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钢铁雄心4开发日志 | 9/15 杂项内容概览:续篇

2021-09-21 16:46 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


HOI4 Dev Diary - Bag of Tricks : the Sequel

Arheo, Game Director


Greetings all!

大家吼啊!


Today's dev diary contains the details of a few smaller features coming to the table in No Step Back. In addition, I'll get ahead of the curve here and point out that there will be no diary next week - we'll be back the week after with more to see.

今天的日志内容是绝不后退No Step Back扩展包中一些小机制的细节。另外提前说明,下周不会有日志——我们将在随后一周带来更多内容。


Scorched Earth

焦土策略


One of the enduring tactical practices of the Soviet defense during the German invasion, was the use of scorched earth. In No Step Back, you’ll be able to spend Command Power on ordering the strategic disabling of railways in the event of a tactical retreat.

苏联抵御德国入侵时经常使用的战术就是焦土策略Scorched Earth。在绝不后退No Step Back中,你可以在进行战术撤退时花费指挥点数来启用这一策略,从而瘫痪铁路。


(All visuals WIP!)

(所有的图像都为半成品!)


Enacted on a state level, every railway present receives full damage, and is immediately flagged, making sure that your eager workers do not attempt repairs.

焦土策略在地区一级启用后,每一处铁路都会受到全部伤害,并立即进行标记,以防止你积极的工人们动手进行修复。



The pending repairs will show up differently in your construction queue, and won’t be worked on. Rather than re-enable these all manually, you can toggle the state of Scorched Earth off on a state, in the same way it was enabled. All affected railways will begin repairing at once.

这些被搁置的维修将会在你的建筑队列中以另类形式呈现,且不会进行修筑。相较于完全手操来重新启动这些维修工程,你也可以关闭某个省份的焦土策略,这样也可以重启这些维修,所有受到影响的铁路都会立即开始维修。


Scorched Earth is a pretty simple mechanic here, but has potentially devastating effects on invaders. In addition to the rail conversion time that exists on captured railway, damaged rail must now be repaired in order to continue supply flow onwards. While we considered extending some effects to factories, we determined that this was likely to affect balance far more than we wanted.

焦土策略是个十分简单的机制,不过它对侵略者却能带来足以致命的影响。除去占领铁路后需要花费时间对其进行转换,受损的铁路必须经过维修才能维持补给线流通。虽然我们考虑过把一些效果延伸到工厂上,但后来寻思对平衡影响过大而作罢。


Preferred Tactics

偏好战术


We touched on this feature briefly during a previous diary, however, due to some good feedback from the community and from inside the team, we’ve made some alterations to how it works.

我们先前简短地介绍了这个机制。不过在收到来自社区以及团队内部的良好反馈后,我们对它的运行机制做了一定调整。


Where previously, you set a preferred tactic on a national level, giving a positive chance modifier for that tactic to be chosen in combat, your generals and field marshals will now also possess the ability to earn a favored combat tactic.

先前你是在国家层面上设置偏好战术的,给所选战术提供一个应用几率的加成。现在,你的将领以及元帅们都可以获取自己的偏好战术了。



At level 5, you'll be prompted to choose a preferred tactic for your generals. This represents their doctrinal school of war - a choice that affects all units under their command.

当你的将领到达5级时,便可为他们选择一个偏好战术。这个选择代表其战术学派,并且会影响其麾下所有部队。


Note here, that we are not removing the national preferred tactic, and that the additive weight will compound from national -> field marshal -> general. To pre-empt the question, you can of course stack all 3 as the same tactic, although this drastically reduces your flexibility, and potentially makes it very easy to be countered. The overall additions granted by preferred tactics, have of course been reduced somewhat to account for this.

这里需要注意的是,我们并没有移除国家层面的偏好战术,增加的权重将会由国家>元帅>将军三方面组成。提前回答各位,你完全可以在这三个层面都选择一样的战术,不过这会极大程度地降低你的灵活性,而且会导致战术很容易被针对。既然偏好战术提供了益处,它自然也会有一些弊端。


We wanted to avoid a rock-paper-scissors choice here, and in order to further emulate the core, doctrinal nature of a general’s fighting style, we have chosen to make this choice permanent for characters.

我们想要避免石头剪刀布式的选择,为了能够更进一步体现将领们指挥风格的核心及理论本质,这一选择将会成为将军的永久属性。


Strategic Redeployment

战略部署


As we hinted at, strategic redeployment will now make use of railways in order to simulate more realistic army relocation. This applies a different weighting to the regular pathfinder, resulting in choices that largely look sensible where routes of a similar weight are encountered.

如先前所示,战略部署现在会使用铁路进行,以此更真实地模拟军队的部署。这会给常规的寻路机制带来不一样的权重,导致出现路径权重相近时的选择变得更合理。


Here, we take a train followed by a scenic bus-tour in order to avoid the long connection.
这里先上火车,然后乘坐观光大巴来避免纯靠铁路的绕远问题。



Sometimes it becomes difficult to predict what will be considered 'sensible' in every scenario - there will be edge cases where pretty looking behaviour and logical behaviour do not overlap.

当然,有些时候要预判每种情况下哪些行为属于“合理”会很困难——总会有一些极端情况让观感良好和符合逻辑无法两全。


That's all we have for today's diary - just a final reminder that next week there will not be a dev diary - tune back in on the 29th!

这就是我们今天日志的全部内容啦!最后再提醒一下,我们下周没有日志更新——我们会在本月29日回来!


As usual, I'll be around to answer questions in the thread below!

和以前一样,我会在日志下面回答一些问题!



翻译:铿尔舍瑟

校对:zzztotoso 三等文官猹中堂


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