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Stellaris开发日志#248 | 3/31 专精展望

2022-04-16 17:37 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #248 - Special Prospects

Eladrin, Stellaris Game Director


Hello again!

大家吼啊!


In last week's dev diary, we discussed the basics of negotiating subjugation contracts and showed you some holdings. This week we'll present Specialist Vassals and do a deep dive into the Prospectorium, reveal more holdings, and share the names of the five Origins that are coming in Overlord.

在上周的开发日志中,我们讨论了就从属契约进行磋商的基础内容,并向玩家展示了一些地产。而这周,我们将向各位介绍专业化属国,深入讲解资源国Prospectorium,公布更多的地产,并分享四海皆臣Overlord中即将出现的五个起源的名称。


As with all previews, numbers, text, and so on are not quite final and are still subject to change.

与所有预览一样,所示数据、文本等都不是最终版本,之后仍可能会有改动。


Keeping Track of Your Agreements

跟进你的协议


We felt that it would be useful to have a centralized screen for keeping track of all of your subjects, and added a summary screen tab next off the Contacts panel.

我们觉得拥有一个集中的界面来追踪玩家所有的从属国会很有用,所以就在“联络”面板旁边添加了一个摘要界面标签页。


The Agreements tab shows all of your vassals (or all of your overlord’s vassals if you’re a subject) and lets you examine the terms of the agreements. It also lets you know whether or not you’re taking full advantage of the number of holdings you could have, and lets you get more details on subsidies or tithes through tooltips of those terms.

“协议”标签页会显示玩家的所有附庸(若玩家是附庸,则会显示玩家的宗主下辖的所有附庸),并允许玩家检查协议的条款。它还可以让玩家知道自己是否充分利用了自己可拥有的地产数量,并让玩家通过这些条款的提示框了解更多关于补贴或什一税的细节。


It also provides you with a convenient way to go to the negotiations screen we showed you last week.

它还为玩家提供了一种方便的方式,来进入我们上周向大家展示的“磋商”界面。


Work in progress - there's still a bit of placeholder stuff.

开发中——仍然有一些内容用占位符来表示。


Specialist Empires

专业化帝国



Specialist Empires are an advanced form of subject contract that excel at certain tasks but are deficient in others.

专业化帝国是从属契约的一种高级形式,擅长于某些特定工作,但在其他工作中有所欠缺。


We are introducing three Specialist Empire types in Overlord.

我们将在四海皆臣中介绍三种类型的专业化帝国。


The Bulwark: A bastion of defense that leaves basic resource acquisition to others.
边防国Bulwark:防御堡垒,依赖别人提供基础资源。

The Prospectorium: Excels at resource acquisition but has weaker research.
资源国Prospectorium:长于资源获取,但弱于研究。

The Scholarium: Specializes in research but relies on their allies for military support.
科研国Scholarium:专门从事研究,但依赖盟友提供军事支持。


Similar to how Federations advance or degrade based on Cohesion, Specialist Empires improve based on loyalty, gaining additional perks and strengthening their bonuses and penalties as they level up through three tiers.

与联邦如何基于团结度升级或降级相类似,专业化帝国的提升是基于忠诚度的,会在三个等级中提升来获取额外天赋、强化加成和惩罚。


After negotiating a specialist agreement, it takes some time for the subject to convert into tier 1 of their specialty. This is based on their ethical compatibility with the specialist type and the empire size of the subject.

在协商出一个专业化协议后,属国需要一段时间才能转化到其专业化方向的第一级。这个时间基于他们对于专业化类型的思潮相容性和属国自身的规模大小。


Several agreement terms are locked or have minimum values - a Bulwark contract, for example, must include basic resource subsidies from their overlord and a defensive pact from the subject, and the Prospectorium must provide a resource tithe to the overlord in exchange for research subsidies. These minimum terms ensure that at least some of their deficiencies are covered so they can thrive and fulfill their intended obligations to their overlord.

一些协议条款是被锁定的或具有最低数值的——例如,边防国协议必须包括来自其宗主的基本资源补贴和来自属国的共同防御条约,而资源国必须向宗主提供资源什一税,以换取研究补贴。这些最低条款能确保至少弥补了他们的一些不足,使他们能够蓬勃发展并履行对其宗主的预期义务。


The Prospectorium

资源国


Let's take a deeper look at the Norillga Citizen Compact. Our snailian friends are a tier 3 Prospectorium.

让我们更深入地了解Norillga公民协定。我们的蜗牛人朋友是一个三级的资源国。



Prospectoria are all about resource acquisition, and this is reflected in their abilities and perks.

资源国集中于资源获取,这反映在他们的能力和天赋上。



Even when they were just beginning, they had a large penalty to scientific research and a handful of production based bonuses. As they became more specialized, the magnitude of each increased.

即使是在初始的时候,他们对科技研究也有很大的惩罚,且只有少量基于生产的加成。随着它们变得更加专业化,二者的影响规模都在增加。



Prospectoria have a chance of discovering caches of resources or even new deposits each year, and the variety of things they can discover increases as they tier up. These discoveries produce a special project that must be exploited by a Construction Ship.

资源国每年都有机会发掘隐藏的资源,甚至是新的矿脉,而且随着它们的升级,能发掘的东西的种类也会增加。这些发掘会产生一个特殊的项目,必须由一艘工程船来开发。


As might be expected, over time it's helpful for them to have control of a reasonable area of space if you want them to keep finding things.

正如大家所料,随着时间的推移,如果玩家们想让他们继续找出东西,那么让他们控制一个合理的太空区域是有益的。



The overlord also gains a bonus for having at least one "advisor" of each specialist type. Having a dozen Prospectoria will not increase the Prospectorium Advisory benefit.

宗主还会因在每种专业化类型上有至少一名“顾问”而获得加成。拥有一打资源国不会增加资源国顾问的增益。


The third tier 1 perk, Prospectorium Supply, is tied to the Hyper Relay Network, so we'll get back to that one in a future dev diary when we talk about that.

第三个等级1天赋,资源国供给Prospectorium Supply,与超级中继网络Hyper Relay Network(译注:新名词,可能是蠢驴的新巨构)是相关联的,因此我们将在未来的开发日志中回顾讨论这一点。



At tiers 2 and 3, Prospectoria gain several permanent research options that are of potential interest to them.

在等级2和等级3时,资源国会获得一些他们可能会感兴趣的永久研究选项。



Their leaders, including those already employed by them, also gain some additional special traits. These are in addition to any other traits they may have…

这些从属国的领袖,也包括那些已经被招募的领袖,也会获得一些额外的特质。这些是他们他们可能会获得的特质……



…and they can trade them to their overlord through diplomatic trade deals. Higher skill leaders are, of course, worth considerably more than new ones that just came out of the leader pool.

这些领袖可以通过贸易协议把自己“卖”给宗主国。当然了,等级越高的领袖肯定比刚刚被招募来的领袖贵得多。



Their last Tier 3 perk lets them replace agricultural features with more mining districts, helping them feed the forges as they become industrial powerhouses.

这个加成到了等级3时,可以将农业特征替换成更多的采矿区划,以此来帮助他们在变成工业化大爹之后供给锻造合金所需的矿物。


Internally, we've found that Specialist Empires provide an interesting cooperative playstyle where multiple empires can work together to cover for each other's deficiencies.

从内部角度来看,我们发现这些专业化帝国提供了一种很有趣的合作流玩法。这些专精方向互不相同的国家相互合作,可以互相弥补另一方的短板。


Holdings, Part Two

宗主国地产,第二部分


A question that came up many times last week related to deprioritizing Overlord jobs from holdings. Any of these that provide benefits for the overlord behave like Criminal jobs and cannot be deprioritized. Specific numbers on them are also still subject to balancing and change.

在上周,我们收到了很多关于宗主国地产中提供给宗主国的岗位“去优先化”的问题。几乎所有提供给宗主国增益的岗位都像是犯罪世家那样损人利己的岗位,而且玩家还不能降低它们的优先级。它们的具体数值还在也在正在平衡中,很可能会发生变动。


This week we'll start with a mostly beneficial holding.

这周的开发日志咱们会从收益最大的地产开始。



With the Overlord Garrison, you can help your subjects if they're having problems with crime. Having a strong military presence on your worlds forces loyalty, but the populace of the planet might not be quite as happy about the occupying presence.

通过建造宗主国驻军军营,你可以帮助你的从属国处理犯罪问题。在这个星球上展现强大的陆军力量可以增加忠诚度,但是这个星球的居民可能对你在该星球驻军的行为表示不满。



The Satellite Campus holding produces research for both overlord and subject, paid for by the subject. If the planet owner is gestalt, these will consume energy or minerals as appropriate rather than consumer goods.

卫星学院产出的研究点会同时使宗主国和附庸国受益,当然,基础的花费肯定是附庸国出。如果星球的主人是格式塔意识,他们就会消耗能量币或者是矿物,而不是生活消费品。


This week's civic and origin based holding previews are all about spreading the defining traits of your civilization to your subjects.

这周基于民政和起源的建筑都是关于向你的附庸国传播你文明的某种特质的建筑。



Overlords with the Citizen Service civic can build Recruitment Offices to spread their message of patriotic service to their subjects.

有公民服役这项民政的宗主国可以建造征兵处来向他们的属国传播他们的爱国服役理念。


Zero cost, zero upkeep, free science! No real downside!

零成本,零维护费,完全免费的科学!完全没有缺点!


The Experimental Crater is unlocked by the Calamitous Birth origin, and allows the lithoid overlord to "test" asteroid colony ship designs by hurling them at a convenient space on their subject's planet. They usually don't miss the test site.

实验性陨石坑由降世灾星起源解锁,并且允许似石族人口的宗主国向他们属国行星的特定地点投掷殖民船小行星的方式去“测试”殖民船。他们一般来说不会扔歪。


实验性殖民小行星
来自我们宗主国的殖民小行星在Navarill坠毁。这将会花费数月来修复行星


Except for when they do.

除非他们确实扔歪了。



And just as the lithoids can spread their love of explosions to their subjects, the subjects of Death Cults can enjoy the same right to become Mortal Initiates that their own citizens can. As is right, they get to partake in some of the benefits of the sacrifice.

就像似石族可以向他们的附庸国传递他们对爆炸的热爱一样,宗主国有死亡崇拜民政的从属国,可以“享受”宗主国公民同样的权力:变为凡体先烈。当然了,他们可以分享一些祭祀的好处。


Last week I promised one machine holding, but I'll share two instead.

上周我承诺会有一个机械生命的地产,不过这周我整了两个。



The first is a bit of a mean one, with four jobs that produce research for the overlord. Organic brains aren't very efficient or orderly though, to be honest.

第一个建筑听上去有点卑鄙,毕竟有4个为宗主国工作的岗位。说老实话,有机生命的大脑不是那么的高效,或者没那么有条理。



"Mind Thralls" sounds like a great job, right?

“心智仆从”听起来是个不错的工作,是吧?



More benevolent machines (specifically Rogue Servitors) can instead give their subjects a taste of what awaits them should they allow full integration. Hive-minded pops don't quite understand what's going on, but find the experience quite novel.

更仁慈的机器(特别是失控机仆)反而可以让他们的从属国领略在他们允许完全整合的情况下等待他们的是什么。蜂巢意识人口不太了解发生了什么,但觉得这种体验很新奇。


New Beginnings

新起源


We revealed the icons for the Origins in the Overlord Announcement diary, but now it’s time to attach names to them.

我们在宗主国那期的开发日志中展示了各种起源的图标,现在是时候赋予他们名字了。



Each week one of these will be previewed in detail by one of our friends in the community, with summarized details included in that week's dev diaries.

我们在社区中的朋友每一周都会细说一个起源,这些起源的细节内容会一并放在那周的开发日志里。


Next Week

下周


Next week we'll be visiting the new Enclaves in Overlord, looking at the Bulwark, revealing even more holdings, and maybe even an Ascension Perk.

下周我们就要看看四海皆臣Overlord的一个额外内容,看看之前提到的边防国,展示更多的宗主国地产,甚至新的飞升天赋。


Don't forget that we have video versions of these dev diaries on the Stellaris Official YouTube Channel. Subscribe so you don't miss them, and wishlist Overlord if you haven't already!

别忘了我我们在官方油管频道有开发日志的视频。点点关注咯!记得把四海皆臣DLC加进愿望单!



翻译:黑夜龙人 人间面包

校对:一水战阿部熊 三等文官猹中堂


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