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【我的世界】Minecraft Java版 22w13a 发布

2022-04-03 17:29 作者:爱吃鲤鱼的洛洛菌  | 我要投稿

原产地https://www.mcbbs.net/forum.php?mod=viewthread&tid=1320931


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Allay, the mob that nobody is really sure how to pronounce, is now entering the latest Minecraft: Java Edition snapshot. Along with our new shiny blue friend, we've added the ancient cities, which have seen some pretty drastic changes since the experimental snapshot a few weeks ago, so make sure you check them out. 
轻灵,这个没人知道到底名字该怎么念的新生物,现在来到了最新 Java 版快照当中。和我们闪闪的蓝朋友一起到来的,还有远古城,而且特性相比于几周前的实验性快照已经有了非常大的变化,请务必看下。                                                                --WW.MCBBS.NET 中文论坛

Happy mining!
挖矿愉快!






NEW FEATURES IN 22W13A
22W13A 的新增特性

  • Added Allay mob

  • 加入了轻灵

  • Added Ancient Cities

  • 加入了远古城



ALLAY
轻灵

  • Allays will collect all the surrounding items that match the item they are holding

  • 轻灵会收集与手持物品相匹配的物品。

  • Allays will like a player who hands them an item and will bring the items they collect to their liked player

  • 轻灵将会喜欢上交给它们物品的玩家,然后把收集来的物品交给玩家。

  • If the Allay hears a noteblock play, that noteblock becomes the Allay’s favorite noteblock for 30 seconds. The Allay will stay near that noteblock for that duration and bring its collected items to the noteblock instead of to the player

  • 如果轻灵听到音符盒演奏,那么这个音符盒就会成为轻灵的最爱音符盒,持续 30 秒。在此期间,这个轻灵会停留在这个音符盒的附近,并且把物品带给这个音符盒。

  • Interacting with an Allay with an empty hand will remove the item the Allay is holding

  • 空手与轻灵互动会移除它手上的物品

  • Allays can be found in Pillager Outposts and Woodland Mansions

  • 轻灵生成在掠夺者前哨站和林地府邸里

  • [最新版中文译名已定为 悦灵 ,轻灵 这一名字已做留念!]

Wiki上的介绍

悦灵未持有物品时会漫无目的地飞行。

对悦灵右键使用物品时,悦灵会手持该物品并在1024格范围内跟随该玩家[超出了这个范围悦灵就...啦],同时搜寻周围60格范围内相同类型的物品,拾起后投掷给玩家。空手与悦灵交互可以收回先前给予它的物品[电脑端是鼠标右键]。

音符盒奏响时会向周围的悦灵发送振动波粒子。[仅基岩版]且在奏响后30秒内,悦灵会改为将物品带到此音符盒处,并在此音符盒周围搜寻物品。

悦灵用于携带捡给玩家物品的物品栏拥有1个槽位,允许其一次性携带一组物品。玩家给予悦灵的物品则放在其主手槽位,且只能放一个物品。悦灵不会将主手槽的物品掷出,但其死亡时会掉落所有槽位里的物品。悦灵不会受到给予它物品的玩家的伤害。手持不死图腾的悦灵死亡时,图腾也会正常生效。

与发光鱿鱼相似,悦灵有发亮的纹理,在暗处也清楚可见,但不会影响周围方块的实际亮度。



Wiki 上悦灵的图片 ?


ANCIENT CITY
远古城

[中文译名我也不确定,自己乱叫的]

Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.
在远之域的深处,有着荒废已久的结构。在这些楼阁间漫步,或许可以寻到已被历史遗忘的圣遗物。

  • Ancient City structures spawn in the Deep Dark biome

  • 远古城结构出现在深渊生物群系

  • In chests, guarded by sculk sensors and shriekers, you can find the new Swift Sneaking enchantment

  • 潜声传感器和潜声尖啸[现在名字也定下来了,但不是这个]守护着这里的箱子,在其中你能发现加速潜行附魔。

  • You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival

  • 在这里还有新的神秘方块:固化深板岩(Reinforced Deepslate),在生存模式下无法获取

  • Mobs cannot spawn in Ancient Cities

  • 生物不会在远古城中生成



DIFFERENCES COMPARED TO THE EXPERIMENTAL DEEP DARK SNAPSHOT
与实验性快照的区别

  • Many adjustments have been made to Ancient Cities, with new and tweaked structures

  • 远古城有很多调整,主要是新加入的和经过修改的结构,比如: 塔楼,红石密室等[我认为的]

  • Loot tables have been adjusted for Ancient Cities, including a separate loot table for the “ice box” structures

  • 调整了远古城的战利品表,例如 “ice box” 结构有了单独的战利品表[22w14a 也增加了]


CHANGES IN 22W13A
22W13A 的修改内容

  • The recipes for minecart with chest/furnace/tnt/hopper are now shapeless

  • 箱子/熔炉/TNT/漏斗等矿车的配方现在是无序配方了。

  • When broken each minecart variant drops itself as an item, instead of splitting into two items (such as chest and minecart)

  • 破坏矿车的其他形态[比如: 漏斗矿车,箱子矿车等]会掉落对应的物品,而不是两个分开的物品了。

  • Only wool and wool carpets now block the sounds coming from noteblocks

  • 现在只有羊毛会阻隔音符盒的声音了。[地毯也行哦]


TECHNICAL CHANGES IN 22W13A
22W13A 的技术性修改内容

  • Added kill_mob_near_sculk_catalyst advancement trigger

  • 加入了kill_mob_near_sculk_catalyst 进度触发器

  • Sculk shrieker block state changes

  • 修改了潜声传感器的方块状态

  • Renamed some game events

  • 重命名部分游戏事件



ADVANCEMENTS
进度


NEW TRIGGERS
新的触发器


KILL_MOB_NEAR_SCULK_CATALYST
KILL_MOB_NEAR_SCULK_CATALYST


  • Triggered when a player kills an entity next to Sculk Catalyst

  • 当玩家杀死潜声催化剂附近的实体时触发

  • Conditions:

  • 条件:


    • player - a player for which this trigger runs

    • player - 触发的玩家

    • entity - a predicate for the entity that was killed

    • entity - 谓词:被杀的实体

    • killing_blow - a predicate for how the entity was killed

    • killing_blow - 谓词:实体的被杀害的方式



SCULK SHRIEKER
潜声尖啸

  • Added can_summon blockstate to the Sculk Shrieker that determines whether a Shrieker can summon a Warden or not

  • 为潜声尖啸加入了方块状态 can_summon,用以决定 Shrieker 是否能召唤 Warden

  • Shriekers placed via worldgen will have can_summon set to true

  • 通过世界生成得到的尖啸体,其 can_summon 为true

  • When a Shrieker is placed or generated via Sculk spread, can_summon is set to false

  • 当潜声尖啸是通过放置或潜声块传播生成时,其 can_summon 为false



GAME EVENTS
游戏事件

Some game events have been renamed, with some of those changes to make them more gramatically consistent:
重命名部分游戏事件,有些修改是为了让它们语法上一致:

  • drinking_finish -> drink

  • entity_killed -> entity_die

  • entity_damaged -> entity_damage

  • elytra_free_fall -> elytra_glide

  • mob_interact -> entity_interact

  • ravager_roar -> entity_roar

  • wolf_shaking -> entity_shake


The following events have been collapsed into block_activateand block_deactivate:
以下事件汇总至 block_activate 和 block_deactivate:

  • block_press

  • block_unpress

  • block_switch

  • block_unswitch


Other miscellaneous changes to game events:
其它游戏事件上的杂乱修改

  • ring_bell has been removed and replaced with block_change

  • ring_bell 已移除,用以代替的是 block_change

  • Both shulker_open and shulker_close have been removed in favour of using container_open and container_close

  • shulker_open 和 shulker_close 被移除了,因为已经有了 container_open 和 container_close

  • fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish

  • fishing_rod_cast 和 fishing_rod_reel_in 重命名为 item_interact_start 和 item_interact_finish

  • Added ignore_vibrations_on_occluding_block game event tag with subsequent logic

  • 加入了 ignore_vibrations_on_occluding_block 游戏事件标签,以及一些附带的逻辑

  • entity_interact should be dispatched more often when interacting with various mobs

  • entity_interact 在与各种生物互动时会更为频繁的触发了


FIXED BUGS IN 22W13A
22W13A 修复的漏洞

  • MC-249103 - Z-fighting can be seen on the underside of frogs’ feet

  • MC-249103 - 青蛙的jio jio 存在贴图冲突

  • MC-249110 - Z-fighting textures inside the frog’s mouth

  • MC-249110 - 青蛙的嘴部纹理存在贴图冲突

  • MC-249115 - frogs spawn with wrong color in some biomes

  • MC-249115 - 一些生物群系中生成的青蛙颜色错误

  • MC-249132 - frogs are not required to be bred for the Two by Two advancement

  • MC-249132 - “成双成对” 进度现在并不要求繁殖青蛙

  • MC-249349 - Dispensing a Bucket of Tadpole dispenses the item, instead of water with a tadpole

  • MC-249349 - 发射蝌蚪桶时会把物品本身发射出去,而不会发射含蝌蚪的水[好诶!]

  • MC-249380 - The locks of chests within chest boats are positioned slightly too high

  • MC-249380 - 运输船中上锁的箱子的锁位置略微偏高

  • MC-249382 - Boats with chest do not drop items contained in chest when destroyed in Creative

  • MC-249382 - 创造模式下,运输船被破坏时不会掉落箱子中的物品

  • MC-249389 - GUI Scale is a slider instead of a button

  • MC-249389 - GUI 缩放调节选项是个滑块,而不是按钮[这下终于正常了]

  • MC-249392 - Options have missing or untranslated names

  • MC-249392 - 设置选项中有缺失或未翻译的名称

  • MC-249397 - Bottom face of Warden’s right arm missing in ‘warden_bioluminescent_layer’ texture

  • MC-249397 - 循声守卫右臂的底面缺少 warden_bioluminescent_layer 纹理

  • MC-249398 - Game crash regarding warden

  • MC-249398 - 与循声守卫有关的游戏崩溃

  • MC-249404 - Boats with Chest aren’t grouped in the recipe book

  • MC-249404 - 运输船在配方书中未正确分组

  • MC-249405 - chatScale option defaults to 0.0 instead of 1.0, causing chat to disappear

  • MC-249405 - chatScale 设置选项默认为 0.0 而不是 1.0,导致聊天消息不可见

  • MC-249409 - Furnaces, blast furnaces and smokers don’t cook without fuel in the bottom slot, even if they are already fired up

  • MC-249409 - 熔炉、高炉和烟熏炉在燃料槽中没有燃料时会停止烹饪,即便先前已被点火

  • MC-249474 - Four-legged mobs do not sit correctly in a boat with a chest

  • MC-249474 - 四腿生物坐在运输船上时,姿势不正确

  • MC-249642 - Wardens can’t pass over rails

  • MC-249642 - 循声守卫无法越过铁轨

参考资料:

https://minecraft.fandom.com/zh/wiki/悦灵



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