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【CS:GO】2021年9月22日更新日志

2021-09-22 11:42 作者:内格夫CSGO  | 我要投稿

反恐精英:全球攻势2021年9月22日更新日志 
翻译:@内格夫CSGO 

[OPERATION RIPTIDE] 

- Introducing Operation Riptide, featuring new maps, new missions, and new ways to play your favorite game modes! Activate an Operation Riptide Pass and complete your missions to earn rewards including all new agents, weapon collections, stickers, and patches.

【激流大行动】

 新增“激流大行动”,包含新地图、新任务系统,以及全新的游戏体验方式。激活“激流大行动”通行证(译者注:国服价格为96元)完成周常任务以获得奖品,包括新探员、武器收藏品、印花和布章等;

“激流大行动”商店页面

Operation Riptide will last until February 20th, 2022. Players will receive new missions cards each week for the first 16 weeks of the operation.

“激流大行动”将持续至2022年2月20日。购买“激流大行动”通行证的玩家将在大行动开启后的前16周内每周收到新的任务卡;

新版主菜单背景风景

[GAME MODES]

Private Matchmaking Queues
- Generate a Queue Code and share it with your friends to create a private Premier match on Valve servers.
- Or, select one of your Steam Groups and play a match exclusively with other members of that group.

【游戏模式】

私人队列
 生成一个“私人队列”代码,并与你的朋友分享,从而在Valve服务器上进行私人优先权比赛;
 或者,从你的列表中选择一个Steam组,并与该组的其他成员进行专门的比赛;

“私人队列”竞技匹配

Short Competitive
- Added the option to select a preference for match duration in competitive Matchmaking: Short (MR 16), Long (MR 30), or No Preference.

短时赛
 在竞技匹配中增加了选择比赛时长的选项:短时赛(16局9胜)、长时赛(30局16胜)或者任意时长;

Deathmatch
- Added the option to select Classic Deathmatch, Team Deathmatch (first team to 100 kills wins), and Free-for-all Deathmatch (all players are enemies)

死亡竞赛
 在死亡竞赛模式中增加风格选项以供选择:经典死亡竞赛、团队竞赛(先达到100击杀的阵营获胜)以及死斗竞赛(所有玩家都是对手)

Demolition
- Reduced max rounds to 10 and eliminated half-time team swap.
- Reduced round time.
- Adjusted weapon progression.

爆破模式
 最大回合数减至10回合,取消半场交换阵营;
 减少了回合时间;
 调整了武器序列;

Arms Race
- Adjusted weapon progression.
- Players now receive a health-shot after three kills.

军备竞赛
 调整了武器序列;
 连续完成三次击杀后,玩家将获得一支治疗剂(头号特训道具)

[GAMEPLAY]

- Grenades can now be dropped just like weapons.
- Vision after death reduced from 3.0s to 2.0s (vision by headshot reduced from 1.0s to 0.5s)
- Deagle
-- Reduced body damage.
- M4A1-S
-- Increased body damage.
- Dual Elites
-- Reduced price to $300.
- Riot Shield
-- Added the Riot Shield heavy weapon to the buy menu, currently purchasable by CTs in Casual Hostage map groups.

【游戏性】

 投掷物现在可以被扔到地上,就像武器一样;
 死亡视角由3.0秒减少至2.0秒(爆头导致的死亡视角由1.0秒减少至0.5秒)
 沙漠之鹰:
  减少身体伤害(译者注:从63下降至53,散布系数由0.81增至0.85)
- M4A1-消音型:
  增加身体伤害(译者注:从33上升至38)
 双持贝瑞塔:
  价格降低至300元;
- 防暴盾牌:
  向购买菜单增加重型武器“防暴盾牌”,目前可用于休闲模式人质地图中的CT阵营;

重型武器“防暴盾牌”回归

[MAPS]

- County has been added to official matchmaking in Danger Zone game mode.
- Basalt and Insertion II have been added to official matchmaking in Competitive, Casual, and Deathmatch game modes.
- Ravine and Extraction have been added to official matchmaking in Wingman game mode.
- The following maps are no longer available in official matchmaking: Grind, Mocha, Pitstop, Calavera, Frostbite.

【地图】

 无人之郡(County)已加入官方匹配的头号特训模式;
 冰火岛(Basalt)和突入点2(Insertion II)已加入官方匹配的竞技模式、休闲模式和死亡竞赛模式;
 霜夜城堡(Ravine)和湖心别墅(Extraction)已加入官方匹配的搭档模式;
 下列地图不再适用于官方匹配:铀矿基地、摩卡小镇、赛车维修站、亡灵乐土、寒伤之地;

人质解救地图“突入点2”

Dust2
- Slight visibility tweak from T spawn through mid.
- Improved visibility into B back site from upper tunnels.

炙热沙城2
 轻微调整T出生点至中路的能见度;
 改善了从B洞上层观察B点狙击位的能见度;

T出生点直架中门的视野被阻挡

Inferno
- Made gate at top of banana solid.
- Revised 1v1 layout.
- Minor bug fixes.

炼狱小镇
 将香蕉道顶端的门改为实心;
 修改了赛前1v1热身场地的布局;
 微小错误修复;

凹槽位的栅栏改为浅色木门

Ancient
- Increased size of plantable area in both bombsites.
- Fixed bullet penetration on plywood surfaces.
- Further optimizations.
- Added 1v1 arenas.

远古遗迹
 增加了两个包点的炸弹安放区域的面积;
 修复了子弹在木板表面穿透的问题;
 进一步优化;
 增加赛前1v1热身场地。


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