维多利亚3开发日志#26 | 12/2 和平协议

牧游社 牧有汉化翻译
Victoria 3 - Dev Diary #26 - Peace Deals
Wizzington, Game Director Victoria 3
Hello and welcome back to another Victoria 3 development diary! Last week we wrapped up our dev diaries on War, and now we'll be bringing both Diplomacy and War to a close (for the being, that is) by talking about (appropriately enough) how to negotiate an end to one of your wars. We're of course not done talking about warfare and will return to the topic at a later point, but for now, let's talk peace.
大家吼,欢迎来瞧新的一篇维多利亚3开发日志!上周我们总结了关于战争的日志,现在我们开始把外交和战争放到一起来看,(也就是)来讨论如何来协商结束你的战争(足够合理)。我们当然现在还没完全结束对于战争方面的讨论,所以我们后续会继续回来讨论这些,但是现在我们先来谈谈和平。
So, let's say you launched that diplomatic play to get the Dutch colony you've been eyeing for years thinking that you’d have it in the bag, all the way up until the French decided to back them up and you found yourself dragged into a bloody and costly conflict that you now want nothing more than to get out of. What do you do?
所以,假设你发起了一场外交博弈Diplomatic Play,试图获得你多年来一直觊觎的荷兰殖民地。你觉得荷兰殖民地已经如同探囊取物一般唾手可得,但是此时法兰西决定进场支持荷兰,你发现你自己被拖入了一场血腥而代价高昂的冲突。你只想从中脱身。怎么办?
There’s actually two different ways of making peace in Victoria 3: Capitulating and Negotiating Peace. However, before we explain how these work, we first need to explain a crucial mechanic to all forms of peace-making: War Support.
在维多利亚3中有两种不同的方式来获得和平:投降Capitulating,以及谈判和平Negotiating Peace。然而,在我们开始聊这些之前,我们首先需要解释所有形式的和平建立的关键机制:战争支持度War Support。
War Support is a measure of the political will in your country to continue fighting in a particular war, and goes from -100 to +100. Each country will start a war with a high degree of War Support (currently always 100, though we're considering having it start on different levels based on how politically unified your country is), which declines over time. The factors that govern how quickly War Support drops include:
战争支持度是衡量国家在某场特定战争中继续作战的政治意愿的指标,从-100到+100。每个国家都会在战争的开始时有一个很高的战争支持度(目前总是+100开始,尽管我们现在正考虑是否根据国家政治统一的不同程度设置不同的水平),并随着时间的推移而下降。决定战争支持度下降速度的因素包括:
Having your territory occupied by the enemy
你的领土被敌人占领
Pops dying and being wounded in battle and from attrition
Pop在战斗中/损耗中死亡和受伤
Internal turmoil in your country, for example because your economy is worsening due to the war
国家内部的动荡,例如你的经济随着战争而恶化
Whether the enemy controls their War Goals
敌人是否控制了他们的战争目标

Siam is in a bad way in this war, losing more than 11 War Support every single week. Unless they can turn things around quickly, capitulation isn‘’t far away. As with the previous war dev diaries, please note that any numbers/interfaces/tooltips shown are very much not final!暹罗在战争中处境不佳,每周会失去11点战争支持度。除非他们可以快速挽回颓势,否则离投降已经不远了。就像之前的战争开发日志一样,请注意所显示的任何数字/界面/提示栏都不是最终版本!
When their War Support hits -100, a country is forced to Capitulate. A country that Capitulates cedes all War Goals that are targeting them and gives up on all unpressed War Goals they were still holding. It's also possible for most countries part of a war to choose to Capitulate at any time, even right after the war has broken out. This will immediately let them exit the war at the same cost outlined above, but may also incur a diplomatic penalty if the country capitulates early, especially if they had nothing to lose by doing so (as it would be seen as a cowardly betrayal of your allies). War Leaders are also able to Capitulate, and this doesn't usually end the war, as they are only conceding War Goals targeting themselves and their subjects, and a new War Leader will be chosen to continue the fight on their side of the struggle. The only circumstance under which a Capitulation will end a War is if there are no War Goals left to fight over, which always results in an immediate end to hostilities.
当他们的战争支持度降低到了-100,一个国家就会被迫投降。一个投降的国家会割让出所有针对他们的战争目标,并放弃他们所有仍然持有的、未公开宣称的战争目标。大多数参战国家也可以在战争的任何时候提出投降,即使是在战争刚刚爆发之后。这会让他们以上述的相同代价立刻退出战争,但是如果该国提前投降的话也可能会受到外交惩罚,特别是如果他们这样做不会受到任何损失的话(因为会被看作是对盟友的懦弱背叛)。战争领袖也可以投降,但是这通常并不会结束战争,这是因为他们只是对针对自己和附庸国的战争目标承认让步。一个新的战争领袖会被选出来站在他们一边继续战斗。投降会结束战争的唯一情况是:没有战争目标可以争夺——这总会导致敌对行动的立即停止。
However, it isn't possible to simply attack a far-away country and force them to cede you distant lands simply by waiting for their War Support to tick down by itself. This is because any country that has a war goal targeting it which isn't considered to be controlled by the enemy and still retains control of its own capital cannot have its War Support drop below 0. For example, let's say that while playing as Brazil, you attack the Netherlands and demand they cede both Curacao and Guyana. You easily occupy Guyana but find that your navy is outmatched and you can't land armies to take either Curacao or Amsterdam. As a result, you will be unable to force the Netherlands to Capitulate unless you actively choose to drop your War Goal on Curacao.
但是,不可能简单地攻击一个遥远的国家并仅仅通过等待他们战争支持度的自发下降,就迫使他们割让距你遥远的领土。这是因为任何一个有战争目标针对的国家,在战争目标没有被敌人控制且仍然控制着自己的首都时,总有着一个大于0的战争支持度。比如说,假如你游玩巴西时,你攻击尼德兰并要求他们割让库拉索和圭亚那。你可以很容易地占领圭亚那;但你的海军被击败了,所以你不能登陆部队占领库拉索或阿姆斯特丹。因此,除非你主动放弃对库拉索的战争目标,否则你无法强迫荷兰投降。

It's possible to capitulate at any time during a war, even when it's just started and War Support is at maximum - that it's possible definitely doesn't mean it's a good idea, though!战争期间,可以随时停止抵抗,哪怕是战争刚开始、战争支持度还是满的时候——话虽如此,这可不是个好主意啊!
So what then, of negotiated peace? This is quite a bit more complex than Capitulation, and can involve a whole host of countries that are part of the war. When making peace, countries involved in a war are split into three different categories:
那谈判和平又是怎么一回事呢?这就比投降要复杂一些了,还会牵扯到一大堆参与战争的国家。进行和平谈判时,参与战争的国家会被分为三个不同的类别:
War Leaders: This is the main participant on each side. War Leaders can propose peace deals and must ratify any proposed peace from the other War Leader in order for it to take effect.
战争领袖:这是双方的主要参战者。战争领袖可以提出和平协议,且另一方战争领袖提出的和平协议必须由其批准才能使其生效。
Negotiators: This is any country that either holds a War Goal or has a War Goal targeting them and who are not one of the War Leaders. Negotiators must ratify any proposed peace deal from both the enemy and their own side in order for it to take effect.
谈判参与者:如果一个国家拥有一个战争目标或成为了战争目标的对象,且他们不是战争领袖,那么该国就是谈判参与者。任何一个我方或敌方提出的和平协议如果要生效,都必须得到所有谈判参与者的批准。
Non-Negotiators: This is any country that doesn't fall into the above two categories. They don't play any active role in peace negotiations. Subjects whose Overlord is part of the war are also considered Non-Negotiators, as their Overlord negotiates on their behalf.
非谈判参与者:包括了所有不属于上面两个类别的国家。他们不在和平谈判中扮演任何积极角色。附属国的宗主国如果参与战争,那么附属国就视为非谈判参与者,因为宗主国会代表他们进行谈判。
For a negotiated peace to happen, the War Leader on either side must first construct and propose a peace deal out of pressed War Goals. Unlike in many of our other Grand Strategy Games, peace deals in Victoria 3 isn't necessarily just one side making demands - the War Leader can propose a mixed peace deal, in which War Goals are ceded from both sides. Once the War Leader is satisfied with the deal they're proposing, they then send it out to both sides of the war for ratification.
为了达成谈判和平,双方的战争领袖必须首先根据已经提出的战争目标构建并提出一份和平协议。不像我们的许多其他大战略游戏一样,维多利亚3中的和平协议并不只是一方提出要求——战争领袖可以提出混合的和平协议,包括了双方战争目标的互相割让。只要战争领袖对于他们提出的条约感到满意,他们就会把条约送至战争双方以进行批准。

This rebellion against Britain has turned into something of a brush war between the European Great Powers, with limited fighting in the colonies between Britain and its enemy France. War Support remains high, but if things take a bloodier turn both sides may find their populations quickly growing weary of the fighting.对抗英国的反叛现在已经变成了欧洲列强之间的小规模战争,英国和它的敌人法国正在殖民地中进行有限的对抗。战争支持度依然很高,但是如果战事变得更加血腥,双方可能会发现他们的人民迅速对战争感到厌倦。
That's right - in order to have your proposed peace deal take effect, you need not just the enemy War Leader or even the enemy War Leader and Negotiators agree to it - all Negotiators on your own side must agree as well. This means that while you can try to cut a deal with your Dutch enemy to give you everything you want from them in exchange for selling out your ally Prussia, the likely answer to that from Prussia is going to be a firm and resounding 'No', at least so long as they aren't truly desperate for a peace. However, if you're willing to be fair about the whole thing and give up something of your own as well, they're going to be more receptive to your proposals.
没错——为了让你提出的和平协议生效,你不仅需要敌方的战争领袖同意,还需要敌方所有谈判参与国同意——所有你这一边的谈判参与国也得同意!这意味着虽然你可以和你的荷兰敌人试图商定一个协议,让他们把所有你想要的东西都给你,然后你把你的普鲁士盟友卖掉,但是普鲁士对此的回应多半就是简单明了的“不行”,除非他们真的非常想要议和。然而,如果你愿意公平处置这些事情,放弃一些你自己的东西,他们就更可能接受你的提议。
War Support plays a key role in determining what kind of peace deals the AI will agree to, with both their own and the enemy's War Support factoring in: Even if their war support has dropped into the negative, the AI isn't going to agree to a long list of demands from a country that is themselves a few weeks away from capitulating.
战争支持度在决定AI会同意什么样的和平协议上起关键作用,且会同时考虑到他们自己和敌人的战争支持度:即使他们自己的战争支持度已经跌到负值,AI也不会同意一个离投降就剩几周的国家的一大堆要求。
That's all for today! Now that we’ve talked about Economy, Politics, Diplomacy and War, join us again next week as we cover a topic that touches on all of them - Technology!
今天就到这里了!现在我们说完了经济、政治、外交和战争,下周我们会再谈谈一个与前述所有事项都有关的话题——科技Technology!
翻译:没有V3玩我要死了 AntiAccess
校对:三等文官猹中堂
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