这个国策的玩家而言,这并不是世界的终结,你仍然可以遵循史实路线。



The Abyssinian Fiasco is what you want if you are thinking of taking Italy towards a completely different path. This focus is not available without BBA but thought it would be good to show it here for structural purposes.

如果你想把意大利带到另一条路线之上的话,那么“在埃塞俄比亚的惨败”就是你想找的。这个国策在没有唯有浴血By Blood Alone的情况下将不可用,但在这里它可以很好地展示国策架构。



If you have La Resistance, completing the focus Servizio Informazione Militare will immediately create an Intelligence Agency for Italy, granting an extra operative slot and unlocking a new Operative (portraits are still WIP).

如果你有抵抗运动La Resistance的话,完成“秘密军事情报局”将会立即为意大利成立一个情报机构,给予其一个额外的特工槽位及解锁一个新的特工(肖像仍在制作中)。



After your Triumph in Africa you have a selection of focuses to help you out with the post-war situation (consumer goods and compliance bonuses, decisions to deal with local rulers, etc.).

“在非洲的胜利”国策后面,你有一些可选的国策来帮你处理战后形势(给予消费品及顺从度加成,处理地方统治者的决议,诸如此类)。


Once Triumph in Africa is completed, a new system will be activated: Balance of Power. Balance of Power is a new feature, accessible through the main political view (once active), that provides a modular and generic system for a slider that can be driven in almost any way and provide many different outputs. (Watch out! Very WIP user interface ahead!)

一旦完成了“在非洲的胜利”国策,一个新的系统将会被激活:权力平衡Balance of Power。权力平衡是一项新的功能,你可以在政治界面中找到它(在它被激活后),它提供了一个模块化以及通用的系统,有一个滑动进度条,几乎可以用任何方式推动,并能提供很多不同效果(注意!前方将出现处于极早期开发中的用户界面!)。



In the image above you can see a slider with certain thresholds and an icon at each extreme, representing the Grand Council of Fascism to the left, and the Duce to the right. The value of this slider can be modified via effects (flat changes) or modifiers (daily or weekly changes), making the slider move towards one side or the other.

在上图中,你可以看到一条带有特定阈值的滑动条,以及在两端的图标,左端代表着法西斯大委员会,而右端则代表着领袖。滑动条上的数值可以被效果(一次性改变)或者修正项(每日或者每周改变)改变,并让滑动条向其中一端移动。


The "bubbles" represent thresholds. Once the slider value trespasses a threshold, effects can be triggered and modifiers can be activated.

那些“泡泡”代表着阈值。一但滑动条的数值进入到了一个阈值,就会触发一些效果以及激活一些修正项。


In Italy, there is a bubble in the middle of the slider that represents the "neutral" range, not belonging to any particular side and having no effects or modifiers whatsoever.

在意大利,滑动条的中间有一个表示“中立”范围的泡泡,这个泡泡不属于某一方,也没有效果或者修正项之类的东西。



However, by default the Italian Balance of Power starts already in favor of Mussolini, activating the modifiers in the rightmost green bubble (only one threshold can be active at the same time, so each time a new threshold is reached, the new modifier replaces the former one from the previous bubble).

然而,意大利预设的权力平衡在开局时就偏向墨索里尼了,并且会激活最右边绿色泡泡的修正项(在同一时间只能有一个阈值被激活,所以每次到达新阈值时,新的修正项都会取代上一个的泡泡的修正项)。



Keep in mind that each Balance of Power is different and sometimes you might want to go all-in into one of the sides whereas other times you might be better staying around the middle.

请注意,每一个权力平衡都是不一样的,有时你或许会希望其走向一个极端,然而有时处于中间或许是更好的选择。


In Italy, moving full into the Duce's side grants fairly good bonuses, but also comes with minor penalties to represent the issues of having one unchecked authoritarian figure meddling in literally every possible military affair.

在意大利,完全倒向领袖一边确实会给予相当大的增益,但是也会获得一个小小的惩罚,因为一个不受抑制的独裁者将会插手几乎所有可能的军事事务。



However, moving too much towards the Grand Council side is extremely dangerous if you want to keep your political leader in charge.

然而,过度倒向大委员会一方是十分危险的,如果你还想让你的政治领导人保持权力的话。



As you see, Mussolini can be ousted by the Grand Council of Fascism if the Balance of Power moves too much towards their side. However, this is not even the worst case scenario, if Italy reaches the last threshold in the Grand Council side, a civil war will start (more on this later).

正如你所见的,如果权力平衡偏向了大委员会,墨索里尼就可以被法西斯大委员会踢走。然而这还不是最糟的情况,如果意大利达到了大委员会一端的最后一个阈值,一场内战将会发生(详见后文)。



Scary, right? Well let's see how we can interact with this slider in order to prevent such a catastrophic outcome. Playing as Italy there are several ways of increasing/decreasing the Balance of Power:

很吓人,是吧?让我们来看看如何和这个滑动条互动以阻止如此灾难性的结果。游玩意大利时有很多方式增加或者减少权力平衡。


Certain events and focuses will move the Balance of Power in one direction or another, just like the first focus in the Mussolini branch does:

特定的事件或国策会让权力平衡向一边或另一边移动,正如墨索里尼路线的第一个国策:



You might have noticed that there are decisions inside the Balance of Power (BoP) window, these decisions belong to a regular decision category that has been tagged to be used for this BoP. These decisions will also move the BoP in either direction, here are some examples:

你可能已经注意到,在权力平衡BoP界面内有一些决议,这些决议属于一个常规的决议类别,这个类别中的决议被标记为会对这个BoP产生效果。这些决议也会让BoP向某一个方向移动,以下是一些例子:



There are also certain advisors (Italian Hierarchs) that will move the Balance of Power towards the Grand Council of Fascism when hired. Each Hierarch is cheaper than your regular advisor, all of them provide +5% daily PP and +0.05 daily Fascism support in addition to the modifiers granted by their actual ministry position, and all are unlocked by a specific focus.

此外还有一些特定的顾问(意大利语Hierarchs,意为首脑),雇佣他们时可以将权力平衡向大委员会一侧移动。每一个首脑都比正常的顾问要便宜,所有的首脑都有+5%每日政治点数和+0.05每日法西斯主义支持度,外加根据其实际所处部门位置提供的修正,所有的首脑都将从一个特殊的决议中解锁。



If you are desperate, there are BoP decisions for Mussolini to take over the Ministry positions of the Hierarchs above (something that he actually did historically), granting him a weaker bonus compared to the one the actual advisor provides, locking the Hierarch and firing him if he was hired, and significantly increasing the BoP towards Mussolini's side. You can always Resign over the position after a while, once the situation is under control.

如果你很急迫,有一些BoP决议可以让墨索里尼接管上述首脑所负责部门的事务(他历史上确实也是这么做的),给予他比这些实际顾问相对较弱的增益,这将锁定这些首脑,如果他们已被雇佣的话则会被开除,并且显著地将BoP移向墨索里尼一侧。一段时间之后,一旦形势受控,你随时可以选择辞职。



Last but not least, after some time the Italian population was really not onboard with the war and how things were going in the front (not on the Eastern front, not in the Balkans and definitely not in Africa), a critical factor that is represented in-game by moving the BoP towards the Council whenever a state owned by Italy is lost to an enemy. Losing a colony (or a non-cored state) has a very small impact and will only move the BoP slightly towards the Council once, however, losing a core state will not only move the BoP more towards the Council, but it will also activate a weekly modifier that can be stacked up to 5 times, moving the BoP value towards the Council over time.

最后但同样重要的是,战争开始一段时间之后,意大利人就逐渐开始不支持战争,并且不能接受前线的进展(不接受东线,不接受巴尔干,尤其不接受北非),这个关键因素在游戏中表现为每当意大利控制的一个地区被敌人夺走时,BoP都会向大委员会的方向移动。丢掉一块殖民地(或者非核心省份)影响很小,也只会把BoP向大委员会方向移动一点点距离,然而,丢掉一块核心领土并不会直接让BoP向大委员会方向移动得更多,而是会激活一个最多能积累5级的每周修正,让BoP随着时间逐渐向大委员会一侧移动。



This means that if the war goes really bad for Italy, a civil war will take place in the middle of World War II, just like happened historically.

这意味着,如果战争真的对意大利不利,内战就将在二战中爆发,如同历史上发生的那样。


As you can see, there's a lot of stuff that can be done with the Balance of Power system, and as many of you might be thinking, this FREE feature offers a lot of potential for mods, and we will most likely be talking more about how to use it in a future Dev Diary.

正如你所看到的,有很多东西可以用BoP系统来做,正如你们中的许多人可能在想的那样,这个免费特性为MOD提供了很大的潜力,我们很可能会在未来的开发日志中更多地讨论如何使用它。


Back to the Italian focus tree, let's quickly finish the Political branch. After completing Culto al Duce, the Mussolini branch opens up.

回到意大利国策树,让我们快速地过一遍政治路线。完成“领袖崇拜”后,墨索里尼路线就此展开。



To the left you have focuses mostly related to Mussolini and his traits, and the sub-branch right below Culto al Duce is based on the three famous economic battles (for grain, land and birth) of Mussolini.

左侧一边主要是关于墨索里尼和他的特质,而“领袖崇拜”下面的子路线则是基于墨索里尼三场著名的经济战役(粮食、土地和生育)。



Mussolini can become pretty scary if you complete all the focuses related to his Cult of Personality.

如果你完成关于他的个人崇拜的所有国策,墨索里尼可能会变得相当吓人。



These two branches will merge further down for the final late-game sub-branch, in which you will find claims, wargoals (keep in mind that these things are now more relevant with the Peace Conference rework) and some useful Manpower bonuses.

这两条路线再往下就汇合为游戏后期的一个子路线,其中你可以获得宣称、战争目标(记住这会与和平会议重制有关)和某些有用的人力增益。



And we are into the last two remaining sub-branches, shared with other alt-history branches.

现在我们将进入最后两个子路线,它们共享另外一个魔幻历史路线。



On the left we have the Internal Affairs sub-branch, providing bonuses to stability, war support, PP… And also granting some extra operatives and espionage bonuses (LaR only).

左边是内务分支,提供稳定度、战争支持度、政治点数奖励……同时也给予一些额外的特工和间谍活动奖励(需要抵抗运动DLC)。



To the right, we have the Blackshirts sub-branch.

在右侧我们则有黑衫军子路线。


Security Militias provides mostly manpower and resistance bonuses.

“治安民兵”主要提供人力和抵抗度增益。


Battaglioni d'Assalto unlocks a new support battalion, the Blackshirt Assault Battalion, which will help adding some extra soft attack and breakthrough to your divisions. Strengthen the Blackshirts, on the other hand, boosts your militia organization, increases the Blackshirts division cap and spawns a few Blackshirt units.

“突击营”解锁了一个新的支援连,黑衫军突击连Blackshirt Assault Battalion,这将增加额外的软攻和突破。另一侧,“强化黑衫军”会改善你的民兵组织,增加了黑衫军的师团上限,并创建一些黑衫军部队。



Last but not least, Milizia Coloniale grants some extra nice bonuses to get even more Blackshirt divisions.

最后且同样重要,“殖民地民兵”给予了一些额外的好加成,甚至还会给予更多黑衫军师团。



Aaaaand we are done with the Italian Focus Tree, or… are we???

然然然后意大利国策树这块我们就收工了……吗?


There's one last thing I wanted to show you guys. Do you remember that thing we mentioned earlier about a civil war?

还有最后一件事我要给你们看一下。你们还记得我们之前提到过内战吗?


Well, when reaching the final threshold of the Council in the Balance of Power, an event will pop up and trigger the Italian civil war.

当在权力平衡中到达大委员会的最后阈值时,会弹出一个事件并触发意大利内战。


For this civil war, each side will potentially become a puppet of the faction leader of each side in the war, when appropriate (in a historical game, the fascist Italian Social Republic will remain in the Axis and become Germany's puppet, while the breakaway tag, the non-aligned Kingdom of Italy will join the allies as the UK's puppet).

对于该内战,每一方都会在适当的时刻成为二战中各阵营领袖的傀儡(在史实游戏中,法西斯主义的意大利社会共和国将继续留在轴心国并成为德国的傀儡,而作为分离出来的Tag,没有盟友的意大利王国将会加入盟军并成为联合王国的傀儡)。


There are a few pre-fixed state splits based on which states are occupied by enemies when the civil war starts, the occupiers will also receive an event in which they can cede those states to their new Italian friend.

内战时会有预先设定好的地区分割,这会基于内战爆发时地区被敌人占领的情况。而占领者也会收到一个事件,可以选择把他们占领的地区割让给他们的意大利新朋友。



The anti-fascist branch to the left (only playable with BBA active) starts by applying a state modifier in the Italian states controlled by their fascist enemy, the Italian Social Republic, significantly increasing resistance. After that, there are two options based on your choice (monarchist or communist).

左边的反法西斯分支(只有在唯有浴血BBA激活时才可用)起始国策会在他们的法西斯敌人意大利社会共和国控制的地区应用一个地区修正,该修正会显著提高抵抗度。而后,根据你的选择将会有两个选项(君主制或共产主义)。



On the right, the monarchist focuses spawn different infantry divisions, significantly more powerful than your militias.

在右侧,君主制国策会衍生出不同的步兵师,明显比你的民兵更加强大。



The communist-specific focuses on the left will spawn Militia divisions (with a new 3D model with BBA) and boost the state modifier mentioned above.

左侧的共产主义国策将会生成民兵师(唯有浴血BBA中会有新的3D模型)并加强上文提到的地区修正。



Grande Rivolta Rurale not only has the most wonderful donkey icon ever (also available in national spirit size), it also provides some fairly good bonuses and boosts your non-fascist militias!

“农村大起义”不但有着最精美的驴子图标(这个图标同样有民族精神版的尺寸),还提供了一系列相当不错的加成,来加强你的反法西斯民兵。



In the Social Republic branch on the right, you can not only spawn some Blackshirts divisions but also permanently improve both the Militia battalion and the Blackshirt Assault Battalion.

在右边的社会共和国分支,你不但可以产生一些黑衫军师团,还可以永久改良民兵营与黑衫军突击营。


Integrate Polizia dell'Africa Italiana will spawn several Ascari (Colonial Troops) divisions in your controlled colonies. Anti-Partisan Measures helps counter the resistance penalties in the state modifier Fronte Militare Clandestino applied in your states by the enemy partisans.

“整合意大利非洲警察”将在你控制的殖民地产生数支阿斯卡里Ascari(殖民地部队)师。“反游击措施”有助于遏制敌方游击队在你的地区内生效的“秘密军事阵线”的抵抗惩罚。



All Within the State has fairly powerful bonuses in exchange for some stability.

“国家掌控一切”通过牺牲一些稳定的方式换取相当强大的加成。



Last but not least, both branches have an Italian Independence focus at the end, which works just the same for each side: it gets unlocked once the civil war is over, and it will send an event to the Italian overlord, requesting independence. If the overlord refuses the Italian tag will get an Independence wargoal and, once the wargoal is used to declare war, they will get a timed national spirit with useful bonuses against their overlord.

最后但同样重要的是,两个路线在最后都有一个名为意大利独立的国策,它对各方作用都一样:一旦内战结束,它就会被解锁,向意大利的宗主国发送一个要求独立的事件。如果宗主国拒绝,意大利Tag将得到独立战争目标,一旦该战争目标被用于宣战,他们将会得到一个限时的民族精神加成,以对抗他们的宗主国。



Aaaaand that was all from me, this time for real! I hope that you guys enjoyed the read and are as excited for the upcoming DLC as we are.

然然然后这就是我带来的全部内容了,这次是真的!我希望你们喜欢这次阅读,而且对即将到来的DLC感到兴奋,就像我们一样。


We will be coming back to Italy to talk about the alt-history paths in the near future! But for now, make sure to stay tuned for the next dev diary, where we will talk about Switzerland!

在不久的将来,我们将回到意大利并聊聊一下架空历史道路。但现在请先关注下篇开发日志,到时候咱们来聊聊瑞士!


Arrivederci!

再见(意语)!


国策树完整大图:imgur.com/a/Vibpw2N




翻译:Raymond 人间面包 李勋回来了 一只走地鸡 铿尔舍瑟 视力不好的胡德 雷敏Duke 月蚀

校对:zzztotoso 三等文官猹中堂


欢迎关注UP主和主播小牧Phenix

欢迎关注牧游社微信公众号和知乎专栏!微信公众号改版为信息流,欢迎【置顶订阅】不迷路,即时获得推送消息!

B站在关注分组中设置为【特别关注】,将会在私信内及时收到视频和专栏投稿的推送!

欢迎加入牧有汉化, 致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145! 

本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。

钢铁雄心4开发日志 | 6/15 意大利其一(第二部分)的评论 (共 条)

分享到微博请遵守国家法律