btd6 31.0版本更新内容
Bloons TD 6 v31.0 -更新预览!即将到来的v30.0
主要新特性
新英雄,神秘的店主杰拉尔多!
作为一个大胆的冒险家和美好事物的追寻者,杰拉尔多探索了遥远、神秘的猴子世界,并收集了他的签名收藏
除了他的商店,Geraldo几乎什么都不是,所以当他被选中时,选择Geraldo肖像旁边的“商店”图标;商店将记住它的开放或关闭状态,以方便进入
商店道具有多种用途——有些是地图上的某个地方,有些是轨道上的,有些是猴子或子塔的目标;他们都必须被从商店拉到运动场
准备好一场狂野之旅吧,因为杰拉尔多打算成为一个“构建”英雄,支持各种设计成规模的策略;大量的开发和平衡时间在这后面-我们希望你喜欢神秘!
新布隆老板-漩涡,致命的空气主人!
他被亲切地称为“快速的老板”,但你可能还需要一段时间才能对这位难以置信的强硬老板产生任何好感
刷出时有一个临时的风盾,在短时间内吹走所有速度太慢而无法通过它的投射物
自然的Bloon产卵被漩涡的滑流增强,以难以置信的速度移动,直到他们赶上
在骷髅上,漩涡用闪电击晕附近所有的塔,激活风暴护盾,并撤退一小段距离
周期性地引发风暴,摧毁所有大范围内的抛射物
分布式布局和远程攻击是胜利的关键-祝你好运!
新太棒了
新的初学者地图,废料场!
旧汽车和其他废料会在偏僻的地方报废,但布隆人甚至找到了这个偏远的地方;保卫被遗弃的人,不要忘记玩重型机械!
很抱歉那些在比赛中提交了类似想法的玩家,但是我们已经有自己的想法了
新的纪念品商店物品
Bloons:猫耳朵Bloons,伪装眼镜
合作:Pat Flex emote, Mind Blown emote
游戏和UI:阳光小夜曲-嘉年华混合音乐track, 2个新的化身-超级猴子和前锋琼斯
红迪网横幅比赛获胜者
旗帜赢家(到来)- betapotata
旗帜赢家(在海浪之下)- Cyliia
大的变化/增加
自定义挑战胜利的新特殊条件
《Least Cash》对赚取现金没有限制,并允许各种形式的收入产生,但只有当玩家的现金支出低于所选择的阈值时才会获得胜利奖励
最小等级将胜利限制在一个选择的等级值之下,这个等级值会随着每个塔/升级/英雄/等级的购买而增加
我们添加了这些特殊的胜利条件,我们认为他们自己会很有趣,但是我们也让他们记住的争议地区今年晚些时候更新来了,各种各样的胜利条件将使团队动力需要捕获和举行一系列的领土更有趣
英雄屏幕更新
我们想要更新英雄界面已经有一段时间了,所以我们添加了第14个英雄,Geraldo,我们做到了
希望你会喜欢完整的重做——让你更容易看到所有的英雄,可以并排比较英雄的能力,以及随着不同升级而出现的视觉变化
为了防止赛事游戏在提交分数时间上超过最后的截止时间,现在在竞技赛事的最后时刻将会有一个短暂的休息时间,在这个时间内,赛事仍然是活跃的,但不能继续进行比赛
结构和性能重做到Bloons和Bloon覆盖系统。所有这些都是为了更紧凑的代码和更灵活的未来更新。
增加了逗号的现金,伤害数,和收入,提高能见度和轻微延迟访问您各自的验光师
大的变化后端合作游戏通信客户端增加稳定性
Facebook好友分数被LiNK好友分数取代,这样我们对分数分享的控制就更加可靠;请注意,你的Facebook好友不会自动加入到你的LiNK好友中——你必须手动重新建立任何好友连接
由于多年来的需求,我们在游戏网页视图中增加了注销选项。
Bug修复和一般更改
解决了自定义奥德赛标题/描述被重置的问题
改变了boss bloon状态叠加的方式,使其看起来更好
解决了Techbot在自定义挑战中忽略技能使用的硬限制,导致动画循环滞后的问题
解决玩家在一些低端设备上因为长时间不同步而被踢出合作会话的问题
优化的自由发挥的roundsets
在失败之前使用Thrive,重新开始时不会破坏动画
修正了一些错误的奖牌显示在排行榜上
解决了一些特定的情况导致暂停惩罚的比赛进行到下一次尝试
地图区域数据转换到一个新的系统,应该提高性能和允许更复杂的形状
火箭风暴技能现在在回合之间变灰
为所有英雄的皮肤添加新的本地化,移除玩家档案中英雄名字中的“皮肤”。
解决了一些在合作模式中改变主人时英雄皮肤的问题
解决了一些罕见的崩溃
为“创建挑战”按钮添加了一个新图标
修正了货物地图上的水纹理
回飞棒的猴子
5xx回飞棒再次与xx2正确交叉
猴子海盗
解决了升级忍者后海盗显示错误的升级文本
直升机飞行员
赫利的迷你科曼奇现在可以正确地一次发射5枚飞镖
xx5科曼奇指挥官的伤害被交叉修正
砂浆的猴子
502迫击炮现在可以在没有MIB的情况下对ddt进行燃烧,只要它们绕过迷彩
连射炮手
x5x MAD高度不一致与x4x火箭风暴已经解决
向导的猴子
召唤凤凰现在可以正确的与隐蔽prio互动
忍者的猴子
解决了主投弹手粘性有时会击中普通布隆而不是MOABs的问题
德鲁伊
5xx超级风暴现在可以从球体闪电中获得25%的冻结几率,无论交叉路径如何
解决了冷锋MK不总是显示布隆上覆冰的问题
猴子村
解决了顶部路径农场的一些不一致的图标
工程师
xx4解决了在某些地方有陷阱掉落在地图下面的凹柱上的陷阱问题
014 Bloon Trap问题解决了某些条件导致bloonTrap重复自动收集,即使是空的
阿朵拉
阿朵拉牺牲buff现在适用于太阳穴的迷你太阳圣灵
海军上将Brickell温泉
解决了布里克上将的Mega Mine有时不显示昏迷效果的问题
桌面版
如果你已经放置了你的英雄,你的“英雄热键”(默认为U)现在会替换为“选择你的英雄”。如果你有一个以上的英雄,这将循环通过他们
解决了在加载屏幕时使用热键导致一些塔的肖像褪色的问题
平衡的变化
飞镖的猴子
为了给神像402交叉路径添加更多的协同交叉路径,xx2现在也会给予额外的弹丸寿命,这适用于任何交叉路径的使用,尽管我们觉得它会很好地与反弹的弹丸配对。一般来说,神像也有一个小的技能击退buff,以帮助它在游戏中持续更长的时间。
远程飞镖也增加射弹寿命+15%
增强的视力同时增加射弹寿命+20%
4xx神像获得轻微的布隆击退(和xx3飞镖一样,但持续时间减半)
大炮
前路炸弹的碎片弹crosspath射手一直是很糟糕的选择,试图与攻击速度作为眩晕效用的好处永远不会解决我们走的路线,而不是把碎片弹crosspath变成一个DPS /眩晕混合小迷的力量干掉。
302真大炸弹的碎片伤害增加1 ->
302真的大炸弹获得更多的碎片8 -> 12
布隆冲击破洞增加1
布隆冲击碎片伤害增加2 ->
Bloon Impact获得更多碎片8 -> 16
布隆粉碎仍然是碎片伤害12
布隆粉碎碎片增加12点陶瓷加成
布隆粉碎获得碎片穿刺效果3 - 20
胶水炮手
哎呀,好像我什么都忘了写。
2xx腐蚀性胶点速率增加2.3s ->
3xx Bloon溶解器DoT陶瓷加成增加0 -> 1
4xx Bloon液化器DoT陶瓷加成不变
Bloon Solver的摩押伤害增加3 ->
潜艇猴
Energizer的升级没有给反应堆提供额外的功能,除了利基效用buff,所以我们增加了后期游戏的清理潜力,以帮助处理超级陶瓷。
5xx能量炮伤害增加3 ->
5xx劲量现在增加陶瓷伤害+5
猴子海盗
T4摩押拆下的基础葡萄攻击增加了一个陶瓷加成,使T5更好一点。
x4x MOAB拆卸葡萄弹陶瓷加1
飞机猴
间谍飞机一直是一个较少的交叉路径,除了特殊的挑战,需要伪装检测。它和夜视狙击手有相似的感觉,所以我们给了它一个类似的buff。
x2x间谍飞机对迷彩加成伤害+1
直升机飞行员
以前的剃刀旋翼是用来让直升机追求更远的距离&这导致它经常无法达到铅布隆与旋翼攻击,可以pop them。这整体上似乎是一个设计缺陷,所以后退距离已被移动到T4代替。随着时间的推移,阿帕奇飞镖作为主要武器的可行性储备也在下降,尽管它本来是相当困难的,但一些变化使它比它可能应该的要困难一些,所以我们增加了机枪攻击的穿刺。
3xx剃须刀旋翼的追击不再离lead太远而无法击中他们
4xx阿帕奇飞镖追踪距离增加现在发生在这里
4xx飞镖镖机枪穿刺增加5 ->
5xx阿帕奇Prime机枪击穿未变
机枪猴
《毁灭之光》的缺点是它被设计成一个高的穿刺塔,因为它的价格相对于100轮来说太弱了,如果你过早地投资它而没有其他形式的单一目标,为了带回一些有趣的T4的目标,并帮助解决这个单一目标的问题,它现在将对第一个击中的目标造成巨大的伤害加成沿光束路径。
5xx毁灭之光现在对第一个命中的目标造成+55的额外伤害
3xx激光炮穿刺从4 -6增加
激光炮穿刺从6 -9增加
强力飞镖现在也提供“更大的投射物”作为交叉路径
强力飞镖的正常弹丸大小从2 -3增加
九头蛇火箭吊舱的爆炸大小从8增加到12
402等离子加速器焦点尺寸从4 ->增加6
402等离子体加速器光束宽度从2 -3增加
毁灭之光的光束宽度从6 -9增加
魔法猴
基塔奥术爆炸的好处是非常小的价格,也不进行其他t3以及crosspath因为他们添加新的攻击而不是抛光基础攻击,价格已经减少到摩押多加一点值随着损伤在T5给它更多的价值在神秘的峰值。正如我们所期望的那样,最后的暗黑王子的重制并没有真正的削弱它,所以我们现在正在跟进一个小的价格削弱。
2xx奥术爆破价格降低$600 -> $450
5xx大法师对怪物的伤害加成17 ->
xx5黑暗王子的价格从$24,000增加到26,500
超级猴子
在《超级猴子2》的最后一次重制中,Robo并不需要失去穿刺,而《黑暗骑士》在没有考虑穿刺交叉路径的情况下就觉得它有太多的穿刺。所以为了平衡这些,我们将pierce从《黑暗骑士》中移除,并将其添加到《2x》中,并将其添加到《Robo Monkey》中。黑暗冠军的穿刺增加而不是减少,以使其进一步领先于黑暗骑士。
x2x史诗射程进一步增加穿透力3 -4
黑暗骑士穿刺降低5 -4
黑暗战士穿刺增加7 -8
忍者猴
《Grand Sabotage》在自由游戏中非常强大,但除了缩放机制之外就非常无聊了。为了让忍者机制更有味道,T5现在会提升你的忍者军队的潜力。
x5x大破坏技能使你所有的忍者在屏幕上+5范围
x5x大破坏技能使所有忍者对飞艇级造成+1伤害
香蕉农场
我们添加了一种非力量形式的简单香蕉收集。然而,我们不想过多地忽视选择更小的农场路径所带来的负面影响,所以这仍然局限于低射程的5级升级。
xx5猴子华尔街现在收集附近的香蕉/木箱像一个猴子农民
刺钉工厂
为了让建造一个T5而不是多个T4变得不那么困难,“钉鞋地毯”的基本攻击在速度,射程和伤害上有了显著的提高。
长刺地毯的射程从34 ->增加50
尖刺地毯的主伤害从3 ->增加
尖刺地毯主攻击延迟减少0.98秒
猴子村
召唤武器的能力受到了正常运行时间的影响,对于这样一个昂贵的升级,而且射程很低,纯粹的支持,这使得它很难使用,所以持续时间现在增加到1/3的正常运行时间阈值
召唤武器技能持续时间增加12 -> 15
国土防御持续时间保持不变
工程师
哨兵专家确实需要一些逻辑修正,以获得更多的实际正确的哨兵在正确的时间,它也收到了一些全面的能量buff,以补充新的逻辑重做。清洁泡沫已经增加了一些额外的交叉通道效用,在价格上增加了一点,并大幅降低了Ultraboost的价格。
4xx哨兵专家逻辑已被重制,以评估威胁级别基于它可以对抗的Bloon类型,Bloon类型对抗它想要生成的哨兵,以及当前屏幕上的威胁是最大的。哨兵类型的分布应该基于一个Bloon威胁比另一个更大的威胁。
哨兵专家粉碎哨兵的陶瓷伤害加成从1 ->增加
4xx哨兵专家粉碎哨兵的伤害类型从锐变->粉碎
哨兵专家炸弹哨兵的伤害增加2 ->
4xx哨兵专家寒冷哨兵穿刺从15 ->增加25
4xx哨兵专家寒冷哨兵的半径从12增加到18
哨兵获得+2摩押伤害加成
洁面泡沫价格从800 -> 850
大头针可以让清洁泡沫短暂减缓50%的泡沫
泡沫使哨兵射击泡沫钉子,剥离属性
x5x Ultraboost价格从$120,000 -> 105,000下降
格温多琳
关德林的火风暴伤害不能很好地延续到最后阶段,所以在以后的关卡中被buff了。
火风暴的基础伤害抽动从1 >增加5
火风暴摩押的伤害从10 >增加15
帕特
帕特·福斯蒂最初给了一个较小的足迹比它觉得他应该考虑到平衡与他的小半径,但实际上已经非常强大的很长一段时间,尽管这些半径问题。我们觉得现在把他本来应该拥有的和丘吉尔一样的足迹还给他,会在不伤害他早期使用的情况下,为他的后期游戏增加一个合理的劣势。
帕特的足迹从7 ->增加8
海军上将
添加在29日的水雷延迟减少brickell温泉的一些弱点方面做得很好,但当我们预期有所添加新弱点冲轮bloon现在可以溜过去之前她所有的矿山已经能够获得一个目标。为了减轻这个新问题,她获得了一个全新的能力,可以让更多的水雷在短时间内迅速部署并找到目标。
布里克上将增加了7级爆炸链技能。在10秒内,所有水雷的延迟减半(新增加的是29),射速加倍
我们觉得Psi的早期游戏太容易融入一些非常强大的游戏后期设置。这些设置之所以表现出色是因为某些冷却时间交互作用导致了冷却时间的延迟,但是为了避免削弱普通玩家的冷却时间,我们决定让这种延迟协同更难以实现。
基础价格增加$800 -> 1000
10级灵能尖叫技能“反击速度”从布隆速度增加300% - >600%
粘鼠
胶水鼠宠物已经在所有游戏模式中表现出色了一段时间,没有任何明显的弱点或战略缺点。
基础移动速度上升水平持久
最大水平的护目镜松紧从Max -> Sam松动
Bloons TD 6 v31.0 - Update Preview! upcoming v30.0
Key New Features
New Hero, Geraldo the Mystic Shopkeeper!
A bold adventurer and seeker of fine things, Geraldo has explored the distant, mysterious reaches of the Monkey world to assemble his signature collection
Geraldo is almost nothing without his shop, so select the “Shop” icon next to Geraldo’s portrait when he is selected; the shop will remember its open or closed state for easy access
Shop items have a variety of uses - some place on the map, some on the track, others target Monkeys or subtowers; they all must be pulled from the shop to the playfield
Get ready for a wild ride, as Geraldo is intended to be a “build” hero, supporting a variety of strategies that are designed to scale; heaps of dev and balance time behind this one - we hope you enjoy the mysteries!
New Bloon Boss - Vortex, Deadly Master of Air!
Affectionately known as speedy boi, but it may be some time before you feel any affection for this incredibly tough boss
Spawns with a temporary shield of wind that for a short time blows away all projectiles that are too slow to pass through it
Natural Bloon spawns are buffed by Vortex’s slipstream, moving at incredible speeds until they catch up
On Skulls Vortex stuns all nearby towers with a burst of lightning, activates its storm shield, and retreats a short distance
Periodically triggers a storm wave that destroys all projectiles in a large radius
Distributed placements and ranged attacks are key to victory - good luck!
New Awesome
New Beginner Map, Scrapyard!
Old cars and other scrap go to die in places off the beaten track, but the Bloons have even found this remote location; defend the derelicts and don’t forget to play with the heavy machinery!
Sorry to the players who submitted similar ideas during the competition, but we already had our own idea in the works for a while now
New Trophy Store Items
Banner winner (Arrival) - by betapotata
Banner winner (Beneath the Waves) - by Cyliia
Bloons: Cat Ear Bloons, Disguise Glasses
Co-op: Pat Flex emote, Mind Blown emote
Game & UI: Sunshine Serenade - Fiesta Mix music track, 2 New Avatars - Super Monkey & Striker Jones
Reddit Banner Competition winners
Big Changes / Additions
New Special Conditions for Custom Challenge victory
Least Cash has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent threshold
Least Tiers limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased
We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting
Updated Heroes Screen
We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen
Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades
To prevent event games running past the final cutoff on score submission time, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started
Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates.
Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists
Large changes to backend co-op game communication between clients for increased stability
Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually
Due to demand over the years, we have added a Logout option to our in game webview.
Bug Fixes & General Changes
Resolved an issue with Custom Odyssey title/description being reset
Changed how boss bloon status overlays are applied to look better
Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops
Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync
Optimizations made to freeplay roundsets
Using Thrive right before defeat, and restarting should no longer break the animation
Fixed some incorrect medal displays on leaderboards
Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt
Map Area data converted to a new System which should improve performance & allow for more complex shapes
Rocket Storm ability is now grayed out between rounds
Add new localization for all hero skins to remove ‘skin’ from their names on player profiles.
Resolved some issues with hero skins changing when changing owner in co-op
Resolved a number of rare crashes
Added a new icon for the ‘Create Challenge’ button
Fixed Water Textures on Cargo map
Boomerang Monkey
5xx Boomerang glaives again crosspath correctly with xx2
Monkey Buccaneer
Resolved Buccaneer showing wrong upgrade text after upgrading a ninja
Heli Pilot
104 Heli's Mini Comanche now correctly fire 5 darts at a time
xx5 Comanche Commander's damage has been corrected with crosspaths
Mortar Monkey
502 Mortar now applies burn to DDTs without MIB so long as they circumvent the camo
Dartling Gunner
x5x MAD height inconsistencies compare to x4x Rocket Storm have been resolved
Wizard Monkey
042 Summon Phoenix should now correctly interact with camo prio
Ninja Monkey
Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs
Druid
5xx Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath
Resolved an issue with the Cold Front MK not always showing ice overlays on Bloons
Monkey Village
Resolved some inconsistencies with top path farm buff icons
Engineer
xx4 Bloon Trap issue resolved on Sunken Columns with BloonTraps falling under the map in certain locations
014 Bloon Trap issue resolved with certain conditions causing BloonTraps to repeatedly auto-collect even while empty
Adora
Adora sacrifice buff should now apply to Mini Sun Avatars from Temples
Admiral Brickell
Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects
Desktop Version
If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them
Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out
Balance Changes
Dart Monkey
To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
xx1 Long Range Darts also increases projectile lifespan +15%
xx2 Enhanced Eyesight also increases projectile lifespan +20%
4xx Juggernaut gains a slight Bloon knockback (Same as xx3 dartling, but half duration)
Bomb Shooter
The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.
302 Really Big Bombs frag damage increased 1 -> 3
302 Really Big Bombs gains more frags 8 -> 12
402 Bloon Impact frag pierce increased +1
402 Bloon Impact frag damage increased 2 -> 3
402 Bloon Impact gains even more frags 8 -> 16
502 Bloon Crush remains at frag damage 12
502 Bloon Crush frags gain bonus to ceramic +12
502 Bloon Crush gains frag pierce 3 -> 20
Glue Gunner
Whoops, looks like I forgot to write anything.
2xx Corrosive Glue DoT rate increased 2.3s -> 2
3xx Bloon Dissolver DoT ceramic bonus increased 0 -> 1
4xx Bloon Liquifier DoT ceramic bonus unchanged
5xx The Bloon Solver bonus moab damage increased 3 -> 5
Monkey Sub
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
5xx Energizer damage increased 3 -> 5
5xx Energizer now adds bonus damage to ceramics +5
Monkey Buccaneer
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
x4x MOAB Takedown grapeshot ceramic bonus added +1
Monkey Ace
Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
x2x Spy Plane grants attacks bonus damage to camos +1
Heli Pilot
Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
3xx Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them
4xx Apache Dartship pursuit distance increase now occurs here
4xx Apache Dartship Machinegun pierce increased 5 -> 7
5xx Apache Prime Machinegun pierce unchanged
Dartling Gunner
Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
5xx Ray of Doom now deals bonus damage to the first target hit +55
3xx Laser Cannon pierce increased from 4 -> 6
302 Laser Cannon pierce increased from 6 -> 9
xx2 Powerful Darts now also gives 'larger projectiles' as a crosspath
002 Powerful Darts normal projectile size increased from 2 -> 3
032 Hydra Rocket Pods explosion size increased from 8 -> 12
402 Plasma Accelerator focal point size increased from 4 -> 6
402 Plasma Accelerator beam width increased from 2 -> 3
502 Ray of Doom beam width increased from 6 -> 9
Wizard Monkey
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
2xx Arcane Blast price reduced $600 -> $450
5xx Archmage bonus damage to MOABs 17 -> 19
xx5 Prince of Darkness price increased from $24,000 -> 26,500
Super Monkey
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
x2x Epic Range increases pierce further 3 -> 4
xx3 Dark Knight pierce decreased 5 -> 4
xx4 Dark Champion pierce increased 7 -> 8
Ninja Monkey
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
x5x Grand Sabotage ability grants all your Shinobi on screen +5 range
x5x Grand Sabotage ability grants all Shinobi +1 damage to MOABs
Banana Farm
Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
xx5 Monkey Wall Street now collects nearby bananas/crates as a Monkey Farmer would
Spike Factory
To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
x5x Carpet of Spikes range increased from 34 -> 50
x5x Carpet of Spikes main damage increased from 3 -> 4
x5x Carpet of Spikes main attack delay reduced 0.98s -> 0.33
Monkey Village
Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
x4x Call To Arms ability duration increased 12 -> 15
x5x Homeland duration remains unchanged
Engineer
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
4xx Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
4xx Sentry Expert Crush Sentry ceramic damage bonus increased from 1 -> 4
4xx Sentry Expert Crush Sentry damage type changed from Sharp -> Shatter
4xx Sentry Expert Bomb Sentry damage increased 2 -> 4
4xx Sentry Expert Cold Sentry pierce increased from 15 -> 25
4xx Sentry Expert Cold Sentry radius increased from 12 -> 18
4xx Sentry Expert Energy Sentry gain moab damage bonus of +2
x3x Cleansing Foam price increased from 800 -> 850
032 Pin allows Cleansing Foam to slow Bloons 50% briefly
130 Foam makes Sentries shoot Foamy nails that strip properties
x5x Ultraboost price decreased from $120,000 -> 105,000
Gwendolin
Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level.
Lv16 Firestorm base damage tic increases from 1 > 5
Lv16 Firestorm MOAB damage tic increases from 10 > 15
Pat Fusty
Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly.
Pat Fusty footprint increased from 7 -> 8
Admiral Brickell
The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.
Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved (the new one added in 29), & their projectile speed doubled
Psi
We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead.
Psi base price increased $800 -> 1000
Lv10 Psionic Scream ability 'speed of blow back' increased from Bloon speed 300% -> 600%
Glue Rat
Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.
Base movement speed ramping level endures persistently
Max level goggle tightness loosened from Max -> Sam