【PE】超 后 置十二炮 脚本
2023-01-29 21:40 作者:--Reisen-- | 我要投稿

可以自由使用,但请注明来源,遵守 License。
AvZ 版本:AvZ2 2.1.0
逻辑十分抽象,还没有注释。将就着看吧。
脚本不直接或间接地读取刷新倒计时等画面不显示信息。
/*
MIT License
Copyright (c) 2023 Reisen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <cstdint>
#include <functional>
#include <set>
#include <vector>
#include "avz.h"
#include "AvZDSL/AvZDSL.h"
#include "fodder/fodder.h"
#include "legacy/SetZombiesPlus.h"
using namespace std;
APvzBase* pb;
AMainObject* mo;
class : AStateHook {
void _BeforeScript() override {
pb = AGetPvzBase();
mo = AGetMainObject();
}
} _mo_initializer;
vector<APlant*> ACard(const vector<APlantType>& ps, int row, int col) {
vector<APlant*> out;
for(auto p : ps)
out.push_back(ACard(p, row, col));
return out;
}
vector<APlant*> ACard(const vector<APlantType>& ps, const vector<APosition>& lst) {
vector<APlant*> out;
for(auto p : ps)
out.push_back(ACard(p, lst));
return out;
}
#define CardR(...) AMkRelOp(ACard(__VA_ARGS__))
template <typename... Ts>
ARelOp ShovelR(Ts... args) {
return AMkRelOp(AShovel(args...));
}
ARelOp IceDayR() {
ARelTime t = rand() % 2 ? 298 : 299;
return -t[
AMkRelOp(aIceFiller.Coffee()),
AMkRelOp(AIce3(int(t)))
];
}
ARelOp UseIceR(int row, int col) {
return -100_cs[
AMkRelOp(ACard(AICE_SHROOM, row, col))
];
}
ARelOp UseImitatorIceR(int row, int col) {
ARelTime t = rand() % 2 ? 419 : 420; // 模仿者生效时间可能取 319 或 320
return -t[
CardR(AM_ICE_SHROOM, row, col),
AMkRelOp(AIce3(int(t)))
];
}
ARelOp IceNightR(int row, int col) {
return -420_cs[AMkRelOp(
int idx = AGetSeedIndex(AICE_SHROOM, true);
if(idx != -1 && AGetMainObject()->SeedArray()[idx].IsUsable()) // 复制冰可用
ANow + 420_cs[UseImitatorIceR(row, col)];
else
ANow + 420_cs[UseIceR(row, col)];
)];
}
ARelOp FireR(int row, float col, bool wait_until_recover = false) {
vector<APosition> pos;
while(row) {
pos.push_back({row % 10, col});
row /= 10;
}
reverse(pos.begin(), pos.end());
if(wait_until_recover)
return -373_cs[AMkRelOp(aCobManager.RecoverFire(pos))];
else
return -373_cs[AMkRelOp(aCobManager.Fire(pos))];
}
ARelOp FireR(const vector<APosition>& pos, bool wait_until_recover = false) {
auto out = AMkRelOp();
for(auto [r, c] : pos)
out += FireR(r, c, wait_until_recover);
return out;
}
class MaidCheatsR {
public:
static ARelOp CallPartner() {
return AMkRelOp(AMaidCheats::CallPartner());
}
static ARelOp Dancing() {
return AMkRelOp(AMaidCheats::Dancing());
}
static ARelOp Move() {
return AMkRelOp(AMaidCheats::Move());
}
static ARelOp Stop() {
return AMkRelOp(AMaidCheats::Stop());
}
};
ALogger<APvzGui> l;
template <typename... Ts>
ARelOp InfoR(Ts... args) {
return AMkRelOp(l.Info(args...));
}
// PropFilter(&AZombie::Hp, greater(), 3000)
template <typename T, typename Value>
AAliveFilter<T> PropFilter(Value (T::* prop)(), auto&& op, auto v) {
return AAliveFilter<T>([=](T* x){ return op((x->*prop)(), v); });
}
// PropFilter(&AZombie::Type, AGIGA_GARGANTUAR)
template <typename T, typename Value>
AAliveFilter<T> PropFilter(Value (T::* prop)(), auto v) {
return PropFilter(prop, equal_to(), v);
}
// ----------------------------------------------------------------
FodderR f({APUFF_SHROOM, AM_PUFF_SHROOM, ASUN_SHROOM, ASCAREDY_SHROOM, AFLOWER_POT, ASUNFLOWER, AGARLIC});
int next_fire_1, last_fodder;
ATimeConnectHandle upper_fodder;
void fire();
struct {
int countdown = 0;
void run(){
if(countdown == 0)
return;
if(ANowTime(ANowWave()) == 15 || countdown == 1) {
countdown = 0;
fire();
} else
countdown--;
}
} smart_fire;
void fire() {
auto t = PropFilter(&AZombie::Row, less_equal(), 2);
if(t.begin() == t.end())
return;
aCobManager.Fire(2, 8.75);
upper_fodder = AConnect(ANowDelayTime(373 - 194), f({1, 2}, 100))[0];
next_fire_1 = mo->GameClock() + 373;
AConnect(ANowDelayTime(588), []{
smart_fire.countdown = 50;
});
}
void try_card(APlantType p, int r, int c) {
int idx = AGetCardIndex(p);
if(idx != -1 && mo->SeedArray()[idx].IsUsable())
ACard(p, r, c);
}
void fodder_func() {
int min_x = 800;
for(auto& z : PropFilter(&AZombie::Type, AGIGA_GARGANTUAR))
if(z.Row() >= 3)
min_x = min(min_x, int(z.Abscissa()));
if(mo->GameClock() - last_fodder < 751 || min_x >= 500)
return;
bool col_6_available = true;
for(auto& z : PropFilter(&AZombie::Type, AZOMBONI))
if(int(z.Abscissa()) <= 485)
col_6_available = false;
if(col_6_available) {
AConnect(ANowTime(), f({5, 6}, -1, 6));
last_fodder = mo->GameClock();
}
}
void AUpdateZombiesPreview();
void AScript() {
ASetReloadMode(AReloadMode::MAIN_UI);
AConnect(AKey('Q'), []{ throw AException(""); });
AConnect(AKey('W'), []{ aIceFiller.Coffee(); });
AConnect(AKey('E'), []{ ACard(AGARLIC, 6, 5); });
//ASetGameSpeed(1);
SetZombiesPlus({AZOMBIE, ACONEHEAD_ZOMBIE, APOLE_VAULTING_ZOMBIE, ADANCING_ZOMBIE, AZOMBONI, AJACK_IN_THE_BOX_ZOMBIE, AFOOTBALL_ZOMBIE, ALADDER_ZOMBIE, APOGO_ZOMBIE, ABUNGEE_ZOMBIE, AGARGANTUAR, AGIGA_GARGANTUAR});
AUpdateZombiesPreview();
ASelectCards({AICE_SHROOM, ACOFFEE_BEAN, APUFF_SHROOM, AM_PUFF_SHROOM, ASUN_SHROOM, ASCAREDY_SHROOM, AFLOWER_POT, ASUNFLOWER, AGARLIC, APUMPKIN});
*(uint16_t*)0x46d672 = 0x9700; // 取消引信延迟
aPlantFixer.Start(APUMPKIN, {}, 1333);
aIceFiller.Start({{4, 3}});
AGetInternalLogger()->SetLevel({ALogLevel::ERROR});
last_fodder = 0;
AConnect([]{ return true; }, []{ smart_fire.run(); });
AConnect(ATime(1, 0), []{ smart_fire.countdown = 40; });
auto fodder_handle = AConnect([]{ return true; }, fodder_func);
AConnect([]{ return ANowTime(1) % 695 == 0; }, [=]{
aCobManager.Fire(5, 4.675);
AConnect(ANowDelayTime(373 - 1), [=]{ AConnectHandle(fodder_handle).Pause(); });
AConnect(ANowDelayTime(373 + 30), [=]{ AConnectHandle(fodder_handle).GoOn(); });
});
for(int w = 1; w <= 20; w++)
AConnect(ATime(w, 16), [=]{
if(next_fire_1 < mo->GameClock() - 16 + 359) {
if(next_fire_1 <= mo->GameClock() - 16 + 318)
upper_fodder.Stop();
AConnect(ANowDelayTime(max(next_fire_1 - mo->GameClock() + 588 - 373, 0)), []{
smart_fire.countdown = 0;
});
int time = next_fire_1 - (mo->GameClock() - 16);
AConnect(ATime(w, max(time + 344, 389) - 373), fire);
}
});
for(int w : {10, 20})
AConnect(ATime(w, 395), IceDayR());
AConnect(ATime(20, 240), FireR(4, 7.5));
}