【死亡细胞】3.4版本海量更新A测!更新日志转载与翻译~(2023.04.06)
Hello!
嘿大家吼!
We're back for a new alpha test! The "Clean Cut" update is designed to improve the whole Dead Cells experience with a bunch of trims and cuts for every part of the game, and now we just need to make some tweaks before we officially release it. So what's in store?
我们带来了一个新的Alpha测试版本,“Clean Cut”,目的是给游戏的每个部分都来一堆修剪切割。现在我们需要在正式发布之前做些调整,那么都有些什么呢?
(译注:切的干净?干脆利落?不是很懂。)

(以下物品名称未发布官中,译者的译名仅供参考。)
Firstly, we have two new weapons, the Sewing Scissors and Giant Comb, both indispensable tools for a clean cut.
首先,我们新增了两件武器:裁缝剪 和 巨大梳子。这两个东西都是干净的清理切割所不可或缺的~
Sewing Scissors: a huge pair of scissors that scale with Survival. Will instakill all enemies that it hits, if one of the enemies is killed by the attack's standard damage.
裁缝剪:巨大的双片剪刀,绿流。当它杀死敌人时,此次攻击中同时命中的敌人也会被杀死。

Giant Comb: a Brutality weapon that deals critical damage to enemies that are not on the ground.
巨大梳子:一个红流武器,对滞空的敌人造成暴击。


New NPC 新的NPC
Turns out, the Tailor was hiding a daughter all along, and by some coincidental massive stroke of fortune, she has just the skills to replace your head with the flame "Bobby version" on all skins. Crazy world...
没想到吧,裁缝师其实有一个女儿,然而更加巧合的是,她可以把你的所有皮肤的脑袋都变成火焰……这世道简直是疯啦。



New mode 新的模式
Finally, we have the brand new Speedrun Mode with in-game time tracking for speedrunners, or anyone else who wants to know how much time they've spent trying to make it to Hand of the King and failing.
终于,我们为速通玩家推出了全新的游戏内置计时器,以方便速通选手,或者是那些想要知道自己淦碎王手之前花了多少时间的人。


We’ve also done a ton of upgrading, reworking and rebalancing.
我们也做了亿吨新的内容、物品重置和平衡。
Upgrades 新内容
We've added a new “DIY” mode in Boss Rush. With this mode, you can choose whichever bosses you want to face in a run.
我们给Boss Rush模式增加了DIY模式。在这个模式中,你可以自己选择要面对哪些boss。
The 3 bosses from Return to Castlevania have also been added to Boss Rush and Training Room.
三位来自恶魔城DLC的Boss增加进训练房啦!
Enhanced bosses have been tweaked in the Boss Rush.
BR中的强化版本Boss们已被调整。
Training Room has multiple new options for you to practice your skills now. Too much to list here, just go check it out and have a nice surprise :)
训练房增加了很多选项来帮助大家练习,要列举的话实在说不过来,大家去游戏里面试试吧~:)


译注:真的很多!包括训练房里面选择小怪也有了更直观的面板,还有个专门用来挨打的桩子!好评啊!

Reworks 重置
Mutations变异
Combo: there is a true combo meter now! The mutation has been changed to enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it!
连击:现在我们真的拥有了一个连击计数器!当你近战击中敌人后,你的近战伤害会在2.5秒内提高(当然每次打中人都会重置计时器嘛),它简直是个指数爆炸,为之疯狂吧!

Tainted Flask: it can recharge even if your flask is not totally empty. We also added 1 more elite into every biome. It’s kinda experimental, we might revert it at the end, and it’s all up to you the reaction and feedback we get.
腐化:当你的血瓶没有全空的时候也可以充能,点起这个变异之后每个小图会增加一只精英。这是一个实验性改动,未来有可能保留或者回退,取决于测试版玩家们的反馈。

Networking: you can just mark enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body.
疼痛之网:只需要远程攻击就可以标记,而无需再把箭矢插进去。

Berserker: it now stacks (it caps at 90%) and renders you immune to stuns.
狂战士:减伤效果可以叠加(最多叠至90%),玩家免疫击晕。

What doesn't kill you: now grants recovery instead of healing. You have to earn your healing now.
吸收:现在给予回复(橙血条)而不是直接补血,你需要自己把血量打出来。

Necromancy: also now grants recovery instead of healing. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. The cap of up to a “maximum 50% HP” is eliminated, but it’s less effective as you get closer to max health.
死灵法术:现在也是给予回复而非直接补血(译注:公告这么写的,但是游戏内还是直接回血)。它的回复量与被你杀死的敌人的最大生命有关,所以当你杀掉强大的敌人时能够回复更多。之前的半血限制已被移除,不过当你越接近满血,它的回复效果会越弱。

Frostbite: now stacks with slow effects and acts as a full stack on frozen targets.
冻伤:现在减速Debuff可以堆叠,被冰冻的敌人视作满层数。
(译注:而且还变成无色变异了)

Dead Inside: now doubles your life but prevents ALL healing sources.
死者之心:现在将你的生命值翻倍,但你不能接受除橙血条外的任何治疗效果。

Disengagement: there is no longer a cooldown but can only trigger once per biome. (I know, I know…)
脱离战线:没有冷却时间,但是每张地图只触发一次。(我懂,我懂……)
(译注:这个iknow大概是调侃每次有东西削弱之后大家会讨论,类似于“是是是对对对好好好”这种无奈的敷衍。)

Other 其他的
Slow effect stacks up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack.
减速效果现在可堆叠五层。每堆叠一层都会使减速效果更加明显,堆满第五层时敌人会被冰冻。
The Mimic can now appear randomly in shops outside of the Bank biome. Mwahahaaaa
商店的假店老板偶尔会出现在银行以外的地图。哇嘿~
(译者:这是人类37度的嘴能说出来的话?)

Rebalancing 平衡
Return to Castlevania 重返恶魔城DLC
Weapons 武器
Whip Sword: whip form now passes shields.
鞭剑:鞭子形态无视护盾。
Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.
之前的切鞭攻击有bug,导致碰撞箱和视觉效果不符合。现在修复后应该能保持一致,这意味着能在一次攻击中同时打中更多敌人。
The ghosts gathered by Death Scythe's have a slightly smaller explosion radius.
死神镰刀:产生的幽灵造成的爆炸半径缩小。
Bible is a heavy weapon.
圣书:现在为重武器。
Throwing Axe can no longer roll Fire Bullet affix.
投斧:不再出现“箭矢飞行时点燃地面”词条。
Alucard's Shield has better parry windows, and the whole combo instead of “the next hit” crits.
A少的盾:招架的判定优化,使用整个连段的衔接代替了之前的“下一击”。
Rebound Stone: it deals slightly more damage and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit). Its cooldown now starts upon its destruction.
跳矿石:稍微比以前造成更多的伤害。碰撞箱稍微缩小但判定时间更长(当你想触发它暴击的时候)。现在在矿石破碎之后开始计算冷却时间。
Holy Water has a bigger vertical hitbox and deals damage in a more logical way. By logical, we mean the flame itself can cause damage now.
圣水:增大了垂直方向的碰撞箱,现在以一种更加符合逻辑的方式造成伤害。所谓的符合逻辑……火焰现在能直接烧人。
Medusa Head deals more damage and bumps further.
美杜莎的头:造成更多伤害,弹得更远。
We added some security measures to prevent the Cat from being targeted by enemies. There is also a long cooldown when the Cat is killed by the Queen.
玛利亚的猫:我们给它增加了点东西,让它不再会被敌人瞄准。当它被女王淦坏的时候冷却时间会更长一点。
Mobs 生物
Medusa's flurry attacks should now have a small pause after the end of the attack.
美杜莎的乱挠攻击结束之后,她会稍微停顿。
Haunted Armor (the one with an axe) should now activate at a slightly longer range.
闹鬼铠甲(拿斧子的那个)现在可以在稍微远一点的地方触发它的显身。
Elite Merman should now fire 2 big fireballs instead of a big one and a normal one.
精英半鱼人现在一次吐出两个大火球,此前是一大一小。
Bosses
Dracula (Humanoid)'s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.
德古拉(人类形态):火柱攻击的间隔延长,但不再能使用翻滚躲避。
Dracula (Demon) is now a beast, along with Buer, Werewolves and Medusa (Crowbar wise).
德古拉(不做人形态)、布耶尔、凶暴狼人和美杜莎现在都是野兽。
(这一条是为了撬棍的暴击条件:对野兽敌人暴击)
And that's it!
啊哈!说完啦!

How to access the alpha:
如何进入测试版
Back up your save first. The alpha shouldn't affect your saves but better to be safe than sorry. If the worst happens then there’s a save restore hack detailed here。
首先备份你的存档。Alpha测试版一般不会影响到你的主存档但总之以防万一。如果坏事儿真的发生了可以参考这个。
(译注:原文此处是Steam的链接,老东西了,每次A测都有,大家都懂的吼~)
Then follow these instructions to access the alpha:
如何进入Alpha测试版
Go to your Steam game library.
打开你的Steam游戏库
Right click on Dead Cells and click "properties".
右键你的游戏选择“属性”
Select the tab "Betas".
在打开的窗口中点进“测试版”
In the first dropdown box select "Alpha - Not for the faint hearted".
选择第一个选项“Alpha-专为倒霉蛋儿设计)
Click close and wait for the upload to finish downloading.
关闭页面,等待游戏更新。
Start playing.
玩儿。
As always, everything is still being tweaked according to feedback. So some things may break, have strange interactions or just straight up crash the game.
一如既往,测试版中的东西都是未固定,需要大家的反馈的。所以有些东西可能会出bug,有时候会造成预料之外的节目效果,甚至也有可能直接把游戏爆破。
If you want to leave feedback you can do so in the comments here, or on our official Discord (link at the bottom of the post) - there are two channels called update34-alpha-discussion and update34-alpha-feedback specifically for these conversations, so please use them!
如果你愿意反馈可以参考我们的链接以及Discord讨论区。我们的Discord有两个为3.4版本设置的主要频道,一个是讨论,另一个是意见反馈。欢迎各位的意见!
Bug reports can be sent to us with the following form to help us collect all information on bugs and crashes in one place, this helps us to fix them quicker!
Bug的反馈可以通过链接告知我们,这样我们才能更好更快的修复他们~
(阿b的专栏很容易吞链接,这里就不放了,有兴趣的大家可以参考steam的原文链接~)
Cheers,
Matt, EE & MT